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Thread Statistics | Show CCP posts - 1 post(s) |
Captain Robby
Shattered Stars Holding
6
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Posted - 2015.01.17 10:37:17 -
[1] - Quote
Ok what is a good effective means to making stuff for pi my current skills are level 4 every skill in PI what would be a good set up so far in my research of trial and error it has been.
Mining from planet to turn them into the refined goods from 4 planets then take all those finished goods to the 5th planet to turn all those goods into tier 3 then all of that gets sent into the factory to produce the final tier.
Is this a good idea or should I just stop at tier 3? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4690
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Posted - 2015.01.17 16:05:57 -
[2] - Quote
All depends on what you're making.
Some tier 4s aren't worth the extra effort. (remember, taxes kick in as well, depending on where you're doing this.)
https://www.fuzzwork.co.uk/pi/ may be of interest (though it makes the assumption that you're just buying everything from the market)
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Captain Robby
Shattered Stars Holding
6
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Posted - 2015.01.18 11:04:44 -
[3] - Quote
I guess to lower the tax as much as possible is to mass produce the first refined goods and sell them on the market for a little profit because that tax in high sec is a pain |
Andrew Indy
Four Pillar Production Headshot Gaming
125
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Posted - 2015.01.22 06:03:49 -
[4] - Quote
P2 sells pretty well and you can make it on a single planet.
The bigger issue is your skills, without lvl5s getting 2 extractors going is pretty hard, well that and HS PI sucks . |
Aerie Evingod
Midwest Miners LLC
130
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Posted - 2015.01.22 15:38:48 -
[5] - Quote
You probably don't need to separate your P3 from P4 manufacturing. Your bottle neck will be extraction/P2 if you do your own extraction. |
Mephiztopheleze
Republic University Minmatar Republic
24
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Posted - 2015.01.23 03:38:08 -
[6] - Quote
Where you do your extraction will make a big difference to how much of a return PI yields.
With IPC IV you can run 5 planets which is enough to run four P0-P1 facilities and make Data Chips, which require four P1 inputs, on a factory planet.
My CCU-V Data Chips plant churns out approximately 288 units of Data Chips per day.
Resident Newbie at: http://themittani.com/search/site/mephiztopheleze
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Agent Unknown
Night Theifs DamnedNation
8
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Posted - 2015.01.26 18:15:22 -
[7] - Quote
I find that extractor cycle times make a big difference too. Longer times means less management, but as the output goes down after a couple days I start having issues with idle factories. I'm doing 10 planets across two characters for 3 different products (to be consumed by manufacturing) and it's a delicate balance of importing/exporting goods between them all.
That said, I have yet to find a tool that lets me monitor my planets without having to visit each one ...but I don't recall if the API exposes that information at all. |
Inquiro Alpha
Wasted Talent
0
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Posted - 2015.02.16 09:47:19 -
[8] - Quote
I just returned to EVE and decided to try out PI. There is some PI in the API since I see it on a tab in EVEMon, but seems to only give extractor process information. I doesn't seem too useful. Not sure if it is the data or the presentation.
Does anyone even bother doing PI in HS? Every planet seems empty.
That raises the question in my mind regarding the POCOs. Do they require any maintenance at all by the owner? The PC tax rates are discouraging me from giving PI a real chance, to even decide if I want to really invest the SP in it while I find a null sec corp to join.
I mean is it the planets or the POCOs. If no one is doing PI in HS (and after going to dozens of planets I see no other player networks) then the only way I can see the owner keeping up the POCO is there is in fact no upkeep. Just make the original investment and let it sit. Which seem counter-intuitive that whey could continue with no upkeep whatsoever. If they required any type of upkeep but no one was importing or exporting then the owners would be reasonably expected to either reduce their rates or take them down.
Is this just another sure it is available to HS but is not intended to actually be feasible or desirable to even try it there?
Is the amount of tax in the POCO information box in addition to the Concord tax or does it include it? |
Alyla By
3
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Posted - 2015.02.16 15:48:58 -
[9] - Quote
Agent Unknown wrote: That said, I have yet to find a tool that lets me monitor my planets without having to visit each one ...but I don't recall if the API exposes that information at all.
The API allow you to see the time left on Extractors, but afaik there is no information for production facility or storages :( |
Argent Rotineque
Federal Navy Academy Gallente Federation
15
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Posted - 2015.02.18 16:43:40 -
[10] - Quote
Inquiro Alpha wrote: Is the amount of tax in the POCO information box in addition to the Concord tax or does it include it?
It includes the NPC tax. |
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Agent Unknown
Night Theifs DamnedNation
21
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Posted - 2015.02.18 16:58:58 -
[11] - Quote
Inquiro Alpha wrote:I just returned to EVE and decided to try out PI. There is some PI in the API since I see it on a tab in EVEMon, but seems to only give extractor process information. I doesn't seem too useful. Not sure if it is the data or the presentation.
Does anyone even bother doing PI in HS? Every planet seems empty.
That raises the question in my mind regarding the POCOs. Do they require any maintenance at all by the owner? The PC tax rates are discouraging me from giving PI a real chance, to even decide if I want to really invest the SP in it while I find a null sec corp to join.
I mean is it the planets or the POCOs. If no one is doing PI in HS (and after going to dozens of planets I see no other player networks) then the only way I can see the owner keeping up the POCO is there is in fact no upkeep. Just make the original investment and let it sit. Which seem counter-intuitive that whey could continue with no upkeep whatsoever. If they required any type of upkeep but no one was importing or exporting then the owners would be reasonably expected to either reduce their rates or take them down.
Is this just another sure it is available to HS but is not intended to actually be feasible or desirable to even try it there?
Is the amount of tax in the POCO information box in addition to the Concord tax or does it include it?
There's no ongoing maintenance costs other than moving extractor heads around every X days when the cycle time ends...and that doesn't cost anything. You do have to pay a small fee for adding/moving factories or extractor nodes, but for the most part you don't need to do anything else.
Highsec extraction is basically worthless unless you're doing P3 production on a single planet so the fees don't hurt so much when you export the final product. Lowsec is much better for extraction followed by null and w-space. |
Inquiro Alpha
Wasted Talent
0
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Posted - 2015.02.18 20:38:46 -
[12] - Quote
Alyla By wrote: The API allow you to see the time left on Extractors, but afaik there is no information for production facility or storages :(
EVEMon is trying to report storage, but it doesn't seem accurate. I do not see any factory information though.
Argent Rotineque wrote:Inquiro Alpha wrote: Is the amount of tax in the POCO information box in addition to the Concord tax or does it include it?
It includes the NPC tax.
How can some POCOs be listed at 8% then if the NPC tax is 10%, it seems like what is being listed is the PO add-on.
Agent Unknown wrote:There's no ongoing maintenance costs other than moving extractor heads around every X days when the cycle time ends...and that doesn't cost anything. You do have to pay a small fee for adding/moving factories or extractor nodes, but for the most part you don't need to do anything else.
Highsec extraction is basically worthless unless you're doing P3 production on a single planet so the fees don't hurt so much when you export the final product. Lowsec is much better for extraction followed by null and w-space.
Not my question. Iis there any ongoing costs to the POCO owner or is it just a one time cost asset, that if the planet is not being used for PI they can just sit on it for free? |
Agent Unknown
Night Theifs DamnedNation
22
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Posted - 2015.02.18 21:02:08 -
[13] - Quote
Inquiro Alpha wrote:Alyla By wrote: The API allow you to see the time left on Extractors, but afaik there is no information for production facility or storages :(
EVEMon is trying to report storage, but it doesn't seem accurate. I do not see any factory information though. Argent Rotineque wrote:Inquiro Alpha wrote: Is the amount of tax in the POCO information box in addition to the Concord tax or does it include it?
It includes the NPC tax. How can some POCOs be listed at 8% then if the NPC tax is 10%, it seems like what is being listed is the PO add-on. Agent Unknown wrote:There's no ongoing maintenance costs other than moving extractor heads around every X days when the cycle time ends...and that doesn't cost anything. You do have to pay a small fee for adding/moving factories or extractor nodes, but for the most part you don't need to do anything else.
Highsec extraction is basically worthless unless you're doing P3 production on a single planet so the fees don't hurt so much when you export the final product. Lowsec is much better for extraction followed by null and w-space. Not my question. Iis there any ongoing costs to the POCO owner or is it just a one time cost asset, that if the planet is not being used for PI they can just sit on it for free?
Ah. There is not. There's only the risk of the owner getting wardecced (high-sec) and having the POCO blown up, but there's no upkeep or other costs once it's up. |
Inquiro Alpha
Wasted Talent
0
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Posted - 2015.02.20 11:28:24 -
[14] - Quote
That is what I thought, doesn't make sense if there was some ongoing cost, maybe the owners would either be more reasonable in their rates (IMO the rates I am seeing are further discouraging any HS PI) or alternatively take them down and let it go back to CONCORD. Similar to a POS being completely useless if not regularly maintained. |
Elena Thiesant
Sun Micro Systems
1610
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Posted - 2015.02.20 18:14:01 -
[15] - Quote
Inquiro Alpha wrote: alternatively take them down and let it go back to CONCORD.
If a player-owned customs office is taken down, the planet sits with no CO at all making PI very difficult. It doesn't 'go back to concord'
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Gilbaron
Free-Space-Ranger Nulli Secunda
1633
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Posted - 2015.02.21 07:13:32 -
[16] - Quote
about the API:
all the calculations for PI are only made once a player actually looks at his colonys ingame (that decision was made to reduce server load)
therefore, the API can't give accurate information on anything but cycle time without running the calculations itself (which is out of scope for the API people to implement)
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