Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ForceM
Gallente POS Builder Inc.
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Posted - 2007.06.12 11:47:00 -
[271]
1 thing i miss is the option to load in market exports. If you would implement this it could read the buyers prices and see if one of your BPO's if profitable.
Sounds like a hell of a programming work but might be doable ... just think about it :)
I aint playing eve that much .. i just spend very little time on anything else :) |
Ray McCormack
BIG
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Posted - 2007.06.12 19:28:00 -
[272]
Originally by: ForceM 1 thing i miss is the option to load in market exports. If you would implement this it could read the buyers prices and see if one of your BPO's if profitable.
I'm not sure that would be entirly useful, as you would be fixing an average price to something (presumably) as opposed to what you paid for it. When Zatch implements the unit price into the export you'll be able to compare that with the market exports and see what's profitable.
| Researched Capital Component BPOs Auction | BMBE ISK Loans | |
Elisa Day
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.06.15 06:27:00 -
[273]
I didn't read the whole mammoth topic, so sorry if this has been suggested already, but I'd like the ability to see how much materials get consumed when building at the different pos arrays.
Also for invented BP's with negative ME, the numbers for t2 materials/trade goods seem way off to me, in game bad PE skill or bp ME doesn't seem to affect the numbers needed for these materials.
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Calamor NL
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Posted - 2007.06.19 12:09:00 -
[274]
I'm look the toric for the pack "icons" and "TrayIcon" but i can't find them. Have them till V1.5.6. And the new stuff I get a "?" as pic.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.19 22:37:00 -
[275]
Icons for the new blueprints were not officially released. I have them from another source though and will be including them in the upcoming release. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Wikkid
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Posted - 2007.06.22 20:51:00 -
[276]
It just stopped working for me...when I try to change the number of ME runs (say I add 10) it adds a zero to all the mineral reqs..i've re-installed and re-installed and nothing works..any suggestions?
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Mintoko
Nova Inc.
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Posted - 2007.06.24 02:46:00 -
[277]
How will the PE be figured? I racked my brain for a long time trying to figure out the equations and finally setup a spreadsheet that would figure the times. The only problem is that there is no clear point at which research becomes useless, unless you figure in the hourly rate and increased revenue due to decreased production times. "Perfect" PE is ridiculous and if you look at the changes from one level to another, you see smaller and more worthless changes.
The spreadsheet is in excel 97-2003 format. The user-editable fields are colored grey.
PE Spreadsheet
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Wikkid
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Posted - 2007.06.24 15:28:00 -
[278]
Edited by: Wikkid on 24/06/2007 15:27:49 there's no need for 'perfect' PE since it really doesn't exist..it's just nice to know what kind of time difference you're looking at. I've found another little program that calculates this stuff for you but It would be nice if it were all in one place
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Ragnar Darkmane
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Posted - 2007.06.25 11:48:00 -
[279]
Hello. I enjoy using your program, but have encountered the bug where if you close it while minimized it opens off-screen.
I found you addressed the problem in a post 1.6.0 release, but all of the links in this thread to the newer versions are greeted with a Error 404 on the host site. Is there another location where I can download this or am I doing something wrong to get the Error 404?
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Lab Technician071548
Astro-Support Services
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Posted - 2007.06.25 20:37:00 -
[280]
Is there any estimate on the release of the enxt version with all the juicy options? ----
signature replaced (max size 24000 bytes) - should be ok now. OK? |
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.26 03:21:00 -
[281]
Edited by: Zatch on 26/06/2007 03:21:55 I have decided to work on it all night tonight. Whether that means a release or not is yet to be seen. I'll take a look at the EVE-files links to see what's wrong also.
Edit: The link in the first post works. That is version 1.6.3 so it should have the off-screen glitch fixed. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.28 04:51:00 -
[282]
Edited by: Zatch on 28/06/2007 04:50:18 *bump*
Version 1.7.0 Released!
Download (220KB)
Changes include:
* Productivity Level calculations are in place * Rapid Assembly is supported. * Interface has been rearranged and cleaned up a little * Several small bugs were squashed * Most recent 3rd party data export is now being used (Chruker's) but there are still some BPs with incorrect requirements * Owned Blueprint code was completely rewritten. There may still be problems with owning large numbers of blueprints but overall performance should be greatly improved. * Added PL, PL Research Time, Build Time, Build Cost to Owned Blueprint Exports. * Components that you own should now properly auto-price on capital ships and tech 2 items.
Known Issues:
* Crash when trying to Find BP on a component after a search. * Back button is buggy. * I expect some more bugs in this release, please report them as you find them.
Example BP Export File:
POS Research: False POS Assembly: True ------------------------------------------------- Name: 100MN Afterburner I Blueprint ML: 4 Research Time: 0D 10H 0M 0S PL: 5 Research Time: 0D 12H 30M 0S Assembly Time: 0D 0H 4M 20S Cost: 210,300.26 ------------------------------------------------- Name: Capital Propulsion Engine Blueprint ML: 82269 Research Time: 45705D 0H 0M 0S PL: 0 Research Time: 0D 0H 0M 0S Assembly Time: 0D 2H 18M 40S Cost: 6,545,600.49 ------------------------------------------------- Name: Erebus Blueprint ML: 42 Research Time: 7466D 16H 0M 0S PL: 10 Research Time: 2666D 16H 0M 0S Assembly Time: 25D 5H 5M 27S Cost: 68,474,667,207.66 ------------------------------------------------- ----- MLCalc Creator HW2/EVE Mod Team Leader |
Khan Dhu
Khan Dhu Research and Cloning
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Posted - 2007.06.28 05:58:00 -
[283]
Edited by: Khan Dhu on 28/06/2007 05:58:21 I think you linked to or uploaded the wrong file, Zatch. Both files say "modified 5/2/07" and are the same size.
Yep, it's still 1.6.3.
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Ray McCormack
BIG
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Posted - 2007.06.28 09:56:00 -
[284]
Originally by: Khan Dhu Yep, it's still 1.6.3.
It's 1.7.0 for me (from the link in his post above yours).
From a quick glance all I can say is very nice changes, Zatch. Still as simple to use as ever. I'll give it a full going over tonight.
| How To Afford A Tech II BPO | BMBE ISK Loans | |
Khan Dhu
Khan Dhu Research and Cloning
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Posted - 2007.06.28 10:39:00 -
[285]
Got it now, manually searching for it on the eve-files site found the 5h old upload.
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HoRnY CoRnY
Caldari Vendetta Underground Rule of Three
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Posted - 2007.06.28 11:18:00 -
[286]
looks pretty good theres a few things thats seem a bit off tho, the pos assembly array calc wat values did u use for that? as there are adv manudacturing arrays for t2 ships that have a different build, req / time than normal arrays, it would be nice to see that implemented/corrected
good program been using a long time :-)
also wats the formula for build time efficeny im doing up a db to do all the calcs based on the data dump (whenever the new ones released) and would like to implement that too if possible
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Bluebeard
LoneStar Industries
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Posted - 2007.06.28 12:07:00 -
[287]
Edited by: Bluebeard on 28/06/2007 12:06:38 Edited by: Bluebeard on 28/06/2007 12:05:58 It's still applying the waste formula to ships that are consumed in the build process.
An example is the Absolution at a ME of -7, where it says:
Prophecy Required: 1 Waste: 1 Total: 2
Other than that, looks good so far.
Bluebeard
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.28 13:35:00 -
[288]
Edited by: Zatch on 28/06/2007 13:35:13 I am aware of the waste issue with invented BPs, I forgot to mention that in the known issues. I'll add in more control over the POS manufacturing properties also (right now it's using stats from the rapid equipment assembly array.)
The Productivity Level calculations are available here http://oldforums.eveonline.com/?a=topic&threadID=305211&page=1#9 ----- MLCalc Creator HW2/EVE Mod Team Leader |
Ammath
The 5 Amigo's LLC. NxT LeveL
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Posted - 2007.06.29 00:50:00 -
[289]
Bomb Launchers and Bomb BPs are not in yet or am i missing them? Ammath Director The 5 Amigos LLC *snip* Your signature is inappropriate for these forums. Please email [email protected] with a link to your signature if you have questions. Thanks, Rauth Kivaro ([email protected]) |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.29 01:03:00 -
[290]
They aren't in the data export so they aren't in the program. ----- MLCalc Creator HW2/EVE Mod Team Leader |
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Mintoko
Nova Inc.
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Posted - 2007.06.30 01:52:00 -
[291]
Edited by: Mintoko on 30/06/2007 01:50:45 Still getting an error when attempting to run the program with a long list of bpos marked as owned.
Runtime error '9': Subscript out of range
The data file i have includes 186 bpos.
BPO data file
I hope this helps.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.30 09:23:00 -
[292]
Edited by: Zatch on 30/06/2007 09:22:04 I downloaded the bp file and opened the program, no errors so I'm not sure what's wrong. Are you sure the version you're using is 1.7.0 and not 1.6.3? ----- MLCalc Creator HW2/EVE Mod Team Leader |
Mintoko
Nova Inc.
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Posted - 2007.06.30 16:10:00 -
[293]
It's 1.7.0. I don't know what's going on with it. However, I did notice a difference in the files that are being produced.
The ownedbps.dat that was being used with 1.6.3 produced a line with two fields
ie. 12067{0
1.7.0 produces 3 fields:
ie. 12067{0{0
I added that third field to my file and still couldn't open it without removing most of the blueprints. I had determined that I am unable to load a file that contains more than 108 blueprints. What's strange is that after loading that file of 108, I can add more blueprints to it and subsequently be able to load it.
/me throws his hands up.... I guess everything is ok. I needed to go back through my blueprints anyway. Great program btw.
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Carled Widar
Caldari Collateral Damage Unlimited
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Posted - 2007.06.30 21:24:00 -
[294]
Edited by: Carled Widar on 30/06/2007 21:23:17 I've just downloaded the upgrade zip file from the first page and also the post on page 10 for version 1.7 and the version information on the file in the zip still says 1.6.0.3.
Running it, the program appears the same as version 1.6.0.3.
Could it be a caching issue with eve-files? Can you put the file onto eve-files with a different name (e.g. MLCalc_1_7.zip) to ensure we don't get the wrong file?
Really looking forward to seeing how PE affects production times. I've never bothered with anything but ME but that may change shortly. --- Can he build it? Yes he can! (as long as he has the BP and materials) |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.01 05:25:00 -
[295]
Here is a link to MLCalc 1.7 with a different filename: MLCalc_1_7.zip. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Conscious
Gallente Haru Chai
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Posted - 2007.07.01 14:57:00 -
[296]
great stuff Zatch....thanks for all your work!! :)
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Lemonx
Ascent of Ages Dark Matter Coalition
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Posted - 2007.07.01 20:04:00 -
[297]
Great program, I use it alot.
Regarding rig production at a rapid assembly array, there is no waste. Not the extra 20% from the array nor from production efficency. |
Carled Widar
Caldari Collateral Damage Unlimited
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Posted - 2007.07.01 20:45:00 -
[298]
Thanks, the file with the different name works a treat! Can he build it? Yes he can! (as long as he has the BP and materials) |
Goodlookin Gus
Gallente Viking Research and Production space weaponry and trade
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Posted - 2007.07.03 17:38:00 -
[299]
hia zatch.
very nice programm.
i howere did notice today that the pos me research time dosent show up correctly compared to what the game shows up as.
this is in an pos. max skilsl etc. Example
Xray L ml research to me12 in an pos in mlcalc V1.7.0 says 0d6h0m03
but in reality it uses 11.25 hours
known bug? or recent changes?
High sec research service avalible. join channel viking research for more info |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.03 23:23:00 -
[300]
Edited by: Zatch on 03/07/2007 23:26:46 Thanks Gus. I just checked ingame and you are right, CCP's data export has failed me yet again.
All Large ammo blueprint research times are wrong (and probably all the other sizes too,) I'll fix them for the next version. ----- MLCalc Creator HW2/EVE Mod Team Leader |
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