Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nevil Oscillator
167
|
Posted - 2015.02.01 15:39:24 -
[61] - Quote
J'Poll wrote:
Uhm, if you know how to use your ship, they still do.
Yeah I would use an Amarr or Gallente Battlecruiser then the targets EHP would be half as much or I would wait for the logi to tell me it has no shield left and use Tornadoes. |
J'Poll
Green Skull LLC
5779
|
Posted - 2015.02.01 16:16:15 -
[62] - Quote
Nevil Oscillator wrote:J'Poll wrote:
Uhm, if you know how to use your ship, they still do.
Yeah I would use an Amarr or Gallente Battlecruiser then the targets EHP would be half as much or I would wait for the logi to tell me it has no shield left and use Tornadoes.
You do know how people fit?
Looks like you don't.
Incursion ships are OMNI tanked.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Nevil Oscillator
167
|
Posted - 2015.02.01 16:45:55 -
[63] - Quote
J'Poll wrote:
You do know how people fit?
Looks like you don't.
Incursion ships are OMNI tanked.
Is this the part where you pretend not to know what I am talking about to get the thread locked ? |
Gregor Parud
Ordo Ardish
1020
|
Posted - 2015.02.01 17:56:07 -
[64] - Quote
That fit's EHP is lower for EM and thermal than for explosive. I realise it sounds backwards for a ship that people think is "supposed" to be armour tanked and doesn't have explosive resists.
However, in actuality its shield and armour hit points are pretty much on par meaning that the invuls make total shield EHP much bigger than its armour EHP and thus the normal "shield sucks vs em and thermal" applies. That fit is best ganked with Phased plasma ammo, using Fusion would give the ship extra ~20% EHP.
If you apply gang links it kinda reverses the EM and thermal resists due to EM stacking and then you'll want to use EMP. Using Fusion would still be a terrible choice. |
Nevil Oscillator
167
|
Posted - 2015.02.01 19:18:47 -
[65] - Quote
Gregor Parud wrote:That fit's EHP is lower for EM and thermal than for explosive. I realise it sounds backwards for a ship that people think is "supposed" to be armour tanked and doesn't have explosive resists.
However, in actuality its shield and armour hit points are pretty much on par meaning that the invuls make total shield EHP much bigger than its armour EHP and thus the normal "shield sucks vs em and thermal" applies. That fit is best ganked with Phased plasma ammo, using Fusion would give the ship extra ~20% EHP.
If you apply gang links it kinda reverses the EM and thermal resists due to EM stacking and then you'll want to use EMP. Using Fusion would still be a terrible choice.
Except T2 Projectile Ammunition doesn't have EMP or Phased Plasma |
Azda Ja
Green Skull LLC
3213
|
Posted - 2015.02.01 19:24:29 -
[66] - Quote
Nevil Oscillator wrote:Gregor Parud wrote:That fit's EHP is lower for EM and thermal than for explosive. I realise it sounds backwards for a ship that people think is "supposed" to be armour tanked and doesn't have explosive resists.
However, in actuality its shield and armour hit points are pretty much on par meaning that the invuls make total shield EHP much bigger than its armour EHP and thus the normal "shield sucks vs em and thermal" applies. That fit is best ganked with Phased plasma ammo, using Fusion would give the ship extra ~20% EHP.
If you apply gang links it kinda reverses the EM and thermal resists due to EM stacking and then you'll want to use EMP. Using Fusion would still be a terrible choice. Except T2 Projectile Ammunition doesn't have EMP or Phased Plasma
Yes, T2 projectile Ammo doesn't have the same damage profile as EMP or Phased Plasma. Guess what though? You can use Phased Plasma and EMP in T2 guns.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
GSLLC Recruitment
Join Today!
|
Nevil Oscillator
167
|
Posted - 2015.02.01 19:40:18 -
[67] - Quote
Azda Ja wrote:
Yes, T2 projectile Ammo doesn't have the same damage profile as EMP or Phased Plasma. Guess what though? You can use Phased Plasma and EMP in T2 guns.
You can and Republic Fleet Ammunition, but I think my Alpha is nothing like 12000 |
Solonius Rex
F0RCED ENTRY F0RCED ENTRY.
102
|
Posted - 2015.02.01 19:49:02 -
[68] - Quote
Nevil Oscillator wrote:Azda Ja wrote:
Yes, T2 projectile Ammo doesn't have the same damage profile as EMP or Phased Plasma. Guess what though? You can use Phased Plasma and EMP in T2 guns.
You can and Republic Fleet Ammunition, but I think my Alpha is nothing like 12000
Not much difference in Alpha between T2 and RFA. I just fitted up a simple nado with full gyros and 1400mm arties and they deal only 170 more alpha with T2 than with RFA. |
Nevil Oscillator
167
|
Posted - 2015.02.01 20:00:05 -
[69] - Quote
Solonius Rex wrote:
Not much difference in Alpha between T2 and RFA. I just fitted up a simple nado with full gyros and 1400mm arties and they deal only 170 more alpha with T2 than with RFA.
They are listed as doing between 2500 and 6500 damage each . 7 Ships there could have been more because with alpha the last ships to shoot might have no target to shoot at. |
Gregor Parud
Ordo Ardish
1021
|
Posted - 2015.02.01 20:06:31 -
[70] - Quote
Nevil Oscillator wrote:Azda Ja wrote:
Yes, T2 projectile Ammo doesn't have the same damage profile as EMP or Phased Plasma. Guess what though? You can use Phased Plasma and EMP in T2 guns.
You can and Republic Fleet Ammunition, but I think my Alpha is nothing like 12000 You get just below 12k alpha with T2 guns, RF ammo and 4 T2 gyros. With RF-603 and LP-1003 you'd get that over 12k and would you also use domination ammo you'd almost hit 13k. Generally when making defensive calculations I'll use 12K as a benchmark number.
For offensive calculations I'll use slightly more realistic 11K or actual pilot API although that would never happen of course... |
|
Solonius Rex
F0RCED ENTRY F0RCED ENTRY.
102
|
Posted - 2015.02.01 20:10:42 -
[71] - Quote
Nevil Oscillator wrote:Solonius Rex wrote:
Not much difference in Alpha between T2 and RFA. I just fitted up a simple nado with full gyros and 1400mm arties and they deal only 170 more alpha with T2 than with RFA.
They are listed as doing between 2500 and 6500 damage each . 7 Ships there could have been more because with alpha the last ships to shoot might have no target to shoot at.
Of cousre, your alpha decreases due to resists. 12k is only the amount of damage you do if they have 0 resists. But even so, you can switch to faction ammo and sitll not see a considerable decrease in damage. |
Nevil Oscillator
167
|
Posted - 2015.02.01 20:11:43 -
[72] - Quote
Gregor Parud wrote:Nevil Oscillator wrote:Azda Ja wrote:
Yes, T2 projectile Ammo doesn't have the same damage profile as EMP or Phased Plasma. Guess what though? You can use Phased Plasma and EMP in T2 guns.
You can and Republic Fleet Ammunition, but I think my Alpha is nothing like 12000 You get just below 12k alpha with T2 guns, RF ammo and 4 T2 gyros. With domination ammo you'd get that over 12k and would you also use RF-603 and LP-1003 you'd almost hit 13k. Generally when making defensive calculations I'll use 12K as a benchmark number. For offensive calculations I'll use slightly more realistic 11K or actual pilot API although that would never happen of course...
Better to be a safe carebear than a sorry carebear.. lol |
Gregor Parud
Ordo Ardish
1021
|
Posted - 2015.02.01 20:11:59 -
[73] - Quote
Solonius Rex wrote:Nevil Oscillator wrote:Solonius Rex wrote:
Not much difference in Alpha between T2 and RFA. I just fitted up a simple nado with full gyros and 1400mm arties and they deal only 170 more alpha with T2 than with RFA.
They are listed as doing between 2500 and 6500 damage each . 7 Ships there could have been more because with alpha the last ships to shoot might have no target to shoot at. Of cousre, your alpha decreases due to resists. 12k is only the amount of damage you do if they have 0 resists. But even so, you can switch to faction ammo and sitll not see a considerable decrease in damage.
wat? |
J'Poll
Green Skull LLC
5780
|
Posted - 2015.02.01 20:28:35 -
[74] - Quote
Nevil Oscillator wrote:Gregor Parud wrote:That fit's EHP is lower for EM and thermal than for explosive. I realise it sounds backwards for a ship that people think is "supposed" to be armour tanked and doesn't have explosive resists.
However, in actuality its shield and armour hit points are pretty much on par meaning that the invuls make total shield EHP much bigger than its armour EHP and thus the normal "shield sucks vs em and thermal" applies. That fit is best ganked with Phased plasma ammo, using Fusion would give the ship extra ~20% EHP.
If you apply gang links it kinda reverses the EM and thermal resists due to EM stacking and then you'll want to use EMP. Using Fusion would still be a terrible choice. Except T2 Projectile Ammunition doesn't have EMP or Phased Plasma
HAHAHAHA
Except one can load T1 ammo in T2 guns.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Nevil Oscillator
167
|
Posted - 2015.02.01 20:37:58 -
[75] - Quote
J'Poll wrote:
HAHAHAHA
Except one can load T1 ammo in T2 guns.
At an average of 5000 alpha , how many tornadoes would it take to kill that ship if it had a full shield ?
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8722
|
Posted - 2015.02.01 20:41:49 -
[76] - Quote
Nevil Oscillator wrote:J'Poll wrote:
HAHAHAHA
Except one can load T1 ammo in T2 guns.
At an average of 5000 alpha , how many tornadoes would it take to kill that ship if it had a full shield ? you misspelt oracles there, and it depends on two things
1) security rating of the system and
2) me not telling you to do the math your self .
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Nevil Oscillator
167
|
Posted - 2015.02.01 20:48:12 -
[77] - Quote
Ralph King-Griffin wrote:
it depends on two things
1) security rating of the system and
2) me not telling you to do the math your self .
I will let you into a secret Ralph
Not even in Uedama does Concord take 41 seconds to turn up.
|
Azda Ja
Green Skull LLC
3214
|
Posted - 2015.02.01 20:55:30 -
[78] - Quote
Nevil, consider going back to GD for your trolling attempts. It will go over better for you.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
GSLLC Recruitment
Join Today!
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8723
|
Posted - 2015.02.01 21:01:29 -
[79] - Quote
shut up nevil
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Nevil Oscillator
167
|
Posted - 2015.02.01 21:10:12 -
[80] - Quote
Ralph King-Griffin wrote:shut up nevil
Ralph you are by far the best toon on here, you just need to realize that a Vindicator has 30+k EHP armour against an Oracle and a good 20+k structure.
But I know where you can find one with less. |
|
Nevil Oscillator
167
|
Posted - 2015.02.03 11:11:01 -
[81] - Quote
Given the Mods shown and Skills that the vindicator pilot almost certainly had, I don't think there is any way a Tornado could do 6500 damage through either the shield or the structure, however with the right ammunition combination it might have been able to do that through the armour and some random person in the firing squad will hit the sweet spot.
I will have to try it some time but I'm still working on having a tornado that does half that. |
Solonius Rex
F0RCED ENTRY F0RCED ENTRY.
104
|
Posted - 2015.02.03 14:01:14 -
[82] - Quote
Nevil Oscillator wrote:Given the Mods shown and Skills that the vindicator pilot almost certainly had, I don't think there is any way a Tornado could do 6500 damage through either the shield or the structure, however with the right ammunition combination it might have been able to do that through the armour and some random person in the firing squad will hit the sweet spot.
I will have to try it some time but I'm still working on having a tornado that does half that.
In most cases, you get more than one shot. The duration you have to shoot and kill a target is only limited by the time it takes for concord to arrive, which is anywhere from 8 to 19 seconds give or take. But even so, with 60-70% resists, and a 12k alpha, you would expect to deal about 3-4k per hit. |
Vol Arm'OOO
Imperial Academy Amarr Empire
353
|
Posted - 2015.02.03 14:39:05 -
[83] - Quote
Eliza StarBender wrote:In general, is there a noticeable difference in the ability to gank someone in a shield tanked fit over an armor tanked one?
I know skills and hull bonus and such will play a factor, but let's assume for the sake of argument that all things are roughly equal; Hull A vs. Hull B, both have the same number of hitpoints and equal resists for their appropriate tank. Will there be a speed difference?
As a general principal, ganking is relatively rare. If you avoid congested areas while mining and/or missioning, dont autopilot while afk, and dont bling out your ships, you will avoid the vast majority of ganks.
That being said, buffer is better at avoiding ganks then active tanks for the simply reason that the pilot has to have his active tank turned on for it to work, which frequently doesnt happen when you are suddenly and without warning attacked. As for armor v. shield - well for mining you are going to go shield because that's the way the barges are setup as for missioning you are going to go with what is best for the particular missioning boat you pick i.e. some are intended to be shield and some are intended to armor. Now if you are talking about hauling goods - well then you really need to be concerned with agility, align time, and time to get into warp. When you haul, you want to be on grid as little as possible while presenting as small a signature as possible. Armor adds mass and slows you down. On the other hand shield extenders bloom your signature making you easier to hit. How you approach hauling will depend upon the ship you use, and what you are hauling. If you haul amounts that are significantly more then the value of your ship then you invite ganking.
I don't play, I just fourm warrior.
|
Gregor Parud
Ordo Ardish
1028
|
Posted - 2015.02.03 14:43:35 -
[84] - Quote
ITT: people who don't understand EHP and count resists twice in their "damage calculations". |
Cannibal Kane
Blood Raiders Elite
4699
|
Posted - 2015.02.03 14:56:29 -
[85] - Quote
Solonius Rex wrote:Nevil Oscillator wrote:Given the Mods shown and Skills that the vindicator pilot almost certainly had, I don't think there is any way a Tornado could do 6500 damage through either the shield or the structure, however with the right ammunition combination it might have been able to do that through the armour and some random person in the firing squad will hit the sweet spot.
I will have to try it some time but I'm still working on having a tornado that does half that. In most cases, you get more than one shot. The duration you have to shoot and kill a target is only limited by the time it takes for concord to arrive, which is anywhere from 8 to 19 seconds give or take. But even so, with 60-70% resists, and a 12k alpha, you would expect to deal about 3-4k per hit.
Also take into consideration, a target does not always switch on his resist mods when flying from system to system. Which is why I said he was ganked after the he was done with the incursion and also within 15 minutes before his NPC aggression timer ended. Which is why there are so few Nado's required on that killmail as well as why there is a npc with over 500k damage in it as well.
If there is one thing this thread has proven, there are very few creative thinkers in this game.
"Kane is the End Boss of Highsec." -Psychotic Monk
|
Nevil Oscillator
167
|
Posted - 2015.02.03 19:27:03 -
[86] - Quote
Solonius Rex wrote:
In most cases, you get more than one shot. The duration you have to shoot and kill a target is only limited by the time it takes for concord to arrive, which is anywhere from 8 to 19 seconds give or take. But even so, with 60-70% resists, and a 12k alpha, you would expect to deal about 3-4k per hit.
I think the idea is that you don't want more than one shot because a 40 sec cycle, can get double its DPS in 20 sec compared to a 10 sec cycle
There are a few variations on that example with newb battleships on autopilot or whatever but the thing about the target Ralph showed us is that pretty much any number of Tornados and pilots would be worth it if you can find enough people to fly them. A 160 mil Megatron with a limited Adaptive to loot is not worth losing 8 Tornadoes for. |
Nevil Oscillator
167
|
Posted - 2015.02.03 20:09:46 -
[87] - Quote
Ralph King-Griffin wrote:shut up nevil
Or What ?
You'll declare war on some random corporation |
Rain6637
GoonWaffe Goonswarm Federation
29661
|
Posted - 2015.02.03 20:40:30 -
[88] - Quote
what are you doing still lurking New Citizens Q&A Nevil
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
J'Poll
Green Skull LLC
5783
|
Posted - 2015.02.03 21:04:41 -
[89] - Quote
Nevil Oscillator wrote:Ralph King-Griffin wrote:shut up nevil Or What ? You'll declare war on some random corporation
Nah. He is doing you a favour, the moment you stop posting stupid stuff, you no longer make a fool of yourself anymore.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Nevil Oscillator
167
|
Posted - 2015.02.03 21:54:37 -
[90] - Quote
J'Poll wrote:
Nah. He is doing you a favour, the moment you stop posting stupid stuff, you no longer make a fool of yourself anymore.
I'm not sure if you are really convinced about your opinion or it is just some kind of playground chant. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |