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Thread Statistics | Show CCP posts - 1 post(s) |
MainDrain
Applied Anarchy SpaceMonkey's Alliance
317
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Posted - 2015.01.28 22:03:18 -
[1] - Quote
Was filming a little clip of the svipul on sisi this evening and noticed it had a tendancy to not respond to the mode change commands.
On occasion it would jump from one mode to another without the transition in between - there also didn't seem to be a clear difference between two and three.
Video: https://www.youtube.com/watch?v=Ikk0wOirgDA |
chaosjj
Resource Extraction And Development
71
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Posted - 2015.01.28 22:13:02 -
[2] - Quote
confirmed, the switch between speed and sniper mode works, but the ships defensive state appears to be missing.
Also, camera view on the ship while in sniper mode is horribly of center. |
MainDrain
Applied Anarchy SpaceMonkey's Alliance
317
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Posted - 2015.01.28 22:29:27 -
[3] - Quote
chaosjj wrote:
Also, camera view on the ship while in sniper mode is horribly of center.
This! |
Ghaustyl Kathix
Rising Thunder
50
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Posted - 2015.01.29 02:20:38 -
[4] - Quote
To clarify, it looks like defense mode is using speed mode's animation and stance. Switching from defense to sharpshooter mode instantly changes stance with no animation, as well. |
Torgeir Hekard
I MYSELF AND ME
123
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Posted - 2015.01.29 03:39:02 -
[5] - Quote
Where did you get the hull? Is it seeded in Thera or what? |
Alvatore DiMarco
Capricious Endeavours Ltd
3370
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Posted - 2015.01.29 03:46:25 -
[6] - Quote
According to CCP Lebowski, Team TriLambda is already aware of the Svipul's animation woes. |
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CCP Darwin
C C P C C P Alliance
829
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Posted - 2015.01.29 16:19:17 -
[7] - Quote
The Svipul, particularly its animation, is still a work in progress. Also, because of the nature of its state-changing, it requires some tweaks to how its bounding sphere and center point are calculated, and that's in progress as well.
Never fear, the ship's getting a lot of attention right now to clean these issues up before it goes live.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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War Kitten
Panda McLegion
5845
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Posted - 2015.01.29 19:46:42 -
[8] - Quote
CCP Darwin wrote:The Svipul, particularly its animation, is still a work in progress. Also, because of the nature of its state-changing, it requires some tweaks to how its bounding sphere and center point are calculated, and that's in progress as well.
Never fear, the ship's getting a lot of attention right now to clean these issues up before it goes live.
Oh nice, so it'll be a good bouncing/decloaking ship then?
Start in speed mode, sleek, fast, aligny-quicky.... then after 8-10k change to the spread-out mode for a larger bounding sphere for better bump/decloakage ability.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Solhild
Republic Military School Minmatar Republic
1939
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Posted - 2015.01.30 06:23:21 -
[9] - Quote
CCP Darwin wrote:The Svipul, particularly its animation, is still a work in progress. Also, because of the nature of its state-changing, it requires some tweaks to how its bounding sphere and center point are calculated, and that's in progress as well.
Never fear, the ship's getting a lot of attention right now to clean these issues up before it goes live.
Please sort out the thrust in vertical modes. Isn't credible with thrust only at the top - lopsided/wrong.
The model appears to include additional thrusters on the base that were presumably designed for this. Speed mode would not use these engines so you need much more flame stuff for that |
War Kitten
Panda McLegion
5845
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Posted - 2015.01.30 13:40:20 -
[10] - Quote
Solhild wrote:CCP Darwin wrote:The Svipul, particularly its animation, is still a work in progress. Also, because of the nature of its state-changing, it requires some tweaks to how its bounding sphere and center point are calculated, and that's in progress as well.
Never fear, the ship's getting a lot of attention right now to clean these issues up before it goes live. Please sort out the thrust in vertical modes. Isn't credible with thrust only at the top - lopsided/wrong. The model appears to include additional thrusters on the base that were presumably designed for this. Speed mode would not use these engines so you need much more flame stuff for that
The shape and angle of the wingy-bits in vertical mode are designed such that they generate lift to counteract the off-center thrust from the top in a space-gravy environment like Eve's.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Solhild
Republic Military School Minmatar Republic
1939
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Posted - 2015.01.30 14:54:43 -
[11] - Quote
War Kitten wrote:Solhild wrote:CCP Darwin wrote:The Svipul, particularly its animation, is still a work in progress. Also, because of the nature of its state-changing, it requires some tweaks to how its bounding sphere and center point are calculated, and that's in progress as well.
Never fear, the ship's getting a lot of attention right now to clean these issues up before it goes live. Please sort out the thrust in vertical modes. Isn't credible with thrust only at the top - lopsided/wrong. The model appears to include additional thrusters on the base that were presumably designed for this. Speed mode would not use these engines so you need much more flame stuff for that The shape and angle of the wingy-bits in vertical mode are designed such that they generate lift to counteract the off-center thrust from the top in a space-gravy environment like Eve's.
Nice. |
Solhild
Republic Military School Minmatar Republic
1941
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Posted - 2015.02.02 19:15:52 -
[12] - Quote
Still looks daft. Any chance of a dev comment on this? |
Soldarius
Kosher Nostra The 99 Percent
1068
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Posted - 2015.02.02 19:34:44 -
[13] - Quote
Solhild wrote:War Kitten wrote:Solhild wrote:CCP Darwin wrote:The Svipul, particularly its animation, is still a work in progress. Also, because of the nature of its state-changing, it requires some tweaks to how its bounding sphere and center point are calculated, and that's in progress as well.
Never fear, the ship's getting a lot of attention right now to clean these issues up before it goes live. Please sort out the thrust in vertical modes. Isn't credible with thrust only at the top - lopsided/wrong. The model appears to include additional thrusters on the base that were presumably designed for this. Speed mode would not use these engines so you need much more flame stuff for that The shape and angle of the wingy-bits in vertical mode are designed such that they generate lift to counteract the off-center thrust from the top in a space-gravy environment like Eve's. Nice.
@War Kitten, well done.
http://youtu.be/YVkUvmDQ3HY
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