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The Sun's Anvil
School of Applied Knowledge Caldari State
2
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Posted - 2015.01.15 15:22:52 -
[1] - Quote
Since these both increase sub-warp speed, I'm not (yet) clear on how they differ or what drives the decision to fit/use one over the other.... |
J'Poll
Green Skull LLC
5455
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Posted - 2015.01.15 15:26:29 -
[2] - Quote
Afterburner;
Slight speed increase. Can not be affected by scram and does not hurt cap size. Moderate cap use.
MWD:
High speed boost. Can be turned off by a scram. Penalty on cap size if fitted and high cap drain. When active, gives you a huge signature size boost which makes you easier to target and hit.
Answers could have been found by reading info about both modules or even drag both in a compare item window.
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Jasmin Molotov
Volition Cult The Volition Cult
11
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Posted - 2015.01.15 15:28:28 -
[3] - Quote
MWDs: - give a huge speed boost (~500%) - reduce your total capacitor amount - can be disabled by Warp Jammers (but not Warp Disruptors) - increase your ship's signature (making it easier to hit)
Afterburners: - give a moderate speed boost (~150%) - do not have any of the disadvantages above - require less capacitor to run |
The Sun's Anvil
School of Applied Knowledge Caldari State
2
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Posted - 2015.01.15 15:33:16 -
[4] - Quote
J'Poll wrote:Answers could have been found by reading info about both modules or even drag both in a compare item window.
Did that, but for a noob still inside a 14 day trial the answer was not clear in the way you just presented it (which I thank you for).
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Jasmin Molotov
Volition Cult The Volition Cult
12
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Posted - 2015.01.15 15:37:33 -
[5] - Quote
The Sun's Anvil wrote:J'Poll wrote:Answers could have been found by reading info about both modules or even drag both in a compare item window. Did that, but for a noob still inside a 14 day trial the answer was not clear in the way you just presented it (which I thank you for). J'Poll is known for sipping the Haterade once in a while, nothing to worry about m8 ;) |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8519
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Posted - 2015.01.15 15:45:38 -
[6] - Quote
Afterburners work well on Brawley ships with low Sig radius mwd's work well on kiting sissie shield fit ships that go so fast you can't hit them.
Look up eve uni wiki entries on both "sig tanking" and "kiting" for more information about the various applications for both.
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Memphis Baas
65
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Posted - 2015.01.15 21:39:10 -
[7] - Quote
Afterburners are like hitting the gas on your car; they give a speed increase, and they don't really consume a lot of capacitor (depending on skills), so you can keep an afterburner on for a long time. They're very suited for PVE, where you have to kill wave after wave of relatively weak enemies, and where a "fight" may last 15-30 min.
MWD's are like activating rockets or jet engines on your car, you are going to be OUTA THERE, but they will suck your capacitor dry in approx. 30 seconds (depending on skills), so they're more suited for PVP situations where you need to get out of range, back to a gate, get outside a warp bubble, etc., you need a brief burst of speed so you can escape. MWD's also work well on certain ships (like interceptors) that are designed to reduce the penalties from MWD use so you can keep the MWD on for a long period. |
Marsan
252
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Posted - 2015.01.15 21:58:23 -
[8] - Quote
It should be noted that:
- Certain ships like Interceptors have reduced signature blooms with microwarp drives. - A lot of ships like battleships, battlecruisers and heavily shield tanked cruisers are so big that their sigs aren't relevant unless they are attacked with torpsor capital scale weapons (dreads, Titians, Fighters, Fighter Bombers..). - You can put a larger sized afterburner (say a Battleship Afterburner on a Battlecruiser) for microwarp speeds without bloom, but getting to top speed requires flying in a single direction. Fitting is painful even with maxed fitting skills. - Micro warp drives are often used to decrease time to reach warp speed for larger ships. (Turn it on for one cycle.) With correct timing and a cloak it makes a ship hard to warp scram on gate and stations. (Activate cloak then MW quickly, then toggle off MW, wait for MW cycle to almost end, then drop cloak and spam warp.)
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4409
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Posted - 2015.01.16 02:44:51 -
[9] - Quote
The signature radius stat matters more than it might appear. Quintupling your sigrad is equivalent to quintupling your attacker's tracking if they are using a weapon system other than missiles (missiles work differently). This is a Big Deal.
I advise you to use an afterburner as a default, but be willing to deviate from this as needed.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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ergherhdfgh
Imperial Academy Amarr Empire
277
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Posted - 2015.01.16 03:04:56 -
[10] - Quote
short verions: mostly MWDs are only used when you need a brief but large speed boost to get to some one or some thing fast and the turn it off.
As with all fittings and module based questions in Eve you can ask questions and get an idea but the way that you really know is to go out and try them both. You will need to do a lot of reading on gunnery, tracking and targeting to get a good idea of how much of a big deal that sig radius penalty is but everything else should be prertty easy to get a feel for once you start fitting or trying to fit them on your ship and then fly them that way. |
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Cara Forelli
Green Skull LLC
860
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Posted - 2015.01.16 06:17:05 -
[11] - Quote
ergherhdfgh wrote:short verions: mostly MWDs are only used when you need a brief but large speed boost to get to some one or some thing fast and the turn it off. Well that's not their only use. There are also many kite setups that use microwarpdrives and the MWD is left running for the duration of the fight. These fits generally need to take cap use into special consideration though, usually by fitting a cap booster.
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ergherhdfgh
Imperial Academy Amarr Empire
280
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Posted - 2015.01.16 08:09:20 -
[12] - Quote
Cara Forelli wrote:ergherhdfgh wrote:short verions: mostly MWDs are only used when you need a brief but large speed boost to get to some one or some thing fast and the turn it off. Well that's not their only use. There are also many kite setups that use microwarpdrives and the MWD is left running for the duration of the fight. These fits generally need to take cap use into special consideration though, usually by fitting a cap booster. I said mostly. As in more than 50% of the time and I also said short version as in TLDR version. So that would mean most of the time you are only using the MWD to get to your target then turning it off and the situations where you are leaving it on indefinitely are less than half. However I am a PvEer so I could be way off base here. But I've not seen many cap stable MWD fits especailly not PvP so that leads me to believe the same is true in PvP where the MWD is in most cases used only briefly. |
Ka'Narlist
Dreddit Test Alliance Please Ignore
313
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Posted - 2015.01.16 09:03:13 -
[13] - Quote
Besides the allready mentioned easier hitting with a bigger signature you also get more damage |
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