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Grytok
KL0NKRIEGER
6
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Posted - 2015.02.14 12:38:54 -
[1] - Quote
Hi there.
I've tried to search for a LvL 4 Paladin thread, but I couldn't find one. Skipped through the first 20-30 pages of this forum and not finding anything and the search doesn't work for whatever reasons.
So, I'm thinking of moving my mission-running HQ into Amarr-space and was thinking of swaping my ship for a Paladin, because lazors
I've fiddled around in EFT for starters and fitting the Paladin is easy enough for either Mega Pulses or Tachyons.
The one thing I'm uncertain about is the ewar from Sanshas or Bloodraiders and therefore I'm not sure about what solution would be better suited against those.
With Pulses I can get closer and I'm better suited against trackingdisruption, but at 40km I think I'm running into the nos/neutralizers, and with Multifrequency you're only hitting upto 30km with the Mega Pulses. With the Tachyons I can stay allways out to a minimum of 60km (Multifrequency) but I don't know how much my tracking suffers, especially against frigs and cruisers approching me.
Another thing is, I don't really want to run from the NPCs keeping them at 60+ km if possible.
So what do you use on your Paladin... Pulses or Beams, and how does it work for you against Sansha and Bloods? |
Tsukino Stareine
Sock Robbers Inc. Low-Class
992
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Posted - 2015.02.14 12:44:50 -
[2] - Quote
pulse cause bastion |
Grytok
KL0NKRIEGER
6
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Posted - 2015.02.14 13:01:16 -
[3] - Quote
The Bastion-module doen't make you immune to NOS/neuts tho. That's exactly the reason why I'm not sure about the Pulses. |
Gustav Mannfred
Summer of Mumuit
105
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Posted - 2015.02.14 13:18:21 -
[4] - Quote
It depends on the mission, there are missions, where tachyons are better, like the blokade and missions, where pulses are better, like Worlds collide
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
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DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
60
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Posted - 2015.02.14 13:21:28 -
[5] - Quote
Grytok wrote:The Bastion-module doen't make you immune to NOS/neuts tho. That's exactly the reason why I'm not sure about the Pulses.
T2 Pulses, period.
bastion mids: MJD , 2 TC with tracking speed, MWD (or if you are good at vector math, 3 TC and no MWD for jumping to accel gates)
ammo: scorch, you won't need anything else, ever.
missions go like this:
multi-room with close spawns to warp in: mjd out, bastion up, nuke everything, mjd to next gate. Repeat until no more rooms multi-room with far spawns: bastion up, nuke, do fancy math/mwd next gate single room: bastion up, nuke all, warp out.
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Soldier Forrester
Atztech Inc. Ixtab.
11
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Posted - 2015.02.14 13:32:27 -
[6] - Quote
When I was flying a Paladin I wanted to be as efficient as possible, so I carried both Gun sets with me and refitted on a depo. I prefer Beams (+1k DPS @ +70km) I just refitted in missions with very close Spawns like Damsel in Distress where I needed more tracking.
This also gave me the ability to run a max gank fit with only one armor repair to tank. Fitted tank/MJD/mwd/web when it was needed. |
Grytok
KL0NKRIEGER
6
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Posted - 2015.02.14 13:42:35 -
[7] - Quote
Thanks so far, I'll try both setups I guess, but I'm not to keen on using a MJD, but rather go only with a MWD. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
992
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Posted - 2015.02.14 13:53:21 -
[8] - Quote
bastion increases your scorch range to well over 60km, well far out of range of npc nos
If you're worried about neuting as well, you shouldn't really be. Paladins can solo c5 wormhole sites with far more neut pressure than any high sec mission.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8897
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Posted - 2015.02.14 14:29:34 -
[9] - Quote
its got a massive cargo hold.
carry a mobile depo and both sets of guns and crystals, switch as and when you see fit.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Grytok
KL0NKRIEGER
6
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Posted - 2015.02.14 15:05:55 -
[10] - Quote
This massive cargohold is needed for looting the field. Otherwise I wouldn't even look for a Marauder other than it's big cargohold. I could simply a Rattlesnake or Ishtar etc, as they do just fine.
I don't want to come back for salvage and loot a second time tho, but do it all in one wash. I also don't want to think about refitting hardeners, weapons or whatever, but a ship that can do it all with a single setup.
Yes I'm lazy. |
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Sobaan Tali
Caldari Quick Reaction Force
423
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Posted - 2015.02.14 15:50:32 -
[11] - Quote
Grytok wrote:The Bastion-module doen't make you immune to NOS/neuts tho. That's exactly the reason why I'm not sure about the Pulses.
Your fears are not entirely unfounded, but consider this much; the Paladin has some ridiculous cap stats. Most L4's against blood raiders with capacitor warfare tend to boil down to having plenty of time to kill the neuting ships (assuming you know how to id the right rats) long before they are even in range to use neuts anyways, so on top of having a really sturdy cap pool, you rarely see it under any pressure.
As far as picking pulses or tachs, just pick one that sounds like you honestly. The Paladin walked away from the Rubicon changes with some nice numbers. While it lost the web bonus it use to have, it got an even stronger and more resilient cap pool and nice projection buff which works incredibly well for either weapon system. Pulses may still need a prop mod to be complete, but with Scorch it can reach out quite a ways, and Tachs can stretch far and wide with Imperial Navy Multi-Frequency, pretty much removing any need to sacrific firepower for range.
In a Paladin, range is going to be one of your main strong points, being able to hit consistently well in excess of other comparable laser boats. It's literally the Stormcrow of Eve: Online's Marauders -- Highly flexible, great reach, and is one of the best laser vomit platforms around. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8904
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Posted - 2015.02.14 16:56:04 -
[12] - Quote
Grytok wrote:This massive cargohold is needed for looting the field. Otherwise I wouldn't even look for a Marauder other than it's big cargohold. I could simply a Rattlesnake or Ishtar etc, as they do just fine.
I don't want to come back for salvage and loot a second time tho, but do it all in one wash. I also don't want to think about refitting hardeners, weapons or whatever, but a ship that can do it all with a single setup.
Yes I'm lazy. Dude , the hold is ****ing massive, you can still loot the stuff worth taking and have an entire other fit in there.
I have a paladin trust me on this, you don't need to carry much in the way of ammo, seriously **** all, even a bunch of navy cap 800's Will leave you room for anything worth taking.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Orlacc
785
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Posted - 2015.02.14 18:57:48 -
[13] - Quote
Grytok wrote:This massive cargohold is needed for looting the field. Otherwise I wouldn't even look for a Marauder other than it's big cargohold. I could simply a Rattlesnake or Ishtar etc, as they do just fine.
I don't want to come back for salvage and loot a second time tho, but do it all in one wash. I also don't want to think about refitting hardeners, weapons or whatever, but a ship that can do it all with a single setup.
Yes I'm lazy.
Mobile depot not very big. That is the most efficient way to go.
"Measure Twice, Cut Once."
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chaosgrimm
Universal Production and Networking Services
188
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Posted - 2015.02.14 21:24:20 -
[14] - Quote
Pulse + use conflag as often as you can. Fit a MWD or a MWD + MJD to help ensure proper range.
There really isn't a good reason to take beams. You'll have higher average dps with pulse and will be in tractor range of most of your wrecks. It's a win-win |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
963
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Posted - 2015.02.15 05:49:36 -
[15] - Quote
Ralph King-Griffin wrote:this is your answer Both its got a massive cargo hold.
carry a mobile depo, switch as and when you see fit.
the only real answer. tachs out damage scorch at every range, ignoring tracking, although even with tracking vs NPCs I'd take tachs. and inside 30km or so Conflag is pretty awesome. Although if I know I'm going to be inside 30km for most of the mission I'll just use my kronos.
@ChainsawPlankto
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8925
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Posted - 2015.02.15 09:44:26 -
[16] - Quote
Chainsaw Plankton wrote:Ralph King-Griffin wrote:this is your answer Both its got a massive cargo hold.
carry a mobile depo, switch as and when you see fit. the only real answer. tachs out damage scorch at every range, ignoring tracking, although even with tracking vs NPCs I'd take tachs. and inside 30km or so Conflag is pretty awesome. Although if I know I'm going to be inside 30km for most of the mission I'll just use my kronos. I'm only gal bs 5 away from one of those I just have way too much other useful stuff to train, ill get around to it eventually.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Mobbel Ernaga
School of Applied Knowledge Caldari State
18
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Posted - 2015.02.15 16:56:52 -
[17] - Quote
Mhhhh...Pulse....and if they come to close use smartbombs....
tbh: If you run missions you're either not looking for a challenge (like most other mission runners including me) or you're totally wrong. Just put some Tachs, Bastion and a MJD on, learn to jump which may take a few weeks then simply kill the stuff from range while watching videos. If you disconnect while bastion is running you're most likely dead but that's the only thing you have to worry about. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8933
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Posted - 2015.02.15 18:41:13 -
[18] - Quote
Mobbel Ernaga wrote: use smartbombs....
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Atomeon
The Scope Gallente Federation
13
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Posted - 2015.02.15 22:34:19 -
[19] - Quote
Mobbel Ernaga wrote:If you disconnect while bastion is running you're most likely dead but that's the only thing you have to worry about. I thought that has been fixed by now. It tries often to warp out until it does... ( I hope) |
Justin Zaine
179
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Posted - 2015.02.16 05:06:39 -
[20] - Quote
Pulse.
Cause Scorch and Bastion.
900 dps out to like 70km. Can still kill stuff at 100km.
1300 dps out to like 40km with Conflag.
Mega Pulse II x 4 Bastion Salvager II x 3
Tracking Computer II x 2 100mn MWD Cap Recharger II
Heat Sink x4 LAR II 2 x mission specific hardeners
Wheeeeeee
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Lady Rift
What Shall We Call It
180
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Posted - 2015.02.16 07:26:57 -
[21] - Quote
if you are looting it you are limited to 48km range of the tractor beams (unless you are waiting for the slow slow MTU) so pulse with conflag will be your golden ticket |
John Ratcliffe
Red Federation RvB - RED Federation
287
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Posted - 2015.02.16 08:46:31 -
[22] - Quote
My Lvl 4 Paladin looks like this - 1274.6 DPS with less than perfect skills:
[Paladin, HMS Valiant - PVE] Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II Tracking Computer II Tracking Computer II Large Micro Jump Drive
Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Auxiliary Nano Pump II Large Nanobot Accelerator II
Hammerhead II x5 Hobgoblin II x5
Conflagration L x4 Scorch L x4 Imperial Navy Multifrequency L x4 Optimal Range Script x3 Tracking Speed Script x3
Plus ça change, plus c'est la même chose
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Ravasta Helugo
Republic University Minmatar Republic
298
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Posted - 2015.02.16 21:10:46 -
[23] - Quote
John Ratcliffe wrote: Large Auxiliary Nano Pump II Large Nanobot Accelerator II
Those tanking Rigs are making me sad.
You should rip them out and replace them with a Rate of Fire and Warp Speed/Agility/AnythingButTankingOrCap. Watch your mission times become shorter, your Isk/Hour become bigger and, and your invulnerability to level IV rats remain unchanged. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1004
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Posted - 2015.02.16 21:15:42 -
[24] - Quote
and your ability to get ganked exponentially higher
always overtank your marauders
always. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8974
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Posted - 2015.02.16 22:20:15 -
[25] - Quote
Tsukino Stareine wrote:and your ability to get ganked exponentially higher
always overtank your marauders
always. t2 suitcase + emperial navy enam (or two) gets silly numbers in bastion , silly i tell ye!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Justin Zaine
182
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Posted - 2015.02.16 23:01:17 -
[26] - Quote
If someone's fleet is committed to ganking you, no amount of nano pumps or nanobot accelerators will save you. They only have 11k armor and 10k structure to burn through assuming you're not buffer fit and they'll do it in seconds, long before you can react, activate your modules and finish a single cycle of reps.
What will save you, if anything, is not flying a loot pinata and fitting a DCU.
If you overtank, do it for the rats or because you wan't to be extra careful with your billion isk ship. Don't use gankers as the excuse for doing so
Wheeeeeee
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8974
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Posted - 2015.02.16 23:45:47 -
[27] - Quote
Justin Zaine wrote:If someone's fleet is committed to ganking you, no amount of nano pumps or nanobot accelerators will save you. They only have 11k armor and 10k structure to burn through assuming you're not buffer fit and they'll do it in seconds, long before you can react, activate your modules and finish a single cycle of reps. What will save you, if anything, is not flying a loot pinata and fitting a DCU. If you overtank, do it for the rats or because you wan't to be extra careful with your billion isk ship. Don't use gankers as the excuse for doing so true, however you dont need to out tank the gankers
just the guy in the next mission pocket
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1005
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Posted - 2015.02.16 23:56:48 -
[28] - Quote
Justin Zaine wrote:If someone's fleet is committed to ganking you, no amount of nano pumps or nanobot accelerators will save you. They only have 11k armor and 10k structure to burn through assuming you're not buffer fit and they'll do it in seconds, long before you can react, activate your modules and finish a single cycle of reps. What will save you, if anything, is not flying a loot pinata and fitting a DCU. If you overtank, do it for the rats or because you wan't to be extra careful with your billion isk ship. Don't use gankers as the excuse for doing so
making it not worth the gank is the point with overtanking, not whether or not it will stop them. |
Justin Zaine
183
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Posted - 2015.02.17 01:21:25 -
[29] - Quote
Tsukino Stareine wrote:making it not worth the gank is the point with overtanking, not whether or not it will stop them.
I don't disagree. All i'm saying is that if you plan to do this by using mods or rigs that increase your rep speed/amount, you're doing it wrong. You want buffer or high resists to avoid a gank, not large rep cycles. In the case of the Paladin, increasing your resists is the best way to go because even if you can rep 5000 armor in a 10s cycle using repair rigs, the gank is over before you get to make use of those reps.
At least by having 90% + resists you'll be able to take much more punishment than you otherwise could.
Nano pumps or accelerators will not help you much when someone needs less than 10 seconds to destroy your ship.
Sorry for derailing the thread.
Wheeeeeee
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
964
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Posted - 2015.02.17 01:57:54 -
[30] - Quote
Tsukino Stareine wrote:making it not worth the gank is the point with overtanking, not whether or not it will stop them.
I agree, I'm just not sure that armor rep rigs are the right way to do that. I suppose if you see them coming and overload the rep, best case you get 2 cycles in. Ah well, I'll just keep on keeping my value low and EHP high.
@ChainsawPlankto
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