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Thread Statistics | Show CCP posts - 29 post(s) |
Kell Taron
Brutor Tribe Minmatar Republic
6
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Posted - 2015.01.20 21:06:25 -
[91] - Quote
Nice ideas on skins. But could we please adjust some of the current textures that were spoiled since the new realistic lighting was added to the game. The new rendering has improved some textures and ruined others. |
Marlona Sky
Burning Napalm Northern Coalition.
5880
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Posted - 2015.01.20 21:08:19 -
[92] - Quote
Steve Ronuken wrote:Main reason (I think) behind not losing skins? So people actually use them. As much as I would like for them to be something cheap and consumable; using one right now just ensures you are always primary in any fleet fight. It will be interesting to see how this pans out.
The Paradox
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Suitonia
Genos Occidere The Camel Empire
436
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Posted - 2015.01.20 21:29:54 -
[93] - Quote
l0rd carlos wrote:This is great and all, but when do we get top hats for our characters?
I want a train conductors hat and a comedic twirly cartoon villain mustache
Contributer to Eve is Easy:-á
https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players;
https://www.youtube.com/watch?v=YReUNRTGcXo
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Ling Ling Ling
Straya. Forsaken Asylum
2
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Posted - 2015.01.20 22:21:33 -
[94] - Quote
I have a quafe mega skin and ore rorq skin bpc's sitting in my hanger. What is going to happen to them? Are they likely to stay as is, be upgraded to a licence or no longer function? |
Destoya
Sniggerdly Pandemic Legion
362
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Posted - 2015.01.20 22:29:32 -
[95] - Quote
Will there continue to be a differentiation between skinned and unskinned ships on the overview/on killmails? A huge part of buying these things in the first place is to show off; if someone has to zoom in on my Rattlesnake Victory Edition to determine that it is indeed a victory edition and there exists no record of flying it into battle it kind of defeats the whole purpose of the skin. (I get that the victory editions and the other super-rare skins will probably be left as they are to preserve their collectability, but the point holds true for all ships/skins)
A few words of warning too: don't get too crazy with the RMT store pricing. Just because the skins are now permanent is no excuse to go on the 5000 dollar jeans tangent again. Even a whole race of ships should never approach the value of a plex unless it's some special edition skin (fanfest,etc). Rare NPC drops should continue to be a thing too (officer drops maybe?). Don't just tie the whole thing to the dollar and sign off on it. |
Venix
An Eye For An Eye AN EYE F0R AN EYE
7
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Posted - 2015.01.20 22:47:43 -
[96] - Quote
IMO, the idea of making these things indestructible is super idiotic. EvE is a game about loss and destruction, yet they want to take a destructible item and make it live FOREVER. I am strongly against this concept.
A better way to handle these ships would be to add a rig or subsystem slot to every ship which would only allow ship skins to be placed in it. This would force people to keep them on the ship and die with them. This would also solve the naming problem which we all knew was going to happen right when they came out with the skins. These items are super affordable as it is, so this transformation is not needed.
Say no to forever licences!!!!! |
Misha Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2015.01.20 23:05:29 -
[97] - Quote
While I think it's nice, I have a better way of implementing this:
Instead of using licenses, why not make it so a player can come up with their own ship skin from a variety of patterns and colors.
The procedure to apply this would be as follows:
- Player selects a pattern.
- Player then chooses 1, 2, 3, 4, or even 5 different colors for that pattern.
- Player previews texture on ship.
- Player makes adjustments, if necessary.
- Player pays the paint fee and the new texture is applied.
Additionally, a player can choose to have their corporation or alliance logo placed on the ship as well in a predetermined location so they can sport "colors" to the cluster. So imagine a Goonswarm fleet flying around like angry bees sporting their angry bee logo. So if someone wants a pink and blue camio pattern on their ship, they can have it.
As for the fee, something not too exorbitant, modified by standings with the station owner. It won't cost too much isk, it can be done by anyone who is docked at a station, and it doesn't cost a plex or whatever which is potentially real money. I know a lot of people just go with what the developers say, but I think this is a good idea.
Comments?
P.S. To the Developers: For system load and such, when a ship comes into view, the server sends the pattern code, and the color codes to the client, along with the corporation and alliance icons. The client will do all the work of putting the texture onto the ship, and the rendered texture itself can be cached on the client. The codes can be given a 32-bit integer value to identify it from other textures. So a potential data structure would look something like this:
typedef struct ship_paint_skin_tag__ shippaintskin_t; struct ship_paint_skin_tag__ { #define USE_CORP_LOGO 0x00000001 #define USE_ALLIANCE_LOGO 0x00000002 int flags; int pattern; int color1; int color2; int color3; int color4; int color5; };
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Phoenix Jones
Isogen 5
1027
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Posted - 2015.01.20 23:06:39 -
[98] - Quote
Venix wrote:IMO, the idea of making these things indestructible is super idiotic. EvE is a game about loss and destruction, yet they want to take a destructible item and make it live FOREVER. I am strongly against this concept.
A better way to handle these ships would be to add a rig or subsystem slot to every ship which would only allow ship skins to be placed in it. This would force people to keep them on the ship and die with them. This would also solve the naming problem which we all knew was going to happen right when they came out with the skins. These items are super affordable as it is, so this transformation is not needed.
Say no to forever licences!!!!!
So I buy a Rifter Skin for a dollar. Rifter Dies.
I basically just lost a dollar. Now if I want it back, i have to pay another dollar? Why bother.
I believe this is what CCP ran into. The initial rush buy skins were great, till people wouldn't bother taking them out for fear of losing them. that's not a sane investment. Even if I like the skin, can buy the skin, ultimately, its a skin. A one time "hey it looked cool for 3 seconds then boom" investment, which gives back pretty much nothing. Heck it basically tells the new person "You screwed up, lost your money, haha".
While "haha" feels good, it doesn't add anything into CCP's coffers, and people don't bother buying them.
Heck would people bother with the Golden Pod if the implant was removed upon death. Even its permanent.
So yes to licenses. Its a much better plan than the one off's that CCP currently has in what is essentially perma death of a skin unless bought with cash over and over again.
Arguments been made back and forth, but I myself wouldn't buy a skin because it was basically a dollar down the drain.
Now I can see myself having continuous enjoyment and risking ships in pvp without fear of losing my actual cash.
Its a good move, but we do all need to know how much it is and whether this is a temporary subscription or a permanent addition to the account.
Yaay!!!!
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Phoenix Jones
Isogen 5
1027
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Posted - 2015.01.20 23:07:46 -
[99] - Quote
Misha Tokila wrote:While I think it's nice, I have a better way of implementing this: Instead of using licenses, why not make it so a player can come up with their own ship skin from a variety of patterns and colors. The procedure to apply this would be as follows:
- Player selects a pattern.
- Player then chooses 1, 2, 3, 4, or even 5 different colors for that pattern.
- Player previews texture on ship.
- Player makes adjustments, if necessary.
- Player pays the paint fee and the new texture is applied.
Additionally, a player can choose to have their corporation or alliance logo placed on the ship as well in a predetermined location so they can sport "colors" to the cluster. So imagine a Goonswarm fleet flying around like angry bees sporting their angry bee logo. So if someone wants a pink and blue camio pattern on their ship, they can have it. As for the fee, something not too exorbitant, modified by standings with the station owner. It won't cost too much isk, it can be done by anyone who is docked at a station, and it doesn't cost a plex or whatever which is potentially real money. I know a lot of people just go with what the developers say, but I think this is a good idea. Comments? P.S. To the Developers: For system load and such, when a ship comes into view, the server sends the pattern code, and the color codes to the client, along with the corporation and alliance icons. The client will do all the work of putting the texture onto the ship, and the rendered texture itself can be cached on the client. The codes can be given a 32-bit integer value to identify it from other textures. So a potential data structure would look something like this:
typedef struct ship_paint_skin_tag__ shippaintskin_t; struct ship_paint_skin_tag__ { #define USE_CORP_LOGO 0x00000001 #define USE_ALLIANCE_LOGO 0x00000002 int flags; int pattern; int color1; int color2; int color3; int color4; int color5; };
I'm pretty sure thats the plan, but they had to figure out a basis for applying skins to the player that would work without having people worry about people trading ships with other corporate insignia's, skins, etc.
This might do it.
Yaay!!!!
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CCP FoxFour
C C P C C P Alliance
3870
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Posted - 2015.01.20 23:18:45 -
[100] - Quote
Destoya wrote:Will there continue to be a differentiation between skinned and unskinned ships on the overview/on killmails? A huge part of buying these things in the first place is to show off; if someone has to zoom in on my Rattlesnake Victory Edition to determine that it is indeed a victory edition and there exists no record of flying it into battle it kind of defeats the whole purpose of the skin. (I get that the victory editions and the other super-rare skins will probably be left as they are to preserve their collectability, but the point holds true for all ships/skins)
A few words of warning too: don't get too crazy with the RMT store pricing. Just because the skins are now permanent is no excuse to go on the 5000 dollar jeans tangent again. Even a whole race of ships should never approach the value of a plex unless it's some special edition skin (fanfest,etc). Rare NPC drops should continue to be a thing too (officer drops maybe?). Don't just tie the whole thing to the dollar and sign off on it.
We are hoping to get the information added to killmails. However one of the great advantages is that these WONT be different on the overview. There are a lot of problems with having them on the overview. They don't get automatically added to peoples overviews, which means if you use a new skin on day one you can be considered to having an advantage. They also mess with sorting which is not so cool. And then there are things like the D-Scan web pages which that also breaks. It's just not clean.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3870
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Posted - 2015.01.20 23:20:19 -
[101] - Quote
Ling Ling Ling wrote:I have a quafe mega skin and ore rorq skin bpc's sitting in my hanger. What is going to happen to them? Are they likely to stay as is, be upgraded to a licence or no longer function?
We are still working on the transition plan and will have more details on that at a later time.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Mario Putzo
Welping and Dunking.
1109
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Posted - 2015.01.20 23:31:50 -
[102] - Quote
I like the idea of not losing skins, and not having to repurchase rigs for ships if you want to skin them. It didn't make sense that I would have to buy a new skin each time (with Cash) and then rigs (with Isk) to create a ship.
I like the way this is going and I can't wait for the day you let us slap our corporation or alliance Logos onto our ships, or even have some of the more creative folks in EVE design skins that maybe CCP could implement into the game for us to use.
Interesting change I like it. |
Nomistrav
Aliastra Gallente Federation
281
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Posted - 2015.01.20 23:35:37 -
[103] - Quote
What about T3's?
Third Place Winner
Pod and Planet Fiction Contest YC114
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Alexis Nightwish
82
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Posted - 2015.01.20 23:51:21 -
[104] - Quote
****! CCP figured out microtransactions! Permanent ship skins?! What's next? Corp and alliance logos that act like modules and you can just plop them onto your fitting and they appear on the ship?! Madness!
CCP only approaches a problem in one of two ways: nudge or cludge
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Justa Hunni
State War Academy Caldari State
4
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Posted - 2015.01.21 00:21:22 -
[105] - Quote
CCP FoxFour wrote:Tyranis Marcus wrote:Bill Lane wrote:Felo Maxun wrote:So we are not getting the custom ship paining system advertised at the last fanfest ? In short, point of this is why this system and not the system shown at fanfest (in a little detail more than we can't please). Thanks! Money. Greed. Microtransactions. There is your answer. You can be sure it comes from all the way at the top, too. No not at all. That system is not complete and once it is will probably be integrated somehow into this system. We want to offer you guys high quality amazing skins and experience. This was a choice by the team.
Thanks for this clarification. I was worried that this would be the end state of ship cosmetics. I hope the work will continue on the level of customization that Seagull showed at Fanfest. This seems like a good interim step between the system that is currently in place and what, hopefully, will be the end goal of total player cosmetic customization. |
Alexis Nightwish
82
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Posted - 2015.01.21 00:28:14 -
[106] - Quote
CCP FoxFour wrote:As soon as you get out of the ship it reverts to its original design. So if you get out and put it in an SMA or trade it then whoever gets in it next will have the original SKIN or the one they have selected that they own for that ship. So that means even boarding a ship in space will result in your SKIN being applied on the fly?
CCP FoxFour wrote:A single license will at first be tied to a specific hull and color scheme combo. We do have the option however tying a license to multiple ships. So there is the option of down the road offering a license for the Quafe skin on all Gallente ships and a different one just for the Megathron for example. Do it. This will tie in VERY nicely with potential corp/alliance ship skins. *eyes toward the future*
CCP Terminus wrote:The system will remember your preferences by ship type. So if you set a Megathron to be the Quafe Edition, every Megathron you get in to will automatically change. We most likely won't be doing this on an individual ship by ship basis though. Every ship I own remembers my module layout on my HUD. Weapons grouping, rearrangements like putting my MWD on the top row, etc. Why can we not store SKIN settings in the same way? You know, with the ship?
You could set a simple hierarchical system for determining what SKIN is applied:
- Character boards ship.
- Game checks if that ship had a SKIN at the same time it loads the module HUD layout. If so, loads it.
- If no SKIN, checks if there is a SKIN set for that specific hull, such as a Megathron, and loads it if so.
- If not, checks if there is a SKIN for [broader category of ships], such as Gallente, and loads if so.
- If not, default SKIN.
CCP only approaches a problem in one of two ways: nudge or cludge
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HypoConDreAct
Shits N Giggles
21
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Posted - 2015.01.21 01:27:30 -
[107] - Quote
This idea or method of doing the the "Super Kerr-Induced Nanocoatings" isn't the best way to go about it. Most of us love the fact that most things in this game are able to be destroyed and created at the player end. The shear fact that its stuck to your toon is some what tacky and breaks away from what I and others believed that CCPs direction was going to be with making more things destroyable.
Death in this game is one of the best parts. it gives you the PVP jitters and that "OH &^%#" moments in the game that no other game does and thats due to the fact you lose things on a permanent level. The method you are looking at now completely miss that key game mechanic, don't get me wrong i do like the idea of having different looks and so on, but if i kill a painted ship i want to know that it hurt a little more than the standard hull.
The way you could go about it is add a new "rig" like slot that paint jobs are added to the fitting of the ships. Just like rigs they are destroyed when replaced. so would the paint job. This would mean that there would be an ongoing market for the paint skins Maybe even make them mission Lp based or something. Rather than what looks like a Micro Transaction setup form the brief view of it we have had.
I know some people will counter this argument with the fact that you gain nothing but a visual bonus to the ship by painting it but that is still something that you gain even tho it has no bearing on the state of the hull itself, and if you can gain it you can lose it. This im my opinion is what drives Eve and makes its that much better than other MMOs out there.
Fly Deadly
HypoConDreAct
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Obsidian Hawk
RONA Corporation RONA Directorate
1294
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Posted - 2015.01.21 02:00:17 -
[108] - Quote
@ CCP Foxfour
Make this happen please :D I have waited nearly 7 years for this. I can't wait for it to happen.
Why Can't I have a picture signature.
Also please support graphical immersion, bring back the art that brought people to EvE online originaly.
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Pokerizer
Scope Works Psychotic Tendencies.
1
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Posted - 2015.01.21 02:25:56 -
[109] - Quote
I'm just cunfused on why we are paying for them when a ship customization screen would let each pilot create their own.... |
Seth Odinson
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.01.21 02:31:15 -
[110] - Quote
So to understand this...
1: SKIN's will be exactly like clothing, once you buy an article of clothing (and presumably hundreds of spares) when you die, you just open your wardrobe and put the same style clothes on before getting in your ship. So when you get your license and you die, you simply go to the DMV and get a new one issued before entering your ships.
2: SKIN's are applied on a hull design basis, so you buy a SKIN for a Rifter, or a Tristan and it will be applied to all Rifters and Tristans when you occupy them and return to normal when you leave the ship.
3: SKIN's will initially be available for purchase with Aurum, but can be sold and traded by players for ISK or other SKIN's.
4: SKIN's can only be applied in station or while docked via the Ship Fitting window and only at a time when you can view the Ship Fitting window will you be able to apply this skin.
That all sound about right?
Now my two cents: This is a great thing, I do not and will not use the current coloured ships because of the prohibitive cost of them, I won't pay 39M ISK more for a ship with a fancy colour and a tiny bit of a boost to a single characteristic, it's just stupid and I classify it in the realm of "Show-boating". Everyone's ship blows up, why pay a fortune basically for a fancy colour scheme.
I would love to see customizable skins eventually, pick a base colour, add overlay layers, place emblems and publish a license for that design, I also think it should be tied to the Corp system, so that only corporations, both NPC and player corps have custom skins and not just anybody.
CCP staff should go on a massive attack campaign through-out the EvE galaxy and hunt down all those people who have fancy coloured ships and just blow them up, after all if the people who own them lose them through combat they can't complain, it's just a part of the game then. Go on CCP, hunt them down and blow them up, it would be amusing to people who can see beyond the color of their ship to the waste of time and energy they put into paying for it, especially when it exploded just like all the other ships. ;) |
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Sylveria Relden
70
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Posted - 2015.01.21 03:10:05 -
[111] - Quote
Awesome!!!!!! +1 |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
347
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Posted - 2015.01.21 05:40:27 -
[112] - Quote
CCP FoxFour wrote:Ling Ling Ling wrote:I have a quafe mega skin and ore rorq skin bpc's sitting in my hanger. What is going to happen to them? Are they likely to stay as is, be upgraded to a licence or no longer function? We are still working on the transition plan and will have more details on that at a later time.
I think those limited edition ship skins need to stay as unique. While I think it would be cool for them to have different stats, I worry that they can be OP or something, but with them only having a different skin with a new program could reduce the limited edition rarity and $ of them making it seem frivolous to have them. |
Misha Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2015.01.21 06:33:50 -
[113] - Quote
Phoenix Jones wrote:Misha Tokila wrote:While I think it's nice, I have a better way of implementing this:
Instead of using licenses, why not make it so a player can come up with their own ship skin from a variety of patterns and colors.
I'm pretty sure thats the plan, but they had to figure out a basis for applying skins to the player that would work without having people worry about people trading ships with other corporate insignia's, skins, etc. This might do it.
I have come up with a few more ideas regarding this after reading some of the other players posts. This is in addition to my original post. Here's the list:
- Make this a new station service called "paint shop". Just like we have a repair shop, a paint shop opens the interface to paint the ship.
- When a ship dies, the paint job dies with it. The player then has to pay to have a new ship painted. With this, there are no "licenses" that stay with the character on a permanent basis.
- Corporate paint schemes. Like the corporate logo, a CEO can build a custom paint scheme and have it made available to all corp members.
- Alliance paint schemes. The CEO of the alliance executor can chose to put together a paint scheme that represents the alliance.
- A paint job would cost players around a base price of 500,000 ISK, modified by standings toward the station owner. A corporate paint scheme would be something like 1,000,000 ISK. An alliance paint scheme would be...say...10,000,000 ISK. Not too exorbitant, and not too ridiculously trivial either. The latter two is to make the scheme available to all members of the corp/alliance. The player still has to pay to have it applied to their ship.
- Paint jobs don't automatically change if the CEO of the corp/alliance changes the scheme. Players will have to pay to have their paint jobs updated.
- Larger ships require more paint. As stated previously, the base price is 500,000 modified by standings. However, a multiplier is used based on the size class of the ship. Something like the following would apply: Shuttle: 0.25, Frigate: 0.5, Destroyer: 0.75, Cruiser: 1.0, Battlecruiser: 1.75, Battleship: 2.718281828, Capital: 3.14159265, Supercapital: 6.28. This would make shuttles the cheapest at 125,000 ISK while supercaps would be the most expensive at 3,141,592.65 ISK
- Players can trade paint schemes with other players as they do ship fittings. Just like ship fits, you still have to buy/build the modules. So the player still has to pay to have the ship painted.
- To address the concerns with buying and selling ships, repackaging the ship makes the paint job go away. Additionally, it is free for players to remove a custom paint job at the paint shop. Just click the revert button and click yes on the warning popup. Removing the paint job by any means also removes the corporate/alliance logos as well and the ship reverts back to it's original colors. However, if one of the custom blueprints were applied that changed the ship, such as a Thorax Alistra Edition, then by removing the paint job, the color scheme would revert back to the one for the Thorax Alistra Edition. This way, a player who bought into the old system can keep their ships and can still apply their blueprints while partaking in the new system.
- The new system will not affect what shows up in the overview while the old system will, just as it does now.
Comments?
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SCV'Argos
TheMurk
7
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Posted - 2015.01.21 07:47:05 -
[114] - Quote
This is Eve we play, so SKIN licenses should be tied to industry, or there should be player-made types of them. All SKIN licenses should have limited usage: for example - limited amount of ship destruction cycles: your "painted" vexor dies 10 times means your SKIN license wears off. Why so? - Because IMO in Eve every tradeable item should be producible and expendable (not just destructible in cargo). Current form of SKINs looks like some lifelong "vip clothes" from some other mmmog.
p.s. I'm speaking about this painting thing in general, not just the initial release. |
Indahmawar Fazmarai
3668
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Posted - 2015.01.21 07:54:46 -
[115] - Quote
HypoConDreAct wrote:This idea or method of doing the the "Super Kerr-Induced Nanocoatings" isn't the best way to go about it. Most of us love the fact that most things in this game are able to be destroyed and created at the player end. The shear fact that its stuck to your toon is some what tacky and breaks away from what I and others believed that CCPs direction was going to be with making more things destroyable.
Death in this game is one of the best parts. it gives you the PVP jitters and that "OH &^%#" moments in the game that no other game does and thats due to the fact you lose things on a permanent level. The method you are looking at now completely miss that key game mechanic, don't get me wrong i do like the idea of having different looks and so on, but if i kill a painted ship i want to know that it hurt a little more than the standard hull.
The way you could go about it is add a new "rig" like slot that paint jobs are added to the fitting of the ships. Just like rigs they are destroyed when replaced. so would the paint job. This would mean that there would be an ongoing market for the paint skins Maybe even make them mission Lp based or something. Rather than what looks like a Micro Transaction setup form the brief view of it we have had.
I know some people will counter this argument with the fact that you gain nothing but a visual bonus to the ship by painting it but that is still something that you gain even tho it has no bearing on the state of the hull itself, and if you can gain it you can lose it. This im my opinion is what drives Eve and makes its that much better than other MMOs out there.
Fly Deadly
HypoConDreAct
The point is that they've been selling 5% of all the skins they would had sold if they weren't destructible ingame items, specially since they are bought with real money.
Once that CCP stops reinventing the wheel as a irregular which only works on sunny days, common sense wins the day and the cosmetic skins become a service instead of a item. Psychologically there is a great difference, and also financially as people easily sets a higher price mark for a perpetual service than for a single use object. It's Microtransactions 101.
Anyway as I said above, I think that painting a ship should have a cost in ISK (as a mean to implement a cost of opportunity, or a trade-off which better suits EVE).
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Orange Aideron
Blue-Fire
52
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Posted - 2015.01.21 07:59:57 -
[116] - Quote
I can't believe people haven't picked up on how this is MicroTransactions reincarnate.
repacking a naglfar to make it a justice nag, made that nag special. you could steal it, you could explode it. IT existed. You are killing EvE slowly, removing one sharp edge at a time*.
*mainstream games tend to be so overproduced by rounding off all the pitfalls of the player experience that in the end gives the game a short life and less playability. |
Orange Aideron
Blue-Fire
52
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Posted - 2015.01.21 08:07:15 -
[117] - Quote
Seth Odinson wrote:So to understand this...
CCP staff should go on a massive attack campaign through-out the EvE galaxy and hunt down all those people who have fancy coloured ships and just blow them up, after all if the people who own them lose them through combat they can't complain, it's just a part of the game then. Go on CCP, hunt them down and blow them up, it would be amusing to people who can see beyond the color of their ship to the waste of time and energy they put into paying for it, especially when it exploded just like all the other ships. ;)
Why don't you just go out and do it for them? :content: |
Thebriwan
LUX Uls Xystus
205
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Posted - 2015.01.21 08:50:47 -
[118] - Quote
I personally don't like the idea that anything is not destroyable. But I can see that people who buy SKINs with real money would want that.
BUT what I really despise is the notion that a SKIN applies to all of my ships of the same type. I would very much want to paint different ships of the same type different. |
Bentakhar
Minmatar Death Squad
27
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Posted - 2015.01.21 09:04:33 -
[119] - Quote
Oh come on!
At every fanfest for the past 7 years you show us a tech demo of fully customizable ships skins with lots of parameters and things to play with to achieve unique badass results. And you say things like "we want to give the tools to the players" or "We want the parameters to be 100% tweakable"
And now you are announcing a system which is even worse than the thing we have now. We re gonna get to chose (if i understand correctly) a few skin licenses that are gonna be race specific (Say i want an EOM hyperion and a Quafe crane... is that possible?) and that are gonna cost aurum. I'm glad ship skins are being looked at but this seems (and I use this word seriously)... half-assed ...
At least what we have now gives more value to a ship and has a show off factor (also called monocle factor). I mean flying an aliastra thorax is just much more badass.
This would only work IF:
> Licenses are not race specific (kaalakiota Hel for example) > Licenses don't only apply to a single ship type (seriously?) I f I buy a license with real money All ships should be paintable cuz i got the license! Don't be too greedy. Microtransactions are usually a thing for free browser games. Remember we already pay for Eve. And it's not cheap either.
Remember Homeworld 2 had fully customizable ships (logos, stripes, colors) back in 2004
Regards
Edit: Also it seems strange to me that an aspect of the game is completely deconnected from it's economy and industry. I always thought everything you buy in EVE had to be extracted, transformed, and built by another player using the ingame resources.
Give us Pigments refined from Planetary products into pigmented nanobots. Give us a specific slot on our ships to fit a Super Induced Kerr Nanocoating MODULE / RIG that feeds on pigmented nanobots Activating the module opens up a menu similar to the tech demo of last year's fanfest.
If you make it a rig it'll be an isk sink. If you make the skillbook for nanocoating rigs avalable throught the NEX store, its an aurum sink aswell.
Please reconsider before implementing a half assed version of SKINS that will need to be changed again. |
Alvatore DiMarco
Capricious Endeavours Ltd
3298
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Posted - 2015.01.21 09:08:23 -
[120] - Quote
When we say "we want hats in EVE", the runner-up name isn't quite what we meant.
Interesting developments, nonetheless. I'm glad to see the pilot project paid off and look forward to seeing what the new system will do. |
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