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Thok'ra Brakis
Brutor Tribe Minmatar Republic
0
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Posted - 2015.02.03 09:05:15 -
[1] - Quote
I've had the sudden urge to get back into EVE and don't know where to go right now. I played very casually back then and don't have a lot of SP invested yet (~900k I believe).
However, I have ~1.8m unallocated skillpoints and can barely fly Minmatar battleships. Where do I go from here? What would be a good direction to take to be useful?
The last time I played I was mostly running missions, but I feel that there is much more to the game than that and I'd like to be able to hold my own in PvP as well. I was thinking of going for the necessary skills to semi-competently use a Maelstrom for missions and then go from there.
What would you recommend? |
Kaea Astridsson
Hoplite Brigade
149
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Posted - 2015.02.03 09:14:56 -
[2] - Quote
If you want PvP, get Core skills up. Train a frigate and corresponding weapon system. Propulsion Jamming and Navigation skills.
I'd advise to stay off the Battleship for a while.
There are options to go all out PvP and mostly never bother doing any PvE. So if PvE isn't your thing... don't do it. |
Thok'ra Brakis
Brutor Tribe Minmatar Republic
0
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Posted - 2015.02.03 09:51:13 -
[3] - Quote
I suppose the Rifter is still a very good frigate? What skills exactly should I train to be competent with it? |
Chal0ner
Coreli Corporation The Kadeshi
120
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Posted - 2015.02.03 10:24:41 -
[4] - Quote
After 8 years so much has changed that the tutorial missions would be a good way of getting up to date.
Autocannon for Rifter as well as what has already been mentioned. For missions you could look at cruisers or HACs rather than battleships. Heavy Assault Cruisers have a rather steep skill requirement though.
Also if you want PvP you could look at RvB or facitonal warfare or some of the public roaming fleets people have in their signatures in this forum. (Don't remember who). |
ergherhdfgh
Imperial Academy Amarr Empire
326
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Posted - 2015.02.03 15:29:26 -
[5] - Quote
As other's have stated already with that few skill points you should not be planning on sitting in a Battleship any time soon. Large ships and their weapon systems take a long time to train for so avoid them for now.
You don't need to be in a hurry to use the unallocated skill points. I would save them for a time when you know what you want. You are almost like a brand new toon so I'd just focus on core / generic skills and do the tutorials and as you figure out things you want to try or specialize in then go from there.
In the mean time you should have no issue filling up your queue. You have targetting skills, basic drone skills gunnery and / or missiles. Engineering skills etc.... Being able to fit T2 tanks mods is helpful beyond that skilling up in tank is not that usefull early on. Also very important to have friends in game to ask questions as you go.
You could if you wanted to train generic gunnery skills like: motion prediction, sharpshooter, rapid firing, trajectory Analysis and then only basic racial gun skills for small and medium turrets in a short amount of time. Could also get all 4 races up to curiser in a short amount of time. That would let you try out a lot of different ships and options. Once you find a playstyle that you like you can specialize.
Staying with Minmatar for now is not a bad option either for what ever you wind up doing. There is this newbis skill plan that has been linked here before that might be helpful as well.
A lot of players rush into battleships and level 4s and there is no reason for it. With lower skill points you are better off isk wise running level 3's and after you are well skilled in small and medium ship then train up for battleship.
The key is to just jump back into the game. Do the tutorials. try some stuff out and then you'll have some more specific questions. Most importantly make friends. You won't be back here on the new player Q&A section of the forums if you get in an active player corp or make friends on in game public channels. |
ergherhdfgh
Imperial Academy Amarr Empire
326
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Posted - 2015.02.03 16:04:21 -
[6] - Quote
Also Evemon and EFT ( eve fitting tool ) are very helpful with this. You can make skill plans based on access to specific modules in Evemon. You can build or import fits in EFT and export them to Evemon. The options are nearly endless with regards to ship fits and skill plans and back and forth between the 2 and even in and out of game fits. |
Cara Forelli
Green Skull LLC
899
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Posted - 2015.02.03 16:49:41 -
[7] - Quote
Thok'ra Brakis wrote:I suppose the Rifter is still a very good frigate? What skills exactly should I train to be competent with it? Not like you remember. The Rifter used to be THE frigate, but we've had several balance passes since then and it was basically used as the standard for the other hulls. They all received buffs and most are on-par if not better than the Rifter now. It's still a good ship, just not the BEST ship. Personally I prefer both the Breacher and the Slasher to the Rifter because they are a little more focused whereas the Rifter is a kind of jack of all trades, master of none. However, the Breacher is a missile ship and starting with turrets gives you more options to branch out in to.
It's also worth noting that you don't need to stick with Minmatar ships if another race appeals to you more. You haven't invested much SP and it doesn't hurt to poke around a bit and try out different types of ships/weapons/tanking to see what you enjoy before you start to specialize.
I highly recommend you look for an active PVP corporation to teach you the ropes. Faction warfare would be a good place to look because they tend to fly a lot of frigates there (either an official FW corp or local pirates). There's plenty of other options available if you do some research.
This is for your PVP education.
This is for motivation. (sound)
And don't wait. Find someone to shoot immediately. You will die, but you will also learn something valuable. Rinse and repeat.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Phig Neutron
Rubicon Cubism
6
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Posted - 2015.02.03 17:10:01 -
[8] - Quote
There used to be a progression of frigates -- for a Minmatar you'd probably graduate from the rookie ship into a Burst or Slasher, then save your ISKs until you could buy a Breacher or Rifter. But now there's so much money flowing in the game that by the end of the tutorial, you'd have millions of ISK and more than enough to buy a bunch of Rifters.
So all the frigates, except one for each race, were never used beyond your first few days in game.
Similarly with the cruisers: only about two cruisers for each race were ever used, because the others were inferior.
So what they've done since we were gone is they've more or less equalized all the frigates and cruisers. Now every frigate and every cruiser is similar in price and similar in viability. You can fit a Slasher (which used to just be the premium version of a Minmatar shuttle) or a Burst (formerly the mining frigate) and take them on fleets.
This is very cool for frigates and cruisers. Unfortunately battleships and battlecruisers have been nerfed to Hek and you rarely see them in use except for mission running now. |
Erika Mizune
The Soul Society DeepSpace.
316
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Posted - 2015.02.03 17:16:10 -
[9] - Quote
I belive it's already been mentioned but, if you are looking to get into PvP, there are a couple of great groups that I'd recommend too if you want to go that route:
Eve Uni, RvB, and Brave Newbies - all of which have great resources and tools for new players, or getting into PvP.
Personally, I went to Brave when I started my PvP character and went strait for a hurricane (Probably not the best plan, but I went strait there to because I wanted to fly one without stopping Erika's queue, lol). She can also fly a nice Rifter which I still think is a great little ship to get into. I just recently joined a pirate corp and I have already gotten a few kills with her Rifter inside FW Plex's since going there.
So my recommendation, start small and get yourself into a tough little frigate and get out there :)
So there is that route to get yourself started.
Also, welcome back to the game! :)
DJ Yumene of Eve Radio | Erika Mizune/Yumene for CSM X | Eve Radio | MMO Parody Music
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Phig Neutron
Rubicon Cubism
6
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Posted - 2015.02.03 17:22:36 -
[10] - Quote
Some other changes you might not know about:
- They have re-designed the probing system (which was only used by a rare few players back in the day), and made a lot more stuff to probe down.
- One of the things you can probe down is wormholes to random systems. These include "j-space" systems which do not have a Local channel. Very rich PVE environments, but since you can't see the pirates coming, they're very dangerous 0.0 too.
- There are new mini-games: planetary interaction (PI) and hacking/archaeology.
- There are more T2 frigates (electronic attack ships), T2 cruisers (heavy interdictors), T3 cruisers and destroyers, and now T2 battleships (marauders, and black ops).
- Covert stuff is much cooler now. Stealth bombers can warp while cloaked, and in partnership with recon cruisers and black ops battleships, they can "jump" from system to system bypassing stargates and raining death upon the unwary.
- You can participate in factional warfare -- Amarr and Caldari on one side, Minmatar and Gallente on the other. This becomes a good way for newbies to join up with others to learn PVP and get lots of fights.
- Pretty much everybody has a Titan now. When you were playing, there were probably less than 10 titans in the game. Now they sometimes blow up 75 titans in a single fight.
- There's this new PVE concept called Incursions, in which pirate factions (only Sansha, so far) actually invade highsec. There are player corporations that specialize in fighting these, and they could tell you more about it.
- Everybody is flying Vexors and Ishtars. If you don't fly one, apparently, you're wrong. I'm still coming to terms with this myself.
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McChicken Combo HalfMayo
The Happy Meal
285
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Posted - 2015.02.03 18:44:27 -
[11] - Quote
Use those skillpoints to train the must have core skills.
Hull Upgrades V Weapons Upgrades V Tactical Shield IV Shield Upgrades IV
A few examples of skills you will never regret training.
~ Bookmarks in overview
~ Fleet improvements
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Tau Cabalander
Retirement Retreat Working Stiffs
4559
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Posted - 2015.02.03 19:26:22 -
[12] - Quote
For what it is worth: List of newly added skills, sorted by date |
DeMichael Crimson
Republic University Minmatar Republic
46733
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Posted - 2015.02.04 00:35:54 -
[13] - Quote
Welcome back to Eve.
May you have a long and rewarding career here.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Memphis Baas
113
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Posted - 2015.02.04 01:11:48 -
[14] - Quote
My recommendation would be to create a new character and do the tutorial and career missions; they do cover some of the changes that have been made, and also you get a couple few million ISK and bunch of ships you can sell. Takes a few hours tops.
You can delete the character afterward if you want. |
Thok'ra Brakis
Brutor Tribe Minmatar Republic
2
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Posted - 2015.02.04 08:05:16 -
[15] - Quote
Thank you for your posts. This is a lot of information to process. I've done some reading and it does seem as if Battleships aren't what they once were. For now, I am trying to get some support skills up. I ran some L3 missions with an arty fitted hurricane yesterday and still found them easy to do.
I'll follow your advice and train for support skills as well as frigates / cruisers first and try all the new content. I'm a little hesistant to join a corp for now since I don't really know what I really want to do. I've just decided that highsec is only the surface, and I want to see more than that this time around. |
Sidrat Flush
KarmaFleet
191
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Posted - 2015.02.04 11:56:51 -
[16] - Quote
Apart from skills, your best bet would be to look in to joining a corporation specifically set up to take new players under their wing.
There are multiple entities that offer this, and in alphabetical order just a few off the top of my head;
Brave Newbies Eve Uni Karmafleet Red vs Blue
These are just who I remember from the top of my head, I'm sure there are smaller groups out there, but these offer the most content and experience so you can learn faster and be provided with more content.
Two of the corporations/alliances there are reddit based so you will need a Reddit account to post questions. I believe Eve Uni charge, but they do offer free classes.
I urge you to do your own research as there are differences in every corporation/alliance that individuals may find petty but jarring, or massive and reason never to play Eve.
Good luck, have fun and never stop talking to people and asking questions.
Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.
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Cara Forelli
Green Skull LLC
902
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Posted - 2015.02.04 11:58:23 -
[17] - Quote
Memphis Baas wrote:My recommendation would be to create a new character and do the tutorial and career missions; they do cover some of the changes that have been made, and also you get a couple few million ISK and bunch of ships you can sell. Takes a few hours tops.
You can delete the character afterward if you want. Just wanted to point out you don't need to make a new character to do the tutorial. You can reset the main tutorial in the escape menu and anyone can go to a career agent to do the career missions (extended tutorial).
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
348
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Posted - 2015.02.04 17:20:59 -
[18] - Quote
Cara Forelli wrote:Memphis Baas wrote:My recommendation would be to create a new character and do the tutorial and career missions; they do cover some of the changes that have been made, and also you get a couple few million ISK and bunch of ships you can sell. Takes a few hours tops.
You can delete the character afterward if you want. Just wanted to point out you don't need to make a new character to do the tutorial. You can reset the main tutorial in the escape menu and anyone can go to a career agent to do the career missions (extended tutorial). This.
Hit F12 (or click on the "Help" icon off the NeoCom) and click on "Show Career Agents" in the Career Advancement section of the window. You'll be given the names/locations of the nearest Career Agents to your current location.
You should run these as much has changed and they'll help you get up to speed with current mechanics. Pay attention to the tutorial pop-up texts as they will guide you through how things work now.
Don't assume that how things work and how ships are used are even remotely the same as they were. Much has changed. New ships have been added to fill niche roles that in the past were covered by others and many ships have been changed and rebalanced (or nerfed depending on one's perception),
Make sure you get into a player corp that will help you learn and relearn. Eve Uni's public help channel is "E-UNI" and there are many helpful folks in there (and it's well moderated so the troll population is kept in control), including many veteran players. Get into that channel. You can also take Eve Uni's classes as they are public, not to mention their very good wiki and class library. |
erg cz
Tribal Core
134
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Posted - 2015.02.05 09:26:12 -
[19] - Quote
1. Micro jump drive is a very usefull feature in BC or BS missioning activity. Your Get the FO button aka safety belts, so to say. NPC do not scramble - only disrupt and MJD is immune to disruptors 2. Mobile tractor unit saves you from tracing each and every single wreck to your ship. You jump into mission pocket, drop MTU and do you business. When you are back - your MTU has all loot inside. 3. There is a mastery tab in every ship info. Choose your favorite PVP tool and check what skills you need to get mastery to level 4 or even 5. 4. Minmatar FW is vey good place to go now, since amarr were so nice to bring all kind of plexes right to the doorstep of Rens. You can shop in rens and do even offensive PLEXing few jumps away. An PLEXing now means 5-6 pirats come to visit you in PLEX in just about 3-4 minutes after you enter it. Reason of this is that few well populated MInmatar FW corps drop FW but stay in systems as pirates. So you will have many many targets out there. |
Thok'ra Brakis
Brutor Tribe Minmatar Republic
2
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Posted - 2015.02.05 10:52:41 -
[20] - Quote
Again, thanks for your help. I always found it amazing how one of the most unforgiving games tends to have the most helpful community.
Looking at this from another angle: What kind of skills would make me sought after in corps? In normal MMOs there's usually a lack of tanks and healers - something like that has to apply for Eve as well? EWAR sounds interesting, is that something that corps look for? How about logistics / mining? |
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4540
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Posted - 2015.02.05 11:54:50 -
[21] - Quote
Thok'ra Brakis wrote:Again, thanks for your help. I always found it amazing how one of the most unforgiving games tends to have the most helpful community.
Looking at this from another angle: What kind of skills would make me sought after in corps? In normal MMOs there's usually a lack of tanks and healers - something like that has to apply for Eve as well? EWAR sounds interesting, is that something that corps look for? How about logistics / mining?
In nullsec, being able to fly an interdictor is always good, and doesn't take long to train into. (The interdictor's role is to drop a 'bubble', which prevents hostile ships inside it from escaping). These are useful in wormhole space too.
In lowsec, fast, agile damage dealing ships with tackle capability are always sought after. Look at any of the pirate faction frigates, and check out its 'Mastery level 4' recommended skills - that is a reasonable starting place for medium term skill goals.
In highsec, I can advise on 'predatory' play (i.e. attacking people when they aren't expecting it). Wardecs and suicide ganking are popular forms of this playstyle - for suicide ganking, you want to check out the prerequisites on a Light Neutron Blaster II, Magnetic Field Stabilizer II and a Catalyst, and train those (plus core skills). For wardeccing, different corps use very different approaches.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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erg cz
Tribal Core
134
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Posted - 2015.02.05 16:05:35 -
[22] - Quote
Thok'ra Brakis wrote: EWAR sounds interesting, is that something that corps look for? How about logistics / mining?
EWAR or logi is used in fleets. If you are solo or with one or two friends, DPS ship is more suitable under most circumstances. Exceptions happens (sentinel, khe-khe), of cause... Mining is totaly different sort of gameplay and quite different sort of social group. |
Phig Neutron
Rubicon Cubism
12
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Posted - 2015.02.05 17:14:00 -
[23] - Quote
erg cz wrote:[quote=Thok'ra Brakis] EWAR sounds interesting, is that something that corps look for? How about logistics / mining?
FYI, "Logistics" in EVE doesn't mean logistics, it means "Healing". The logistics ships include T1 frigates, T1 cruisers, carriers, and a set of T2 cruisers explicitly labeled Logistics Ships. They have bonuses to remote armor repair and remote shield repair. You will always be wanted in a fleet if you're willing to fly one. |
Thok'ra Brakis
Brutor Tribe Minmatar Republic
2
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Posted - 2015.02.06 08:43:57 -
[24] - Quote
Phig Neutron wrote:erg cz wrote:[quote=Thok'ra Brakis] EWAR sounds interesting, is that something that corps look for? How about logistics / mining? FYI, "Logistics" in EVE doesn't mean logistics, it means "Healing". The logistics ships include T1 frigates, T1 cruisers, carriers, and a set of T2 cruisers explicitly labeled Logistics Ships. They have bonuses to remote armor repair and remote shield repair. You will always be wanted in a fleet if you're willing to fly one. Yes, I am aware of that. I've been a progression healer in WoW for years now, and I really enjoy doing something else than just deepsing. However, in WoW there are Addons which greatly facilitate targeting, and I'm not quite sure how handling numerous targets in need of repairs works in Eve. |
Rammel Kas
BOVRIL bOREers Mining CO-OP Brave Collective
2
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Posted - 2015.02.06 14:20:10 -
[25] - Quote
You use a watch list to keep the abbreviated health bars of key fleet members visible without locking them. (Right click>Pilot>Fleet>Add to Watch list below the line if I remember correctly.)
Besides that a clued up fleet will use the fleet history tab to broadcast if they need reps, and what kind of reps they need. (Shield, armor or capacitor) So I tend to have history tab open.
Besides that you have to usually set your overview up correctly. Helps if you do it the same way as the corp or bloc you're flying with. I toggle between the grid friendly list and general pvp combat so I don't suffer a Rynoair fail by accident.
Logi is not just about healing damage. Sometimes you have to restore the capacitor of key fleet ships to keep the enemy pinned so your fleet mates can get the fight. |
Rammel Kas
BOVRIL bOREers Mining CO-OP Brave Collective
2
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Posted - 2015.02.06 14:26:01 -
[26] - Quote
Oh and the TLDR of logi vs. WoW priest seems to be that EVE kept the hard skill requirement that add-ons and key binds in WoW dumbed down a few years ago. Nothing like trying to re-establish links as well as catch the fast tackle in structure while setting up your anchor in fleet when your FC was a full jump ahead of the rest of the fleet when they caught the neutral. Oh and try to be sure you're not the closest thing to the enemy FC and ECM in space while you're doing that. |
Jade Krendraven
Brave Newbies Inc. Brave Collective
0
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Posted - 2015.02.06 17:19:26 -
[27] - Quote
Thok'ra Brakis wrote:Again, thanks for your help. I always found it amazing how one of the most unforgiving games tends to have the most helpful community.
Looking at this from another angle: What kind of skills would make me sought after in corps? In normal MMOs there's usually a lack of tanks and healers - something like that has to apply for Eve as well? EWAR sounds interesting, is that something that corps look for? How about logistics / mining?
I think that really depends on the corp you're looking at. Their focus will dictate the skills they desire.
As a noob myself I went ahead and joined Brave Newbies and have been having a blast ever since. They have a big alliance with lots of sister corps that specialize in lots of different areas, from straight up pvp to wormhole space to ratting etc. This is nice since you can kind of get your bearings again and then decide which area of the game you're really interested in and then pursue a corp that fits your objectives. |
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