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TruthKeeper
Chuskarl's Family The SUdden Death Squad
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Posted - 2006.09.24 16:26:00 -
[1]
I can't find any good setup for the Flycatcher, Caldari interdictor. Please post your setups in this thread.
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JorjaP
Minmatar Brutor tribe
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Posted - 2006.09.24 19:50:00 -
[2]
6 x Rocket (arb or t2, whichever fit with your skills), launcher, cloak
MWD, Scram, Web, Med Extender, passive em hard
nano
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Ginaz
Deep Core Mining Inc.
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Posted - 2006.09.24 20:54:00 -
[3]
cloak, probe launcher, mwd, nano in lows
you will die anyways.. mostl likely... keep it cheap Video: 'Behind enemy lines' Queen of the Amazones |
Mia Yasumura
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Posted - 2006.09.24 22:48:00 -
[4]
For fleet ops where you can (hopefuly) blend in and not be called prime:
H> 6 Arbalest standards, cloak, sphere launcher
M> AB, web (just in case), painter, sens.booster, passive targeter
L> co-pro II
Great as a long range, low profile anti-frig platform and for bubble and run tactics.
DO NOT TRY TO SOLO in this rig. You will pop in seconds flat
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.09.25 02:51:00 -
[5]
Originally by: Mia Yasumura For fleet ops where you can (hopefuly) blend in and not be called prime
You will be idenitified, a person in the fleet will have a scanner going, set specifically to hunt out interdictors. As they represent the largest threat to your fleet. At this point the entire fitting is pointless. You just want an mwd, probe launcher, and nano. And prey you get out of the bubble before the enemy locks. ----
Cake > Pie - Imaran Cathath > Imaran - Cathath
Originally by: CCP Hammer Boobies
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BoinKlasik
God's of Eve
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Posted - 2006.09.25 04:07:00 -
[6]
Originally by: Foulis
Originally by: Mia Yasumura For fleet ops where you can (hopefuly) blend in and not be called prime
You will be idenitified, a person in the fleet will have a scanner going, set specifically to hunt out interdictors. As they represent the largest threat to your fleet. At this point the entire fitting is pointless. You just want an mwd, probe launcher, and nano. And prey you get out of the bubble before the enemy locks.
or start warping before you pop the bubble.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Mia Yasumura
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Posted - 2006.09.25 07:19:00 -
[7]
Hence the (hopefuly) disclaimer...
Maybe I've just been lucky so far. Warp in, do your business and warp back out again. Anyone targets you get out of Dodge.
I just cant imagine doing nothing but bubbling and running off to wait out the recharge timer. Kinda boring.
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Sakura Zensen
Caldari State War Academy
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Posted - 2006.09.25 08:48:00 -
[8]
I've decided to train for a Flycatcher, and although it's obviously THE support ship for any fleet, I was wondering what kind of ships can you hope to solo in one?
Frigates and Interceptors and haulers of course... are t1 cruisers possible?
Any experiences appreciated!
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.09.26 14:26:00 -
[9]
Edited by: Taram Caldar on 26/09/2006 14:27:30
Originally by: Sakura Zensen I've decided to train for a Flycatcher, and although it's obviously THE support ship for any fleet, I was wondering what kind of ships can you hope to solo in one?
Frigates and Interceptors and haulers of course... are t1 cruisers possible?
Any experiences appreciated!
Speaking as a Caracal pilot a properly rigged T1 Cruiser will most likely munch you for breakfast if you're alone. Even with help I don't see you surviving if he's determined.
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Sir Kad
adeptus gattacus Lotka Volterra
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Posted - 2006.09.26 16:49:00 -
[10]
T1 cruisers? Very doubtful, but maybe if the cruiser is mining...LOL... Since the prices have come down, I decided to try soloing in a flycatcher for something new and different... 6x Std Launcher II's w/Precision Bloodclaws, Sensor Booster 2, Med Shield Extender II, Multispec II, Warp Disruptor, Webber, 1mn AB II, MAPC (make sure you carry regular Bloodclaws)
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Voltron
Caldari Black Lance Against ALL Authorities
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Posted - 2007.02.24 15:31:00 -
[11]
Edited by: Voltron on 24/02/2007 15:27:53 6 x named rocket launchers 1 x warp probe launcher 1 x offlined small remote rep
1 x 1mn catalyzed mwd 1 x 20km scram 1 x web 1 x named cap charger 1 x t2 med shield extender
1 x named interial stab
Volt It's great touching your own dink isn't it?
*snip* Signature inappropriate for the forums, please email us - Kreul Intentions ([email protected]) |
Kibbler
True North Navy
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Posted - 2007.03.01 21:35:00 -
[12]
My setup:
6x Arby Rockets 1x Bubble Launcher
2x x5 webbers 1x 20km scram 1x T2 med extender 1x Catalyzed MWD
1x inertial stab
I use this for solo pvp. I gank any frig-sized craft, pods, haulers, and barges. It works really well for solo work, you just have to chose your fights and not get too ambitious. Deaths mostly caused by attacking anything over cruiser size, heavy NOS, and T2 light drones ;D
--Kibb
----------------------------- CEO of True North Navy Eve-mail for recruitment inquiries. Must be Canadian. ;D |
8 D
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Posted - 2007.03.01 23:05:00 -
[13]
Kibbler's setup was decent,
others were pathetic
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LongJohn Scr0tum
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2007.03.02 16:56:00 -
[14]
How quick do flycatchers turn? is it more the less the same as a T1 destroyer or slower?
Tea And Scones Please |
Good Samaritan
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2007.03.02 16:56:00 -
[15]
How quick do flycatchers turn? is it more the less the same as a T1 destroyer or slower?
Tea And Scones Please |
Maxine Blade
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Posted - 2007.03.02 17:42:00 -
[16]
I've killed
2 Crows 1 Rupture (this was probably all luck) 1 Thorax (he had T1 Drones)
Haven't lost my Flycatcher yet.
But my Sabre is WWAAAYYY better.
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Starrdust
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Posted - 2007.03.02 19:38:00 -
[17]
Edited by: Starrdust on 02/03/2007 19:36:14
Originally by: LongJohn Scr0tum How quick do flycatchers turn? is it more the less the same as a T1 destroyer or slower?
In my experience flying both, besides the obvious fact Interdictors are far faster then Destroyers, they turn better as well. Like a heavy frigate, say for example a Kessie with no nanos or inerts. You still get that 'small boat' feel when flying one which I like :)
And my best victory so far in my Flycatcher was against two Thrashers and a Rifter. It was close, d*mn close and I fine tuned my setup ever so slightly afterwards so if it happens again it will not be so close.
As for my setup...what's been posted here is along the right lines, but I won't go into details, still at war and no sense making good intel easy for the enemy.
(edited to fix typos)
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Weakmind
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Posted - 2007.03.22 17:30:00 -
[18]
Originally by: Kibbler My setup:
6x Arby Rockets 1x Bubble Launcher
2x x5 webbers 1x 20km scram 1x T2 med extender 1x Catalyzed MWD
1x inertial stab
I use this for solo pvp. I gank any frig-sized craft, pods, haulers, and barges. It works really well for solo work, you just have to chose your fights and not get too ambitious. Deaths mostly caused by attacking anything over cruiser size, heavy NOS, and T2 light drones ;D
--Kibb
I quite like this setup, rockets seem to be the only way to go if you want to fit decent stuff in meds.
What somewhat concerns me for when soloing with that setup would be ceptors/T1 frigs orbiting you out of web range. I guess in those cases you just bail to gate or? I mean my rocket max range with T1 seems to be slightly above 15k, not to mention the rockets dont go fast enough to catch a fast ceptor anyhow i guess.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.22 17:48:00 -
[19]
You could always try the Kite n Katch. Move away at top speed and wait for them to chase you...then when they catch up, turn, web, kill. It can take a lot of practice before it works right...and often just wont work at all against an experienced pilot. Most people just buy longer range webs instead. _________________________ ~Thor Xian, Star Commander |
Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.22 17:48:00 -
[20]
You could always try the Kite n Katch. Move away at top speed and wait for them to chase you...then when they catch up, turn, web, kill. It can take a lot of practice before it works right...and often just wont work at all against an experienced pilot. Most people just buy longer range webs instead. _________________________ ~Thor Xian, Star Commander |
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Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.03.22 18:40:00 -
[21]
Edited by: Phish1 on 22/03/2007 18:38:35 enjoying this myself:
6 arby rockets, bubble (may put a second one on if i get the CPU somehow) MWD, 20k, 2 x 7.5k, web nano
not had a hauler get away yet.
EDIT: if you do want to get in close to a target, get a 20k point on ASAP, then when u move in put 1 of the 7.5's on the target and remove the 20 (unless u think they are stabbed), saves cap. just remember if u need to get outside 7.5 to put the 20k back on
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skigannon
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Posted - 2007.04.23 12:09:00 -
[22]
a solo setup.
6 rocket t2 clock /a gun of your choice and distance buble /a gun
scram 20-24k small injector 1mn mwd tracking disruptor/weber tracking disruptor
ballistic control or sumthing els as nano(-mas) or damage control
if you go for a cloakingdivise , have it turned off and use your injector to reaktivat it.
it can solo kill allot of ships that have tracking or range problems. any frig, if your speed is good enough and you know wot you do you can easily kill a saber, both you and the saber cant tank much, you have the advantage of shooting him before he can shoot you so by time he gets in range he is half down
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Kay Han
Caldari Friendship 7 Corporation YouWhat
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Posted - 2007.05.21 12:10:00 -
[23]
what about this fitting
high: bubble launcher, proto claok, 5x Standard launcher IIŠs, 1x 75mm gatling rail II
med: MWD II, x5 webber, Sensor booster II, phased moun damp, Cap recharger
low: CPU II
Rigs: Cap recharge rig, mass reduction rig ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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Gee Lok
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Posted - 2007.06.04 09:53:00 -
[24]
High 1 x Sphere Launcher 5 x Arby Rocket Launchers
Mids 1 x MWD II 1 x X5 Web 1 x Small C5-L Shield Booster 1 x Barton Cap Recharger 1 x Med Shield Extender II
Lows 1 x Nanofiber
This setup is all for fleet battles where there are usualy a few people with a dedicated dictor setting for thir overview. It is all about survivability: warp in, drop your probe and get out alive.
It has a T2 shield extender obviously to increase hit points. The T2 MWD increases speed and has a lower sig penalty. That helps you to get out of your bubbles faster. My tests also show that the nanofiber gives the lowest time to sprint out of the bubble.
The shield extender allows recharging the shields to minimise turn around time.
Lastly the web, cap recharger and rocket launchers are pretty straightforward.
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PartyVaN
Minmatar The Hand Trade Alliance FREGE Alliance
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Posted - 2007.06.08 05:22:00 -
[25]
Edited by: PartyVaN on 08/06/2007 05:22:35
I have started training the few remaining skills needed for a flycatcher and the probe launcher, and Im trying to think up a decent solo/small gang setup. Does anyone who flys one know if its possible to fit a full rack of T2 Standard Launchers and still fit MWD and tackle gear in the mids? It would probably require a MAPC in the lows, but I probably have good enough Nav skills to offset the loss of a speedmod.
So how tight is it with a MAPC and Eng 5, Ele 5, AWU 3? Or is it not even worth it? or are rockets better for solo/small gang? I also have Nav 5, Acc Control 4 and Highspeed 4 (Evasive and Spaceship command 5 as well), hows the maxspeed/agility without a speed mod or rigs?
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Shichinin
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Posted - 2007.06.08 05:46:00 -
[26]
i've been using the flycatcher for almost half a year and whe i'm not using it to pick up salvage i load it out as such: 6x t2 standard missiles 2x small nos 1x t2 small shield booster 3x various t2 shield resist amps 1x t2 ab 1x t2 pdu
the biggest thing i've killed in it was a pithatis assaulter. it took FOREVER but he never got my shields lower than half.
plus, with the black paint job, the thing is kinda sexy... |
PartyVaN
Minmatar The Hand Trade Alliance FREGE Alliance
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Posted - 2007.06.08 19:06:00 -
[27]
so you just mainly rely on bubbles to stop target from warping? Dictors seem like terrible ships to PvE in...
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Shpuntik
Minmatar Mining Bytes Inc. Mass Destruction.
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Posted - 2007.07.01 18:48:00 -
[28]
My basic setup mostly T2 does pritty good in gate camps but this really isn't a ship or setup for solo play in my opinion. Also I don't put faction on due to cost of them I just use T2 or named instead.
6 x T2 Rocket Launchers 1 x Warp Probe Launcher
1 x T2 1mn MWD 1 x T2 Sensor Boost 1 x T2 Scram 24km 2 x webs of choice
1 x CPU
Spare ammo and Probes in Cargo and I use Thorn T2 Javs for range just in case.
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Dra Maten
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Posted - 2007.07.29 02:35:00 -
[29]
Edited by: Dra Maten on 29/07/2007 02:36:37 what can be a good setup for PvP? standard miss, Bubble, mwd, cap boost, 3x damp, ss overdrive. thb i have no idea... whas just thinking that since you realy canŠt tank it you may aswell us damps and stay out of range and nuke hid head of?
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General Minos
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Posted - 2007.08.02 17:22:00 -
[30]
You need AWU4 for this:
6x Rocket Launcher II 1x Bubble Launcher 1x Salvager (offlined)
1x Fleeting 20k Scram 1x X5 Web 1x MSE II 1x Sensor Booster II 1x Phased MWD
1x Overdrive II
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Vorketh Mordanil
Amarr Brotherhood of Acquisitions
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Posted - 2007.08.02 17:24:00 -
[31]
Eww... necrophilia. --------------------------------------------------------------------------------
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Stench
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Posted - 2007.08.13 11:30:00 -
[32]
6x T2 rocket launcher (kinetic rockets as ship bonus) 1x Sphere launcher
2x X5 webbifier 1x T2 Warp disruptor 1x Named Microwarp drive 1x T2 Sensor booster
1x Overdrive injector (+16.5% velocity)
It eats interceptors and frigates
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PartyVaN
Minmatar
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Posted - 2007.08.23 22:05:00 -
[33]
Okay well now that the Heretic will be the dedicated rocket dictor and the flycatcher is getting a small (2 pg - 23 cpu) fitting boost, does anyone have any good light missile setups?
I was thinking something like
6x Std Launcher II 1x Bubble
1x MWD 1x 20/24k Scram 1x Web 2x Damps
1x OD, Nano, CPR
I havent really tested this yet, and the immediate problem would probably be cap sustainability. You would probably have to burst the mwd and just kite until they died. Loading up with precisions would help you pop intys fast.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.23 22:23:00 -
[34]
Edited by: James Lyrus on 23/08/2007 22:25:09
Originally by: PartyVaN Okay well now that the Heretic will be the dedicated rocket dictor and the flycatcher is getting a small (2 pg - 23 cpu) fitting boost, does anyone have any good light missile setups?
I was thinking something like
6x Std Launcher II 1x Bubble
1x MWD 1x 20/24k Scram 1x Web 2x Damps
1x OD, Nano, CPR
I havent really tested this yet, and the immediate problem would probably be cap sustainability. You would probably have to burst the mwd and just kite until they died. Loading up with precisions would help you pop intys fast.
I can tell you now, there's absolutely no chance that'll fit.
6x STD II, bubble blower 1x MWD II
Takes 251/331 and 66.6/70 grid (post change numbers).
Which means, you then have 80 cpu, and 3.4 grid, to fill your 4 midslots and a low slot.
A 24k is 44cpu The lowest CPU 20k is 32cpu. The lowest CPU web is 20 The lowest CPU damps are phased muons, on 28.
However, all that's irrelevant, because you _can't_ then fill your midslots, because all your midslots modules take 1 grid. And you have only 3.4 grid, to fill 4 slots.
Yes, you can of course fit a grid mods (15cpu cost with max skills) or a rig (30mil rig, 15mil ship. *shrug* some do). It really really hurts to do so, both in price tag, and because ... well a slow interdictor just dies, y'know?
You could do, with your 80 cpu, 32 for a warp disruptor, 20 for a langour web, which'd leave you with the 28 and 1 grid you need for a phased muon.
You would be leaving a highslot and a midslot empty. You'd also cap out in 3 1/2 minutes. (1m 12 if you wanted to run the MWD).
I'm not convinced it'd work. It might, but ... well, a single damp ain't that great, and you can't maintain range because of cap (and being slow).
I'm looking at approximately the above setup, but a non T2 MWD, and a couple of cap rechargers. It's _almost_ cap stable, but it's still not that fast, and it's still not that tough. And incidentally, precision missiles slow you down...
*shrug* I'm appreciative if this change, because I now have the option of fitting standard IIs, or T2 rockets and a MSE. It _was_ much needed. I think there's room for just a little bit more. 1 more powergrid would make a useful amount of difference.
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PartyVaN
Minmatar
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Posted - 2007.08.25 23:26:00 -
[35]
Edited by: PartyVaN on 25/08/2007 23:31:30 Edited by: PartyVaN on 25/08/2007 23:30:03 Yea i just got on the test server and tried fitting it, and ran into the exact same problems. Fitting a T1 or simmilar faction MWD and then a PDU II lets you fit everything in PG wise, but then CPU is still tight. Cap sustainability is impossible with RSDs and a Scram and pulsing a MWD, so like you said cap rechargers might be a better idea.
Its also good to note that the 2.2 patch makes speed even more important, as now bubbles prevent warp of ships that initiated before the bubble was dropped (so now you have to jump or MWD of your bubble, no more warp and drop). Bleh...
[e] And as far as precisions go, they would only be used in controlled environments - Such as getting engaged by a frig/inty solo who you know you cant outrun anyways and who will be unaffected by standard lights. Switch out all the launchers and hope you kill him before he can lock and then kill you. Coming in around max missile range (which is still pretty far for light missiles with all skills and boni accounted) and dropping off a volley or two could catch and inty of guard and possibly kill him before he made it to you
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xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.08.26 00:24:00 -
[36]
Originally by: James Lyrus A 24k is 44cpu The lowest CPU 20k is 32cpu. The lowest CPU web is 20 The lowest CPU damps are phased muons, on 28.
19tf actually. Domi web. ------------------- ნỊs uʍop əpỊsdn |
PartyVaN
Minmatar
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Posted - 2007.08.26 01:15:00 -
[37]
Domi web would only really make sense if you were using rockets. Saving 1 CPU doesn't really do much more good anyways
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Hoshi
Blackguard Brigade
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Posted - 2007.08.26 11:52:00 -
[38]
High: 4x Small Tractor Beam I, 4x Salvager I Mid: 1x 1mn Afterburner II, 1x Cargo Scanner II, 1x Small Cap Battery II, 2x Cap Recharger II Low: 1x Expanded Cargohold II Rig: 2x Salvage Tackle I
---------------------------------------- A Guide to Scan Probing in Revelations |
Corrupting Needs
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Posted - 2007.09.01 05:49:00 -
[39]
Edited by: Corrupting Needs on 01/09/2007 05:50:53 Currently:
High 6x 'Malkuth' Standard Launchers Interdiction Sphere Launcher Prototype Cloak (for travel) Micro Smartbomb (anti-fighter, will kill your cap. if you're trying to MWD at the same time)
Medium T2 Sensor Booster T2 1mn Microwarpdrive T2 Small Shield Booster Two T2 Small Shield Extender
Low T2 Overdrive Injector
Using this settup for Fleets to run in, drop a bubble, maybe get in a few shots for the kill mail on the way back out. Base speed is around 670 with an MWD of around 3k. The Smartbomb seldom gets used but if you're able to kill t2 drones after getting out of a target's weapons range, it's nice. Running the MWD and Shield Booster at this same time will also limit how long your cap. lasts, ofc. I considered something else in the extra high like maybe a turret or a neut, but this fit is really not meant for the close (under 10km) fights. Changing it up after t2 launchers I'm sure. =o)
*edit* newer to Eve-O forums, posted by an alt of: PHSYCO BOB Knights of the Southercross
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Karen Razur
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Posted - 2007.09.02 11:24:00 -
[40]
Interdictors are fast and maneuverable. So, putting aside the "i wanna go in, drop, and chicken out" method, what's a good set up for a pure speed demon interdictor? (if need be, with very little armament. if you can travel fast enough, there's little need for heavier weapons.)
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Harvey Fud
HUZZAH FEDERATION
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Posted - 2007.09.03 10:07:00 -
[41]
Originally by: Karen Razur Interdictors are fast and maneuverable. So, putting aside the "i wanna go in, drop, and chicken out" method, what's a good set up for a pure speed demon interdictor? (if need be, with very little armament. if you can travel fast enough, there's little need for heavier weapons.)
I've flown all of the dictors at different times, and even after the boost, you are really better off flying a Sabre, 99.999% of the time. Missle are nice for certain targets or longer ranges, but a Sabre with 7xACs and a Micro II all easily fit without insane skills. A flycatcher even with max skills is still a massive pain to fit.
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Nikita Fontaine
Caldari g guild
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Posted - 2007.09.03 13:01:00 -
[42]
Call me crazy but I prefer to tank my dictor,
my setup:
6 rocket launcher II 1 interdiction sphere launcher
1 medium shield extender 1 kinetic passive hardener 1 EM passive hardener 1 MWD II 1 24km Warp Scram
1 overdrive
rigs: 1 thermal resistance rig (only 4.5 mill) 1 thermal/em resistance rig
works very nicely in small gangs and can hold someone whilst soaking up damage for a reaosnable period of time and is pretty impervious to a single sniper in as much as you are likely to be able to get out of your bubble and warp before popping. ----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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