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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP Phantom
C C P C C P Alliance
5162
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Posted - 2015.01.20 16:38:31 -
[1] - Quote
Ten months ago the ship painting pilot program was introduced (recall the details here), and now is time to look ahead what we have learned, what we want to improve and where we are heading to.
Behold the Super Kerr-Induced Nanocoatings aka SKINS!
We would like to make ship painting more permanent: once your character has purchased a specific SKIN for a ship, you can use that SKIN regardless if you lose ships that have been decorated with that SKIN. A ship loss will not lead to the loss of the ship SKIN being used on that ship.
Read CCP FoxFour's latest dev blog A Glimpse into the Future of Ship Skins for all the interesting details regarding SKINS, why we introduce them and what we can do with them in the future!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Goliath
C C P C C P Alliance
2631
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Posted - 2015.01.20 16:53:19 -
[2] - Quote
Scottish science represent!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP FoxFour
C C P C C P Alliance
3838
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Posted - 2015.01.20 17:24:21 -
[3] - Quote
Freelancer117 wrote:The reasoning behind introducing Super Kerr-Induced Nanocoatings all sound viable. What happens to our special edition ships ? Like the Gnosis and Apotheosis shuttle Regards, a Freelancer
We are still compiling a list of what ships will be converted over to the new system and what will be left as unique ships. We will let you know more once we have had time to finish thinking about it.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3838
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Posted - 2015.01.20 17:24:44 -
[4] - Quote
Moac Tor wrote:Are there any plans to put this in the hands of industrialists? The fact that these ship skins are not destructible isn't a good thing to my mind.
No there are no plans for this.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3838
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Posted - 2015.01.20 17:25:37 -
[5] - Quote
Agent Unknown wrote:So, if you say direct trade with a person a skinned ship, when they get the ship it'll have the default skin if they don't have the license? How does this apply to ships left unoccupied in a POS and someone without a license for the skin boards it?
I sometimes trade ships between alts so thought I'd ask.
As soon as you get out of the ship it reverts to its original design. So if you get out and put it in an SMA or trade it then whoever gets in it next will have the original SKIN or the one they have selected that they own for that ship.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3843
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Posted - 2015.01.20 17:27:08 -
[6] - Quote
Sir Constantin wrote:What about the immersion of painting the ship? The old system made more sense, you would have to buy the skin and use the industry tab to paint the ship.
With the new system you buy the license, press apply and and this will magically paint your ship?
The name of the new system should imply how it works. This is the future, people are not going to get out and paint there ship every 5 minutes. Instead they have a nanocoating on the hull of the ship. This coating is based on the Kerr-effect and does fancy tricks with light to make it look like your ship has a different color scheme. /immersion
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3843
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Posted - 2015.01.20 17:28:26 -
[7] - Quote
Dominique Vasilkovsky wrote:Will the skins be ship specific or can I say use a Quafe skin on any ship I can fly?
A single license will at first be tied to a specific hull and color scheme combo. We do have the option however tying a license to multiple ships. So there is the option of down the road offering a license for the Quafe skin on all Gallente ships and a different one just for the Megathron for example.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3843
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Posted - 2015.01.20 17:32:08 -
[8] - Quote
Callic Veratar wrote:Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts?
If I eject from a skinned ship does it immediately revert to the base colour?
What will happen to the skinned ships I have now? Is there a refund program planned?
Could they? Will they, no.
Yes, it immediately reverts.
Still being looked at.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3843
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Posted - 2015.01.20 17:34:46 -
[9] - Quote
Makoto Priano wrote:The big question for me is this: how will existing skins be converted to the new system? Do I get a license for each ship I have a type of? Or will the old ones persist as they are, eventually dying out?
I worry that some methods of distribution -- like pirate BC and dessie skins -- will eventually result in oversupply of the market, given that skins will then be indestructible.
edit; also, how granular will these skin licenses be? Will they be per-ship, per-class, or general?
We are still working on the plan for converting old skins to new skins. More on that later.
Licenses will hopefully, still working out the details, have the option of being a mapped to N hulls. So we could have a license that gives the Quafe skin to all Gallente T1 hulls, and another that gives it just to the Megathron. Still working the details out for that though and is maybe something that wont come at launch.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3843
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Posted - 2015.01.20 17:36:03 -
[10] - Quote
Vincent Athena wrote:From what I understand, once I set a skin, every ship I get in will have that skin. If I want to have different ships look different, I'll have to go to the fitting window every time I swap ships.
Could you have the client do that for me? Remember my preference for the skin on a ship by ship basis (or a ship-type by ship-type basis) so I do not have to go through a click-fest every time I change ships?
I think it could all be done client side. The client would just tell the server "set the default skin to xxx now" every time I swap ships.
It will be every ship of that type. So if you set the Quafe skin on the Megathron every Megathron will have the Quafe skin. Then when you get in a Vexor it will have the base Vexor skin. You can then change the Vexor to be... Interbus. When you proceed to get in the Megathron it will still be Quafe.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3848
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Posted - 2015.01.20 17:52:48 -
[11] - Quote
Chribba wrote:And the million dollar question (OR...!).
We paying for these with Aurum or ISK, or both, and/or can they be bought for aurum and resold for ISK?
/c
When you buy one from the NES for Aurum you get a license item. That item can then be sold for ISK or traded or lost in an Ibis on the undock of Jita 4-4.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
144
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Posted - 2015.01.20 19:07:07 -
[12] - Quote
Vincent Athena wrote:From what I understand, once I set a skin, every ship I get in will have that skin. If I want to have different ships look different, I'll have to go to the fitting window every time I swap ships.
Could you have the client do that for me? Remember my preference for the skin on a ship by ship basis (or a ship-type by ship-type basis) so I do not have to go through a click-fest every time I change ships?
I think it could all be done client side. The client would just tell the server "set the default skin to xxx now" every time I swap ships.
The system will remember your preferences by ship type. So if you set a Megathron to be the Quafe Edition, every Megathron you get in to will automatically change. We most likely won't be doing this on an individual ship by ship basis though. |
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CCP FoxFour
C C P C C P Alliance
3866
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Posted - 2015.01.20 20:09:59 -
[13] - Quote
Tyranis Marcus wrote:Bill Lane wrote:Felo Maxun wrote:So we are not getting the custom ship paining system advertised at the last fanfest ? In short, point of this is why this system and not the system shown at fanfest (in a little detail more than we can't please). Thanks! Money. Greed. Microtransactions. There is your answer. You can be sure it comes from all the way at the top, too.
No not at all. That system is not complete and once it is will probably be integrated somehow into this system. We want to offer you guys high quality amazing skins and experience. This was a choice by the team.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3866
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Posted - 2015.01.20 20:11:05 -
[14] - Quote
Brujo Loco wrote:I highly enjoy this notice regarding ship skins. I wonder if perhaps we will FINALLY be able to paint our glorious Amarr Hulls in Equilibrium of Mankind colors? One question, this will apply to Shuttles/Industrials/Transports/Freighters too? As a Hauler, I spend a lot of time in my Industrials all over the place, and so far all I have seen is love for combat ships, but none for the industry ones (and shuttles) All in all a wondrous add to the game, more colors and a solid stepping stone for Alliance/Corp colors and perhaps "decals" too! +1!!!
EoM and Khanid are my favorite. As for industrials, I hope so.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3870
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Posted - 2015.01.20 23:18:45 -
[15] - Quote
Destoya wrote:Will there continue to be a differentiation between skinned and unskinned ships on the overview/on killmails? A huge part of buying these things in the first place is to show off; if someone has to zoom in on my Rattlesnake Victory Edition to determine that it is indeed a victory edition and there exists no record of flying it into battle it kind of defeats the whole purpose of the skin. (I get that the victory editions and the other super-rare skins will probably be left as they are to preserve their collectability, but the point holds true for all ships/skins)
A few words of warning too: don't get too crazy with the RMT store pricing. Just because the skins are now permanent is no excuse to go on the 5000 dollar jeans tangent again. Even a whole race of ships should never approach the value of a plex unless it's some special edition skin (fanfest,etc). Rare NPC drops should continue to be a thing too (officer drops maybe?). Don't just tie the whole thing to the dollar and sign off on it.
We are hoping to get the information added to killmails. However one of the great advantages is that these WONT be different on the overview. There are a lot of problems with having them on the overview. They don't get automatically added to peoples overviews, which means if you use a new skin on day one you can be considered to having an advantage. They also mess with sorting which is not so cool. And then there are things like the D-Scan web pages which that also breaks. It's just not clean.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3870
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Posted - 2015.01.20 23:20:19 -
[16] - Quote
Ling Ling Ling wrote:I have a quafe mega skin and ore rorq skin bpc's sitting in my hanger. What is going to happen to them? Are they likely to stay as is, be upgraded to a licence or no longer function?
We are still working on the transition plan and will have more details on that at a later time.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
145
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Posted - 2015.01.21 10:24:04 -
[17] - Quote
Kynric wrote:CCP FoxFour wrote:Callic Veratar wrote:Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts?
If I eject from a skinned ship does it immediately revert to the base colour?
What will happen to the skinned ships I have now? Is there a refund program planned? Could they? Will they, no. Yes, it immediately reverts. Still being looked at. This limitation makes the feature unuseable for wormholers. Please consider making the paint persist until such time as an unlicensed pilot takes the helm.
You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice. |
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CCP FoxFour
C C P C C P Alliance
3895
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Posted - 2015.01.21 10:24:46 -
[18] - Quote
Yongtau Naskingar wrote:I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.
It is not beyond the realm of possibility for something like that to be added down the road. It is not however on our list for the first release. Once the first release is out if this is an issue that is continued to be raised we will look more at the feasibility of adding it. Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
147
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Posted - 2015.01.21 18:08:03 -
[19] - Quote
The Slayer wrote:CCP Terminus wrote:You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice. And this is how I get my account banned, by designing a hook which ties into the fitting window and changes my ship skin between all available iterations 10 times a second.
We will be throttling the number of times you can change SKINs for obvious reasons. It will most likely be much faster while docked, and a reasonable (undetermined at this time) length in space. So you'll pick a new SKIN, the ship will do a nice transition effect, and then you have to wait X amount of time to do it again. |
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CCP Terminus
C C P C C P Alliance
147
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Posted - 2015.01.21 18:09:47 -
[20] - Quote
Lavayar wrote:I really don't like "Buy" button with price in aurum near each SKIN. It's just sort of free-to-play trick. This way of obtaining SKIN should not be encouraged. The whole menu is collapsible (like the right side menu) so you only have to look at it when you want to. |
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CCP Terminus
C C P C C P Alliance
150
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Posted - 2015.01.23 13:56:45 -
[21] - Quote
Druadan wrote:I notice the devs are responding only to concerns about the interface and the mechanic of the system as described, but not anything about the concerns of this system as it is.
I want to amalgamate those concerns into a set of questions for the devs to answer: I'll see if I can answer your questions:
Druadan wrote:Over the past decade there have been several times this has been discussed and several very workable ideas have come about along the way. One such idea was approximated in this post (#150). Why has this system been developed for the Aurum stored value system instead of player industry? There is no reason we can't have both exist in the game. In fact the plan is to have multiple ways of acquiring SKINs. Permanent SKINs will be purchasable from the NES for Aurum but also in every case, found on the market for ISK as long as someone is willing to sell it to you. Skins that drop today as loot will continue to do so, they will be converted to time limited SKIN Licenses. The time limit will begin once you apply the SKIN. They are time limited to keep the market price from collapsing. There is no reason in the future we couldn't have time limited SKIN Licenses which are manufacturable by players through industry. A SKIN Licenses is not special in that way.
Druadan wrote: What do you have to say to the players who have no interest in microtransactions or the Aurum stored value system, but have been asking for, and looking forward to, customizable ship appearances for years?
You will be able to find all the existing SKINs in the market for ISK. If you want to stay away from Aurum and the NES completely, it is more than possible. Even the sidebar we are adding to the Fitting window is collapsible. In terms of self-customizable skins we donGÇÖt have any additional information to provide at this point.
Druadan wrote: Why have you decided to deviate from the standard loss model in EVE? Do you not think that the need to remove the loss aspect -- one of the main things that defines EVE and makes it what it is -- from this, because you don't want people to lose real money items ingame, is a clear sign that this should not be done via real money, and instead done through player industry, like everything else in the game?
The old Ship skinning system was a pilot program, and from that program we gathered a lot of insight in to player behavior and the popularity of the system. For example, frigate sized ships were far less likely to be skinned by player than battleship sized ships, even though we sold frigate ship skins at a lower cost. This is due to psychology, players assuming (probably rightly so) that they will lose their ship more often when flying a frigate. We donGÇÖt want to tie a playerGÇÖs ability to express themselves and look cool to a recurring cost in the game. We want as many people flying cool looking ships as possible, and they wonGÇÖt do this if it takes a bunch of time (going through an industry process, making sure to stockpile skin items, etc.) and/or ISK to obtain a purely cosmetic item. An item which also currently has the negative gameplay impact of making that player a bigger ganking target.
Druadan wrote: Do you not think that the better line on which to divide things between real money and ISK is whether it's in space or in stations, rather then whether or not you consider it to be 'just a cosmetic thing'?
Our stance so far has been to offer only cosmetic items and account services for real money, and this will most likely continue. On the other side, personally I am extremely against any real money transactions that directly affect gameplay, and I believe as a whole CCP also feels this way as well.
Druadan wrote: Do you think our eyes are painted on?
Oh no are they? You should get that looked at.
Druadan wrote: Personally, I'm concerned that ship skins have been deliberately held back ever since the Noble Exchange / New Eden Store / Whatever You Call It was first conceived, because you knew you could use it to fill out the store, make it look more worthwhile, and earn more microtransactions. I think it's Zyngalike gouging for a feature we've been asking for for years. I'm really pissed off that, as someone who will have no truck with microtransaction or the Aurum stored value system, I won't be able to use this feature.
Again, buy what you want from the market for ISK. The volume of new skins we've released in the past was a technical issue stemming from the system used. For the new SKINs, weGÇÖve made sure that any player who does not want to interact with our Aurum based system can completely ignore it, while those that do can purchase SKINs directly for personal use or to sell for ISK to others. The system is also flexible enough that we can create SKINs for in-game loot drops and potentially as part of some industrial process in the future.
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CCP Terminus
C C P C C P Alliance
150
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Posted - 2015.01.23 14:06:01 -
[22] - Quote
War Kitten wrote:Whoa, I just found the CSM meeting notes are already coming out.... Quote:Xander asked about the limited time system for skins, and when the time limit would start. The answer was that it would start from being applied to a character, and you can't remove it from your collection once applied. "limited time system"?? So I guess they aren't going to be permanent either - they'll arbitrarily wear out after a timer expires? No Thank You. Not even interested anymore.
This is taken out of context.
When in the NES store you buy a SKIN License. That license can be applied to yourself, in which case that SKIN option will last forever for that character, or you can sell the License to someone else. It's still permanent if the person you sold it to injects it. SKIN Licenses which are obtained through the game, as loot drops or from LP Stores are time limited once applied. The License doesn't disappear, but once applied to a character the SKIN option in the fitting window will disappear after a certain amount of time has elapsed. |
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CCP Terminus
C C P C C P Alliance
150
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Posted - 2015.01.23 14:35:51 -
[23] - Quote
Phoenix Jones wrote:Well people really want two things.
1) ability to Barbie their ship how they see it. 2) ability to put our corporate and alliance logo on our ships.
If 1 will take a long time, then do whatever you can to make 2 happen immediately.
The CSM meeting we had had plenty of requests for #2. We'll see how it goes, there are a few issues which need to be resolved. |
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CCP Terminus
C C P C C P Alliance
153
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Posted - 2015.01.23 16:45:01 -
[24] - Quote
Druadan wrote:CCP Terminus wrote:You will be able to find all the existing SKINs in the market for ISK. If you want to stay away from Aurum and the NES completely, it is more than possible. This is new information, not present in the devblog or CSM minutes. Thanks for this. Are you talking about the skins (lowercase) that exist at the moment, when they get turned into SKINs licenses? Or are you saying that all SKINs license will be resellable for ISK? All SKIN Licenses (includiong however we convert the old skins to the new system) will be sellable on the market by other players.
Druadan wrote:And yet people have no problem fitting a CNR/Golem with faction/deadspace equipment for mission running, which also has the effect of making them a bigger ganking target. No one said these skins have to cost a billion ISK, and I'm getting the impression now that the amount of Aurum you intend to charge for these things is going to be exorbitant. In the case of faction/deadspace modules you are paying for power there.
Druadan wrote:There's a difference between being able to ignore the Aurum store and being able to not be affected by it. I'm concerned that these things -- purely due to the 'licenses' shoehorn that's assisted you in removing the lossmodel and thus validating your intention to monetise them -- are going to be exorbitantly expensive in the ingame market as a result of them being realmoney items in the NES, which will, in all probability, based on historical data, be completely ridiculously priced. Market prices are very dependent on the playerbase, but we do want to have a range of SKIN License costs in the market.
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CCP Terminus
C C P C C P Alliance
156
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Posted - 2015.01.24 12:50:13 -
[25] - Quote
Nevyn Auscent wrote:CCP Terminus wrote:
This is taken out of context.
When in the NES store you buy a SKIN License. That license can be applied to yourself, in which case that SKIN option will last forever for that character, or you can sell the License to someone else. It's still permanent if the person you sold it to injects it. SKIN Licenses which are obtained through the game, as loot drops or from LP Stores are time limited once applied. The License doesn't disappear, but once applied to a character the SKIN option in the fitting window will disappear after a certain amount of time has elapsed.
Is it possible to key skins to other attributes. For example, if you get to 9.0 or 9.9 standing with a Faction/Corp etc you get an automatically applied permanent skin, but will lose it again if you drop below it? This allows people who do large amounts of missioning for corps to show their loyalty, without having a market impact since it isn't sold.
The fitting window SKIN selection menu can have SKINs made available in any way we want. So theoretically we could certainly have them unlocked in the way you describe. Something like this will probably not exist in the initial release though. |
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CCP Terminus
C C P C C P Alliance
156
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Posted - 2015.01.25 21:15:18 -
[26] - Quote
J A Aloysiusz wrote:CCP Terminus, could you confirm any of the following?:
- rattlesnake victory edition BPCs will be translated into permanent licenses - rattlesnake victory edition ships will be translated into permanent licenses - rattlesnake victory edition SKINs will *not* be purchasable from NES store
Thanks. The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN. In general, we will not be re releasing old one time only skin variants. |
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CCP Terminus
C C P C C P Alliance
178
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Posted - 2015.01.29 18:14:27 -
[27] - Quote
Oakheart Stoneface wrote: I have asked for this several times, but have never had a response. For missioners this would be a great idea, but I don't think CCP or CSM give a damn about PvE.
See post #254 Hope that answers your question. |
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CCP Terminus
C C P C C P Alliance
183
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Posted - 2015.02.01 14:02:05 -
[28] - Quote
Sahn Koon wrote:Sahn Koon wrote:Will T2 and T3 ships be able to use these new skins? Or are they mainly for T1? Is the answer to this question so obvious that it's not worth answering? Or is it off topic because it's not about how we get skins?
SKIN Licenses can affect multiple ships, depends what it says in the license. They could affect T2 and T3 ships quite easily, however the system may not launch with any. Many T2 ships are still reskins of T1 ships so we don't want to cause confusion.
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CCP Terminus
C C P C C P Alliance
186
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Posted - 2015.02.02 02:15:02 -
[29] - Quote
Arthur Aihaken wrote:CCP Terminus wrote:SKIN Licenses can affect multiple ships, depends what it says in the license. They could affect T2 and T3 ships quite easily, however the system may not launch with any. Many T2 ships are still reskins of T1 ships so we don't want to cause confusion. Are you able to expand on this a bit? Are we referring to different ships within the same class (ie: Raven, Navy Raven, Golem) or entirely different classes of ships (ie: frigate, cruiser, battleship, etc.) Finally, what's the tentative ETA for a rollout of the initial release? So SKIN Licenses can potentially affect multiple ships within the same class (i.e: Raven, Navy Raven, Golem), whole classes of ships (i.e: all Gallente frigates), or some other combination. They are very flexible. The real limitation is on the art side. We have the ability to reskin ships with different factions very easily right now, but the automatic results are not high enough quality to be released publicly. Because of this, each skin currently goes through it's own art pass to make sure everything looks right. For example, we don't just make a Quafe skin and have it available art-wise for everything. Touchup needs to be done individually for the Quafe Tristan, Quafe Vexor, Quafe Dominix, etc.
We don't have any current details to share on when the feature will be released, or what the conversion process will be. There will be another dev blog closer to the release with an in depth look at he feature and conversion plans. In the mean time we will be looking at feedback, and it does affect our design. |
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