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Thread Statistics | Show CCP posts - 10 post(s) |
Kuronaga
Fatal Absolution General Tso's Alliance
321
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Posted - 2015.01.28 21:35:24 -
[31] - Quote
For a new artists vision to be brought to fruition, an old artists vision must die.
Such is the reality for the gaming genre.
RIP Chimera, and every other old ship model. |
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CCP Darwin
C C P C C P Alliance
806
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Posted - 2015.01.28 22:09:40 -
[32] - Quote
Valterra Craven wrote:Its an idea with poor execution. You guys did a few ships and don't seem to care about the rest...
I'm pretty sure that particular idea came with the command ship rebalance. It wasn't part of some larger scheme.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Solops Crendraven
Solops Inc
73
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Posted - 2015.01.28 22:14:32 -
[33] - Quote
Herzog Wolfhammer wrote:When they are done with it, it'll have domes full of plants like from "Silent Running" and pools and stuff.
Just kidding. That would be Kool even like add a simcity thing to it like build stuff on the Chimera.
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Hug a Suicide Stealth Bomber Pilot Today!! enter link description here
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unidenify
Plundering Penguins
93
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Posted - 2015.01.28 22:56:56 -
[34] - Quote
CCP Darwin wrote:Dominique Vasilkovsky wrote:Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull. Sorry, but this won't be changing back. I liked the version based on the Cyclone hull too, but the idea is that ships with the same hull have similar weapon bonuses.
so there is possible that Flycatcher will change to Corax hull from Cormorant hull?
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Nexus Day
Lustrevik Trade and Travel Bureau
1111
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Posted - 2015.01.29 00:02:41 -
[35] - Quote
All ships touched on design wise...looks like I will win the bet for number of correct predictions for 2015.
Here is an idea, how about new ships. Like completely new ships not based upon existing ships. Just an idea.
This thread has so much content it may be 'Thread of the Year' and it is only January.
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CCP Darwin
C C P C C P Alliance
828
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Posted - 2015.01.29 15:45:35 -
[36] - Quote
Nexus Day wrote:All ships touched on design wise...looks like I will win the bet for number of correct predictions for 2015.
I don't believe that the comment in the CSM notes should be interpreted to mean that every ship would receive a redesign in any particular timeframe. Certainly not all in 2015. (Edit: I do intend to distinguish "redesign" of a ship from the texture rework that we're undertaking to improve the look of physically-based rendering.)
Quote:Here is an idea, how about new ships. Like completely new ships not based upon existing ships. Just an idea.
Like the Confessor and the Svipul, for example? :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Elenahina
Agony Unleashed Agony Empire
50
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Posted - 2015.01.29 15:54:40 -
[37] - Quote
Personally, I like the redsigns that we've gotten. Though I have to agree witht he eyebrows on the Blackbird comment. It would have been better, or at least less jarring, to have those panels split in half lengthwise and fold back over the hull above and below the entry.
That aside, I like that the art department is continuing to up their game in terms of the design of in-game assets. The new ships, in general, all look better than the old ones (though I get that some people's opinions may differ on that). I'm really looking forward to the release of that redone Dominix (hint hint) |
Valterra Craven
429
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Posted - 2015.01.29 16:38:08 -
[38] - Quote
So what your saying is that this idea came about for command ship hull variety and you guys needed a rationalization to get it done without thinking about what it would mean if it was actually fleshed out.
CCP Darwin wrote: but the idea is that ships with the same hull have similar weapon bonuses.
Again, if this is the "idea" then regardless of where it started, its still been poorly executed. All of the t2 classes should have been looked at and had this been done more inconsistencies would have been found (like the one I pointed out earlier) that should have been changed as well.
Or are you going to seriously say that the Hawk should not be based on the Kestrel model? Or that any of the other AFs with different bonuses shouldn't have their hulls changed to meet with the idea that you've espoused above? HACs have two hull models based on their bonuses so why don't AFs?
Don't get me wrong, I had no problem with the command ship changes as I thought they made sense. I just don't like it when you guys come up with a reason to change stuff but don't actually follow through on making sure that those changes are carried out everywhere it makes sense. |
ISD LackOfFaith
ISD Community Communications Liaisons
2136
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Posted - 2015.01.29 16:42:05 -
[39] - Quote
CCP Darwin wrote:Dominique Vasilkovsky wrote:Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull. Sorry, but this won't be changing back. I liked the version based on the Cyclone hull too, but the idea is that ships with the same hull have similar weapon bonuses. Tristan-hulled Ishkur confirmed! Hype intensifies!
Just kidding. Maybe.
(I wish...)
ISD LackOfFaith
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Eve Mail or anything other than the forums.
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Eojek
Starlight Moly
57
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Posted - 2015.01.29 17:14:25 -
[40] - Quote
In my personal opinion, and it's just that, the level of detail on starships needs to be vastly improved. When I zoom in on a capital ship, I would, to one extreme, enjoy being able to see people walking around inside but I know this is not fiesable.
A more moderate approach would be to significantly invest more time into the larger ships's detail decals and up the level of detail on the models. Currently the titans, for their scale, are not as texturally rich per square-meter of hull as some of the smaller ships. For the ammount of time and investement in a floating city, I would expect significantly more textural and model dynamics that what currently exists. |
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Leannor
Central Builders Incorporated Northern Associates.
75
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Posted - 2015.01.29 17:33:52 -
[41] - Quote
Rain6637 wrote: What about stations and their scale? Suspension of disbelief is rather strong with them. Can we make that jump and have them span a grid?
Oh, Please can we get realism in stations, please? It's kind of ludicrous now when you see 20 Carriers undock from a station that is barely as wide as one of them.
Even the vast qualtities of Battleships could never be realisticlly stored in hangers. Stations need to be much bigger ... or, just shrink all the ships in comparison to everything else. Either way ... Stations and Ships are not even close to being aligned.
(And please don't excuse it with some TARDIS theory, or shrinkage ray).
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Nariya Kentaya
Ministry of War Amarr Empire
1741
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Posted - 2015.01.29 17:41:55 -
[42] - Quote
Eojek wrote:In my personal opinion, and it's just that, the level of detail on starships needs to be vastly improved. When I zoom in on a capital ship, I would, to one extreme, enjoy being able to see people walking around inside but I know this is not fiesable.
A more moderate approach would be to significantly invest more time into the larger ships's detail decals and up the level of detail on the models. Currently the titans, for their scale, are not as texturally rich per square-meter of hull as some of the smaller ships. For the ammount of time and investement in a floating city, I would expect significantly more textural and model dynamics that what currently exists. LoD improvements I would love, again, as long as the spirit/soul of the original model is kept, since right now, the capitals at least look like capital ships, except maybe the rev/aeon, which could really use a little work, not total redesigns, just something to make them a little less, i dunno, silly? |
Scott VonCleif
THORN Syndicate Circle-Of-Two
12
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Posted - 2015.01.29 21:38:54 -
[43] - Quote
Talking about the station Size vs Ship Size, I think its a great idea, but I feel that CCP will only work on it when incarna gets finished, you know and when I can walk out that damed door
'Admist The Blackness of space, A link from past to future, The shattered wing of the protector"
-Scott VonCleif
CEO Atinolus Protectorate
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Kaylin Drake
Profound Destiny
46
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Posted - 2015.01.29 22:20:20 -
[44] - Quote
Nariya Kentaya wrote:change while retaining the sole of the original is best. change to try and make something better when necessary is good. change for the sake of change is terrible, always.
I so agree with this. People get attached to their ships and they should not be redesigned for 'just because' reasons. I would prefer just details on the surface of the ships be made better.. redesigns are too drastic. Eve Ships are awesome, improving is nice but please stop redesigning ships that already look great like the Chimera.. |
Glathull
Warlock Assassins
921
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Posted - 2015.01.30 03:42:14 -
[45] - Quote
unidenify wrote:CCP Darwin wrote:Dominique Vasilkovsky wrote:Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull. Sorry, but this won't be changing back. I liked the version based on the Cyclone hull too, but the idea is that ships with the same hull have similar weapon bonuses. so there is possible that Flycatcher will change to Corax hull from Cormorant hull?
It would make sense, but I hope it doesn't. For my taste, the Cormorant hull is the best hull in the game. More of them are better. I love the way the Corm looks.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
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Kinza
Kernel of War Goonswarm Federation
38
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Posted - 2015.01.30 07:43:59 -
[46] - Quote
Chimera looks good, maybe a few tweaks here and there about stuff, but generally its good (except that damn caldari color that needs revisiting)
Revelation could lose that damn drone bay, its ugly to see it there when there is no purpose to it.
more details on caps is always good.
Aeon could be improved upon.
Phoenix is a giant box, yes it needs a tweak, not a HUGE one,but just a tweak.
Art team putting polls on designs and calling for general design ideas from the player base would be awesome. There is some sick design on deviant art, you should look them up a bit. (with the art team having the final say even with the poll, but still) |
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CCP Darwin
C C P C C P Alliance
836
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Posted - 2015.01.30 11:15:02 -
[47] - Quote
Kinza wrote:Art team putting polls on designs and calling for general design ideas from the player base would be awesome
This is unlikely, however the art team does see feedback posted here. As for other ways to get your feedback heard, we are planning to have a round table session at Fanfest that will provide an opportunity for player feedback. Also, CSM members often pass along art feedback, so you can consider contacting one of the CSM representatives.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Valterra Craven
430
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Posted - 2015.01.30 14:55:23 -
[48] - Quote
CCP Darwin wrote:Kinza wrote:Art team putting polls on designs and calling for general design ideas from the player base would be awesome This is unlikely, however the art team does see feedback posted here. As for other ways to get your feedback heard, we are planning to have a round table session at Fanfest that will provide an opportunity for player feedback. Also, CSM members often pass along art feedback, so you can consider contacting one of the CSM representatives.
Why is it unlikely? Does the art department get some kind of special privilege to be exempted? As much as I dislike a lot of Rise and Fozies changes to the game at least a majority of them get real feedback in Features and Ideas. Or are you saying that ship model changes etc aren't as important to the game compared to say the model rebalance? Granted its rare that I actually see feedback cause a change to be made, but at least in F and I there's a chance however remote. Can't say the same thing with the direction of art in this game. |
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CCP Darwin
C C P C C P Alliance
836
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Posted - 2015.01.30 15:50:36 -
[49] - Quote
Valterra Craven wrote:Why is it unlikely? Does the art department get some kind of special privilege to be exempted?
I'm sorry, I mean that a systematic program of surveys is unlikely. You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Diometrius
Pursuit of Power Stratagem.
3
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Posted - 2015.01.30 15:53:29 -
[50] - Quote
Love the Chimera, hope it retains its spirit. But if the Phoenix can get touched, revert some of the animations that got screwed up when it was last updated.
Reference: Old siege animation.
These days, the upper and lower launcher hardpoint are reversed (extended when not sieged and contracted when sieged). The central "plate" is half extended during non-siege.
And non-animation related, the tucking in of the engine compartment also grates on me.
Reference: old Reference: new
The old version was less "boxy" and evoked the idea that the engines required to move this thing are so powerful that they needed to be distanced from the more habitable sections of the ship. |
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Damjan Fox
Fox Industries and Exploration
85
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Posted - 2015.01.30 16:20:15 -
[51] - Quote
Quote:Hope the Vexor is up next... Would be nice with a good looking Drone Cruiser =) What? What's wrong with the Vexor? If anything, its bigger brother is in much more need of a redesign. That ugly space potato with its big forehead.
Quote:For my taste, the Cormorant hull is the best hull in the game. More of them are better. I love the way the Corm looks. For me, it's the opposite. I really like the look of the corax.
Quote:but the idea is that ships with the same hull have similar weapon bonuses. Then you have several ships to look at... |
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CCP Darwin
C C P C C P Alliance
836
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Posted - 2015.01.30 16:24:50 -
[52] - Quote
Diometrius wrote:But if the Phoenix can get touched, revert some of the animations that got screwed up when it was last updated.
Thanks for the visual reference. I've passed this question along to QA to check whether this is an intended change.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Khan Wrenth
Hedion University Amarr Empire
101
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Posted - 2015.01.30 16:35:23 -
[53] - Quote
Since we're discussing ship designs, I have to ask when you guys are going to fix Assault Frigates? But honestly, I'm less interested in an answer to that, than the follow-up question of: why were half of the Assault Frigate models screwed up in the first place?
Because when I started flying them, I was honestly shocked that one AF out of each race had a completely wrong model. The Hawk in a Merlin model? No. The Ishkur in the Incursus hull? Those are the two immediately obvious ones. That those AF's were done wrong from the get-go is inconceivable, considering the correct models were already in the game.
https://www.youtube.com/watch?v=WwijF6t5AOY
https://www.youtube.com/watch?v=GPbz3ntqZXM
Those videos show old stealth bomber models that, coincidentally, are not used any more and just happen to be the correct hulls for the out-of-place AF models. The work involved in creating the collision models and all that was already done. Someone just decided that doing the logical thing for the AF's just...made too much sense and decided to go out of their way to make a wrong decision? Not only that, when the visuals for EVE were updated and somehow new light reflections made the old electronics-powerhouse-looking Blackbird look like a hyped-up Gecko (how does that even work?), other visual models were updated, and a completely viable opportunity to correct these AF mistakes was ignored.
So to be direct, why are half of the AF models wrong, and why does they continue to be wrong? I'm sure it's a very interesting story. As these stories tend to go, I'm sure it made perfect sense at the time, I just wish to hear what that perspective was.
HTFU.-á Adapt or die.-á Beware the falcon punch.
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Valterra Craven
430
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Posted - 2015.01.30 18:19:18 -
[54] - Quote
CCP Darwin wrote:You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.
Edit: Clarified the post you quoted to avoid confusion. :)
So would it be possible to offer the community a couple rough sketch models in F&I of model redesigns to get some community feedback BEFORE you fully commit to a direction? Its not like these models would be all that time consuming considering I've seen videos of artists doing ship mock ups in roughly an hour at fanfest. It would have been nice to see options of the blackbird instead of getting that thing thrust upon us without any choice in the matter. |
ITTigerClawIK
Galactic Rangers
454
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Posted - 2015.01.30 18:34:56 -
[55] - Quote
honestly ive been fine with most of the new remodels of ships so far but my main concern is that alot of the new ship models that have been coming out recently are for ships that dont really need a remodel , especially on a ship like the Incurses where im pretty sure it was updated recently and was already one of the nicer frigates already and felt completely unnecessary and i want my lance back :(, tbh i would have expected some of the ships that really feel outdated or in dire need of a rework come up first like the Aoen ( this is seriously still number 1 on my list of things that need a rework MAKE IT WHOLE AGAIN) or the griffin which looks like it should be minmatar or the scythe which looks incredibly outdated compared to the rest of the minmatar models... next tot he breacher, no even sure how that thing flys without falling apart. |
Nariya Kentaya
Ministry of War Amarr Empire
1754
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Posted - 2015.01.30 20:31:29 -
[56] - Quote
Valterra Craven wrote:CCP Darwin wrote:You are of course most welcome to post feedback in Features & Ideas (sorry, I had meant to include that explicitly, will edit) as well as offering it via CSM or in person at Fanfest.
Edit: Clarified the post you quoted to avoid confusion. :) So would it be possible to offer the community a couple rough sketch models in F&I of model redesigns to get some community feedback BEFORE you fully commit to a direction? Its not like these models would be all that time consuming considering I've seen videos of artists doing ship mock ups in roughly an hour at fanfest. It would have been nice to see options of the blackbird instead of getting that thing thrust upon us without any choice in the matter. yes, mockups, rough designs, these should be run by the players. That way, even if the art team is on a solid "this is our direction" kick from the start (which is a foolish ideology, but more common than it should be) we can at least voice our concern over parts that CAN change |
Rain6637
GoonWaffe Goonswarm Federation
29661
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Posted - 2015.02.03 16:48:38 -
[57] - Quote
Stealth bomber base models need to die. The stealth bomber model as the base hull and Assault Frigs would be great.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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MeBiatch
GRR GOONS
2057
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Posted - 2015.02.04 04:25:11 -
[58] - Quote
CCP Darwin wrote:Dominique Vasilkovsky wrote:Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull. Sorry, but this won't be changing back. I liked the version based on the Cyclone hull too, but the idea is that ships with the same hull have similar weapon bonuses. Edit: This change was made specifically as part of the command ship rebalance and is not necessarily a general principle! More information about the thinking that went into it was from the feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&m=3124398#post3124398
so tristan ishkur is a go?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Rawketsled
Generic Corp Name
68
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Posted - 2015.02.04 04:51:24 -
[59] - Quote
Khan Wrenth wrote:Since we're discussing ship designs, I have to ask when you guys are going to fix Assault Frigates? But honestly, I'm less interested in an answer to that, than the follow-up question of: why were half of the Assault Frigate models screwed up in the first place? Because when I started flying them, I was honestly shocked that one AF out of each race had a completely wrong model. The Hawk in a Merlin model? No. The Ishkur in the Incursus hull? Those are the two immediately obvious ones. That those AF's were done wrong from the get-go is inconceivable, considering the correct models were already in the game. https://www.youtube.com/watch?v=WwijF6t5AOY https://www.youtube.com/watch?v=GPbz3ntqZXM Those videos show old stealth bomber models that, coincidentally, are not used any more and just happen to be the correct hulls for the out-of-place AF models. The work involved in creating the collision models and all that was already done. Someone just decided that doing the logical thing for the AF's just...made too much sense and decided to go out of their way to make a wrong decision? Not only that, when the visuals for EVE were updated and somehow new light reflections made the old electronics-powerhouse-looking Blackbird look like a hyped-up Gecko (how does that even work?), other visual models were updated, and a completely viable opportunity to correct these AF mistakes was ignored. So to be direct, why are half of the AF models wrong, and why does they continue to be wrong? I'm sure it's a very interesting story. As these stories tend to go, I'm sure it made perfect sense at the time, I just wish to hear what that perspective was. Originally, the Merlin had Hybrid AND missiles. The Hawk/Harpy AF progression was just specialisation into one or the other. They diverged when they progressed from T1 to T2.
Then along came the T1 frigate re-work and the Merlin became hybrid-only.
I won't comment about the Incursus as I was only new to Eve and didn't fly Gallente at the time.
In summary: the AF models are right, and it's perfectly conceivable that they're going to stay that way. There's honestly no need to be shocked. |
Khan Wrenth
Hedion University Amarr Empire
102
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Posted - 2015.02.04 12:10:29 -
[60] - Quote
Rawketsled wrote:Originally, the Merlin had Hybrid AND missiles. The Hawk/Harpy AF progression was just specialisation into one or the other. They diverged when they progressed from T1 to T2.
Then along came the T1 frigate re-work and the Merlin became hybrid-only.
I won't comment about the Incursus as I was only new to Eve and didn't fly Gallente at the time.
In summary: the AF models are right, and it's perfectly conceivable that they're going to stay that way. There's honestly no need to be shocked.
Ah, see, that's interesting. I suppose being a predominantly missile race, the Caldari Merlin also having missiles in years past makes sense. See, I knew there had to be a story behind this. Perhaps a similar situation came about from the Incursus.
However, I disagree on your use of present-tense "AF models are right", as right now they are incorrect. It's just that they were originally correct but never updated whenever that change/update happened. It may be conceivable that they might stay that way, but I would certainly hope not since continuing to do something wrong just because "effort" does not invoke confidence.
I'm not saying that correcting the AF models should even be a high priority. But they do have an art team that decided something had to be done with the Blackbird model, and they're spoken of as an independent entity from the development/balancing teams, so eventually correcting the AF models issue shouldn't interfere with the game. Just a, "Oh hey, we've got three ship models in the queue for re-doing, then we'll correct these AF's, then we've got other models/update things/etc", would be nice.
Lastly, I remember seeing a badass redesign of the Dominix some time ago. I can't wait to see the finished product eventually hit TQ.
HTFU.-á Adapt or die.-á Beware the falcon punch.
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