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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Corraidhin Farsaidh
Farsaidh's Freeborn
904
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Posted - 2015.01.15 10:01:39 -
[91] - Quote
Kaerakh wrote:Sigh, I doubt you'll even try to read this, but until you do it's not worth my time.
Where is the burden of proof required? How can I possibly prove or disprove that imaginary ships can or cannot have windows capable of surviving massive firepower in much the same way as the rest of the ship? It is all imaginary and requires suspension of belief to a massive degree (what with it being a game and all) therefore since the models have windows that is all the proof required that in the Eve universe technology is sufficiently advanced to allow them.
Oh, and all of the more recent RL battleships followed the 'All or Nothing' armour plan, there is no reason why this would not apply to our imaginary space battleships for all the same design reasons. I really didn't find that proof to be any burden at all if I'm honest :D
Suspend belief and let people have windows if they want them. |
Xavos Shihari
KMXS
8
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Posted - 2015.01.15 11:24:13 -
[92] - Quote
I've personally always had a problem with not just the lack of NPC activity around major trade hubs (especially Jita), but the fact that major trade hubs (especially Jita) aren't any grander in scale then even the quietest of stations in New Eden.
Historically, as silk road trade towns attracted and taxed more trade (as the brokers most certainly do to us :P) the towns themselves would get more money to spend on infrastructure and size to accommodate even more trade. With how busy stations like Jita 4-4 are both in-game and in the lore, even if the station started off the same size as any other of its type it would have been built upon to accommodate more ships more traders and more customers.
I would like in addition to animated NPC industrial and advertising activity, for stations like Jita 4-4 to have unique models that represent through size and complexity the importance they play on the local capsuleer and NPC economies.
When a new player first sees this critical centre for trade he's heard so much about, he should be awe stricken, not disappointed to see another copy of that particular type of Caldari station. |
Debora Tsung
Die Woge des Wahnsinns Greater Western Co-Prosperity Sphere
1448
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Posted - 2015.01.15 11:55:05 -
[93] - Quote
eug3nio Anninen wrote:Tusker Crazinski wrote:Alright I actually feel like being constructive to the thread, instead of knocking over sci-fi missteps and criticizing our space program.
One- Stations; a little detail that would make them seemed more lived in. would be small tugs moving ships, freight containers and things of the such. some stations do this to a small extent. Instead of being enveloped in a docking dome.
the sound (lol) of welders, grinders, building ships maintaining the station or fixing burnt hulls.
Two- sound effects of thing breaking in your ship as you take hull damage
o my god ...finally one who's getting it! You should have used this thread then...
Lifeless World
EDIT:
Or this thread: Rethinking asteroid belts as actual belts, in lieu with today's emphasis on scanning
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
17
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Posted - 2015.01.15 13:47:20 -
[94] - Quote
Corraidhin Farsaidh wrote:
As an aside: Who'd have thought that a discussion about windows on ships would have gained so much attention from CCP/ISD members :D
windows are serious business
Quote: I rest my case that windows are obviously important on Eve ships.
as are head lamps
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Kaerakh
Surprisingly Deep Hole Try Rerolling
504
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Posted - 2015.01.15 14:08:00 -
[95] - Quote
Debora Tsung wrote:eug3nio Anninen wrote:Tusker Crazinski wrote:Alright I actually feel like being constructive to the thread, instead of knocking over sci-fi missteps and criticizing our space program.
One- Stations; a little detail that would make them seemed more lived in. would be small tugs moving ships, freight containers and things of the such. some stations do this to a small extent. Instead of being enveloped in a docking dome.
the sound (lol) of welders, grinders, building ships maintaining the station or fixing burnt hulls.
Two- sound effects of thing breaking in your ship as you take hull damage
o my god ...finally one who's getting it! You should have used this thread then... Lifeless WorldEDIT: Or this thread: Rethinking asteroid belts as actual belts, in lieu with today's emphasis on scanning
I think those are a little ambitious, but I wil agree that dynamic landscaping is a very worth while feature. Currently, the world has no reaction to capsuleer presence. I agree that that's a problem.
Schrodinger's Hot Dropper
The Fate of Forum Alts
Guaranteed Success
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Tusker Crazinski
Delta vane Corp. Mordus Angels
17
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Posted - 2015.01.15 18:21:22 -
[96] - Quote
Corraidhin Farsaidh wrote: Where is the burden of proof required? How can I possibly prove or disprove that imaginary ships can or cannot have windows capable of surviving massive firepower in much the same way as the rest of the ship?
It's not a question of can or can't, its a question of are windows dumb on a spaceship. save for a few small portholes (with shutters) for the astrogator and docking ports. The answer is yes,... very.
No utility, structural compromise, mass penalty, extra cost, radiation shielding compromise, no utility.
granted all ships in EVE are essentially spaceballs, So whether or not these ships are rendered with or with out them is unimportant. that being said I do like it when a space game characterizes space as it's own medium instead of making it as familiar as possible.
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Orange Something
Shadow Garrison
6
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Posted - 2015.01.15 18:43:14 -
[97] - Quote
eug3nio Anninen wrote:ok i understand that you guys do not want a cockpit
....so i would like to view my crew ( even little animations) moving around the deck of my frigate when i zoom in ....fact is that ships from space look "dead pieces of iron" , with some exception an example: it's too difficult to put a rotating radar above the capital ships roofs (tecnically speaking ? something that make me " belive "is for real?
i'm not asking too much ....it's 2015 after all....
BTW i liked a lot the new rendering method , it's about time , glad to see the game evolving from a graphic side too ^^
Wait, what?
How would you see your crew moving about while looking at your ship? |
Deacon Abox
Justified Chaos Spaceship Bebop
444
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Posted - 2015.01.15 19:04:08 -
[98] - Quote
CCP Darwin wrote:Tusker Crazinski wrote:and windows.... why would you ever put windows on a spaceship? Imagine you were building a real spaceship: What kind of monster would you need to be NOT to add windows? How about the monster that builds space stations with no windows
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1178
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Posted - 2015.01.15 19:17:06 -
[99] - Quote
eug3nio Anninen wrote:an example: it's too difficult to put a rotating radar above the capital ships roofs (tecnically speaking ? something that make me " belive "is for real? Rotating radars are soooo mid-20th century.
Phased array radars are gradually taking over even the most basic of radar installations. They may not look as neat, but they do the job really well.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Dersen Lowery
Drinking in Station
1426
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Posted - 2015.01.15 19:48:44 -
[100] - Quote
Kaerakh wrote:If someone would show me a lore page explaining EVE's equivalent to transparisteel or transparent aluminum and how trivial the cost was, I wouldn't be having this discussion.
Why? Because you've never seen a Gallente or Minmatar station with transparent sections hundreds of meters or even kilometers across in at least one dimension?
It's already well established that there is at least one kind of transparent handwavium able to be manufactured in vast quantities, with a structural integrity that exceeds anything we're familiar with. Why couldn't you make windows out of it?
Proud founder and member of the Belligerent Desirables.
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
55
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Posted - 2015.01.15 20:03:06 -
[101] - Quote
In response to the "lifeless world" thread linked above by Debora.....I've always thought it would be cool if there were higher resolution textures to support more detailed planets, so that some "landmark stations" (like Jita, Amarr, starter systems, etc.) could be much closer to the planet's surface without reducing the visual clarity that planets currently have.
Something like this where the station is in a very low orbit (although maybe not quiiiiite this close).
Of course, this would likely have to apply to a small number of select systems because it would probably be a huge load to do everywhere. But it would add some really cool visual effects and make the game feel much more alive. At the moment every planet feels kind of....the same. |
Leo Burnhart
Hemp eXpress Shadow of xXDEATHXx
0
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Posted - 2015.01.16 00:09:20 -
[102] - Quote
About windows: 1) micro shadows would only look good with those 4k textures that are in the works, not with the current textures 2) ships could have 2 modes a) base mode - when there is no combat going on in the grid. No combat -> some free graphical resources -> whict could be used for: - particle effects/small drones that fix cosmetic damage on the ship from battles - opened windows (like now) with small dots moving b) battle mode - a battle is happening in the grid or someone has locked you or attacked you - windows are covered by e.g. tungsten carbide armor plates which will result black (amarr), metalic(caldari) etc. windows - the armor over the windows would solve the lore problem that is in this thread - the effects would be turned off and the GPU processing power would be used for the combat
Abut stations: 1) some kind of plaza/bar inside the stations would be good where the players can chat and drink some Quafe 2) it would give more content possibilities like card games between players or a virtual version of the Danger game 3) ability to run with the character (the ability to walk only is frustrating that keeps me from using the personal quarters) 4) more life in the hangar (low poly people, cars, small ships, particle effects of repairs, drones with the cargo you moved to/from your ship flying around, drones for ship refuel etc.) 5) information center where the mission agents would be sitting (optional) 6) ability to break in into others personal quarters to get intel, player location etc. (would be a cool addition for bounty hunters), with a very high risk of unsuccessfull door hack -> concord/security catches the hacker and he pays a compensation for the player which he tried to hack. If the hacker does not have the money, the fee be forced upon him everytime he enters hi-sec
To devs: 1) Is it too GPU intensive with the current models to render multiple player characters at the same time (like 30-50 on a plaza)? 2) I love EVE, but really, this game needs more life and interaction, especially for new players |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
56
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Posted - 2015.01.16 00:57:20 -
[103] - Quote
Leo Burnhart wrote:About windows: 1) micro shadows would only look good with those 4k textures that are in the works
err....yes....in the works..... |
Tusker Crazinski
Delta vane Corp. Mordus Angels
19
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Posted - 2015.01.16 04:03:22 -
[104] - Quote
Dersen Lowery wrote:Kaerakh wrote:If someone would show me a lore page explaining EVE's equivalent to transparisteel or transparent aluminum and how trivial the cost was, I wouldn't be having this discussion. Why? Because you've never seen a Gallente or Minmatar station with transparent sections hundreds of meters or even kilometers across in at least one dimension? It's already well established that there is at least one kind of transparent handwavium able to be manufactured in vast quantities, with a structural integrity that exceeds anything we're familiar with. Why couldn't you make windows out of it?
****! handwavium and unobtonium, you got me there . that being said from an aesthetic point of view I prefer to think of a ship not only as an extension of a capsuleers but as it's body of it self....... the cyberpunkery in this game is way too good.
BTW never entered the captains quarters. why would I ever not be a spaceship in EVE |
Corraidhin Farsaidh
Farsaidh's Freeborn
904
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Posted - 2015.01.16 09:29:28 -
[105] - Quote
Tusker Crazinski wrote:Corraidhin Farsaidh wrote: Where is the burden of proof required? How can I possibly prove or disprove that imaginary ships can or cannot have windows capable of surviving massive firepower in much the same way as the rest of the ship?
It's not a question of can or can't, its a question of are windows dumb on a spaceship. save for a few small portholes (with shutters) for the astrogator and docking ports. The answer is yes,... very. No utility, structural compromise, mass penalty, extra cost, radiation shielding compromise, no utility. granted all ships in EVE are essentially spaceballs, So whether or not these ships are rendered with or with out them is unimportant. that being said I do like it when a space game characterizes space as it's own medium instead of making it as familiar as possible.
Humans always try to make things as familiar as possible though, its natural for us to add windows and such wherever physically possible as it helps our sanity. Not such a concern for the goo coated lunatic in the pilots pod but the crew could really do with maintaining at least a semblence of normality in their existence. They're only human after all, poor things... |
eug3nio Anninen
Valkyrie Knights
6
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Posted - 2015.01.16 11:48:13 -
[106] - Quote
Deacon Abox wrote:CCP Darwin wrote:Tusker Crazinski wrote:and windows.... why would you ever put windows on a spaceship? Imagine you were building a real spaceship: What kind of monster would you need to be NOT to add windows? How about the monster that builds space stations with no windows
heheheehehe right !
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
6
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Posted - 2015.01.16 11:53:10 -
[107] - Quote
Murkar Omaristos wrote:In response to the "lifeless world" thread linked above by Debora.....I've always thought it would be cool if there were higher resolution textures to support more detailed planets, so that some "landmark stations" (like Jita, Amarr, starter systems, etc.) could be much closer to the planet's surface without reducing the visual clarity that planets currently have. Something like this where the station is in a very low orbit (although maybe not quiiiiite this close). Of course, this would likely have to apply to a small number of select systems because it would probably be a huge load to do everywhere. But it would add some really cool visual effects and make the game feel much more alive. At the moment every planet feels kind of....the same.
that's another intersting point , stations are always too far from planet , so you always got this feeling that planet standing at your side , is just another dead object in the space ,
there no ships going in & out the planet surface , no satelite , no nothing , even when you are standing aside a big ancient Capital Planet , it just seems abbandoned ......
e**ug3n[u]i**o[/u]
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eug3nio Anninen
Valkyrie Knights
6
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Posted - 2015.01.16 11:56:15 -
[108] - Quote
Orange Something wrote:eug3nio Anninen wrote:ok i understand that you guys do not want a cockpit
....so i would like to view my crew ( even little animations) moving around the deck of my frigate when i zoom in ....fact is that ships from space look "dead pieces of iron" , with some exception an example: it's too difficult to put a rotating radar above the capital ships roofs (tecnically speaking ? something that make me " belive "is for real?
i'm not asking too much ....it's 2015 after all....
BTW i liked a lot the new rendering method , it's about time , glad to see the game evolving from a graphic side too ^^ Wait, what? How would you see your crew moving about while looking at your ship? how do you manuver your ship in a fight and checking the market at the same time???
pls c'mon.....
e**ug3n[u]i**o[/u]
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