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SeneschaI
Ordo Ministorum Violent Society
16
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Posted - 2015.01.28 20:37:03 -
[31] - Quote
Callic Veratar wrote:Awoxing is great and all, but the far more entertaining stories will come from the corps where they have FF disabled and ships get concorded for webbing alts or engaging with drones instead of assisting. Did the 'duel pop up' fade from memory? Did the safety button just get forgotten in the rush to troll?
I wonder who would benefit from having FF enabled? |

Black Pedro
Yammerschooner
538
|
Posted - 2015.01.28 21:50:45 -
[32] - Quote
Marlona Sky wrote:Adding a tax to have this turned on will just encourage players to stay in the NPC to have the same effect. It has been proven time and time again that the players who enjoy and stay with the game are those who branched out into player corporations. This player interaction leads them towards other parts of the game that does not involve leveling up their Raven. Thus equating to new blood in parts of the game everyone is wanting.
Do you not see this? Except this is not what is going to happen. There is no guarantee that new players will end up in good corps that want to support and train them. They are just as likely, or more likely to end up in a terrible corp run by other newbies, or a straight out exploitive scam corp run by a nefarious CEO with a massive tax rate. In either case they are are going to have a bad initial experience to the game and may quit the all the same.
But the die is cast, and this thread is about feedback so all I would suggest is that if you have a option to filter ads based on whether FF is enabled, you should have a option to filter based on whether it is disabled too.
Sabriz Adoudel for CSM 10 is a good idea.
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CCP Masterplan
C C P C C P Alliance
1675

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Posted - 2015.01.28 21:55:33 -
[33] - Quote
Elenahina wrote:CCP Lebowski wrote: Existing corps will find that FF is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (There's a check box in the Create Corporation window).
I may have missed this as I was reading, but will NPC corps allow green on green fire following this change? NPC corps will be unchanged - attacking corpmates here will still be a crime.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Vincent Athena
V.I.C.E.
3104
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Posted - 2015.01.28 22:27:42 -
[34] - Quote
Black Pedro wrote:Marlona Sky wrote:Adding a tax to have this turned on will just encourage players to stay in the NPC to have the same effect. It has been proven time and time again that the players who enjoy and stay with the game are those who branched out into player corporations. This player interaction leads them towards other parts of the game that does not involve leveling up their Raven. Thus equating to new blood in parts of the game everyone is wanting.
Do you not see this? Except this is not what is going to happen. There is no guarantee that new players will end up in good corps that want to support and train them. ........ But if they stay in an NPC corp, it's absolutely guaranteed that they will not get into a good corp.
For limited PvP training, there are still duels. Duels can also be used for web slinging freighters.
CCP, (or anyone else), with FF off, is there any easy way to have a corp free for all?
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Frozen fanfiction
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Omnathious Deninard
Novis Initiis
2698
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Posted - 2015.01.28 22:34:39 -
[35] - Quote
If isk for CONCORD paperwork is something that is desired then I think I could agree to corps having to pay the equivalent of a war dec fee to enable/disable FF. |

Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4486
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Posted - 2015.01.28 22:36:31 -
[36] - Quote
This is an outright poor decision. Tiamat will be the first release in a while that will leave EVE worse off than it was beforehand.
Obviously this is aimed at increasing the safety of career highsec players (or decreasing taxes for those currently in NPC corps), as it will have no other impact. Blue-on-blue violence almost never hits new players as they have nothing worth burning an AWOX alt to hit.
What this will do is:
- by acting as an increased reward for highsec mission grinding, encourage people who currently perform ISK generating activities outside highsec to transfer those activities to highsec. Many will not, but some will, and this will be a major indirect blow to lowsec and low-class wormholes which are already not offering much more than highsec. - result in more 'tax scam' corps - those corps that mass recruit newbies, do nothing for them and then leech tax from them. Currently AWOXing results in most of those corps dying, and the game is better every time one of them does. - remove the single best opportunity for new players to win solo PVP engagements (with advice).
On the plus side, lower opsec in recruiting (which will NOT last) will provide a brief opportunity for corp thieves. Until this corrects over time, disloyal corp members will be able to do more damage to corps than they can now - instead of killing one veteran's mission battleship or orca, a disloyal member will be able to steal entire ship replacement funds, skillbook assistance packages, or the like.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
697
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Posted - 2015.01.29 00:15:55 -
[37] - Quote
Vincent Athena wrote:Black Pedro wrote:Marlona Sky wrote:Adding a tax to have this turned on will just encourage players to stay in the NPC to have the same effect. It has been proven time and time again that the players who enjoy and stay with the game are those who branched out into player corporations. This player interaction leads them towards other parts of the game that does not involve leveling up their Raven. Thus equating to new blood in parts of the game everyone is wanting.
Do you not see this? Except this is not what is going to happen. There is no guarantee that new players will end up in good corps that want to support and train them. ........ But if they stay in an NPC corp, it's absolutely guaranteed that they will not get into a good corp. For limited PvP training, there are still duels. Duels can also be used for web slinging freighters. CCP, (or anyone else), with FF off, is there any easy way to have a corp free for all?
You'd either have to plan the FFA at least a day in advance, or for a "hey guys, grab a frigate and meet at the sun" the easiest would be a wormhole probably.
Vote Sabriz!
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Alvatore DiMarco
Capricious Endeavours Ltd
3365
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Posted - 2015.01.29 00:26:57 -
[38] - Quote
Vincent Athena wrote:What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.
If this exact use case comes to pass, I believe it will open a spatio-temporal rift from which will pour an infinite number of winged monkeys. |

Alvatore DiMarco
Capricious Endeavours Ltd
3365
|
Posted - 2015.01.29 00:30:46 -
[39] - Quote
Sabriz Adoudel wrote:This is an outright poor decision. Tiamat will be the first release in a while that will leave EVE worse off than it was beforehand. First one since Incarna perhaps?
Obviously this is aimed at increasing the safety of career highsec players (or decreasing taxes for those currently in NPC corps), as it will have no other impact. Blue-on-blue violence almost never hits new players as they have nothing worth burning an AWOX alt to hit.
What this will do is:
- by acting as an increased reward for highsec mission grinding, encourage people who currently perform ISK generating activities outside highsec to transfer those activities to highsec. Many will not, but some will, and this will be a major indirect blow to lowsec and low-class wormholes which are already not offering much more than highsec. - result in more 'tax scam' corps - those corps that mass recruit newbies, do nothing for them and then leech tax from them. Currently AWOXing results in most of those corps dying, and the game is better every time one of them does. - remove the single best opportunity for new players to win solo PVP engagements (with advice).
On the plus side, lower opsec in recruiting (which will NOT last) will provide a brief opportunity for corp thieves. Until this corrects over time, disloyal corp members will be able to do more damage to corps than they can now - instead of killing one veteran's mission battleship or orca, a disloyal member will be able to steal entire ship replacement funds, skillbook assistance packages, or the like.
The change wouldn't be so bad if the 11% NPC corp tax applied to corps with this mode on. Then at least the impetus to leave dangerous space for high would be removed.
First and foremost, please stop trotting out the Incarna pony. It's old, it's dead, its hair is falling out and it smells terrible.
With that out of the way, how does disabling friendly fire act as an increased reward for anything? How do you figure that corps currently operating outside of highsec will suddenly decide they have to turn this setting on and move to highsec?
What exactly makes you believe that the sky is falling down? |
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CCP Habakuk
C C P C C P Alliance
1198

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Posted - 2015.01.29 00:37:34 -
[40] - Quote
Alvatore DiMarco wrote:Vincent Athena wrote:What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it. If this exact use case comes to pass, I believe it will open a spatio-temporal rift from which will pour an infinite number of winged monkeys.
EVE would be full of spatio-temporal rifts given the amount of bugs and exploits which we fixed based on cases of exact timing like this - some by accident and many more by ingenious players who like to find edge cases and use them for their advantage. 
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Vincent Athena
V.I.C.E.
3106
|
Posted - 2015.01.29 00:52:23 -
[41] - Quote
Does the FF setting in any way affect actions that make you a suspect, such as taking loot from a wreck made by a corp member? (My guess is No, but I might as well check.)
About free for alls: Another way to do it is have an alt drop a can and everyone steals from it. You may have to deal with the locals, but if its a quiet system, and you are at a safe spot, most likely not.
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Frozen fanfiction
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
698
|
Posted - 2015.01.29 03:23:40 -
[42] - Quote
Vincent Athena wrote:Does the FF setting in any way affect actions that make you a suspect, such as taking loot from a wreck made by a corp member? (My guess is No, but I might as well check.)
About free for alls: Another way to do it is have an alt drop a can and everyone steals from it. You may have to deal with the locals, but if its a quiet system, and you are at a safe spot, most likely not.
Eh, if it's fully tied into the Crimewatch mechanics, I wouldn't be surprised if stealing from cans would be a no-no.
As for FFA's: The only problem with the method you've described is the timing. If the fight lasts longer than the timers do, you're kinda screwed. Beyond that, it's a little too complicated when "let's turn the thing off and shoot each other tomorrow" is an option. Finally, it could screw up the feel of an impromptu FFA if everyone has to get within loot range of the same target first. Other than those three things, yes, that can be an option if you're willing to deal with the suspect timers. Going to lowsec would be easier.
Vote Sabriz!
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Black Pedro
Yammerschooner
540
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Posted - 2015.01.29 06:20:59 -
[43] - Quote
Vincent Athena wrote: But if they stay in an NPC corp, it's absolutely guaranteed that they will not get into a good corp.
For limited PvP training, there are still duels. Duels can also be used for web slinging freighters.
CCP, (or anyone else), with FF off, is there any easy way to have a corp free for all?
Why are you so sure being in an NPC corp is worse than being in a corp run by a scammer who does nothing to teach new players while collecting a 75% tax rate?
Or that good corps ard not recruiting new players right now before the changes? Take a look at corp advertisements - there are dozens of corps clamoring for new players.
More new players are going to be sucked up by terrible highsec corps spamming invites in starter systems stabilized by this change, and even less new blood will end up in good corps in low-, null- and highsec.
As to your last question, no there is not. In fact the reason it was made a changable flag rather than just off all the time was exactly so groups that regularly have free-for-alls (RvB) and corp training events can take still do this.
Sabriz Adoudel for CSM 10 is a good idea.
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Dave Stark
7326
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Posted - 2015.01.29 07:54:17 -
[44] - Quote
CCP Lebowski wrote:New corps will have it set to disabled
wow. just...
christ. i don't even have the eloquence to express how stupid that is. also, it's inconsistent. Friendly fire won't be turned off for existing corps, but will for new corps; that ****'s inconsistent. it should just be on for everyone by default. if you don't want to get awoxed people should put in the effort of flipping the switch themselves, it's still less hassle than actually having a proper recruitment process. |

Omnathious Deninard
Novis Initiis
2698
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Posted - 2015.01.29 12:27:00 -
[45] - Quote
Ralph King-Griffin wrote:Gilbaron wrote:coward mode brilliant, this is what im calling it from now on. Is it not just as cowardice to stab someone in the back? The tools to face someone openly have been there from the beginning and (hopefully) will never be removed. |

Black Pedro
Yammerschooner
544
|
Posted - 2015.01.29 12:42:35 -
[46] - Quote
Omnathious Deninard wrote:Ralph King-Griffin wrote:Gilbaron wrote:coward mode brilliant, this is what im calling it from now on. Is it not just as cowardice to stab someone in the back? The tools to face someone openly have been there from the beginning and (hopefully) will never be removed. Is it cowardice for a spy to go undercover in enemy country in order to disrupt their operations?
Is it cowardice for a criminal to talk thier way into a museum in order to pull off a heist?
Of course not. Corporate infiltration has a long and storied history in this game. This change doesn't kill that completely, but does diminish one of the game mechanism that has generated much memorable conflict and thus conflict in the past.
Sabriz Adoudel for CSM 10 is a good idea.
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Omnathious Deninard
Novis Initiis
2698
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Posted - 2015.01.29 12:56:18 -
[47] - Quote
Black Pedro wrote:Omnathious Deninard wrote:Ralph King-Griffin wrote:Gilbaron wrote:coward mode brilliant, this is what im calling it from now on. Is it not just as cowardice to stab someone in the back? The tools to face someone openly have been there from the beginning and (hopefully) will never be removed. Is it cowardice for a spy to go undercover in enemy country in order to disrupt their operations? Is it cowardice for a criminal to talk thier way into a museum in order to pull off a heist? Of course not. Corporate infiltration has a long and storied history in this game. This change doesn't kill that completely, but does diminish one of the game mechanism that has generated much memorable conflict and thus conflict in the past. We are not talking about spying, it is all about AWOXing, which is why this change affects. Simply put AWOXing is a cowards act. |

Vincent Athena
V.I.C.E.
3107
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Posted - 2015.01.29 14:52:36 -
[48] - Quote
Black Pedro wrote:Vincent Athena wrote: But if they stay in an NPC corp, it's absolutely guaranteed that they will not get into a good corp.
For limited PvP training, there are still duels. Duels can also be used for web slinging freighters.
CCP, (or anyone else), with FF off, is there any easy way to have a corp free for all?
Why are you so sure being in an NPC corp is worse than being in a corp run by a scammer who does nothing to teach new players while collecting a 75% tax rate? Or that good corps ard not recruiting new players right now before the changes? Take a look at corp advertisements - there are dozens of corps clamoring for new players. More new players are going to be sucked up by terrible highsec corps spamming invites in starter systems stabilized by this change, and even less new blood will end up in good corps in low-, null- and highsec. As to your last question, no there is not. In fact the reason it was made a changable flag rather than just off all the time was exactly so groups that regularly have free-for-alls (RvB) and corp training events can take still do this. CCP data indicates that players tend to stay with the game if they leave their started NPC corp. To me, this indicates that usually they do not get stuck in a scam corp, or of they do, they still keep with the game. Scam corps will recruit with or without the new FF rule. Reasonable ones may recruit without it, but more will recruit with it. The result: an increased chance a new player's first corp will be a reasonable one.
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Frozen fanfiction
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8683
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Posted - 2015.01.29 16:16:52 -
[49] - Quote
waitwaitwaitwait.
A CEO or director can Enable/Disable friendly fire
technically you can still safari/awox if you have the roles for it.
not bad, this actually adds some more incentive to get roles.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Black Pedro
Yammerschooner
545
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Posted - 2015.01.29 16:34:20 -
[50] - Quote
Vincent Athena wrote:CCP data indicates that players tend to stay with the game if they leave their started NPC corp. To me, this indicates that usually they do not get stuck in a scam corp, or of they do, they still keep with the game. Scam corps will recruit with or without the new FF rule. Reasonable ones may recruit without it, but more will recruit with it. The result: an increased chance a new player's first corp will be a reasonable one. I sincerely hope you are correct.
However I think a lot of new players are about to have a very poor introduction to this game.
Sabriz Adoudel for CSM 10 is a good idea.
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Marlona Sky
Burning Napalm Northern Coalition.
5887
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Posted - 2015.01.29 18:28:10 -
[51] - Quote
Black Pedro wrote:Vincent Athena wrote:CCP data indicates that players tend to stay with the game if they leave their started NPC corp. To me, this indicates that usually they do not get stuck in a scam corp, or of they do, they still keep with the game. Scam corps will recruit with or without the new FF rule. Reasonable ones may recruit without it, but more will recruit with it. The result: an increased chance a new player's first corp will be a reasonable one. I sincerely hope you are correct. However I think a lot of new players are about to have a very poor introduction to this game. Not being stabbed in the back by a corp mate losing your ship sounds more appealing to me. Or am I missing something?
The Paradox
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Nevyn Auscent
Broke Sauce
1889
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Posted - 2015.01.29 19:21:32 -
[52] - Quote
Black Pedro wrote: Is it cowardice for a spy to go undercover in enemy country in order to disrupt their operations?
Is it cowardice for a criminal to talk thier way into a museum in order to pull off a heist?
Of course not. Corporate infiltration has a long and storied history in this game. This change doesn't kill that completely, but does diminish one of the game mechanism that has generated much memorable conflict and thus conflict in the past.
Except all the memorable awoxing has actually taken place in low or null or wh space. Not in High sec. High sec awoxing is paraded by a few people who only care about their green killboard as some kind of holy grail of an achievement, yet is not what has made the news about EVE. So the reality is this change does almost nothing in terms of awoxing news, while doing things to people who's only interest is padding their killboard for epeen purposes. All in all, a good result. |

Masao Kurata
Z List
185
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Posted - 2015.01.29 21:31:13 -
[53] - Quote
Okay, so now we can talk about this without the thread getting locked?
For quick reference, here are the current forms of ship to ship PVP (meta PVP isn't relevant to this topic) possible in highsec:
- Dueling (consensual)
- Suspect baiting (consensual)
- Mutual war (consensual)
- War (non-consensual, provides ample notice, costs aggressor, easily opted out of by most defenders)
- Suicide ganking (non-consensual, costs the aggressors the full value of their ships and fittings, very strict time limits, security penalty, killrights given)
- Engaging criminals and suspects (non-consensual). Note that I mean suspects who aren't baiting here, e.g. because of killright activation or looting a wreck for profit.
- Practice fights using the intracorporation pvp rule (consensual)
- Joining a corporation for a safari or betraying your existing corporation (non-consensual)
- Recruiting players to your own corporation, a reverse safari (non-consensual)
(I have left some extremely rare forms out that would require too much explanation or qualification.)
Notice that there are only five non-consensual items on that list. One requires the pilot to become globally flagged and is thus trivially avoided by a risk averse player. One requires successfully recruiting a player to your own corporation, which is a very high barrier. Another gives a full day of notice to the corporation, and you are in this thread announcing the effective removal of one of the remaining two options, leaving only suicide ganking (with its myriad problems usually not acknowledged by victims nor practitioners, for different reasons) for surprise attacks.
A lot of players absolutely never leave highsec because of fear instilled by either early experiences before understanding basic game mechanics and/or fearmongering by veterans who have spent their entire EVE careers doing PVE in highsec. The most effective way to change their outlook on security zones is by killing them in space that they consider to be "safe". After this, many players become bolder, leaving highsec or engaging in highsec pvp of their own will. The fear of non-consensual pvp is less paralysing after actually being on the receiving end.
At this point I'd like to note that awoxers were explicitly referred to on the o7 show as "griefers". It's one thing when some players call a whole playstyle griefplay, but when CCP does it that is very concerning. Non-consensual PVP is absolutely core to EVE. Trust and the abuse of trust are core to EVE, weakening this directly reduces the unique appeal of EVE in addition to the indirect effects on the ecosystem.
The excuse that this is "unintuitive" was mentioned in the minutes, but highsec should not be intuitive. If you want a simple life where you don't have to think about engagement rules before shooting, live in lowsec. Highsec is the home of codified pvp, and offers a unique experience because of this. The people who don't know that corpmates are legal targets also don't know about limited engagements, the consequences of being criminal and having low security status, the lengths of any timers, wardec details etc. In other words they are completely ignorant of the very laws that keep them ridiculously safe. Antimatter is the best educational tool.
I don't want to say much on the subject of roleplaying since I think it should always be a secondary concern at best, but internally policed corporations are very fitting for dystopic SF.
Now I'd like to talk about the elephant in the room. The actual reason that day old alts can be unstoppable killing machines, making recruiting new players risky: unflagged neutral logistics.
First I'm going to note that this is easy to change, and I can say this with confidence despite having not seen any of the code in question. How can I say that? Because logi are already flagged suspect for repping awoxers if the corporation is in any wars. This is probably unintended behaviour, but it is absolutely desirable behaviour. Just make this code path the default and everything is fine.
The main issue with awoxing gameplay is that there are very few stories of the corporation successfully defending its members and killing the awoxer. An awoxer backed by unflagged neutral logi is just too hard to kill, the best you can normally do is jam him, which is a very unsatisfying outcome for everyone. Some people will say that if the logi are flagged they'll just magically produce a T3 (because we all have T3s on standby everywhere we pvp in the whole galaxy, right?) and start killing them when engaged, but this is actually only a tactic employed when the logi is in the first place intended as bait, not to keep a combat ship alive. Of course sometimes the logi would indeed have a combat ship at hand, but that only means that the fight just got more interesting, and ultimately the corporation would still fundamentally have the upper hand as they are many while the awoxer is alone and any logi who reshipped are globally flagged so they can get any outside assistance they can muster.
Without unflagged neutral logistics, I can say that many more awoxers would awox on their mains rather than low SP alts. Logistics would still be prevalent, but buffer and local reps would become more common, and more awoxers will die, giving the corporation a morale boost.
Please don't go ahead with this plan. I know it's too late to ask for that and you've made your decision, but you weren't listening to any feedback before now, which to me says that you do honestly know it's wrong. This won't fix retention in the way you're hoping, it'll just make EVE a more boring game. Fix awoxing, don't remove it. |

Jake Makbema
Viziam Amarr Empire
30
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Posted - 2015.01.30 04:05:38 -
[54] - Quote
Well, there goes another piece of emergent gameplay that makes EVE interesting.This is just replacing brains and caution with an easy protection button that people who don't bother to check their applicants can use and be safe. CEOs need to learn to survive on their own without CONCORD to safeguard their recruitment policy.
Joseph Askold > In space nobody will hear you talk to yourself. Except Amarrians and Concord because they bugged your ship but thats another story. -á-á
I support James 315 and the New Order of Highsec. Read more at www.minerbumping.com
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Deekz
Duck University
0
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Posted - 2015.01.30 05:38:39 -
[55] - Quote
This is the first time I have ever posted on the forums. I have seen many changes come to EVE that I didn't agree with, but this time it really hits hard because I believe it goes against what EVE is meant to stand for. I think "be the villain" was a tagline for some promotional material a while back.
I give some credit to CCP because they have a business to run and they want members. Player retention is very important, I agree, but this is not the way to do it.
A major point that comes up in almost every discussion I've seen on the topic of awoxing is that it causes new players to stay in the NPC corp or makes them quit the game. In my experience, this has not been the case, and it doesn't make much sense to me that this is the assumption.
Awoxers generally have one goal in mind: blow up shiny ships. Every awoxer I have met has been extremely helpful and happy to spend the time to make a new player understand more about the game and how to have fun with EVE. In fact, a very well-known awoxer, Psychotic Monk, spent many hours writing on his blog, providing support in-game, and even doing training sessions with young players to teach them more about his profession.
Of course, there are instances when new players might get blown up and feel like this isn't the game for them. Maybe they even stay in the NPC corp and quit EVE because they don't want to get awoxed. However, this has to be rare considering the goal of an awox and the generosity I have seen among the dozens of awoxers I have met.
High security in EVE is changing. Most of the time for the worse. CCP makes changes to other parts of space, eg w-space and null, with "creating content" or "encouraging fights," but for some reason, high sec has to get closer and closer to perfect safety. I wish we could get some changes that encourage new players to experiment with pvp in high sec or to be exposed to what EVE is really about.
Stop crippling your new players by changing mechanics. Stop giving new players a false sense of security that makes them risk-averse and unwilling to experience the entire game. Start making changes with things like missions and mining that will increase player retention because those activities are what kills the fun for many EVE players.
This is the wrong way to try and improve player retention. It will not work the way you expect. |

Petrified
TOG - The Older Gamers TOG - The Older Gamers Alliance
210
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Posted - 2015.01.30 09:42:39 -
[56] - Quote
Sentient Blade wrote:Hurrar! To give reference to the Mittani article, another sacred cow massacred on the altar of user retention \o/ Because user retention is such a bad thing.
At least they have not completely removed Friendly Fire from the game and I am certain the more wily awoxers will manager to get it turned on.  |

Sir Livingston
Club Deadspace
323
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Posted - 2015.01.30 13:35:37 -
[57] - Quote
I don't agree with this.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Basil Pupkin
Why So Platypus
108
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Posted - 2015.01.30 16:58:59 -
[58] - Quote
It's a very good change, and if easymode awoxing of mining barges is the only thing which kept you in eve, wow welcomes you, nothing of value would be lost.
Don't hit the door on the way out.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Arya Regnar
Darwins Right Hand
657
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Posted - 2015.01.30 20:17:05 -
[59] - Quote
Risk vs reward anyone? All corps should have concord tax for enabling this. at least 5% but not over 11%
Also screw CCP destroying core gameplay mechanics and sandbox.
EvE-Mail me if you need anything.
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
60
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Posted - 2015.01.30 20:21:30 -
[60] - Quote
Arya Regnar wrote:Risk vs reward anyone? All corps should have concord tax for enabling this. at least 5% but not over 11%
Also screw CCP destroying core gameplay mechanics and sandbox.
^^ THIS. Why is EVE being made soft? Forget this. If people want this enabled, a hefty Concord Tax should totally be the price. |
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