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Montecore Qubaal
Rodean Brick Company
1
|
Posted - 2015.01.28 23:46:13 -
[1] - Quote
TL;DR: A new sov space where claiming a system can be done in a few hours. This would create a volatile ever changing map. Corporations can claim sov in this new area.
CCP has been teasing the players with the idea of player built stargates and new space that these stargates connect to. This post is offering an idea as to what the new space could be. In other words, this is not an idea on how to fix existing sov 0.0 space; this is about adding a new area which has different mechanics. I probably shouldnGÇÖt be using the term sov or sovereignty as this is something completely different to the existing sov nullsec.
There could be a new kind of sov space thatGÇÖs much different then current sov 0.0 space. The main idea is creating a sov space where youGÇÖll see many sovereignty changes each day and corporations will be able to participate. This will mostly happen because taking and claiming sov in a system can be done in a few hours. If timers are involved, they should be extremely short; 30 minutes for example. Corporations should be able to claim sov. A small corporation couldnGÇÖt take on a large group but they should be able to claim sov in a system if unopposed. Sovereignty should change often but there should be something to prevent systems from flipping too quickly. For instance, no matter what size fleet you have, there should be a minimum time it takes to take over a system. Maybe a system should be invulnerable for an amount of time after being captured though this timer shouldnGÇÖt be too long.
Now that IGÇÖve laid out the central ideas, what do I hope to see come from this new area? Faster action but not too fast. The satisfactions of conquering a system in a single evening. Groups smaller than an alliance can participate. Numbers will matter and large alliances will dominate but they canGÇÖt be everywhere at once which gives smaller groups a chance to participate. Small corps can be guerrilla warriors and medium groups can hold at least 1 system for a time and then hop to another system if targeted by a large group.
The inspiration for this idea is taken from other games out there that have persistent world maps and involve claiming territory. In these games there is always a lot of action but your accomplishments donGÇÖt feel meaningful. Territory turns over quickly. You know that the territory you just captured will most likely be lost by the time you log in tomorrow. This new sov area will also suffer from this problem though not as badly. The existing sov 0.0 area is still the place to build your true space empire and have meaningful battles and meaningful accomplishments.
IGÇÖll be honest, this isnGÇÖt a fleshed out idea. IGÇÖm thinking more about a place to have a lot of battles just for fun which is rather shallow and not very Eve like. I havenGÇÖt even thought about rewards or outposts or stations or how to live in that space. (Maybe itGÇÖs not a place to live?) ItGÇÖs the start to an idea that maybe can be expanded on. ItGÇÖs a partial dream or wish list. Figuring out the mechanics to fulfill these wishes isnGÇÖt easy and might not result in fun gameplay. For instance, the idea that small corps can claim sov suggest the sov mechanic canGÇÖt be based solely on shooting structures. Structure that takes a small group a long while to blow up could be exploded in a minute by a large alliance. That might not be fun for the small groups so a non-realistic GÇ£gameyGÇ¥ mechanic might have to be used but that could also be a negative. The devil is in the details. But what do you think about the high level idea of an area of space where systems are often traded back and forth? |
Danika Princip
GoonWaffe Goonswarm Federation
3171
|
Posted - 2015.01.28 23:52:48 -
[2] - Quote
Why would anyone bother taking sov there? TCUs cost money, and you're not going to be making a great deal of it.
What advantages does this space have over renting, wormholes, NPC null or lowsec? |
Montecore Qubaal
Rodean Brick Company
1
|
Posted - 2015.01.29 00:09:12 -
[3] - Quote
Danika Princip wrote:Why would anyone bother taking sov there? TCUs cost money, and you're not going to be making a great deal of it.
What advantages does this space have over renting, wormholes, NPC null or lowsec?
This space wouldn't use existing sov mechanics so you wouldn't be using a TCU. Please refer to my last paragraph to answer your other questions. Do you think it would be good to have an area of space with high system turnover? |
Danika Princip
GoonWaffe Goonswarm Federation
3171
|
Posted - 2015.01.29 00:16:24 -
[4] - Quote
Montecore Qubaal wrote:Danika Princip wrote:Why would anyone bother taking sov there? TCUs cost money, and you're not going to be making a great deal of it.
What advantages does this space have over renting, wormholes, NPC null or lowsec? This space wouldn't use existing sov mechanics so you wouldn't be using a TCU. Please refer to my last paragraph to answer your other questions. Do you think it would be good to have an area of space with high system turnover?
'A place with a lot of fights' can be used to describe any kind of space. You state no other reason for going there.
Why would anyone bother to go to this new space and claim sov, if someone else can kick over their sandcastle within hours?
What advantages does it have over any existing types of space?
To put it simply, If I go there with a small corp and have to retake my sov literally every day because someone else takes it back in my off hours, what's in it for me? |
Montecore Qubaal
Rodean Brick Company
1
|
Posted - 2015.01.29 00:47:37 -
[5] - Quote
Danika Princip wrote:Montecore Qubaal wrote:Danika Princip wrote:Why would anyone bother taking sov there? TCUs cost money, and you're not going to be making a great deal of it.
What advantages does this space have over renting, wormholes, NPC null or lowsec? This space wouldn't use existing sov mechanics so you wouldn't be using a TCU. Please refer to my last paragraph to answer your other questions. Do you think it would be good to have an area of space with high system turnover? 'A place with a lot of fights' can be used to describe any kind of space. You state no other reason for going there. Why would anyone bother to go to this new space and claim sov, if someone else can kick over their sandcastle within hours? What advantages does it have over any existing types of space? To put it simply, If I go there with a small corp and have to retake my sov literally every day because someone else takes it back in my off hours, what's in it for me? The attraction for me is it's something to fight for, to plant your flag in the ground, even though it's not as meaningful since it's taken away so easily. In contrast to existing sov space where you can also plant your flag, this space is accessible to smaller groups. Yes, there are many other areas accessible to small groups and those areas are great places. It goes back to being able to plant your flag and it's more volatile then faction warfare. You are right in that there should be other rewards involved though I don't know what those rewards would be. |
Anhenka
The Cult of Personality DARKNESS.
940
|
Posted - 2015.01.29 00:49:37 -
[6] - Quote
Or you could just move to Syndicate.
I see not one shred of a reason to move there. You say there will be fights, but I see no conflict drivers. No reason to invade, no reason to hold space, no reason to defend space, no benefits of Sov Upgrades, nothing to draw me there.
Nothing.
Why would I even go there? Even NPC sov is better, at least I don't have to worry about losing access to my station overnight. |
Alvatore DiMarco
Capricious Endeavours Ltd
3367
|
Posted - 2015.01.29 00:51:05 -
[7] - Quote
Why would anyone bother taking sov when that space will belong to someone else next time they log in?
Anyway, new space should be truly lawless and wild - no sov, no ownership, nothing. Not even NPC sov. |
Montecore Qubaal
Rodean Brick Company
1
|
Posted - 2015.01.29 01:30:35 -
[8] - Quote
The comments so far have refined my thinking and shown me that what I really want is the ability of smaller groups to be able to plant their flag somewhere and show up on the map like sov holding alliances are able to do. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
72
|
Posted - 2015.01.29 06:09:04 -
[9] - Quote
Montecore Qubaal wrote:TL;DR: A new sov space where claiming a system can be done in a few hours. This would create a volatile ever changing map. Corporations can claim sov in this new area.
CCP has been teasing the players with the idea of player built stargates and new space that these stargates connect to. This post is offering an idea as to what the new space could be. In other words, this is not an idea on how to fix existing sov 0.0 space; this is about adding a new area which has different mechanics. I probably shouldnGÇÖt be using the term sov or sovereignty as this is something completely different to the existing sov nullsec.
There could be a new kind of sov space thatGÇÖs much different then current sov 0.0 space. The main idea is creating a sov space where youGÇÖll see many sovereignty changes each day and corporations will be able to participate. This will mostly happen because taking and claiming sov in a system can be done in a few hours. If timers are involved, they should be extremely short; 30 minutes for example. Corporations should be able to claim sov. A small corporation couldnGÇÖt take on a large group but they should be able to claim sov in a system if unopposed. Sovereignty should change often but there should be something to prevent systems from flipping too quickly. For instance, no matter what size fleet you have, there should be a minimum time it takes to take over a system. Maybe a system should be invulnerable for an amount of time after being captured though this timer shouldnGÇÖt be too long.
Now that IGÇÖve laid out the central ideas, what do I hope to see come from this new area? Faster action but not too fast. The satisfactions of conquering a system in a single evening. Groups smaller than an alliance can participate. Numbers will matter and large alliances will dominate but they canGÇÖt be everywhere at once which gives smaller groups a chance to participate. Small corps can be guerrilla warriors and medium groups can hold at least 1 system for a time and then hop to another system if targeted by a large group.
The inspiration for this idea is taken from other games out there that have persistent world maps and involve claiming territory. In these games there is always a lot of action but your accomplishments donGÇÖt feel meaningful. Territory turns over quickly. You know that the territory you just captured will most likely be lost by the time you log in tomorrow. This new sov area will also suffer from this problem though not as badly. The existing sov 0.0 area is still the place to build your true space empire and have meaningful battles and meaningful accomplishments.
IGÇÖll be honest, this isnGÇÖt a fleshed out idea. IGÇÖm thinking more about a place to have a lot of battles just for fun which is rather shallow and not very Eve like. I havenGÇÖt even thought about rewards or outposts or stations or how to live in that space. (Maybe itGÇÖs not a place to live?) ItGÇÖs the start to an idea that maybe can be expanded on. ItGÇÖs a partial dream or wish list. Figuring out the mechanics to fulfill these wishes isnGÇÖt easy and might not result in fun gameplay. For instance, the idea that small corps can claim sov suggest the sov mechanic canGÇÖt be based solely on shooting structures. Structure that takes a small group a long while to blow up could be exploded in a minute by a large alliance. That might not be fun for the small groups so a non-realistic GÇ£gameyGÇ¥ mechanic might have to be used but that could also be a negative. The devil is in the details. But what do you think about the high level idea of an area of space where systems are often traded back and forth?
Edit in response to some of the comments:
There should be rewards involved though I don't know what those rewards would be.
The attraction for me with this new space in comparison to other areas in game is it's something to fight for, to plant your flag in the ground, even though it's not as meaningful since it's taken away so easily. In contrast to existing sov space where you can also plant your flag, this space is accessible to smaller groups. Yes, there are many other areas accessible to small groups and those areas are great places. It goes back to being able to plant your flag and it's more volatile then faction warfare.
Interesting idea but that would mean if i have the power i can claim a hole region over night and the defender (if he-¦s not getting enough numbers) can just look how fast he loose all his assets in this region. Don-¦t think thats a good idea.
-1 |
Tabyll Altol
Breaking.Bad Circle-Of-Two
72
|
Posted - 2015.01.29 06:09:53 -
[10] - Quote
Alvatore DiMarco wrote:Why would anyone bother taking sov when that space will belong to someone else next time they log in?
Anyway, new space should be truly lawless and wild - no sov, no ownership, nothing. Not even NPC sov.
So basically you wan wormholes right ? Aren-¦t the existing ones enough for you ?
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Helios Panala
22
|
Posted - 2015.01.29 09:58:47 -
[11] - Quote
Montecore Qubaal wrote:CCP has been teasing the players with the idea of player built stargates and new space that these stargates connect to. This post is offering an idea as to what the new space could be.
I think CCP are just engaged in a long epic troll, stargates are going to go the way of the customs office! No new space, just replacing existing gates with your own... |
Adrie Atticus
Shadows of Rebellion The Bastion
889
|
Posted - 2015.01.29 12:07:17 -
[12] - Quote
What would you do there? No, seriously, what would you do with a system which you hold for 30 minutes at a time? "Planting your flag" does not really benefit you and if you want PvP, just, I don't know, go PvP somewhere?
As the system would be gone in an instant, you wouldn't have any benefits of the sov system at your disposal, even less so as others would be harassing you. What you are creating in your head is in essence wormholes which can swap the text from "unclaimable" to "RANDOM HISEC CORPORATION 4325324452" every 30 minutes with not other benefit.
If you want sov, go take over NC. renter space in drone south east, it's in a bad spot of space but no one is actively going to defend a system without a station and an ihub. |
Dustpuppy
New Eden Ferengi
81
|
Posted - 2015.01.29 12:36:17 -
[13] - Quote
This kind of area would be either dead or similar to GW NPC space.
Do you think any trader would start selling goods in a station in this area with the chance that within some hours he cannot dock any longer to the station he has choosen? Without stations and trade you have a lot of systems which can only be used for POS placing and with the chance of quick switching SOVs (giving the same headaches like with the stations) you could just search for NPC space, put the POS there and forget anything about the SOV. |
Montecore Qubaal
Rodean Brick Company
1
|
Posted - 2015.01.29 19:16:18 -
[14] - Quote
Many are saying the proposed space is no different then the other areas of Eve so I'll try stating the idea differently. Let's forget that I ever mentioned sov or new space. I'm proposing that a new territory capture game be added to Eve that's different then the existing territory games such as faction warfare and sov nullsec. This is also different then pitching your tent in an area (i.e., picking a system or area to live in) and defending your camp and attacking other people's camp. The territories that you capture can only be held temporarily, for a short period of time. So why would you bother to capture a territory? For fun and profit.
Possible features of the game:
- Rewards. Access to a resource while you hold the territory.
- Depending on opposition, a territory may be captured during a single play session. Accessible to casual players.
- Claims on a territory automatically drop after a period of time if there is no one defending the territory. After a longer period of time the claim drops even if it is defended and the previous owners will have to retake the territory if they want to maintain ownership.
- Status of territories are shown on a map. This directs players to defended territories if they want a battle or shows unclaimed territories that might be able to be captured unopposed.
- Your name on the map. Put yourself on the map even if it's for a short period of time.
To pick apart my own idea, having map information is too convenient and partially takes away the need for scouts. So maybe the points involving the map should be removed. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
282
|
Posted - 2015.01.29 19:25:41 -
[15] - Quote
There is already plenty of space in EVE. Wait for the sov changes. |
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