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Thread Statistics | Show CCP posts - 5 post(s) |
Epsilon 1
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Posted - 2006.10.20 22:14:00 -
[91]
Edited by: Epsilon 1 on 20/10/2006 22:18:31
Originally by: Sphynx Stormlord
Originally by: Epsilon 1 Edited by: Epsilon 1 on 20/10/2006 21:06:08 The recent chages are OK but 'I never flew amarr and they must be ok' WAS A ******* TURN OFF. Unproffessional
The line 'apparantly I don't play Amarr or have ever heard of them, I read it on the forums.' should be triggering your sarcasm detector. Duh!
Note that 'read' in this context is pronounced 'red' rather than 'reed', ie past tense. Tux appears to be saying that he has been informed on the forums that he has never heard of amarr, and clearly doesnt play them, rather than agreeing with that statement.
Read the rest of the log, read his blogs, research on how things are balanced these days. Draw conclusions.
Edit: On second thought, start training for amarr/min and i'll see you after the patch, and shove that geddon/autopest up your arse, agreed?
Originally by: Tuxford Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
PROFFESSIONAL Game Balancing. |
Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.10.20 22:23:00 -
[92]
Originally by: kieron We are working on it.
Faster.
Originally by: Idara
Introduce a skill that reduces warp-in distance by 3km each level.
I'm a fan of the skill based solution as well--I could care less if its a rank 1 skill or multiple mixed rank skills. Anything to avoid training Jump drive skills or putting up with the convulted work around mess that are instas.
Quote: If instas are truly such a strain on the poor servers...
I believe the problem isn't so much that they exist per se but that the servers lack of database cells for so many item categories. Perhaps someone can offer a more technical explanation.
Quote: 0km warp
I suspect CCP doesn't want to throw out the baby with the bathwater, in this case instas and transportation with larger ship classes. Given the speed of industrials and the asteroid/ice belt spreads as well as POS placement, instas have other more benevolent uses. The logic of larger but slower applies to virtually everything in eve and I think you'd agree it is an excellent gameplay mechanic in all areas but instas.
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Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.10.20 22:35:00 -
[93]
This devchat let us know that diminshing returns on focus fire are coming. ___
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Za Po
Caldari
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Posted - 2006.10.21 10:47:00 -
[94]
Originally by: Epsilon 1 Read the rest of the log, read his blogs, research on how things are balanced these days. Draw conclusions.
If there is so much evidence that the devs don't know about Amarr balance, then why did you have to pick an out-of-context quote, and twist its meaning to its exact opposite, in order to support your position? And why are you so eager to drop the burden of proof on someone else?
If there is so much evidence, one would think you would not have to rely on cheap rhethorical tricks.
It almost makes one think that you actually have no evidence at all.
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Epsilon 1
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Posted - 2006.10.21 11:23:00 -
[95]
Originally by: Za Po
Originally by: Epsilon 1 Read the rest of the log, read his blogs, research on how things are balanced these days. Draw conclusions.
If there is so much evidence that the devs don't know about Amarr balance, then why did you have to pick an out-of-context quote, and twist its meaning to its exact opposite, in order to support your position? And why are you so eager to drop the burden of proof on someone else?
If there is so much evidence, one would think you would not have to rely on cheap rhethorical tricks.
It almost makes one think that you actually have no evidence at all.
Linkage
I don't give two ****s about amarr even tho i invested a lot of time into t2 back in the day. It's the attitude that worries me, not some narrow picture.
Originally by: Tuxford Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
PROFFESSIONAL Game Balancing. |
DEVILSENIGMA
Caldari Roving Guns Inc. RAZOR Alliance
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Posted - 2006.10.21 12:14:00 -
[96]
Edited by: DEVILSENIGMA on 21/10/2006 12:14:32
Our poll results on the instas were pretty interesting.
Add "0km" to "warp to" menu36% (260 votes) Add Warp Accuracy skill 25% (182 votes) Nothing, they're just fine!10% (73 votes) Starmap item/skill for systems9% (62 votes) Kill 'em all! 9% (65 votes) Add Warp Accuracy high slot mod7% (49 votes) Random drop out distance for BMs5% (35 votes)
0km on the warp to menu, seems to be the most easiest option. But from the other threads I'm feeling a warp accuracy skill would be better for the balance of the game. Although warping to the sun at 0km would be interesting
Btw, any comments on devchat improvement are welcomed at [email protected] or #eve --- Eve Database | Coldfront Community Coldfront Come in and feel the chill |
Grim Vandal
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Posted - 2006.10.21 12:49:00 -
[97]
Originally by: DEVILSENIGMA Edited by: DEVILSENIGMA on 21/10/2006 12:14:32
Our poll results on the instas were pretty interesting.
Add "0km" to "warp to" menu36% (260 votes) Add Warp Accuracy skill 25% (182 votes) Nothing, they're just fine!10% (73 votes) Starmap item/skill for systems9% (62 votes) Kill 'em all! 9% (65 votes) Add Warp Accuracy high slot mod7% (49 votes) Random drop out distance for BMs5% (35 votes)
0km on the warp to menu, seems to be the most easiest option. But from the other threads I'm feeling a warp accuracy skill would be better for the balance of the game. Although warping to the sun at 0km would be interesting
Btw, any comments on devchat improvement are welcomed at [email protected] or #eve
you say a warp accuracy skill would be better ...
if you trained that skill to lv 5 what would be the difference to 0km warp in? if there is none why even introduce the skill cuz all it will do is give noobs another disadvantage and another must train skill to lv 5 to participate ...
HOWEVER
I disagree with both cuz neither of them adresses the issue of instas besides the lag factor.
to be very honest and without threatening the devs I for sure would cancle my subscription if either we get a 0km warp to option or a skill which will do the same in the end ...
this is a very sad result for me cuz it ultimatley shows me that I play a game with a majority of players who are NOT likeminded.
Greetings Grim |
Hakera
Anari Higard
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Posted - 2006.10.21 13:24:00 -
[98]
Originally by: Grim Vandal
you say a warp accuracy skill would be better ...
if you trained that skill to lv 5 what would be the difference to 0km warp in? if there is none why even introduce the skill cuz all it will do is give noobs another disadvantage and another must train skill to lv 5 to participate ...
HOWEVER
I disagree with both cuz neither of them adresses the issue of instas besides the lag factor.
yes it is a lag solution, personally I prefer the warp to 0km, ap to 15km option. A skill alone would not be enough otherwise, as its only a matter of everyone training it up before you arrive back at the first option anyway and more nerfs newer characters than old.
You have either the future prospect of people grabbing region insta sets and expending large db resources adding them to all their characters, or removing the need for them but you cannot remove them completely without an alternative, the balance of eve combat would make it impossible to move about.
If it were to be skill based, it would also need to be module based with something like a nav computer needed on your ship. Personally I dont like chance factors, people cant guess if they are going to survive the next chokepoint or not, they need to know and certaintly making them run from 15k to 2.5k without being ganked is nigh impossible for anything bar a ceptor and even thats hard.
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Amira Silvermist
Viziam
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Posted - 2006.10.21 20:43:00 -
[99]
I am not sure... I really dont like the idea that everybody flys around with insta dock and g2g ability.
Would it be really so bad if we just scrap all instas near stations/gates and be done with it?
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M4sterm1nd
DarkStar 1 Ascendant Frontier
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Posted - 2006.10.21 21:01:00 -
[100]
Originally by: Czar Vilinous To he who asked what bree was. 1. You should be shot. 2. http://www.omgrawr.net/quote/132
<t20> WE AER GIOGN FRO MROE BREE !!!
FOCROTFLMAOPIMP!!! Headline one-liners: Suicidal Teen Kills Twin By Mistake!
(My sig left after Eldo called her fat)
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M4sterm1nd
DarkStar 1 Ascendant Frontier
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Posted - 2006.10.21 21:25:00 -
[101]
Originally by: Amira Silvermist I am not sure... I really dont like the idea that everybody flys around with insta dock and g2g ability.
Would it be really so bad if we just scrap all instas near stations/gates and be done with it?
O
M
G
Dude you have PLAYED eve, right? Bookmarks aren't just a way to cross from Period Basis to Pure Blind in less than four weeks, it will also get you over chokepoints like the Keberz bridge in one piece. If you have no bookmarks, gatecamps become unpassable. Except for bunnyhopping, of course, but without bookmarks, the bad guy can pinpoint exactly where ppl will arrive at the gate he's camping. That gives him the option of dropping a can there to prox-decloak any cloaked ships that approach, so he can pop them. No bms means no safespots. No warping off your pod to places others cant follow. no strikespots, no scanrange or inline safes. Not to mention a collossal intellectual property loss. So the the BMs cause a little lag, so what? Seems a little extreme to cut them altogether. I mean just think what that would do to BoB? Then theres the whole mining aspect. With belt 200K wide, are you gonna impulse 115K between rocks? Didn't think so. You tag one of them, and bounce over a celestial. No bookmarks kills that, and forces you to impulse the 115Km at speeds that will get you nothing but a parking ticket.
Bookmarks are so fantastic specifically because you dont have the Shift-W Cruise Engines you had in Freelancer that lets you fly willy nilly anywhere. And I dont mind the cruise engine's absence, cause eve systems are simply too huge. But bookmarks allow you to decide your own route, as opposed to being restricted to the 1-lane highway everyone else uses as well. DSSes allow you sight into places without immediate reprisals, and add a massive tactical element. Just imagine trying to flank someone in a game like "Pong". Whoops. See my point? Headline one-liners: Suicidal Teen Kills Twin By Mistake!
(My sig left after Eldo called her fat)
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Amira Silvermist
Viziam
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Posted - 2006.10.21 21:51:00 -
[102]
Originally by: M4sterm1nd Dude you have PLAYED eve, right?
Considering your avatar, at least longer then you have. (not that this makes my oppinion superior or anything...)
Originally by: M4sterm1nd
If you have no bookmarks, gatecamps become unpassable.
Maybe... That problem needs to be solved somehow.
Originally by: M4sterm1nd
No bms means no safespots. No warping off your pod to places others cant follow. no strikespots, no scanrange or inline safes. ... Then theres the whole mining aspect. ...
Originally by: Amira Silvermist if we just scrap all instas near stations/gates and be done with it?
I highly doubt your safespots, strikespots,mining BMs and deep space vaults are in the close vicinity of a station or some gate...
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Xelios
Minmatar Rampage Eternal
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Posted - 2006.10.21 23:57:00 -
[103]
A warp accuracy skill is stupid. It'll just introduce one more skill that everyone HAS to train.
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Audrea
Momentum.
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Posted - 2006.10.22 18:30:00 -
[104]
Whats the link to the irc log? went through all 4 pages, couldnt find it ------------------ yay, the Deimos has been saved! |
Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.10.22 18:54:00 -
[105]
Originally by: Audrea Whats the link to the irc log? went through all 4 pages, couldnt find it
Shwing. ___
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 09:25:00 -
[106]
What if....
Remove all BM's within 100km of a gate/station (to prevent people simply creating 100km warp-in bookmarks) Introduce a high-slot module. Simply T1 versions 1/2 warp-in, T2 version 1/3's it; this affects all warp-ins so 100km would become 33km with T2 (making it potentially useless for sniper ships to carry). This makes base warp-in distances of 15km (no mod), 7.5km (T1), 5km (T2); named/officer versions to improve on these. No need for special skills, etc. Just make it require Navigation III (Which TBH most people have anyway.
Now... Thinking outside the box here.... Sharkbait said he had a thoery as to what was causing the warp-in lag; and as we all saw from observations, not being in a gang improved things. CCP also are changing gang dynamics, and trying to reduce blobs (and hence 100+ ships warping into a grid suddenly)... so..... Each member in a gang increases the warp-in distance by say 500m/5% (meaning a 10-man gang could only warp-in to a target at 20km) Make Leadership skill (or something similar) decrease this value; so 75m per level (still having an element of error at level 5). This accuracy error applies in all 3 directions, so some ships could end up closer to target, some further away.
These above ideas work wonders with my ideas, where pilots are forced into smaller gangs anyway.
What I do the rest of the time - Vote for a Jita bypass! |
M4sterm1nd
DarkStar 1 Ascendant Frontier
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Posted - 2006.10.23 17:22:00 -
[107]
Edited by: M4sterm1nd on 23/10/2006 17:26:33 The nested quotes became an unintelligible mess, so I'm going technicolor : M4sterm1nd vs. Amira Silvermist
Dude you have PLAYED eve, right? Considering your avatar, at least longer then you have.
Length of time spent ingame is of little relevance to my question. It was a jesting, not to mention rhetorical, question. But since you bring it up, I average 18 hours a day. Et tu, Brute?
If you have no bookmarks, gatecamps become unpassable. Maybe... That problem needs to be solved somehow.
Your military insight and problem solving skills literally take my breath away. Will you marry me?
I highly doubt your safespots, strikespots, mining BMs and deep space vaults are in the close viscinity of a station or gate...
In this, I cede. You're right, I should have read your post more carefully. But what minimum distance from celestials would you suggest be legal for making BMs, then?
(My sig left after Eldo called her fat)I didn't call her fat, she's just horizontally challenged -EldoOh that's MUCH better. Now you made her CRY! |
Kylania
Gallente
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Posted - 2006.10.23 19:29:00 -
[108]
Clearly the fix for this is 0km warp to and reinstate collision damage! -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |
Amira Silvermist
Yazata Spenta
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Posted - 2006.10.23 20:31:00 -
[109]
Edited by: Amira Silvermist on 23/10/2006 20:33:18
Originally by: M4sterm1nd
The nested quotes became an unintelligible mess, so I'm going technicolor : M4sterm1nd vs. Amira Silvermist
Dude you have PLAYED eve, right? Considering your avatar, at least longer then you have. It was a jesting, not to mention rhetorical, question. I know... People are way to serious in here anyway.
But since you bring it up, I average 18 hours a day. Et tu, Brute? You have beaten me here, hands down.
If you have no bookmarks, gatecamps become unpassable. Maybe... That problem needs to be solved somehow. Your military insight and problem solving skills literally take my breath away. Indeed... Was about time sombody noticed that.
Will you marry me? I dont even know how you look...
I highly doubt your safespots, strikespots, mining BMs and deep space vaults are in the close vicinity of a station or gate... But what minimum distance from celestials would you suggest be legal for making BMs, then? Considering that there are quite a few big objects out there I would suggest 150km (so people cant just warp in at 100).
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.24 10:31:00 -
[110]
reduce the lag by improving coding on large fleet warp ins or reinforce nodes around gates its quite easy
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