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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vincent Athena
V.I.C.E.
3107
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Posted - 2015.01.29 19:46:52 -
[91] - Quote
DaReaper wrote:social gorups would work for coalitions as well. Back before i formed an alliance i was part of a group in derelik that was trying to rid it of pirates. it would of been a handy tool, esp if other alliances joined in to that specific role, This suggests a possible name for cross corp social groups:
Coalitions.
Know a Frozen fan? Check this out
Frozen fanfiction
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UberFly
Brutor Tribe Minmatar Republic
2
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Posted - 2015.01.29 19:53:30 -
[92] - Quote
The Protato wrote:Rarely, if ever. I've heard of newbie corps made by rookies being wardecced into stations, but this does not match being "driven out of the game". Yes, these corps collapse. Yes, those rookies learn valuable lessons. Those rookies then leave that corp, go join an established corp that can actually look after its members due to a proper setup and decent defence, and learn skills that will eventually put them on a path to being suitable to join their own corp. This type of risk-adverse BS is ridiculous; this game is not single-player, nor should it be made so that a small group of people can avoid game mechanics entirely. It can and will be abused. If you want people to be able to avoid war, give them a second server and good riddance. If a corporation can take part in the economic life of the game without any repercussions besides those which merit CONCORD retaliation then they have a ridiculously unfair advantage.
Few points: 1 - The very first player-corp I was in had 4 people leave because of a 3-month war-dec. All of these people played for over a year, but once we got perma-dec'd their fun went down-hill and they quit.
2 - The word is "averse", stop being dumb ignorant.
3 - These players already avoid wars by sitting in NPC corps instead of joining with other players.
4 - If you gave people a second server, that had only consensual-PVP, it would have a HUGE population and all the gank-bears would have a hissy fit. The idea has been floated and you can see the responses in many a locked-thread. |
Delt0r Garsk
Shits N Giggles
270
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Posted - 2015.01.29 20:58:48 -
[93] - Quote
And they would be right. Another server for what? space WoW? WTF. Seriously if you want to some soft my grandmother is the hard core person in my family person. Go play Star i don't ever want anything i do matter and lose my pixels Citizen. We won't miss you.
What eve has is something very different from every other MMO out there. Making it that safe is stupid and well it just becomes every other MMO ever. Add free to play and well have a nice day i have something better to do that stay around.
If you leave cus someone blew up your internet space ship. Bugger off. Your not someone we want around here.
Death and Glory!
Well fun is also good.
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Tear Jar
Glorious Revolutionary Armed Forces of Highsec CODE.
304
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Posted - 2015.01.29 21:56:54 -
[94] - Quote
Orlacc wrote:Apparently there are talks to create un-war deccable corps in hi sec.
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Tear Jar
Glorious Revolutionary Armed Forces of Highsec CODE.
305
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Posted - 2015.01.29 22:07:24 -
[95] - Quote
The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.
There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec). |
Solops Crendraven
Solops Inc
73
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Posted - 2015.01.29 22:12:52 -
[96] - Quote
Tear Jar wrote:Orlacc wrote:Apparently there are talks to create un-war deccable corps in hi sec. Im for it !
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Hug a Suicide Stealth Bomber Pilot Today!! enter link description here
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UberFly
Brutor Tribe Minmatar Republic
5
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Posted - 2015.01.29 22:20:17 -
[97] - Quote
Delt0r Garsk wrote:And they would be right. Another server for what? space WoW? WTF. Seriously if you want to some soft my grandmother is the hard core person in my family person. Go play Star i don't ever want anything i do matter and lose my pixels Citizen. We won't miss you.
What eve has is something very different from every other MMO out there. Making it that safe is stupid and well it just becomes every other MMO ever. Add free to play and well have a nice day i have something better to do that stay around.
If you leave cus someone blew up your internet space ship. Bugger off. Your not someone we want around here.
Oh FFS read the rest of the thread before posting off-topic BS.
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Hiasa Kite
Brave Newbies Inc. Brave Collective
141
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Posted - 2015.01.29 23:11:31 -
[98] - Quote
Steve Ronuken wrote:Corp lite: It's like an npc corp, but with your own name and logo. For those people who would otherwise stay in NPC corps. I like this. I'm glad it's under consideration.
People to vote for CSM X(in order): Sabriz Adoudel, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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Delt0r Garsk
Shits N Giggles
272
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Posted - 2015.01.29 23:17:03 -
[99] - Quote
UberFly wrote:Delt0r Garsk wrote:And they would be right. Another server for what? space WoW? WTF. Seriously if you want to some soft my grandmother is the hard core person in my family person. Go play Star i don't ever want anything i do matter and lose my pixels Citizen. We won't miss you.
What eve has is something very different from every other MMO out there. Making it that safe is stupid and well it just becomes every other MMO ever. Add free to play and well have a nice day i have something better to do that stay around.
If you leave cus someone blew up your internet space ship. Bugger off. Your not someone we want around here.
Oh FFS read the rest of the thread before posting off-topic BS. I have been... what the hell was your point?
Death and Glory!
Well fun is also good.
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Tear Jar
Glorious Revolutionary Armed Forces of Highsec CODE.
305
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Posted - 2015.01.30 00:08:22 -
[100] - Quote
Shailagh wrote:Helios Panala wrote:I don't see an issue with 'clubs' that basically function as a chat room/mailing list working in tandem with corps.
Being in 'Amarr pirate corp' and joining 'High-sec pirate club' for organizing with like minded people seems useful.
And if the, um, "combat averse" want to stay in an NPC corp and just join the 'Miners united' club for sharing Orca boosts and warning each other about the last known location of 'High-sec pirate club' members then that too is fine. Dude errrybodys gonna form 1man "npc solo" corps and then just join all together in social corps to evade consequences like tax and war. Like todays incursion runners do. Why is this soooo hard to see?
Handicapping players ability to play with friends is a terrible way to get them into wardecable corps. |
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Unezka Turigahl
Det Som Engang Var
581
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Posted - 2015.01.30 00:14:49 -
[101] - Quote
Being able to share bookmarks and a hanger between all my 1 man corps would be pretty sweet. |
Vyl Vit
1024
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Posted - 2015.01.30 00:42:25 -
[102] - Quote
Nice lattice-work discussion. As much is being left out as is included. It seems some posters believe they have a handle on the entire situation, and are fluent enough in the entire game dynamics to pose as authorities. However, if you read objectively, it looks like a Swiss cheese paradigm being parsed with a colander.
In such situations I'm reminded people tend to emphasize what they favor, leave out what doesn't interest them, and argue against what they have a grudge against. So, unless I see the level of objective authority rise in this "discussion", which I highly-doubt can happen, I'm sitting here praying CCP doesn't regard this thread as definitive of anything significant other than an expos+¬ of how certain very vocal people "think".
That these CSM members are in it up to their elbows only tells me they have but a shallow understanding of matters such as these (monkeying with the dynamics of very complicated systems), and therefore inspire even less confidence, as they are seen to "represent" us. I agree:
Boycott the elections. Disband CSM. "We" promise we won't burn Jita again if you do. (Is it ridiculous enough yet?) Lord knows what a bunch of gamers "flying" pixels around a station will do for your press.
Anyone with any sense has already left town.
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Shailagh
Ministry of War Amarr Empire
63
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Posted - 2015.01.30 01:15:34 -
[103] - Quote
Vyl Vit wrote:Nice lattice-work discussion. As much is being left out as is included. It seems some posters believe they have a handle on the entire situation, and are fluent enough in the entire game dynamics to pose as authorities. However, if you read objectively, it looks like a Swiss cheese paradigm being parsed with a colander.
In such situations I'm reminded people tend to emphasize what they favor, leave out what doesn't interest them, and argue against what they have a grudge against. So, unless I see the level of objective authority rise in this "discussion", which I highly-doubt can happen, I'm sitting here praying CCP doesn't regard this thread as definitive of anything significant other than an expos+¬ of how certain very vocal people "think".
That these CSM members are in it up to their elbows only tells me they have but a shallow understanding of matters such as these (monkeying with the dynamics of very complicated systems), and therefore inspire even less confidence, as they are seen to "represent" us. I agree:
Boycott the elections. Disband CSM. "We" promise we won't burn Jita again if you do. (Is it ridiculous enough yet?) Lord knows what a bunch of gamers "flying" pixels around a station will do for your press.
It basically stopped Walking in Stations and made the CEO apologize and made real news media outlets about the 700$ monocle and player protests in a video game. L
So yeah it basically worked |
Mr Epeen
It's All About Me
7703
|
Posted - 2015.01.30 02:41:29 -
[104] - Quote
Shailagh wrote:Vyl Vit wrote:Nice lattice-work discussion. As much is being left out as is included. It seems some posters believe they have a handle on the entire situation, and are fluent enough in the entire game dynamics to pose as authorities. However, if you read objectively, it looks like a Swiss cheese paradigm being parsed with a colander.
In such situations I'm reminded people tend to emphasize what they favor, leave out what doesn't interest them, and argue against what they have a grudge against. So, unless I see the level of objective authority rise in this "discussion", which I highly-doubt can happen, I'm sitting here praying CCP doesn't regard this thread as definitive of anything significant other than an expos+¬ of how certain very vocal people "think".
That these CSM members are in it up to their elbows only tells me they have but a shallow understanding of matters such as these (monkeying with the dynamics of very complicated systems), and therefore inspire even less confidence, as they are seen to "represent" us. I agree:
Boycott the elections. Disband CSM. "We" promise we won't burn Jita again if you do. (Is it ridiculous enough yet?) Lord knows what a bunch of gamers "flying" pixels around a station will do for your press. It basically stopped Walking in Stations and made the CEO apologize and made real news media outlets about the 700$ monocle and player protests in a video game. L So yeah it basically worked A big heaping portion of revisionist history with a little conspiracy sprinkled on top and a side of egotistical preening is just what this thread needed.
Thanks, Shailagh.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2642
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Posted - 2015.01.30 03:51:57 -
[105] - Quote
Shailagh wrote:It basically stopped Walking in Stations and made the CEO apologize and made real news media outlets about the 700$ monocle and player protests in a video game. L
So yeah it basically worked Just like CCP intended it to, because now there were a whole bunch of people who read The New York Times who knew what EVE Online was.
And some of them even had enough disposable income to grab a new digital entertainment toy for the good ol' Macintosh.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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McChicken Combo HalfMayo
The Happy Meal
275
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Posted - 2015.01.30 07:37:45 -
[106] - Quote
A significant change to the systems and mechanics of the game can be either beneficiary or detrimental depending on the context it is introduced. This is true for social corps, rebalancing a module or changing elements of the UI.
We must be considerate of the goals being aimed to achieve when we evaluate a given change. The goal of a feature like social corps is to increase player interaction within highsec. A noble goal that few capsuleers would argue against.
In the context of this feature standing on it's own we will predictably see a gain in interaction between friendly entities at a cost of loss of interaction between hostile entities. The argument to scrap the feature under such a realization is certainly understandable and it's hard to disagree with the worries brought up in the last 6 pages.
Within a different context though, could the feature cause not a loss of interaction between hostile entities, but a gain? Social corps and Awoxing removal introduced within a larger context can achieve this goal but that only begins when CCP engage in a more dignified discussion on the risk-reward model of all the choices players can make in the game. As long as we keep applying band-aids to a broken ankle, the ankle stays broken. What we need is a cast.
~ Bookmarks in overview
~ Fleet improvements
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ISD Ezwal
ISD Community Communications Liaisons
3765
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Posted - 2015.01.30 08:19:34 -
[107] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Serene Repose
2151
|
Posted - 2015.01.30 12:18:55 -
[108] - Quote
McChicken Combo HalfMayo wrote:A significant change to the systems and mechanics of the game can be either beneficiary or detrimental depending on.... ...who you are.
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
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sharly
DucKtape Unlimited SpaceMonkey's Alliance
0
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Posted - 2015.01.30 14:28:38 -
[109] - Quote
well I hate to say this but I think after reading this the CCP is going the way of WoW :(
the sandbox is getting smaller :(
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Indahmawar Fazmarai
3712
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Posted - 2015.01.30 14:49:15 -
[110] - Quote
Tear Jar wrote:The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.
There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec).
The main reason for one-man corps is to avoid the silly NPC corp tax.
Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Jenn aSide
Smokin Aces.
9587
|
Posted - 2015.01.30 15:01:59 -
[111] - Quote
Indahmawar Fazmarai wrote:Tear Jar wrote:The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.
There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec). The main reason for one-man corps is to avoid the silly NPC corp tax. Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...
So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) when you chose to play it, then tried and failed to get them to change it to meet your preferences and are now bitter about it....while continuing to fund CCP as evidenced by your posting privileges.
Sorry if this is harsh, but Indahmawar Fazmarai's problem has never been EVE or CCP, it has always been Indahmawar Fazmarai.
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Leannor
Central Builders Incorporated Northern Associates.
77
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Posted - 2015.01.30 15:30:02 -
[112] - Quote
Indahmawar Fazmarai wrote:Tear Jar wrote:The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.
There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec). The main reason for one-man corps is to avoid the silly NPC corp tax. Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...
lol, you're talking out of your proverbial. Just cos maybe you don't see a need for them in your play style, be assured there are many many others who at the very least find it useful, if not essential.
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5006
|
Posted - 2015.01.30 15:49:20 -
[113] - Quote
Jenn aSide wrote:Indahmawar Fazmarai wrote:Tear Jar wrote:The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.
There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec). The main reason for one-man corps is to avoid the silly NPC corp tax. Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way... So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) when you chose to play it, then tried and failed to get them to change it to meet your preferences and are now bitter about it.... while continuing to fund CCP as evidenced by your posting privileges. Sorry if this is harsh, but Indahmawar Fazmarai's problem has never been EVE or CCP, it has always been Indahmawar Fazmarai. How come when you say this you seem to notice the "PvP" part but ignore the "sandbox" part. Note that in EVE, PvP is not just shooting other players, there's a lot more to the game than that. Competing with other players over the market is a form of PvP, clearing out belts before another player is PvP, beating people to exploration sites is PvP. Using "but the game is PvP" is not an excuse for badly designed mechanics. If they weren't a part of the game, they wouldn't exist.
'Non-shipsploding' content really is quite neglected by CCP and should really be looked at. It seems mad to me that some content has been revised multiple times over, while other content is still as terribly designed as it was when I joined in 2005.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Jenn aSide
Smokin Aces.
9593
|
Posted - 2015.01.30 16:11:14 -
[114] - Quote
Lucas Kell wrote:
How come when you say this you seem to notice the "PvP" part but ignore the "sandbox" part. Note that in EVE, PvP is not just shooting other players, there's a lot more to the game than that. Competing with other players over the market is a form of PvP, clearing out belts before another player is PvP, beating people to exploration sites is PvP. Using "but the game is PvP" is not an excuse for badly designed mechanics. If they weren't a part of the game, they wouldn't exist.
This is your bias and prejudice speaking again, because I never said anything that could be construed as saying "pvp is only exploding ships". The person I responded to said that. When I call EVE a "pvp sandbox" it includes all that other stuff too.
Quote: 'Non-shipsploding' content really is quite neglected by CCP and should really be looked at. It seems mad to me that some content has been revised multiple times over, while other content is still as terribly designed as it was when I joined in 2005.
From where I sit, CCP has done a fine job or non-"combat pvp" content. Incursions, wormholes, hacking (which they fixed), the changes to exploration content and scanning, adding stuff to various LP stores, adding more loot (pithum invuls diodn't exist when i started, as a minor example) and so forth.
Your problem is the same as the 1st poster I responded to, a rather neuotic "the cup is half empty" view of things. PVE in EVE is in a better state than when I started in 2007, by light years.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5006
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Posted - 2015.01.30 16:41:35 -
[115] - Quote
Jenn aSide wrote:This is your bias and prejudice speaking again, because I never said anything that could be construed as saying "pvp is only exploding ships". The person I responded to said that. When I call EVE a "pvp sandbox" it includes all that other stuff too. Actually, he referred to a trend of focusing on shipsploding-only content, to which you responded with a condescending post suggesting he didn't notice EVE was described as "PvP". It's difficult to see how that is not suggesting that PvP is solely based on ships blowing up.
Jenn aSide wrote:From where I sit, CCP has done a fine job or non-"combat pvp" content. Incursions, wormholes, hacking (which they fixed), the changes to exploration content and scanning, adding stuff to various LP stores, adding more loot (pithum invuls diodn't exist when i started, as a minor example) and so forth. Sure, there have been some improvements, but there's far more improvements to other systems than to the core PvE mechanics. While the backstory and number of rats in missions have changed, they are no real different to when I joined. Mining is the exact same mechanics in different ships. Yes, they've added hybrid PVE-PlayerComabat content like wormholes and incursions, but the core PvE mechanics are pretty neglected, which is why the NPE sucks. Players find it pretty hard to come into the game and leap straight into the more advanced forms of PvE without getting thoroughly vapourised by veterans, and the "easy" PvE is insanely dull.
Jenn aSide wrote:Your problem is the same as the 1st poster I responded to, a rather neuotic "the cup is half empty" view of things. PVE in EVE is in a better state than when I started in 2007, by light years. No, my "problem" is that I believe the focus of CCPs long term goals are shifted too heavily in favour of forcing interaction by dumping people together in situations when there are going to fight to play any meaningful content, rather than encouraging people to choose to move onto more rewarding content. If core PvE content was less rewarding but more involved and gave a taste of what the rest of the game is like it would be more attractive to newer players aiding retention and easier for people to transition to newer things when seeking higher rewards. That's not going to happen following the current path.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Shailagh
Ministry of War Amarr Empire
63
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Posted - 2015.01.30 17:34:56 -
[116] - Quote
Thought we all decided there needs to be motivation to forve players out of unWarDevvable nps corps into player corps..... not into 1man-CorpLite (npc-esque) corps
So basically errybody now in an npc corp will pay 3mill and just change to a Solo CorpLite with their individual name/logo
We need to incentize player corps not make WarImmune corps more appealing |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2654
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Posted - 2015.01.30 17:39:03 -
[117] - Quote
Shailagh wrote:Thought we all decided there needs to be motivation to forve players out of unWarDevvable nps corps into player corps..... not into 1man-CorpLite (npc-esque) corps
So basically errybody now in an npc corp will pay 3mill and just change to a Solo CorpLite with their individual name/logo
We need to incentize player corps not make WarImmune corps more appealing Refund 95% of the war fee for wars in which no activity takes place. Problem would be solved.
Of course, it will never happen.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Shailagh
Ministry of War Amarr Empire
63
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Posted - 2015.01.30 17:43:39 -
[118] - Quote
I am also sad cuz between my Industry Corp Safari/AWOX jumps i usually scam/beg in npcs corps which is quite profitable. Errybody knows jita full of scams, but somehow the hundreds in npc corps are less suspicious |
Jenn aSide
Smokin Aces.
9594
|
Posted - 2015.01.30 18:18:39 -
[119] - Quote
Lucas Kell wrote:[quote=Jenn aSide]No, my "problem" is that I believe the focus of CCPs long term goals are shifted too heavily in favour of forcing interaction by dumping people together in situations when there are going to fight to play any meaningful content, rather than encouraging people to choose to move onto more rewarding content. If core PvE content was less rewarding but more involved and gave a taste of what the rest of the game is like it would be more attractive to newer players aiding retention and easier for people to transition to newer things when seeking higher rewards. That's not going to happen following the current path.
You could have just said "think of the children" and saved yourself some typing.
What you don't get is how people really are. PVE p[layers tend to not be pvp players, and PVE players tend to be comfort seekers. changing the way PVE content works does zilch to modify behavior, because it's not the game causing behavior, its the interaction between the players own self (personality, preferences, notions, expectations) and the environment.
That's why incursions are the way they are (easily farmed content where a whole fleet is on voice comms but on average only 5-6 people ever speak), why stuffing low sec with PVE rewards hasn't resulted in a larger low sec population, why this change failed miserably and even more that it would take all day to describe.
To it's credit, CCP learned when they moved away from those costly pve themepark based jesus features and more towards actual interaction. It's been a smashing success, pvp is the core of the game even for those of us who don't actively participate in combat pvp. Smart PVErs know this, short-sighted ones don't and think changing the way that damn Damsel is saved is going to make a difference.
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UberFly
Brutor Tribe Minmatar Republic
8
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Posted - 2015.01.30 18:18:50 -
[120] - Quote
Jenn aSide wrote:So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) .... other stuff not relevant to my point...... Ummm, that isn't what this says. The main page points out many things that you can do in Eve that aren't "PVP". Even the "info" tag for the main Eve page doesn't say "PVP" (what shows up when I put my mouse over the tab). A Google search of "EVE is a pvp sandbox" returned no hits with that exact phrase (this thread apparently hasn't been crawled yet).
Eve is as much a game of cooperative player interaction as it is player versus player interaction. |
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