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Caedicus
Minmatar InterSec
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Posted - 2006.09.22 17:33:00 -
[1]
I think 90% of the strategy of combat during EVE happens before the actual battle. It's all about the modules you put on the ships. For example, a simple change in your weapon damage type or your resistance modules will make a huge effect on the outcome of the forthcoming battle. The other 10% of the strategy involved is maintaining the correct distance and velocity, and activating the right modules at the proper times. I do realize in some cases people like to manually control their direction of their ships, but in many battles, especially 1v1 type battles, I find myself watching the battle more than actually doing anything.
I think having analog sliding bars would make battles more interesting. You've guys probably seen them in many space-sim games. Im thinking 3 bars with a slider on them. There would be a "weapons","shield", and "capicitor" bar. If you raise the slider up on one of the bars the sliders on the other two bars will automatically lower. So a player who wants to be aggressive (maybe one of his gangmates is taking all the fire) he slide his bar for "weapons" all the way up and his rate of fire would increase significantly, but it would be at the cost of his shield and capacitor recharge rate. Or if a player is getting pounded, and needs that extra few seconds of tank to warp out, he can slide his weapons bar all the way down and give him that extra/shield and capictor recharge needed to survive.
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Sakura Nihil
Tharsis Security
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Posted - 2006.09.22 20:23:00 -
[2]
I like the concept, the only thing I'm worried about is we'd see ganking and tanking taken to another extreme here - imagine a Geddon with great T2 lasers and T2 crystals, its already outputting a lot of raw DPS. Then, anticipating a quick-kill engagement, he slides weapons up to full, and adds maybe 25-50% to his DPS?
I guess to be fair the defender could go full tank to counter it, but if their tank is weaker to begin with and couldn't handle that volume of fire, it would still be overwhelmed faster than if not going to full tank.
Something to think about I suppose - one thing I know they're looking into is making ship sub-systems targetable, i.e. engines, weapon hardpoints, etc...
Tharsis needs some ! |
Caedicus
Minmatar InterSec
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Posted - 2006.09.22 22:05:00 -
[3]
Yeah, there would be quite of bit of balancing issues to deal with. I can foresee the bars giving a slight increase to a ships advantage over an already weaker ship. One way to counteract this is increasing negative effects of diverting power to one aspect. So raising one slider a little bit will lower the other sliders significant.
If a ganker puts all of his power to attacking, this will SEVERELY limit his capicitator/speed/tanking abilities. It would make the ship really vulnerable to counterattacks an NOS's (for example).
But yeah I'm all for more micromanagment in combat.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.22 22:16:00 -
[4]
Edited by: Maya Rkell on 22/09/2006 22:16:29 More powergaming, emphasis on min/maxing. Precisely what Eve dosn't need.
Using the ships you have is the battle. Sliding a slider does absolutely nothing to help - you're simply making whole new norms of firepower and tanking which will require a COMPLETE rebalance of every ship in the game again, a complete waste of CCP's time.
The metagaming, shorter fights of systems "targeting" is also something which would NOT be good for the game.
"You've guys probably seen them in many space-sim games."
Yes, simplistic single player games.
//Maya |
Caedicus
Minmatar InterSec
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Posted - 2006.09.22 22:56:00 -
[5]
Edited by: Caedicus on 22/09/2006 22:56:04
Originally by: Maya Rkell Edited by: Maya Rkell on 22/09/2006 22:16:29 More powergaming, emphasis on min/maxing. Precisely what Eve dosn't need.
Well apparently CCP disagrees with you with addition of rigs and all. I'm also quite not sure why Eve doesn't need more strategy. Maybe you can explain that.
Originally by: Maya Rkell Using the ships you have is the battle. Sliding a slider does absolutely nothing to help - you're simply making whole new norms of firepower and tanking which will require a COMPLETE rebalance of every ship in the game again, a complete waste of CCP's time.
A slider does nothing to help what? It makes battles more interesting an increases the variables the decide the winner. Do you prefer keeping battles has who has the biggest number of ships = winner? Because that seems to be a current issue with blob warfare. Again, CCP seems disagree with you in terms of rebalancing ships. They stated before that will be an overall hitpoint increase for ships, which will require balancing.
I'm not sure what your point was behind the "simplistic single player" games comment. Are you implying that it's a bad idea because it comes from simplistic video games? That would be pretty silly to suggest that. Not to mention that games like X-Wing vs Tie Fighter were FAR from simplistic single player games.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.22 23:01:00 -
[6]
And rigs are going to be a metagaming disaster. This is allready clear.
"It makes battles more interesting an increases the variables"
No, it does not. If you're firing, you have x more firepower. If you're taking, you have x more tank. if you're moving, x more speed. There is NO realistic tradeoff whatsoever. PURE min/maxing.
"Again, CCP seems disagree with you in terms of rebalancing ships."
WHOLE ships. Which agrees perfectly what what I've stated.
"They stated before that will be an overall hitpoint increase for ships, which will require balancing."
They're WRONG to be considering it. IT's ridiculous to be considering another hp boost which will further break ships - and the effect on balance the last change had is clear and not even debated - before fixing the vast issue of T2 amo is nothing less than ridiculous.
"I'm not sure what your point was behind the "simplistic single player" games comment. "
I was quite clear. It's a method to add complexity to otherwise simple single player games. Eve is allready more than complex enough.
//Maya |
Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.23 08:22:00 -
[7]
I don't see the problem here. They should just make sure the penalties offset the bonuses. More power to guns = drain to cap or slower targeting/aligning.
Looking forward to rigs as well, more customization = good. Current ships are all still cookiecutter replicas. WIth rigs not being removable, people have to make choices or spend more cash for different ships for different purposes. Seems great to me.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.09.23 10:26:00 -
[8]
Edited by: Sokratesz on 23/09/2006 10:26:38 Maya, please calm down. There's people with other POV's playing this game and they *may* see things differently then you do.
Personally, i am in for the 'slider' system but as said, favouring one, it should heavily cripple the rest. Make it something like a 10% boost on one ship attribute will give you a -20% on two others. It will make combat more interesting and will not require any balancing at all since you just implement the system of ship attributes and the +10% = 2x -20% tradeoff system, and it can go with ANY ship from there.
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