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baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.02 22:16:35 -
[8911] - Quote
Beeflee Filee wrote:
Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
That destroys my u-boat gameplay. I enjoy hunting around for a week at a time in capital systems outnumbered hundreds to one. Why should my gameplay be removed just so you can rat in peace?
Beeflee Filee wrote: Nope it is by no means 100%.
Done regions spot you 30+ jumps out, everyone will report anyone not blue. WH do not bypass local, the second you arrive in null sov space you are seen and reported. You hole is also scouted out long before you can make use of it. No ship is fast enough to beat local chat, you show up in local before you load the system. By the time you are in warp to a scanned down target its already warped to the station/pos. You don't burn a spy by getting it to AWOX a ratting carrier, that is an utter waste of a valuable resource. Not using local based intel systems is not argument, the vast bulk do use it. In practice every empire of any worth in EVE have people using all of their space, you are spotted long before you hit the main ratting systems every time you try. There are no gaps or flaws to local intel systems, if there was do you honestly think PL wouldn't know about it after 10 years of hunting ****? |
Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.02 22:39:34 -
[8912] - Quote
baltec1 wrote:Beeflee Filee wrote:
Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
That destroys my u-boat gameplay. I enjoy hunting around for a week at a time in capital systems outnumbered hundreds to one. Why should my gameplay be removed just so you can rat in peace?
I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end. But everybody thinks that you need to be undetectable by al means. You can still hunt what I want is a way to detect a cloaker who is in system for too long. And I do not know what too long should be, I am just saying great if you are hunting from system to system beeing no more than 5-6 hours in a system maybe shorter or a little longer. I just wish for a way to take care of the cloaker staying in system weeks on end.
To your second comment there are flaws apparently you do not wish to see them. And if you have the right fit you are way faster than the battleship going for the station. |
Vic Jefferson
Knights of Poitot Rote Kapelle
1159
|
Posted - 2017.02.02 23:33:24 -
[8913] - Quote
Beeflee Filee wrote: That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
Nope it is by no means 100%. First it is based upon people actually writing there are reds in some specific system. Second wormholes does not fit into the local intel. Third some ships are able to jump through 2 or 3 gates and tackle a ship before it can get to station. Fourth I do not know if you do but many uses spies, by doing so the ships hunting could no precisely where a ship is in a system making it easier to catch. Fifth Some places it is possible to use neutrals to cyno in a fleet which makes it impossible for intell to see it coming. Sixth even though as you said it your self a lot of people do not use it or has no access to it. Seventh You only know about fleets in systems where people is online who actually write in intell. Could probably find some more but I think you get it there are gaps and flaws that can be exploited to catch ships out.
You are terribly certain of this. Have you tried it from the other side? Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated.
If your alliance's intel is really bad and can't report things, you may want to find another alliance.
If you are smart, you will not close wormholes, you will crit them and dissuade their residents from coming into your space that way.
Ratters usually make it very easy to be found. A good ratting system will have like what, 20+ anomalies? Very few ratters are sensible enough to run the less than optimal site to avoid some risk - Forsaken hubs and Havens by default are where you find ratters first - have you thought of confusing people and being in a lower-teir site to increase their search time?
Likewise, have you considered just how annoying POS trash is? If you want to drive hunters CRAZY, leave a bunch of un-manned ships in POSes. Another way search time increases....considerably.
In the end, local makes it nearly impossible to get the jump on someone that is paying attention. You may want to try your hand at hunting - world looks different when you are 10 jumps out and your targets are already docked. I much prefer to hunt, rather than camp systems, but sometimes camping is the only way.
Vote Vic Jefferson for CSM X.....XI.....XII?
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baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.03 00:03:00 -
[8914] - Quote
Beeflee Filee wrote: I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end.
That is what is required to get around local.
Beeflee Filee wrote: But everybody thinks that you need to be undetectable by al means. You can still hunt what I want is a way to detect a cloaker who is in system for too long.
Like me who is there for up to 2 weeks? Because that is how long it has taken to bag many of my targets.
Beeflee Filee wrote: And I do not know what too long should be, I am just saying great if you are hunting from system to system beeing no more than 5-6 hours in a system maybe shorter or a little longer. I just wish for a way to take care of the cloaker staying in system weeks on end.
We spent 2 months scoping out a supercapital slaughter, you want to end that.
Beeflee Filee wrote: To your second comment there are flaws apparently you do not wish to see them. And if you have the right fit you are way faster than the battleship going for the station.
Nothing can catch aligned ships which is what carriers, supers and titans do.
In the end, you only want this gone because it messes with your perfect intel system that you use when you go ratting. |
Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.03 00:29:01 -
[8915] - Quote
Vic Jefferson wrote: You are terribly certain of this. Have you tried it from the other side? Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated.
Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends to back me up and I get targets every day even battleships alone, so yes I know very well how it works but I fit my ships to the occasion. Eve is all about making different fits, and I say do not use the same fit all the time they will know how to counter you. With the right fit you are capable of doing much more. But i guess if non of you have tried solo pvp and only knows how to drop then thats why you do not want to make it more fair for others.
I have an account which is in a null sec corp but thats not where I like playing the most and I can say that because of the cloak thing and the fact that I thrive on the thrill of the hunt. But I kind of feel that it is to easy some times and I can only imagine how easy it is with all the tools a corp has for hunting. Or maybe it is actually the other way around you do not know how to pvp because it is made easy for you.
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Dracvlad
Taishi Combine Second-Dawn
2851
|
Posted - 2017.02.03 06:38:16 -
[8916] - Quote
Vic Jefferson wrote:Beeflee Filee wrote: That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
Nope it is by no means 100%. First it is based upon people actually writing there are reds in some specific system. Second wormholes does not fit into the local intel. Third some ships are able to jump through 2 or 3 gates and tackle a ship before it can get to station. Fourth I do not know if you do but many uses spies, by doing so the ships hunting could no precisely where a ship is in a system making it easier to catch. Fifth Some places it is possible to use neutrals to cyno in a fleet which makes it impossible for intell to see it coming. Sixth even though as you said it your self a lot of people do not use it or has no access to it. Seventh You only know about fleets in systems where people is online who actually write in intell. Could probably find some more but I think you get it there are gaps and flaws that can be exploited to catch ships out.
You are terribly certain of this. Have you tried it from the other side? Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated. If your alliance's intel is really bad and can't report things, you may want to find another alliance. If you are smart, you will not close wormholes, you will crit them and dissuade their residents from coming into your space that way. Ratters usually make it very easy to be found. A good ratting system will have like what, 20+ anomalies? Very few ratters are sensible enough to run the less than optimal site to avoid some risk - Forsaken hubs and Havens by default are where you find ratters first - have you thought of confusing people and being in a lower-teir site to increase their search time? Likewise, have you considered just how annoying POS trash is? If you want to drive hunters CRAZY, leave a bunch of un-manned ships in POSes. Another way search time increases....considerably. In the end, local makes it nearly impossible to get the jump on someone that is paying attention. You may want to try your hand at hunting - world looks different when you are 10 jumps out and your targets are already docked. I much prefer to hunt, rather than camp systems, but sometimes camping is the only way.
You end up using cloaky afk camping on smart players who pay attention and are good at Eve, as loss mails continue to prove in this game it is possible to catch someone who is not as smart, loses attention and is not so good at Eve. What I found from many of the people who post on here defending afk cloaky camping is that they want 100% success rate in getting those who are smart, paying attention and good at Eve and that is not hunting!
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein
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baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.03 10:45:01 -
[8917] - Quote
Beeflee Filee wrote:
Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends to back me up and I get targets every day even battleships alone, so yes I know very well how it works but I fit my ships to the occasion.
A bold claim to make from someone with no killboard history.
Beeflee Filee wrote: Eve is all about making different fits, and I say do not use the same fit all the time they will know how to counter you. With the right fit you are capable of doing much more. But i guess if non of you have tried solo pvp and only knows how to drop then thats why you do not want to make it more fair for others.
I go solo hunting in a bomber, try again.
Beeflee Filee wrote: I have an account which is in a null sec corp but thats not where I like playing the most and I can say that because of the cloak thing and the fact that I thrive on the thrill of the hunt. But I kind of feel that it is to easy some times and I can only imagine how easy it is with all the tools a corp has for hunting. Or maybe it is actually the other way around you do not know how to pvp because it is made easy for you.
Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence. |
baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.03 10:54:54 -
[8918] - Quote
Dracvlad wrote: You end up using cloaky afk camping on smart players who pay attention and are good at Eve, as loss mails continue to prove in this game it is possible to catch someone who is not as smart, loses attention and is not so good at Eve.
Once again we have to point out that the vast bulk are not killed and having to rely upon people not using the tools available to them does not make a situation ok. Its like saying the old remote titan doomsday was balanced and fair because the titan pilot might press the jump button somehow.
Beeflee Filee wrote:
What I found from many of the people who post on here defending afk cloaky camping is that they want 100% success rate in getting those who are smart, paying attention and good at Eve and that is not hunting!
Spoken like some who has never hunted in null before. There is no such thing as a 100% success rate in killing organised alliances in their own space. Feel free to go down to goon space and test this theory, I'll await the inevitable killmail as they dump a small titan/super fleet on your head. |
Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.03 14:58:45 -
[8919] - Quote
baltec1 wrote: I go solo hunting in a bomber, try again.
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.
baltec1 wrote: Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.
And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention. |
Teckos Pech
The Executives Executive Outcomes
5804
|
Posted - 2017.02.03 18:45:41 -
[8920] - Quote
Beeflee Filee wrote:baltec1 wrote: I go solo hunting in a bomber, try again.
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not. baltec1 wrote: Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for. And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.
So you basically AWOX. So you get around local by appearing blue.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.03 19:46:54 -
[8921] - Quote
Teckos Pech wrote:Beeflee Filee wrote:baltec1 wrote: I go solo hunting in a bomber, try again.
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not. baltec1 wrote: Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for. And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention. So you basically AWOX. So you get around local by appearing blue.
As I have mentioned I like to know how many is in a system and no I am not blue always some times I am red docked in a system.
I do not to wish to use more time on talking about AFK cloaking I have said what I want. If the developers find some small part of it to use great, if not then they might have found a better solution or they just don't care. But I will stop writing now as I feel we are throwing words in each others mouth and I only wish to write if I feel like I have another solution which has not been suggested yet. It does not matter as much to me if you think there is a problem or not I only wish to give my idea to a change I think is fair, for me the discussion whether there is a problem or not is over. As it is clear that not every one feels there is a problem but some do, and I can say I am with them.
I do not use another char for tackle. My main flies alone. |
Teckos Pech
The Executives Executive Outcomes
5804
|
Posted - 2017.02.03 20:03:57 -
[8922] - Quote
Beeflee Filee wrote: My main flies alone.
Not if you are using an alt who is either blue or docked in station and red.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Beeflee Filee
Science and Trade Institute Caldari State
8
|
Posted - 2017.02.03 22:37:15 -
[8923] - Quote
Teckos Pech wrote:Beeflee Filee wrote: My main flies alone. Not if you are using an alt who is either blue or docked in station and red.
Keyword if you read my post FLIES if an alt is docked it does not fly sry I just had to
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baltec1
Bat Country Pandemic Legion
18565
|
Posted - 2017.02.04 09:29:50 -
[8924] - Quote
Beeflee Filee wrote:
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.
More big words but zero evidence to back it up.
Beeflee Filee wrote:
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.
If you make claims about your ability's and then fail to show any evidence that just shows you are not telling the truth.
Beeflee Filee wrote:
And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.
And here we see evidence of you not solo hunting in null. Everyone who hunts in null knows there is nothing like 100% surety in getting a kill.
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Teckos Pech
The Executives Executive Outcomes
5804
|
Posted - 2017.02.04 19:53:41 -
[8925] - Quote
Beeflee Filee wrote:Teckos Pech wrote:Beeflee Filee wrote: My main flies alone. Not if you are using an alt who is either blue or docked in station and red. Keyword if you read my post FLIES if an alt is docked it does not fly sry I just had to
The point is you are using an alt to circumvent local, especially when said alt is blue to your targets.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Xcom
Quantum Vortex Battalion
170
|
Posted - 2017.02.04 21:03:43 -
[8926] - Quote
I wish it was possible to filter out useless commenters out of threads. Some individuals just spam useless comments that aren't constructive or even relevant to the topic. Just here to tare down any idea or discussion that might have leads to something more interesting then the regular idea bashing just for the sake of it.
This is a very interesting thread when the same idea bashers aren't here to give there input about cloaking, when in fact they rather not see it changed then proceeding forcing any discussion to the ground. |
Nat Silverguard
Aideron Robotics
676
|
Posted - 2017.02.05 03:24:39 -
[8927] - Quote
Xcom wrote: Some individuals just spam useless comments that aren't constructive or even relevant to the topic.
the irony.
Just Add Water
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Marcus Binchiette
Pyrotech Creations
78
|
Posted - 2017.02.07 02:18:36 -
[8928] - Quote
The thread on the solo cloaky camper was re-routed to here. So I apologise for any discontinuity.
To answer the OP's question: There is plenty you can do about it - and it has to do with false intel and baiting. False intel because now you know you have a spy you can begin to feed him the information you want him to know. Consider it a gift. If you know how he is gathering information then you know how to spread dis-information.
The second point to consider is this: If you offer your opponent a juicy target he'll be sure to take it. So give all appearance of a juicy target and bait him into an engagement. You could trigger his curiosity by having a large number of ship suddenly enter system - but cloak them up or keep out of D-scan range. You know he can only see inside a 14 AU bubble, so he might move around and this could mean de-cloaking.
Aside from these, simply avoid vulnerability. Try flying a force recon ship to get D-scan immunity. Or just don't fly anything he'd consider a viable target. Oddly enough, in most situations you should always assume you are under cloaked surveillance. So I don't see any difference between this and normal nulsec survival. |
Daichi Yamato
Xero Security and Technologies
3755
|
Posted - 2017.02.13 17:25:50 -
[8929] - Quote
Xcom wrote:I wish it was possible to filter out useless commenters out of threads. Some individuals just spam useless comments that aren't constructive or even relevant to the topic. Just here to tare down any idea or discussion that might have leads to something more interesting then the regular idea bashing just for the sake of it.
This is a very interesting thread when the same idea bashers aren't here to give there input about cloaking, when in fact they rather not see it changed then proceeding forcing any discussion to the ground.
Indeed, it's frustrating when the same useless commenters don't want local to change and bash ideas and shut down discussion. They'll even pretend local isn't part of the afk cloaky problem because they know it undermines their position so well.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Wasted Noon
Pandemic Horde Inc. Pandemic Horde
3
|
Posted - 2017.02.18 00:50:53 -
[8930] - Quote
any cloak module lasts 5 min, then 5 min cooldown. Jumping systems resets cooldown |
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Teckos Pech
The Executives Executive Outcomes
5952
|
Posted - 2017.02.18 03:22:52 -
[8931] - Quote
Wasted Noon wrote:any cloak module lasts 5 min, then 5 min cooldown. Jumping systems resets cooldown
Why do you want to punish ATK cloakers to address an AFK cloaking issue? Can we have a similar nerf to your preferred form of play?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Wasted Noon
Pandemic Horde Inc. Pandemic Horde
3
|
Posted - 2017.02.19 16:59:04 -
[8932] - Quote
On a most basic level Its an oxymoron to play a game by not playing the game. |
baltec1
Bat Country Pandemic Legion
18651
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Posted - 2017.02.19 19:53:20 -
[8933] - Quote
Wasted Noon wrote:On a most basic level Its an oxymoron to play a game by not playing the game.
Mining, PI, Goo, manufacturing, selling **** on the market, buying **** on the market, AFK ratting, Skillpoint harvesting... |
Teckos Pech
The Executives Executive Outcomes
5960
|
Posted - 2017.02.19 22:14:27 -
[8934] - Quote
Wasted Noon wrote:On a most basic level Its an oxymoron to play a game by not playing the game.
So by that logic buy-bye buy and sell orders. Gotcha.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Ji7 Aldard
Shield Nation Limited Expectations
23
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Posted - 2017.02.21 09:55:31 -
[8935] - Quote
My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.
properties: - consumes fuel - has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation) - has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation) - only one activation allowed in system at a time
process: - activate module - warn cloaked (or just all) ships in the system about charge build up in the decloak module - 60s spinup - discharge the module and deactivate cloak on all ships in the system - reload cycle of 10 minutes to get more fuel for next use
effect: - afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes - cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of) |
Nat Silverguard
Aideron Robotics
707
|
Posted - 2017.02.21 10:14:12 -
[8936] - Quote
Ji7 Aldard wrote:My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.
properties: - consumes fuel - has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation) - has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation) - only one activation allowed in system at a time
process: - activate module - warn cloaked (or just all) ships in the system about charge build up in the decloak module - 60s spinup - discharge the module and deactivate cloak on all ships in the system - reload cycle of 10 minutes to get more fuel for next use
effect: - afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes - cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of)
fck wormhole dudes huh?
Just Add Water
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
856
|
Posted - 2017.02.21 10:23:01 -
[8937] - Quote
Remove local. Problem solved.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Teckos Pech
The Executives Executive Outcomes
5963
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Posted - 2017.02.21 10:23:33 -
[8938] - Quote
Ji7 Aldard wrote:My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.
properties: - consumes fuel - has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation) - has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation) - only one activation allowed in system at a time
process: - activate module - warn cloaked (or just all) ships in the system about charge build up in the decloak module - 60s spinup - discharge the module and deactivate cloak on all ships in the system - reload cycle of 10 minutes to get more fuel for next use
effect: - afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes - cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of)
The old and stupid "decloaking pulse".
The I hate all cloaks, module.
Can I have a module that will force docked players to undock?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Ji7 Aldard
Shield Nation Limited Expectations
23
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Posted - 2017.02.21 18:50:20 -
[8939] - Quote
in other words you are just affraid to lose your cloak invulnerability... I get it. |
Ji7 Aldard
Shield Nation Limited Expectations
23
|
Posted - 2017.02.21 19:00:54 -
[8940] - Quote
Nat Silverguard wrote:
fck wormhole dudes huh?
fck explaining whats wrong or giving reasons huh? coz this in no Fing forum to discuss the topic... oh wait... it is... |
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