Donnachadh
United Allegiance of Undesirables
102
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Posted - 2015.01.27 03:37:26 -
[1] - Quote
I had lots to say in response to posts here, because of the 5 quote limit I will just do this instead.
CCP may want ganks to happen and right now they have the luxury of allowing ganks to continue to happen. If / when CCP determines that ganking poses a risk to the paying player base it will go away and you can count on that.
Nerfing the reward vs risk ration will not drive players into low, nul or WH it is far more likely to simply drive them out of the game. If you want more players in low, nul, WH then those areas are the things that need to change either by the players or by CCP. CCP is working on nul and it remains to be seen if their changes will actually bring new life to the nul sec regions. Another note to this, with the costs of ships/fittings going up constantly reducing the ISK per hour ratio in high sec may have a serious damping affect on the markets of EVE as they will have less ISK to spend, maybe this is good maybe not.
Of course players are using alts in high sec to make ISK instead of nul it just makes sense, While the ISK per hour possibilities are significantly higher in nul so are the risks of losing a ship and those ships cost more than is used in high. Perhaps this will change as CCP continues on the path of righting the nul sec ship as it were only time will tell.
Because the nul players are currently to risk averse to continue to make their ISK there does not in and of itself mean that things are out of balance in high sec. My son and more than 2 dozen of his real life, EVE made friends currently call nul home and comparing their ship costs vs incomes is very interesting. In nul the average ship they use for ratting, anoms etc is equal to the ISK made in about 15-20 hours of time spent pursuing these activities. Here in high sec using the corps I have characters in as well as RL friends as examples the same holds true, we need about 15-20 hours of missions. anoms etc to buy an average ship used for these activities. When looked at from this perspective the ISK per hour balance seems to be about perfect.
PvP vs PvE is an easy one, you simply cannot make people fight one another no matter what you do. So you have to accept that there are different play styles and keeping all of those different play styles engaged and paying for their accounts is good for the game no matter what you think should happen. That is one of the things that CCP is doing very well at the moment keeping the game balanced and attractive to a wide variety of players and that includes the WOW contingent.
Ageanal Olerie wrote:I think it's a fantastic idea. Oh and I'm just eating up those suicide ganker tears. I'd love to see CCP make more of them. I have a feeling they enjoy them too. While this type of game play is certainly an intended possibility, that doesn't mean that CCP has any love for you people. They probably find you just as reprehensible as any decent human being would. You're the type of people that in the real world bring international condemnation. I agree with you that ganker tears are far more satisfying. I also find it interesting that gankers are quick to point out the "entitlement" attitude of their targets yet in many ways the gankers have a different form of that same entitlement attitude.
I will have to disagree with you on the ganker players themselves, we only know the side they choose to show here in this game, we have no idea what they are like in real life. |