Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rogerano
|
Posted - 2006.09.25 03:01:00 -
[1]
Edited by: Rogerano on 25/09/2006 03:06:09 Edited by: Rogerano on 25/09/2006 03:02:46 Don't know if this has been suggested before. How about having the % chance to jam the target influence the total time the target is jammed? For example:
Normal jam period: 20 seconds Target ECCM: 20 Jammer ECM: 10 Chance to Jam: 50% If target jammed, ECM effective for 10 seconds (50% of 20 seconds).
I'd suggest that multiple ECM modules have a stacking effect on the target in terms of jam-time, but the jam-time cannot exceed the normal 20 seconds.
Normal Jam-time: 20 seconds Target ECCM: 40 Jammer1 ECM: 5 Jammer2 ECM: 5 Jammer3 ECM: 5
0 seconds: User activates Jammer1 ECM which sucessfully jams - chance to jam was 12.5% - jam-time 2.5 seconds (12.5% of 20 seconds)
1 seconds: User activates Jammer2 ECM which sucessfully jams - jam-time remaining: 1.5 seconds - chance to jam was 12.5% - jam-time increases to 4 seconds (2.5 + 1.5)
2 seconds: User activates Jammer3 ECM which is NOT sucessful - jam-time remaining: 3 seconds
I think my maths is ok here, but I'm not so good with brain stuff. I can lift heavy things though.
A more realistic example might be something like:
Normal Jam-time: 20 seconds Target ECCM: 22 Jammer1 ECM: 7 Jammer2 ECM: 7 Jammer3 ECM: 4
0 seconds: * User activates Jammer1 ECM which sucessfully jams at 31% - Jammer1 ECM jam-time: 6.2 seconds (31% of 20 seconds) * User activates Jammer2 ECM which fails - Jammer2 ECM jam-time: 0 seconds * TOTAL jam-time: 6.2 seconds
1 seconds: - jam-time remaining: 5.2 seconds * User activates Jammer3 ECM which sucessfully jams at 18% - Jammer3 ECM jam-time: 3.6 seconds (18% of 20 seconds) * TOTAL jam-time: 8.8 seconds (5.2 seconds + 3.6 seconds)
There are some interesting things to note here: - Total jam-time ended up at 8.8 seconds despite there being reasonable ECM strength available. - Our lucky user can only reactivate his first ECM module again, 11.2 seconds AFTER the jam has expired. - Given the above figures the maximum jam-time will not exceed 16 seconds, and that can only happen if the user activates all modules at once and each sucessfully jams. |
Sakura Nihil
Tharsis Security
|
Posted - 2006.09.25 06:19:00 -
[2]
This is interesting, dedicated EW ships would be able to get the most out of jamming.
I'll see if some sleep gives me any more ideas.
Tharsis needs some ! |
Kakita Jalaan
Viriette Commerce and Holding
|
Posted - 2006.09.25 07:27:00 -
[3]
Nice idea, simple and elegant.
Also takes care of things like strength 1 ECM Drones jamming a carrier, which has often been criticised. Of course, for big ships the retargeting is the more inconvenient thing... ______________ Join the Family |
BarryThePirate
|
Posted - 2006.09.25 07:57:00 -
[4]
Retarget time is an issue indeed. However this gets me thinking. EW is a very active task - lots of signals and waves and such floating about. If the signature radius of a ship using EW were increased - stacking effect for multiple active modules of course - part of that problem may be minimised.
A blackbird with 5 active ECM modules may end up being a very large target indeed... A scorpian would be deliciously large.
Combined, I think the % chance effecting jam time and increased sig radius of ECM users, would make for a nice little balancing act. ECM use may almost become a bit of an art-form, as users attempt to balance chance / time / cap-usage / sig radius.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |