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Poetic Stanziel
Angry Mustellid The Periphery
2159
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Posted - 2015.02.12 02:48:31 -
[1] - Quote
Is it just me, or does skynetting just suck and are a really bad idea.. Bait in a very tanky ship and strap a "talos" on it. People baits in miningships, just smashing any thing that comes near them. Go shoot POS in a noob ship. And so on. Jump range is nerfed, but skynetting is possible. Makes no sense to me. And no. I never died to one skynetting. Just know a lot people doing it. |
Moglarr
Caldari Colonial Defense Ministry Templis CALSF
50
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Posted - 2015.02.12 06:27:37 -
[2] - Quote
What? |
Trey Kutoi
The Great Harmon Institute Of Technology
53
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Posted - 2015.02.12 06:44:03 -
[3] - Quote
if by skynetting, you mean assigning fighters, I personally think that it sucks, but that's because I don't have any fighters of my own. its just another form of power projection. |
ValentinaDLM
Pyre Falcon Defence and Security
581
|
Posted - 2015.02.12 08:52:50 -
[4] - Quote
Skynets are gimmicks more than legitimate tactics, because once it happens a few times, none of the locals are going to fall for it anymore. That being said, while I don't usually do the tactic, I don't consider it OP, game breaking or anything else like that.
If you skynet on a station, you open yourself up to either being bumped or a cyno getting lit with enough dreads to melt you in 60 seconds, if you do it on a POS, it may well provoke someone bigger than you to take that pos out. In general I would say it is worth it mostly if you want to fight a battleship or something that is in local and you only have like a Naug or two and a carrier at your disposal. |
l0rd carlos
TURN DOWN. The Camel Empire
1153
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Posted - 2015.02.12 10:06:04 -
[5] - Quote
Trey Kutoi wrote:if by skynetting, you mean assigning fighters, I personally think that it sucks, but that's because I don't have any fighters of my own. its just another form of power projection.
did a little googlefu,apparently fighters have absolute garbage for scan res.
I assume that means that for skynetting to happen, you need to be tackled pretty hard, (maybe triple web?) and probably would have died from other means. the fighters just make you die faster Wut? Are you confusing scan res with tracking?
Now it just takes a little longer for fighters to start shooting you, but once they do, they can even track interceptors. They can one shot an active tanked t3 cruiser! All while the Nyx / Thanatos is very save. Not 100%, but still very save.
In the end, this projects ~7300 dps (48k volley) to another grid.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Poetic Stanziel
Angry Mustellid The Periphery
2159
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Posted - 2015.02.12 16:48:16 -
[6] - Quote
You dont need that much for your fighters to hit. it is in my opinion an exploid. And i think that CCP should renove it. Why is it allowed to sit safely in a pos, and assign your fighters to anypne and anywhere in system. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1374
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Posted - 2015.02.12 17:39:29 -
[7] - Quote
No no no. The reply you are looking for is:
"Wut?"
Learn2Forum.
Back on topic, Skynet carriers sacrifice a lot to be able to be that effective at their role. Without full loads of drone damage mods, drone tracking mods, drone speed mods, and drone durability rigs, they are more an annoyance than anything. Considering that this leaves the carrier with little-to-no tank, they are surprisingly easy to kill if caught. To me, this balances their power. The fact that many Skynet pilots are smart enough to not get caught does not change this.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Jack Hayson
Atztech Inc. Ixtab.
92
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Posted - 2015.02.12 18:00:44 -
[8] - Quote
Bronson Hughes wrote:The fact that many Skynet pilots are smart enough to not get caught does not change this You don't need to be a genius to stick the nose of your super a few millimeters out of a force field.
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Bienator II
madmen of the skies
3175
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Posted - 2015.02.12 19:15:37 -
[9] - Quote
funny that so many broken game mechanics are connected to poses, isn't it?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1999
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Posted - 2015.02.12 19:44:45 -
[10] - Quote
Move to highsec if you don't like it. No fighters here. |
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Poetic Stanziel
Angry Mustellid The Periphery
2159
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Posted - 2015.02.12 20:33:19 -
[11] - Quote
Vimsy Vortis wrote:Move to highsec if you don't like it. No fighters here.
Never gonna happen ;) |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
951
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Posted - 2015.02.12 22:25:46 -
[12] - Quote
Didn-Št you quit after getting kicked from Eve University?
Forum-unbanned since 2011.10.20.
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Trey Kutoi
The Great Harmon Institute Of Technology
54
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Posted - 2015.02.12 23:17:45 -
[13] - Quote
l0rd carlos wrote:Trey Kutoi wrote:if by skynetting, you mean assigning fighters, I personally think that it sucks, but that's because I don't have any fighters of my own. its just another form of power projection.
did a little googlefu,apparently fighters have absolute garbage for scan res.
I assume that means that for skynetting to happen, you need to be tackled pretty hard, (maybe triple web?) and probably would have died from other means. the fighters just make you die faster Wut? Are you confusing scan res with tracking? Now it just takes a little longer for fighters to start shooting you, but once they do, they can even track interceptors. They can one shot an active tanked t3 cruiser! All while the Nyx / Thanatos is very save. Not 100%, but still very save. In the end, this projects ~7300 dps ( 48k volley) to another grid.
Not talking about fighters having trouble hitting things, but if you're in a frig or a cruiser, unless they double up on webs or scrams, you're going to make it back to the gate before a fighter pops you. |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
38
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Posted - 2015.02.13 01:10:00 -
[14] - Quote
It's as OP as a ibis opening a cyno in a secured sov space with 50+ supers comming out, or a gang of ceptors being near untacklable roaming with little consequences, or heck, a frigate infinity bumbing a freighter, or holy ****, staying cloaked indefinitely...
Only difference is you can kill those fighters, you can find that carrier/supercarrier and attack it, if he cloaks or runs in the POS shield he risks losing his fighters, or his friends losing the dps. Heck plenty of way to counter, you can also bring your own carriers through the gate...
If it's playing station game, bump it and tackle it.... Plenty die like that.
Posting in a "nerf capitals cuz I can't solo them" thread. |
RonPaul Rox
Justified Chaos Spaceship Bebop
67
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Posted - 2015.02.13 02:27:41 -
[15] - Quote
d0cTeR9 wrote:
Only difference is you can kill those fighters, you can find that carrier/supercarrier and attack it, if he cloaks or runs in the POS shield he risks losing his fighters, or his friends losing the dps. Heck plenty of way to counter, you can also bring your own carriers through the gate...
If it's playing station game, bump it and tackle it.... Plenty die like that.
Posting in a "nerf capitals cuz I can't solo them" thread.
except you cant kill the fighters, they are immune to warp scrambling, do you know anything about skynetting?
he doesnt risk losing his fighters if he goes inside a POS, they automatically return to him. do you know anything about skynetting?
smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting?
d0cTeR9 wrote: Heck plenty of way to counter, you can also bring your own carriers through the gate...
huh? whats that supposed to do?
http://imgur.com/EGjYLSL
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ShahFluffers
Ice Fire Warriors Snuffed Out
7327
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Posted - 2015.02.13 04:02:45 -
[16] - Quote
RonPaul Rox wrote:except you cant kill the fighters, they are immune to warp scrambling, do you know anything about skynetting? Yes, you can... it is just really hard to. (unless the carrier did not fit durability enhancers, in which case the fighters have the HP of a paper-thin cruiser... easy to dispatch with a couple of webs).
So what? Web work just fine. And the carrier doesn't know which fighter is being shot up if it is off-grid (because no HP bars show).
Yes, I do.
RonPaul Rox wrote:he doesnt risk losing his fighters if he goes inside a POS, they automatically return to him. do you know anything about skynetting? Fighters that return are useless. So you MUST be outside any POS shields.
Yes, I do.
RonPaul Rox wrote:smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting? A POS takes 7 to 15 minutes to "Online" the shields (assuming all you are doing is removing and putting the fuel back in the tower). You can't dectivate and reactivate the force field on command.
Do YOU anything about Skynetting?
RonPaul Rox wrote:d0cTeR9 wrote: Heck plenty of way to counter, you can also bring your own carriers through the gate...
huh? whats that supposed to do? Rep friendlies on the field so they can take their time killing the fighters.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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l0rd carlos
TURN DOWN. The Camel Empire
1155
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Posted - 2015.02.13 07:21:18 -
[17] - Quote
Trey Kutoi wrote:
Not talking about fighters having trouble hitting things, but if you're in a frig or a cruiser, unless they double up on webs or scrams, you're going to make it back to the gate before a fighter pops you.
Mhh, yeah. You can run. That does not make the mechanic any more better. They still only risk 3x T1 frigs and do over 40k alpha damage.
The Risk Vs. Reward is out of balance. I don't see the gameplay benefit to eve with this mechanic.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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RonPaul Rox
Justified Chaos Spaceship Bebop
68
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Posted - 2015.02.13 09:53:33 -
[18] - Quote
ShahFluffers wrote:RonPaul Rox wrote:smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting? A POS takes 7 to 15 minutes to "Online" the shields (assuming all you are doing is removing and putting the fuel back in the tower). You can't dectivate and reactivate the force field on command. Do YOU know anything about Skynetting?
lol apparently you dont, pos shields can go up instantly, if you dont know how you've never used a POS
http://imgur.com/EGjYLSL
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Nightingale Actault
Big Richard Club
115
|
Posted - 2015.02.13 12:53:46 -
[19] - Quote
RonPaul Rox wrote:ShahFluffers wrote:RonPaul Rox wrote:smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting? A POS takes 7 to 15 minutes to "Online" the shields (assuming all you are doing is removing and putting the fuel back in the tower). You can't dectivate and reactivate the force field on command. Do YOU know anything about Skynetting? lol apparently you dont, pos shields can go up instantly, if you dont know how you've never used a POS as for the rest of your arguments, i never said skynets are invincible against a big enough fleet. if a group big enough to take down your camp shows up, withdraw drones, warp off your tackle, and come back when they leave. my problem with skynets are not their strength, its the LACK OF RISK to those involved considering the dps they can put out
It could also be that he is taking your method very literally. In the exact case you presented Ron, Shah is correct. If you want to be able to online the POS shields instantly, you have to do so in a POS that has never had the password set before. It makes that method a one trick pony per se, especially if you plan on having anything else anchored at said tower as to tear down and reset the entire setup would likely be more pain than it is worth.
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Zekora Rally
Negative Density
10
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Posted - 2015.02.13 17:12:55 -
[20] - Quote
While forcing carriers/supercarriers on grid with fighters won't change the impending result of such a scenario, it would reduce the occurence since there will be some perceivable risk on both sides. Anyone who sees a Nyx on a gate with a saber or some fast tackle and fighters assigned would most likely not engage. |
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Iudicium Vastus
Incognito Holdings and Savings
316
|
Posted - 2015.02.14 01:25:30 -
[21] - Quote
People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart.
[u]Nerf stabs/cloaks in FW?[/u] No, just..
-Fit more points
-Fit faction points
-Bring a friend or two with points (an alt is fine too)
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Ares Desideratus
Star Children Of Cain
206
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Posted - 2015.02.14 01:30:13 -
[22] - Quote
I believe I had this happen to me. I was in my Executioner in low-sec and was playing around with these fools on a station. Well one of them undocked some capital ship I believe, anyway, I ended up warping off to a nearby station, and yet even while I was by myself in grid on this station, I began taking damage from some drones. At the time I was absolutely perplexed at how this could happen with nobody else on the grid with me. I immediately docked and was in shock.
I'm a creator, preserver, destroyer, I like makin' stuff and doin' things ~~~~~~ 0% Efficiency in Fucks Given ~~~~~~~ nun wow mom unu
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RonPaul Rox
Justified Chaos Spaceship Bebop
69
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Posted - 2015.02.14 03:25:37 -
[23] - Quote
Nightingale Actault wrote:
It could also be that he is taking your method very literally. In the exact case you presented Ron, Shah is correct. If you want to be able to online the POS shields instantly, you have to do so in a POS that has never had the password set before. It makes that method a one trick pony per se, especially if you plan on having anything else anchored at said tower as to tear down and reset the entire setup would likely be more pain than it is worth.
Shah isnt correct about anything lol, he's implying that i said skynets are invincible and he's just making arguments against that. The problem is i never said they were invincible, i said the carrier is un-killable.
a 71 mil tower that takes 6 minutes to set up and saves a 1.5-2 bil carrier is worth the "pain" of setting it up.
OR you could put up a large deathstar, have the carrier sit 10 meters outside the FF surrounded by guns, and have a 0.0001% risk of losing the carrier if you're too lazy to keep resetting the small. How often do u think u will even need to online the small pos? it's very presence discourages people from bothering to attack the carrier.
Iudicium Vastus wrote:People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart.
it "falls apart" until you leave system. Since they took no losses, they can set back up as soon as you leave.
http://imgur.com/EGjYLSL
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l0rd carlos
TURN DOWN. The Camel Empire
1158
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Posted - 2015.02.15 12:12:13 -
[24] - Quote
Iudicium Vastus wrote:People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart.
No. That is simply not true. Most of the time I fly solo or in small gangs. And it's even more painfull against smaller gang who often fly kiting ships and / or active tanked one who die very very fast against the alpha of the fighters.
I don't like this game mechanic. In the end it still projects 7k dps and 45k alpha across the system with very little risk. It does not matter how large both gangs are.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Voyager Arran
GoonWaffe Goonswarm Federation
542
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Posted - 2015.02.16 21:05:33 -
[25] - Quote
The best part is that having assigned fighters engage a target aggresses the carrier, rather than the ship to which they are assigned, so you can leave some 16 mil bait Procurer on the gate while you fish for fighter kills and then just jump through if you get low.
Even assuming that you're okay with the rest of the mechanic, the fact that you don't even have to risk your bait sorta ices the **** cake. |
Agent Unknown
Night Theifs DamnedNation
17
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Posted - 2015.02.17 18:58:17 -
[26] - Quote
l0rd carlos wrote:Iudicium Vastus wrote:People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart. No. That is simply not true. Most of the time I fly solo or in small gangs. And it's even more painfull against smaller gang who often fly kiting ships and / or active tanked one who die very very fast against the alpha of the fighters. I don't like this game mechanic. In the end it still projects 7k dps and 45k alpha across the system with very little risk. It does not matter how large both gangs are.
How the heck are you getting 7k dps and 45k alpha? At max skills and officer mods, I wasn't able to crack 4k DPS/14k volley with 15 fighters...and this is with insane bling.
[Thanatos, max fighter damage] Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Omnidirectional Tracking Enhancer
Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capital Drone Durability Enhancer II Capital Drone Durability Enhancer II Capital Drone Scope Chip I
Einherji x15
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Baali Tekitsu
AQUILA INC Verge of Collapse
667
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Posted - 2015.02.17 19:02:23 -
[27] - Quote
Agent Unknown wrote:l0rd carlos wrote:Iudicium Vastus wrote:People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart. No. That is simply not true. Most of the time I fly solo or in small gangs. And it's even more painfull against smaller gang who often fly kiting ships and / or active tanked one who die very very fast against the alpha of the fighters. I don't like this game mechanic. In the end it still projects 7k dps and 45k alpha across the system with very little risk. It does not matter how large both gangs are. How the heck are you getting 7k dps and 45k alpha? At max skills and officer mods, I wasn't able to crack 4k DPS/14k volley with 15 fighters...and this is with insane bling. [Thanatos, max fighter damage] Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Omnidirectional Tracking Enhancer
Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capital Drone Durability Enhancer II Capital Drone Durability Enhancer II Capital Drone Scope Chip I
Einherji x15
Hes speaking about NYX fighters.
@ Carlos Have you ever enjoyed fighting revenant fighters? Our machs were getting twoshotted :D
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Agent Unknown
Night Theifs DamnedNation
17
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Posted - 2015.02.17 19:07:42 -
[28] - Quote
Baali Tekitsu wrote:Agent Unknown wrote:l0rd carlos wrote:Iudicium Vastus wrote:People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart. No. That is simply not true. Most of the time I fly solo or in small gangs. And it's even more painfull against smaller gang who often fly kiting ships and / or active tanked one who die very very fast against the alpha of the fighters. I don't like this game mechanic. In the end it still projects 7k dps and 45k alpha across the system with very little risk. It does not matter how large both gangs are. How the heck are you getting 7k dps and 45k alpha? At max skills and officer mods, I wasn't able to crack 4k DPS/14k volley with 15 fighters...and this is with insane bling. [Thanatos, max fighter damage] Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Omnidirectional Tracking Enhancer
Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capital Drone Durability Enhancer II Capital Drone Durability Enhancer II Capital Drone Scope Chip I
Einherji x15
Hes speaking about NYX fighters. @ Carlos Have you ever enjoyed fighting revenant fighters? Our machs were getting twoshotted :D
Fair enough. However, with the Nyx being worth 20b+, being unable to defend itself when tackled since fighters die pretty easily and it can field less than 3 full flights of fighters, and having to compromise its tank for drone damage mods make this pretty balanced.
Sure, it's not pretty, but it's no worse than the 0-risk hyperdunking or other questionable acts that are perfectly legal. If the Nyx pilot onlines the POS, drop some dreads on his face and bubble the POS...his tank will be laughable and melt in pretty short order.
As a bonus, the POS method must be done by a super because it can't dock... |
Baali Tekitsu
AQUILA INC Verge of Collapse
667
|
Posted - 2015.02.17 19:17:21 -
[29] - Quote
Agent Unknown wrote:
Fair enough. However, with the Nyx being worth 20b+, being unable to defend itself when tackled since fighters die pretty easily and it can field less than 3 full flights of fighters, and having to compromise its tank for drone damage mods make this pretty balanced.
Sure, it's not pretty, but it's no worse than the 0-risk hyperdunking or other questionable acts that are perfectly legal. If the Nyx pilot onlines the POS, drop some dreads on his face and bubble the POS...his tank will be laughable and melt in pretty short order.
As a bonus, the POS method must be done by a super because it can't dock...
Have you ever actually tried bumping a super off a forcefield? Its near to impossible if hes paying a little bit attention. And with the forcefield activation method not even possible in your dream.
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Voyager Arran
GoonWaffe Goonswarm Federation
546
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Posted - 2015.02.17 21:55:17 -
[30] - Quote
Agent Unknown wrote:Baali Tekitsu wrote:Agent Unknown wrote:l0rd carlos wrote:Iudicium Vastus wrote:People are just mad that some smaller ships or groups have an extra tactic to allow 'punching up' at larger or more numerous targets that would've otherwise been unable to handle.
And counters aren't even limited to handling the carrier itself. Just merely scaring it into retreating or docking is enough to make the whole setup fall apart. No. That is simply not true. Most of the time I fly solo or in small gangs. And it's even more painfull against smaller gang who often fly kiting ships and / or active tanked one who die very very fast against the alpha of the fighters. I don't like this game mechanic. In the end it still projects 7k dps and 45k alpha across the system with very little risk. It does not matter how large both gangs are. How the heck are you getting 7k dps and 45k alpha? At max skills and officer mods, I wasn't able to crack 4k DPS/14k volley with 15 fighters...and this is with insane bling. [Thanatos, max fighter damage] Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Drone Damage Amplifier Unit D-34343's Modified Omnidirectional Tracking Enhancer
Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Drone Navigation Computer Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script Unit D-34343's Modified Omnidirectional Tracking Link, Tracking Speed Script
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capital Drone Durability Enhancer II Capital Drone Durability Enhancer II Capital Drone Scope Chip I
Einherji x15
Hes speaking about NYX fighters. @ Carlos Have you ever enjoyed fighting revenant fighters? Our machs were getting twoshotted :D Fair enough. However, with the Nyx being worth 20b+, being unable to defend itself when tackled since fighters die pretty easily and it can field less than 3 full flights of fighters, and having to compromise its tank for drone damage mods make this pretty balanced. Sure, it's not pretty, but it's no worse than the 0-risk hyperdunking or other questionable acts that are perfectly legal. If the Nyx pilot onlines the POS, drop some dreads on his face and bubble the POS...his tank will be laughable and melt in pretty short order. As a bonus, the POS method must be done by a super because it can't dock...
You aren't going to get a Nyx Pilot who's at his keyboard and either 10 meters outside the edge of a Deathstar or just waiting to turn on the forcefield of his personal small pos. The dude is literally seconds away from invulnerability at all times.
Even if you go all-out and bubble siege his POS, all you're doing is forcing him to log off and use the downtime e-warp trick. This is assuming that you have the strength to siege out his POS in the first place and then permacamp the bubbles while always having the manpower on hand to handle any breakout attempt, which is a dubious assertion unless you're saying that the first step to countering this is to join PL or something.
...and, of course, that's overlooking that you could just save this gimmick for lowsec where being inside a forcefield means there's literally nothing that can be done about it. |
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