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Shar Tegral
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Posted - 2006.09.21 14:16:00 -
[1]
Bug Report and Petition Submitted.Do not online your mobile labToday I onlined two of my mobile labs so that I could recover some materials no longer needed as well as a bpc I had made. When I offlined both labs, standard practice, all jobs in those labs aborted. The other consequence was that labs are no longer listed on the installations listing. Wether it is offline or online the labs are simply not there. I have not tried re-anchoring the structures as I have a petition in regarding a 23 day job that was aborted 1 day before completion. The other jobs were not as painful as that one.( ) So... make sure you have all of your lab jobs cleared before you risk accessing storage. You may have to re-anchor (an unconfirmed fix) the structure before you can use them again.
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Tashia Rizti
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Posted - 2006.09.21 14:29:00 -
[2]
Other than the "not showing up once online" it sounds like they just fixed the bug that a Lab without power (offline) would still research Your guns don't fire when they are offline, nor do your moon miners mine do they?
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Shar Tegral
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Posted - 2006.09.21 14:36:00 -
[3]
Originally by: Tashia Rizti Other than the "not showing up once online" it sounds like they just fixed the bug that a Lab without power (offline) would still research Your guns don't fire when they are offline, nor do your moon miners mine do they?
I had assumed this might be the case, no worries or complaints in that regard, however it would seem unlikely given the variables that the end user can gather. BTW Does your corporate hangar spew out jet cans when you offline it? No matter though: I posted the warning so that other may avoid a potential bug. I'm not up for a debate on the processes and limitations of POS matters in their varied and oft times illogical ways.
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Pwett
Minmatar QUANT Corp.
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Posted - 2006.09.21 15:04:00 -
[4]
Basically you need to unanchor and re-anchor the lab to get back full access to it. Too many people were filling their labs up with 7 jobs, then offlining them to save on fuel costs.
Now offlining the labs with jobs set-up disables the lab until it ia re-anchored so that all the jobs get canceled and no exploitation is possible. _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |
Shar Tegral
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Posted - 2006.09.21 15:09:00 -
[5]
Originally by: Pwett Basically you need to unanchor and re-anchor the lab to get back full access to it. Too many people were filling their labs up with 7 jobs, then offlining them to save on fuel costs.
Actually this portion is not correct or does not apply to my, and most others as I know of it, situation(s). Originally by: Pwett Now offlining the labs with jobs set-up disables the lab until it ia re-anchored so that all the jobs get canceled and no exploitation is possible.
Is there a linky to this explaination or are you guessing that this is the case?
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Shar Tegral
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Posted - 2006.09.21 15:23:00 -
[6]
Edited by: Shar Tegral on 21/09/2006 15:24:04
Originally by: Shar Tegral Is there a linky to this explaination or are you guessing that this is the case?
How to Pwn yourself!
Still... this kind of bug should be a bit more waved around. Sour grapes and all that jazz.
Oh and it is most definately a bug not an anti-exploit fix. For the record.
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Aeaus
Tharsis Security
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Posted - 2006.09.21 16:49:00 -
[7]
Does it in SOME way make sense to you that something that is balanced with it's CPU and PW use could be turned off and still work?
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Shar Tegral
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Posted - 2006.09.21 19:27:00 -
[8]
Originally by: Aeaus Does it in SOME way make sense to you that something that is balanced with it's CPU and PW use could be turned off and still work?
If we limit ourselves only to the things that make sense we would find nothing to talk about at all. However if we open ourselves to discussion regarding what actually is, regardless of sensibility, we find that we can discuss everything around us.
This goes for the game Eve as well as anything in this collectively agreed upon delusion that we call reality.
As to wether the current implementation is an exploit or not... I don't know. However to be quite frank: I must bow to the common operating standards around me or be phased out as uncompetitive. No matter how much I'd rather operate from the idealized perspective of the game, and I've tried for years, I (and you) are hostage to the vast majority who don't give a rat's ass about ethics.
So... I believe, as they say, that is that on this score. Anyone interested in actually dicussing this bug?
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Splagada
Minmatar Tides of Silence
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Posted - 2006.09.21 20:47:00 -
[9]
installed one yesterday, after a few fighting with the name, it now works perfectly ------
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Taco Perez
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Posted - 2006.09.22 08:34:00 -
[10]
heh think that one's bad? I submitted a copy job (bane rage) to an npc lab - 260 days and 48m cost
and it ACCEPTED it.
the most screwed up part was this was a single max run copy.
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.09.22 12:00:00 -
[11]
My understanding of this, from playing with it on sisi, was that it was intially a problem, and required reanchoring after every offlining. There then seems to have been a fix introduced at some point that stops it happening anymore, but you still need to re-anchor the facility once (this has been affecting assembly arrays as well as labs) to reset it back to normal. Not sure whether this fix is on TQ yet or not though.
Originally by: Shar Tegral BTW Does your corporate hangar spew out jet cans when you offline it?
Nope, but then I don't expect the array to be actively doing anything with the contents while it's offline. A corporate array turning into a closed giant can when offline kinda makes sense. A lab continuing to research or an array continuing to manufacture when offline does not.
Originally by: Taco Perez heh think that one's bad? I submitted a copy job (bane rage) to an npc lab - 260 days and 48m cost
and it ACCEPTED it.
the most screwed up part was this was a single max run copy.
This actually makes perfect sense based on the rules the time limit operates on. There is a specific override to the time limit that allows you to create a job of any length provided that job contains only one run. This is necessary to avoid problems with the time limit preventing the construction and research of very time-intensive items.
With a copy job, the number of "runs" is the number of BPC's to make, not the number of production runs available on those BPC's. As such, the behaviour you observed is exactly correct based on the design of the system. Without the exception, you would never be able to make a max-run copy. This way, you have the choice to make one of them at a time if you're willing to wait that long.
The system can only go so far in protecting you from yourself. Every job has to be confirmed twice (first to submit for quote, then to accept the quote) and it will catch many cases of excessive submission. But it can't read your mind, and when it comes down to it, it's only doing what you tell it to do - it's up to you to check the quote and make sure that's what you really want. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
NiBorg
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Posted - 2006.09.22 18:23:00 -
[12]
I donÆt think itÆs so much about fuel costs when this is examined as a possible exploit but rather the matter of being able to load several dozen or more labs into a single tower and have them all run jobs while offline. At the same time using the tower resources or defenses or whatever else. IÆm not suggesting you are doing that but the very fact of running any jobs offline creates the same situation.
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KaNeetah
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Posted - 2006.09.22 18:49:00 -
[13]
I onlined my mobile lab today only to have it not find the bpo. I was within 1500 meters of the lab, it was anchored and onlined in a large gallente tower in low sec space. So I off-lined it and then on-lined again, this time only to have it not recognize the facility. Saying I had no facility in the region!!!
There is deffinately something wrong with the mobile labs.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2006.09.22 18:50:00 -
[14]
awwww, cry me a river
I was using bugs and now it's bitten me in the a$$. BOOO WHOOOO WHOOOO
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Kaell Meynn
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Posted - 2006.09.23 07:54:00 -
[15]
When they dont show up, re-anchor it, it'll work. I had to do this with a pos factory thingy.
As for your jobs getting canceled when you ONlined it? I think the bug is that it should have been canceled when you OFFlined it, long before you tried to online it again.
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Shar Tegral
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Posted - 2006.09.23 20:32:00 -
[16]
Seems I have two things to apologize for:
First for trying to warn people about something already known. Bug or not, stacking bugs or not, this is the way the game "is" and I did not know it had changed.
Secondly, for obviously giving the trolls something to flame bait. Instead of leaving them to tempt someone, and make their day, I'm going to grief the trolls by this simple request:
Mods... please lock the thread now.
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Bluebeard
LoneStar Industries
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Posted - 2006.09.24 11:26:00 -
[17]
Originally by: Shar Tegral Seems I have two things to apologize for:
First for trying to warn people about something already known. Bug or not, stacking bugs or not, this is the way the game "is" and I did not know it had changed.
You want to apologise for telling people how to continue to use an exploit
Bluebeard
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Shar Tegral
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Posted - 2006.09.25 16:01:00 -
[18]
Originally by: Bluebeard You want to apologise for telling people how to continue to use an exploit
Anyone else want to take a cheap shot on matters they obviously don't understand?
I mean let's get you all and have an unscheduled Muppets on Parade going on in here. At the least if you are going to hijack and troll let's make it fun!!
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Mikal Drey
Angels and Demons
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Posted - 2006.09.26 22:21:00 -
[19]
hey hey
Lub u shar
my lab went offline today for some unknown reason :(
suffice to say the job was aborted and all time was lost and not a single ME was added 10ME down the u bend (old method was better)
onlined the lab again
went to restart the job. . WTF no lab exists.
Yaaaaaaaaaaaaaaaaaaaar it worked
thanks guys
as per this thread im gonna unanchor and reanchor it . . will let u know in about 25mins . . .
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Shar Tegral
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Posted - 2006.09.27 16:46:00 -
[20]
Originally by: Mikal Drey my lab went offline today for some unknown reason :(
Well there was an oblique mentioning of this in the patch notes... and that it was resolved. So... yay.
As to the other issues raised here, in this thread, I do not agree that labs should be run offline. The actual additional costs of running a lab or few are not humongous, if you are familiar with pos managment you know this, however over anchoring beyond any reasonable tower cpu expectation smacks of exploit to me.
I do not do this.
However, to be blunt, running labs in an offline mode does save a few isks that I transfer over to my customers. (shrugs) And as of yet it has not been stated, anywhere that I know of, that running labs offline is an exploit.
So... I bend to the game reality of "not an exploit" and "everyone else is doing it". If you don't like it... tough. Not my problem.
'Nuff said.
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Tirg
Forum Moderator Interstellar Services Department
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Posted - 2006.09.28 04:04:00 -
[21]
*click* Locked at OP's request.
Now your sig is mine MUAHAHAHAHAHA - Xorus |
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