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Sam Haine
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Posted - 2006.10.02 22:48:00 -
[1]
Could someone please tell me the different uses for a Spec Ops ship? I am a Interceptor right now and I fell pretty worthless when it comes to damage on anyone except maybe another interceptor.
I am trying to figure out what type of ship would be good for me to go. I don't like being in ships that everyone targets and gets hit a ton. I have always liked being in battles doing my bits of dmg but...yeah I have this thing about taking dmg.
*sigh* can anyone give me advice on possibly what ship might be good for me to train towards.
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Leon 026
Caldari Blood Inquisition
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Posted - 2006.10.03 00:19:00 -
[2]
Sounds like you're looking for a pilgrim there bud. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Borasao
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Posted - 2006.10.03 00:30:00 -
[3]
Fleet or solo? There are lots of useful things you can fly. I assume you mean "Recon" by "Special Ops". Recons are basically cruiser versions of the "covert ops" frigates. For the Amarr, if you fly a Pilgrim, you can scout like the covops frigate but you can also open jump points for fleets to come to you. You sneak in and open it up for your fleet to attack something. The Pilgrim also happens to be pretty good at solo PvP.
As far as usefulness to a corporation, just about anything is useful. Battleships for mainline fleet guns, covops for scouting, interceptors for tackling, cruisers for anti-frigate protection, interdictors for anti-warp bubbles, etc. You can even fly industrials and freighters to be useful. Just being able to shoot a gun is useful (any ship, just about).
Maybe a better way is to figure which corp you want to be in and ask what they need...
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Sam Haine
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Posted - 2006.10.03 01:02:00 -
[4]
OOOOOO I looked at Pilgrim and that looks like it could be a TON of fun tanks for the input guys. I suppose I'll stick with interceptor until I can get all trained out to Pilgrim.
Are there any big differences between Pilkgrim and anathemea I mean does the frigate do anything better than the spec ops cruiser?
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Harlequinn
Caldari Confederation of Red Moon Ascendant Frontier
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Posted - 2006.10.04 16:51:00 -
[5]
Edited by: Harlequinn on 04/10/2006 16:52:48 A good stop on the path to a recon cruiser is the covert ops ships. The skills for the recon basicly require most of the requisites and if your in an inty you have frigate 5.
If you don't like to take damage, you might take a look at the stealth bomber that amarr has as you already have the most important quality a bomber pilot needs: fear of being hit at all ;) . You will need to train up cruise missiles though. EM is a usefull damage type and you can kill most frigates solo(moving ceptors and tanked AF's will give a solo bomber trouble tho).
The bombers require a unique play style that most eve players don't appreciate, but it's abit like being a submarine in a traditional naval fight. It's a stealty approach, a hard alpha strike, and hopefully your target is mortally wounded or dead at that point.
Check it out, you might like it.
--Victory needs no explanation, defeat allows none.-- |

Warrio
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Posted - 2006.10.04 17:26:00 -
[6]
Pilgrim Shmilgrim. Don't like having the DPS put onto you?
Ingredients: 1 Rook (Caldari Recon Ship) 2 Warp core stabs 7 Jammers (Multispec II have been known to work) 6 Of whatever NOS you can fit with your skills
Method: Get some friends. Find a gate. Friends go in nice and close like, you just chill over yonder at some 150km away from said gate. Wait. The rest should be pretty obvious sufice to say that should a haughty little enemy happen upon your position you will right quickly be warping to the safe spot that you are of course already aligned towards. Don't forget to smack talk in local a little once your in the safe spot.
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.10.04 19:58:00 -
[7]
Originally by: Warrio
Ingredients: 1 Rook (Caldari Recon Ship) 2 Warp core stabs 7 Jammers (Multispec II have been known to work) 6 Of whatever NOS you can fit with your skills
What a horrid config.
6 x Hypnos + 1 x Sensor Booster II, please!
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.10.04 20:37:00 -
[8]
Edited by: Verus Potestas on 04/10/2006 20:37:38
Originally by: Warrio Pilgrim Shmilgrim. Don't like having the DPS put onto you?
Ingredients: 1 Rook (Caldari Recon Ship) 2 Warp core stabs 7 Jammers (Multispec II have been known to work) 6 Of whatever NOS you can fit with your skills
Method: Get some friends. Find a gate. Friends go in nice and close like, you just chill over yonder at some 150km away from said gate. Wait. The rest should be pretty obvious sufice to say that should a haughty little enemy happen upon your position you will right quickly be warping to the safe spot that you are of course already aligned towards. Don't forget to smack talk in local a little once your in the safe spot.
Ginger, is that you?
Nah, can't be. Ginger would fit at least 4 stabs on a rook 
RAWR!111 Sig Hijackz0r!!11 - Immy |

Sam Haine
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Posted - 2006.10.05 04:31:00 -
[9]
Hold on a second this bomber thing intrests me. Are bombers any good in corporate PVP and stuff like that? I do like not getting hit and doing dmg. I honestly havev no idea what the heck a spec opc frigate does to be honest.
So I suppose I should ask if I go bomber will I be useful to a corp?
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.10.05 17:27:00 -
[10]
Originally by: Sam Haine Hold on a second this bomber thing intrests me. Are bombers any good in corporate PVP and stuff like that? I do like not getting hit and doing dmg. I honestly havev no idea what the heck a spec opc frigate does to be honest.
So I suppose I should ask if I go bomber will I be useful to a corp?
Stealthbombers are fun but hard to fly and expensive to equip properly, plus need high skills.
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Amasera
Sacred Dark
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Posted - 2006.10.05 18:46:00 -
[11]
Quote: Hold on a second this bomber thing intrests me. Are bombers any good in corporate PVP and stuff like that? I do like not getting hit and doing dmg. I honestly havev no idea what the heck a spec opc frigate does to be honest.
A bomber can kill very few things by itself, has a skin like tissue paper, is as fast and agile as a fat pregnant pig, and is so slow in warping that you can litteraly cook a 8 course meal for 12, serve it and eat it in the time it takes to warp across a large system.
BUT... and this is just my oppinion, they can be one of the most fun ships to fly. And trust me, when they travel in a pack, with a combat recon and/or a cov ops in support they can be positively scary.
Keep in mind, they are expensive. Very very expensive. When you buy one, you should always go all out, spare no expense, they are exponentially more effective when fitted with the BEST crap you can buy. Arbalest launchers, T2 or named BCUs, the works. A well setup SB should cost you about as much as a Tier II BS. Your fear of getting shot will be a valuable asset when flying one.
Supporting a standard non 'cloaking-bastard' fleet they can add a nice ammount of dammage lobbing low exp radius cruise missiles from well over 100kms, but in practice they work best operating alongside their own kind, behind enemy lines disrupting supply lanes and laying in wait for the unsuspecting.
Also, Cov Ops can warp while cloaked, but are useless in combat (in a direct sense) their primary purpose is to use scan probes to ferret out enemy safe spots and get close in to enemy fleets while cloaked and provide warp in points for their corp mates. Bombers can not warp cloaked, but do a crap load of alpha damage. They fire a volley, cloak, reposition, uncloak and repeat. -------------------
Sacred Dark is now Recruiting! |

Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.10.05 19:26:00 -
[12]
a Recon ship will get you called primary pretty fast. Anything that is too useful will be killed out of necessity and anything too expensive will be killed for fun and profit. You won't feel very useless when you're tackling alpha targets that wouldn't have gotten destroyed if you weren't there to warp jam it.
conversely, an assult ships with decent range is fun to cause havoc for the other side's tacklers. I can only speak from the perspective of a harpy user that gets a double range bonus, but i can imagine a retribution being fun in fleets. Fast, agile you don't get the big kill mails, but you have an important role and you'll probably save your mates a lot of grief from lost ships and mods by essentially giving them the ability to warp off if you're successful.
AFs are fun, the harpy especially for me. I've had limited fleet engagements with it and have actually lost it when i did, but it was because of inexperience, lack of preparation and a little bit of badluck. But was against a sizeable gang of tech 2 frigs, probably 14 or 15, almost half ishkurs. I had a blast sitting 100+km away from that little mini frig-blob and easily breaking their tanks. I can't say i got any kills because it's still a frigate doing frigate sized damage, but it forced a lot of warp outs which can cause some disarray. It's not flashy and an enemy FC probably won't remember your name, but the enemy interceptor/AF pilots will. And that would be your role as an AF pilot, to destroy, disrupt or otherwise neutralise enemy support. It's fun.
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Sam Haine
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Posted - 2006.10.06 00:33:00 -
[13]
Wow thanks for all the info guys. I think I am actually going to try out the stealth bomber route I already have my interceptor so If I need the speed I can still zip arouund and tackle but I can help out a battle from far away and not take the hits I so hate taking :D
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meroh
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Posted - 2006.10.06 01:12:00 -
[14]
I've enjoyed my stealth bomber as much or more than any other ship I've flown. They're just plain old fashioned fun. And someone like you who's not especially fond of "brawling" with the enemy will probably enjoy it as much as I do.
They interface with cloaks better than "generic" ships, meaning there's no targeting delay, the recloak delay is only 5 seconds as opposed to up to 30 seconds on regular ships, and stealth bombers have the unique attribute of actually being able to fly faster cloaked than not. All but the covert ops cloak has a hefty speed penalty, which makes them undesirable on alot of ships.
They're frigate sized ships that are able to fire cruise missiles. Combine that with the racial damage bonus they get, and you've got some nice alpha strike in your hands. Also, stealth bombers have a feature unique to them as far as cruise missiles. They give a tremendous explosion radius bonus, which means your cruise missiles (which are designed for mainly cruisers) will do as much, or nearly as much damage to frigates as they normally do to cruisers and larger. Ships that are barely scratched by the same missiles fired from say ... a raven.
I don't want to make them sound omnipotent, though. Just like any other ship, they have their downsides. As I said, my bomber is probably the most fun ship I own. However, its practical uses do have their limits. As said before, if you can't pop a ship in a single volley, you probably won't pop it. Even with an 8-10 second RoF on cruise missiles, most any ship will warp away after the first shot, not giving you the opportunity for a 2nd.
They are virtually untankable. The support mods required fill up the mid slots fast and they don't have enough low slots to create a decent tank, so you'll definitely have to pick your battles. Your cloak is your defense, so avoiding situations where you can't cloak is paramount.
While the skills to actually fly a bomber aren't that bad (you already have frig 5), we all know there's a difference between flying a ship and flying it well. You'll need some support skills to be effective in battle. It won't take you long to figure out what you need.
Probably the worst thing about stealth bombers is the price. As was said, these aren't "expendible" ships. You'll be much better off fitting it with high quality mods. You'll need fast launchers, powerful sensor boosters, top shelf BCUs ... you get the picture. You can easily sink well over 60 or 70 mil into a ship which only insures for about 3.4 mil.
Also, for frigates, they're very heavy and clunky, so yea, they do align slow. However, under most situations, a bomber battle is conducted under the bomber pilot's terms, so it's a simple matter of aligning and accelerating as part of your battle routine.
With all the cons attached, a bomber pilot with the right skills, knowledge and expectations can wreck havoc on virtually any target. When you're alone, you won't always get the kill, but the psychological effect of a bomber are astounding. I've been known to lock down a half a dozen ships in a station before, just because no one wanted to be the first to poke their heads out, all with a single little frigate. The simple knowledge that you're in the system, cloaked with your finger on the launcher button, but never knowing when it might be coming can unnerve alot of people. Instead of collecting kill mails, consider using your bomber for some good old fashioned harassment. When it comes to that, they're hard to beat.
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Sam Haine
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Posted - 2006.10.06 01:59:00 -
[15]
What is a bombers roll not as a ganker but as a member of a larger attack force? Do bombers have a roll n large scale fights?
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Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.10.06 07:07:00 -
[16]
not so much a large role in fleet combat it seems. I think standard procedure is getting a group of SBs to camp enemy supply line, gates while cloaked. Enough SBs are needed to instapop though. It's quite a surprise.
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Aranin
Amarr Dragons Of Redemption Veritas Immortalis
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Posted - 2006.10.06 10:50:00 -
[17]
fly a stealth bomber if u wantg to be useless in fleets and pop shuttles/t1 frigs and haulers. recons are the way to go. Signature removed - Filz size too large.Laurelin |
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