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chaosgrimm
Universal Production and Networking Services
179
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Posted - 2015.01.17 03:26:49 -
[1] - Quote
I doubt this will change null sec.
Highsec I've got mixed opinions of.
Overall I think its leaning toward the positive end of the spectrum: * awoxing was providing a way to circumvent concord, the drop in sec status, etc. IMO if you want to make hisec kills, you should be able to, but also be subject to the penalties. * might encourage new players / risk adverse players to join corps and lets be honest, social interaction is a major part of the reason players stay, play, and pay.
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chaosgrimm
Universal Production and Networking Services
179
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Posted - 2015.01.17 13:19:48 -
[2] - Quote
Lugh Crow-Slave wrote:CCP Falcon wrote:I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on. I would like to hear his take on this to be honest Since it's at least ur second time posting this, I'll bite.
Why? He's a community manager. Now maybe my outlook on community managers is skewed, but I've always kind of thought of them like glorified customer service reps. I'm sure if he had a say and if that say was that this change should not be implemented, that it would not be.
So he either doesn't have a say, doesn't mind the changes, or both. In any case, it's irrelevant to the discussion. |

chaosgrimm
Universal Production and Networking Services
179
|
Posted - 2015.01.17 15:09:52 -
[3] - Quote
Lugh Crow-Slave wrote:chaosgrimm wrote:Lugh Crow-Slave wrote:CCP Falcon wrote:I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on. I would like to hear his take on this to be honest Since it's at least ur second time posting this, I'll bite. Why? He's a community manager. Now maybe my outlook on community managers is skewed, but I've always kind of thought of them like glorified customer service reps. I'm sure if he had a say and if that say was that this change should not be implemented, that it would not be. So he either doesn't have a say, doesn't mind the changes, or both. In any case, it's irrelevant to the discussion. i didn't say he would have a say just that as a community manager i would like to know what he thinks on it. Currently all we have to go on is "Corps will be able to disable friendly fire" a lot of people are assuming what this means but we don't know any of the details
Ah, I see. I assumed that when you used phases like "his take on it" and "what he thinks" that you were looking for his opinions, and not clarification. |

chaosgrimm
Universal Production and Networking Services
179
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Posted - 2015.01.17 23:16:40 -
[4] - Quote
Sladislov wrote:Instead of making it clear how the mechanics work, lets change the mechanics so they better suit people that dont understand them.
Is CCP becoming apple?
I took some comments from the CSM minutes that might shine some light on this.
CCP Fozzie wrote: Quickly, on the AWOXing issue it is important to note that AWOXing became a thing completely outside of being able to shoot your corpmates. It is an indication that there are certainly many ways that you can hurt someone besides shooting them in high sec and having different rules around crimewatch. And that is where AWOXing came from. When it comes to being able to infiltrate and damage people that has always been a key part of Eve. There is a combination of A: They recognize that there is a lot of harm in the game play where it makes it harder for individuals and corporations to find each other. There is no logical basis for why this police force is shooting people who shoot each other unless they are in the same corp.
CCP Fozzie wrote: In a game where it is important to get people to interact with other people we have a situation where if your ISK is not made from bounties and you do not need the extra features of a corporation that the optimum choice in all circumstances is not to play with other people. We don't want it to be this way.
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DJ Funkybacon wrote: Can we not educate people against this instead of changing mechanics?
CCP Fozzie wrote: Then we get to the point where we have huge amounts of documentation that covers bad game mechanics if we keep doing this?
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