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Iris Bravemount
Eldar Army La Division Bleue
359
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Posted - 2015.02.08 20:21:44 -
[1] - Quote
Hi there,
So i had this idea i'd like to share for discussion. I'm not saying it is good and needs to be implemented as is, but I'd like to gather some input for this one.
Image you could put a lvl 5 skill into your queue, and as long as it is the "active training skill" it would count as lvl 6 (but it wouldn't actually train towards lvl 6). So you could trade your training time for boosting one of your skills for as long as you see fit.
I think that this could offer some interesting options to veteran pilots who don't know what to train for anymore, or can simply spare some training time to get an edge on a specific task at hand.
What do you guys think about this ?
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8793
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Posted - 2015.02.08 20:24:14 -
[2] - Quote
No.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Iris Bravemount
Eldar Army La Division Bleue
359
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Posted - 2015.02.08 20:28:50 -
[3] - Quote
Ralph King-Griffin wrote:No.
Ok, but why ?
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
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Rowells
ANZAC ALLIANCE Fidelas Constans
1953
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Posted - 2015.02.08 20:36:08 -
[4] - Quote
Minmatar Titan VI here I come! |
Iain Cariaba
1039
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Posted - 2015.02.08 20:36:47 -
[5] - Quote
Because it provides an unequal benefit to older players who have characters that have pretty much reached an end road as far as training goes. This character, for instance, is on a sub-cap completionist queue because I don't want to put him into cap ships, and he doesn't need any industry, trade, or leadership skills to do what he does. If I could put one of his skills to level 6, it'd give me a fairly good advantage over anyone else not in this position, which is pretty much every player less than a few years old.
EvE is hard. It's harder if you're stupid.
"This reminds me - I must complain to my local butcher about him not catering to vegitarians." - admiral root responding to someone whining about too much PvP in Eve Online.
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Anhenka
The Cult of Personality DARKNESS.
1010
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Posted - 2015.02.08 20:50:25 -
[6] - Quote
Because people totally wouldn't just put in the training of the VI skill of each ship skill they went out to fly.
Ship skill would basically go 4->6 with no space in between, since everyone with a lv V skill would set to to training as soon as they hopped in that ship.
Also LV VI logi. A Lv V logi uses only 25% of the normal capacitor need for remote repair modules.
Lv VI logi would take 10%, reducing the current capacitor need of even a max skill logi to only 40% of current max skills, and a mere 10% of unbonused.
Think 6 large rep cap stable Basilisks. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8794
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Posted - 2015.02.08 20:53:32 -
[7] - Quote
Iris Bravemount wrote:Ralph King-Griffin wrote:No. Ok, but why ? Because No.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Alvatore DiMarco
Capricious Endeavours Ltd
3438
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Posted - 2015.02.08 21:06:09 -
[8] - Quote
Anhenka wrote:Because people totally wouldn't just put in the training of the VI skill of each ship skill they went out to fly.
Ship skill would basically go 4->6 with no space in between, since everyone with a lv V skill would set to to training as soon as they hopped in that ship.
Also LV VI logi. A Lv V logi uses only 25% of the normal capacitor need for remote repair modules.
Lv VI logi would take 10%, reducing the current capacitor need of even a max skill logi to only 40% of current max skills, and a mere 10% of unbonused.
Think 6 large rep cap stable Basilisks.
My god, that's horrible. Nothing would ever die. |
Abrazzar
Vardaugas Family
5996
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Posted - 2015.02.08 21:09:02 -
[9] - Quote
There are implants and boosters for this temporary increase above 'normal'. Level 6 skills are redundant.
Sovereignty and Population
New Mining Mechanics
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Ix Method
Shadows Legion High-Sec Tomfoolery
399
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Posted - 2015.02.08 21:26:47 -
[10] - Quote
This would require so so so much rebalancing.
Travelling at the speed of love.
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Iris Bravemount
Eldar Army La Division Bleue
359
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Posted - 2015.02.08 21:43:50 -
[11] - Quote
Anhenka wrote:Because people totally wouldn't just put in the training of the VI skill of each ship skill they went out to fly.
Ship skill would basically go 4->6 with no space in between, since everyone with a lv V skill would set to to training as soon as they hopped in that ship.
Also LV VI logi. A Lv V logi uses only 25% of the normal capacitor need for remote repair modules.
Lv VI logi would take 10%, reducing the current capacitor need of even a max skill logi to only 40% of current max skills, and a mere 10% of unbonused.
Think 6 large rep cap stable Basilisks.
Ok, this is a solid argument against this idea. Thanks, I hadn't thought about this.
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
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Tiddle Jr
Galvanized Inc.
38
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Posted - 2015.02.08 23:18:24 -
[12] - Quote
Such a good idea, i don't mind about god mode at some point. |
Segraina Skyblazer
Royal Amarr Institute Amarr Empire
5
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Posted - 2015.02.09 11:02:33 -
[13] - Quote
Just No end of topic |
Captain Cean
Holy Cookie
18
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Posted - 2015.02.09 11:33:02 -
[14] - Quote
just no |
Gremoxx
The Ostrogoths Curatores Veritatis Alliance
15
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Posted - 2015.02.09 11:39:52 -
[15] - Quote
No.
Last time I checked, (sometime ago) if you trained all skills to level 5, it would take you in excess of 15-years (+) |
Anthar Thebess
859
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Posted - 2015.02.09 12:05:06 -
[16] - Quote
LVL 6 Isthar /Tengu subsystem incomming ! Just change for the battle , and don't forget to change it back! |
Tabyll Altol
Breaking.Bad Circle-Of-Two
74
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Posted - 2015.02.09 14:50:41 -
[17] - Quote
Iris Bravemount wrote:Hi there,
So i had this idea i'd like to share for discussion. I'm not saying it is good and needs to be implemented as is, but I'd like to gather some input for this one.
Image you could put a lvl 5 skill into your queue, and as long as it is the "active training skill" it would count as lvl 6 (but it wouldn't actually train towards lvl 6). So you could trade your training time for boosting one of your skills for as long as you see fit.
I think that this could offer some interesting options to veteran pilots who don't know what to train for anymore, or can simply spare some training time to get an edge on a specific task at hand.
What do you guys think about this ?
Why would you need this. Go train other skills or an alt.
-1 |
Adrie Atticus
Shadows of Rebellion The Bastion
908
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Posted - 2015.02.09 18:49:13 -
[18] - Quote
JDC 6 Drone Interfacing 6 Fighter bomber 6 Fleet command 6 (with WC6 and FC 6)
These are things which shouldn't be allowed to happen. |
Lugh Crow-Slave
693
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Posted - 2015.02.09 20:05:07 -
[19] - Quote
ok so i put jump drive cal V in b4 jumping or bridging and then start training other skills again having only lost at worst 30 seconds of train time.
I could also use this to get brokers to pay me by reducing the cost to place an order by 120% letting me just print isk as i put up and take down large orders
we have these things called implants and boosters that do what you want in a much more controlled way
Fuel block colors
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
894
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Posted - 2015.02.09 20:21:55 -
[20] - Quote
Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0. |
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ISD Decoy
ISD Community Communications Liaisons
367
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Posted - 2015.02.09 22:24:34 -
[21] - Quote
Quote:23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. It's OK to love and hate ideas. But please, add some content to your response so that it can be constructive within the context of the thread. I have removed some non-constructive replies.
ISD Decoy
Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Lugh Crow-Slave
693
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Posted - 2015.02.10 04:59:26 -
[22] - Quote
Rroff wrote:Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0.
even this wont work since once i see i'm going to die all i do is remove it from the queue
Fuel block colors
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Kabark
Caldari Provisions Caldari State
4
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Posted - 2015.02.10 05:48:38 -
[23] - Quote
Rroff wrote:Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0. Lol I can just imagine a titan pilot just loosing $3000 worth of ship then loosing another 4 months of training time on top. I would probably rage quit. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
894
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Posted - 2015.02.10 12:50:59 -
[24] - Quote
Lugh Crow-Slave wrote:even this wont work since once i see i'm going to die all i do is remove it from the queue
What I mean is if you have skills that are already at Level 6 (not in the training queue) the next time you die they go back to Level 0 completely.
Kabark wrote:Lol I can just imagine a titan pilot just loosing $3000 worth of ship then loosing another 4 months of training time on top. I would probably rage quit.
Don't train above L5 then :P |
afkalt
Republic Military School Minmatar Republic
735
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Posted - 2015.02.10 12:53:18 -
[25] - Quote
Rroff wrote:Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0.
Traders never die. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
894
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Posted - 2015.02.10 12:54:34 -
[26] - Quote
True - some restrictions would have to apply. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1552
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Posted - 2015.02.10 14:53:24 -
[27] - Quote
lvl VI recon boosted by lvl VI skrimish link booster would be compeltely balanced and fun to play against... |
Sobaan Tali
Caldari Quick Reaction Force
422
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Posted - 2015.02.10 19:14:07 -
[28] - Quote
Abrazzar wrote:There are implants and boosters for this temporary increase above 'normal'. Level 6 skills are redundant.
^^ This. I was just about to say that implants are what you are looking for, as they provide you with a sort of "Level 6" buff. And, the nice thing is you only have to train Cybernetics up to V to use the best ones. |
Lugh Crow-Slave
695
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Posted - 2015.02.11 11:44:11 -
[29] - Quote
Frostys Virpio wrote:lvl VI recon boosted by lvl VI skrimish link booster would be compeltely balanced and fun to play against...
0.o and i thought 90% webs were bad
or you could try breaking a lvl VI archon with lvl VI armor boosts in a small gang fight
Fuel block colors
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