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Praxor
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Posted - 2006.10.04 16:52:00 -
[1]
Mine works (supposedly ... I've yet to witness it being pretty new to the game) at 20km. Is there a way to increase this?
N
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MECTO
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Posted - 2006.10.04 16:53:00 -
[2]
Originally by: Praxor Mine works (supposedly ... I've yet to witness it being pretty new to the game) at 20km. Is there a way to increase this?
N
it only can be done by Gallente Recons - Arazu and Lechesis.
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Murukan
Minmatar The Priory
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Posted - 2006.10.04 16:53:00 -
[3]
faction disruptor or an arazu/lachesis get a bonus to range as well
In rust we trust!!! |
Guurzak
Minmatar
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Posted - 2006.10.04 16:56:00 -
[4]
Not readily. There are a few very expensive disruptors with a longer range. Also, tech 2 Gallente recon cruisers have a ship bonus to scramble range. And the "Interdiction Maneuvers" warfare link will boost web and scramble range for everyone in the gang.
Other than those three options, 20km is the max.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.04 17:06:00 -
[5]
Step into a ship with warp disrupt range bonus (Gallente recons: Arazu/Lachesis), maxed out recon ship skill gives 50% extra range, so that's 30km for you.
Equip faction (domination/republic fleet) 30km base disruptors or (if you ever hope to have one) a "Tobias' modified warp disruptor" (base range 40km, strength of *2*, not 1). That is, I have no idea if there's ANY of them in existance, and how much they would go for, I can only imagine numbers in the billions.
Have a gang member running the Skirmish Warfare Link "Interdiction man." or what's it called. At its best (maxed out skills, proper implants, minmatar fleet command ship running the link and so on), you get a bit under 40% extra range for your warp disruptors, if I got my math right. __
So... well... putting together all those INSANE mods and skills, you can get an OPTIMAL range of 84km (plus god knows how much falloff) with a 2-point disruptor. __ Always question everything. Including yourself. |
Sathrai
Unlimited Blade Works
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Posted - 2006.10.04 17:09:00 -
[6]
Originally by: Akita T Step into a ship with warp disrupt range bonus (Gallente recons: Arazu/Lachesis), maxed out recon ship skill gives 50% extra range, so that's 30km for you.
20% per level now (was 10% at launch, but one of the patches upped it), so 40km off a normal disruptor with Recon Ships 5.
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Shamis Orzoz
SniggWaffe
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Posted - 2006.10.04 17:11:00 -
[7]
arazu with max skills, a domination warp disruptor, and a maxxed out claymore pilot with skirmish mindlink will put you out around 80km scram I believe. Can't remember the exact number, but its nice.
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Adrian Kerensky
Nexus Legion Freelancer Alliance
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Posted - 2006.10.04 17:13:00 -
[8]
Anyone worked out max skill scrambling range with a Tobias warp scrambler (40km), Recon 5 on an Arazu and a gang mate with maxed out gang skills and the Interdicting Manouvres warfare link?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.04 17:13:00 -
[9]
Originally by: Sathrai
Originally by: Akita T Step into a ship with warp disrupt range bonus (Gallente recons: Arazu/Lachesis), maxed out recon ship skill gives 50% extra range, so that's 30km for you.
20% per level now (was 10% at launch, but one of the patches upped it), so 40km off a normal disruptor with Recon Ships 5.
Ships still list 10% per level __ Always question everything. Including yourself. |
Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.04 17:19:00 -
[10]
Originally by: Adrian Kerensky Anyone worked out max skill scrambling range with a Tobias warp scrambler (40km), Recon 5 on an Arazu and a gang mate with maxed out gang skills and the Interdicting Manouvres warfare link?
Unfortunatly the officer scrams need battleship size pg. somehting like 4000 iirc -----
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Shamis Orzoz
SniggWaffe
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Posted - 2006.10.04 17:47:00 -
[11]
Originally by: Adrian Kerensky Anyone worked out max skill scrambling range with a Tobias warp scrambler (40km), Recon 5 on an Arazu and a gang mate with maxed out gang skills and the Interdicting Manouvres warfare link?
I worked on this quite a bit, and I don't think it can be fitted. I seem to recall thinking that it might be able to fit an officer web on a hugin, but you would need all the best officer reactor control's, which would end up making your ship cost billions, not worth it considering you wouldn't be able to fit any other mods.
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.04 17:49:00 -
[12]
Originally by: Akita T
Originally by: Sathrai
Originally by: Akita T Step into a ship with warp disrupt range bonus (Gallente recons: Arazu/Lachesis), maxed out recon ship skill gives 50% extra range, so that's 30km for you.
20% per level now (was 10% at launch, but one of the patches upped it), so 40km off a normal disruptor with Recon Ships 5.
Ships still list 10% per level
Not my ships _____________________________
siggys v. 0.5 |
Dr Fighter
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Posted - 2006.10.04 19:09:00 -
[13]
Originally by: Shamis Orzoz arazu with max skills, a domination warp disruptor, and a maxxed out claymore pilot with skirmish mindlink will put you out around 80km scram I believe. Can't remember the exact number, but its nice.
Exactly right, 80km max scram range with domination disrupter, same goes for domination webs and minm recons . Ive seen 74km with my own eyes, (recon 4 with claymore support)
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vile56
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Posted - 2006.10.04 22:02:00 -
[14]
i still think fall off is borked for them atm
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Kidd Billups
Celestial Apocalypse
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Posted - 2006.10.04 22:09:00 -
[15]
Scramsinks. t2 raises scram/disrupter range by 4km. t1 raises it 2. No stacking penalty ------------------------------------------- Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn
CCP 4tL :( |
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