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Stephar
The High Priest
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Posted - 2006.10.04 19:33:00 -
[1]
Here's the average prices for the Domain region:
+4 Perception = 45 mil +4 Intelligence = 45 mil +4 Memory = 42 mil +4 Willpower = 47 mil +4 Charisma = 22 mil
Two months ago, prices looked like:
+4 Perception = 90 mil +4 Intelligence = 80 mil +4 Memory = 80 mil +4 Willpower = 85 mil +4 Charisma = 55 mil
This is not a recession... this is a full-fledged nosedive. How low do you guys think prices will drop?
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Galk
Gallente Autumn Tactics
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Posted - 2006.10.04 19:56:00 -
[2]
CCP changed the game to drop the +4 implant prices.
Expect them to drop further still... all but one of about the last 15 important missions for me have been +4 implant offers.
Demand wasn't droping (the player driven economy was working at it's finest... supply/demand. just like t2 ships/minerals/mods ect) CCp's non preferd player types... pve's such as were getting rich from creaming implants...
Solution... change the game mechanic to stop it:)
It's all the truth
______
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Mikal Drey
Angels and Demons
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Posted - 2006.10.04 21:02:00 -
[3]
hey hey
soon(tm)
i have a huge gush of materials for war as is everyone else my last 3 importants have all been kill.
id also expect a agent offer database change when khali hits nothing has been listed or even talked about no new agent changes but a new Lp scheme has been discussed.
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Ghoest
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Posted - 2006.10.04 21:12:00 -
[4]
I think more signifigant is that Basic implants(other than charisma) have dropped from 24-30 mill to 14-20 mill
Wherever you went - here you are.
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Kerosene
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.05 08:22:00 -
[5]
lvl 4 courier missions being possible in a fast frigate isn't helping. 16 of them and you've got a +4 implant. I know people who do between 5-10 of them missions/hour. __
Originally by: Galaxian
I'd like to add that as a penalty for warping out, Chowdown recieved a /heal0 from the devs, and his ship promptly exploded.
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Luke Pubcrawler
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Posted - 2006.10.05 11:01:00 -
[6]
Originally by: Kerosene lvl 4 courier missions being possible in a fast frigate isn't helping. 16 of them and you've got a +4 implant. I know people who do between 5-10 of them missions/hour.
If you are getting regular lvl 4 courier missons doable in a frigate then please let me know where. All of mine need at least 2000m cargo space, usually 4000m. No way am I doig more than 2-3 an hour.
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Shinshi Casoyako
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Posted - 2006.10.05 11:08:00 -
[7]
Originally by: Luke Pubcrawler
Originally by: Kerosene lvl 4 courier missions being possible in a fast frigate isn't helping. 16 of them and you've got a +4 implant. I know people who do between 5-10 of them missions/hour.
If you are getting regular lvl 4 courier missons doable in a frigate then please let me know where. All of mine need at least 2000m cargo space, usually 4000m. No way am I doig more than 2-3 an hour.
get a tech II indy and fit it for speed, I fly an indy with 600 m/s and can hold about 5000 m3 . Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |
Sable Moran
Gallente
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Posted - 2006.10.05 12:16:00 -
[8]
Originally by: Shinshi Casoyako If you are getting regular lvl 4 courier missons doable in a frigate then please let me know where. All of mine need at least 2000m cargo space, usually 4000m. No way am I doig more than 2-3 an hour.
get a tech II indy and fit it for speed, I fly an indy with 600 m/s and can hold about 5000 m3
Get a Mammoth, much cheaper. You'll get 6000+ cargo space. Fit it with 4 nanofibers in the low slots and a tech 2 AB and you'll be doing 650-900 m/s depending on your navigation skills and what quality nanofibers you're using.
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
Elaine1959
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Posted - 2006.10.05 12:58:00 -
[9]
Level 4 Courrier missions have become embarassingly easy with the latest changes. There is one mission moving Large Containers that requires 5000m3 of cargo space. After that there is a mission transporting miners needing 120m3 and a mission hauling garbage of 17.5m3. All the other missions can be done in a shuttle!
I can easily accept three missions at the same time in the same system and sometimes do all three in a shuttle. Storyline missions with +4 implants are pouring in. I'm not surprised the implant market is nosediving as the volume of storyliners available to courrier mission runners is mushrooming.
One side effect is that one of the storyliners giving out a juicy +4 implant is a trade mission requiring 10000 units of Kernite. Consequently market Kernite prices seem to be 2000 - 2200 a lump! Seems to be the case if you want to make money you should consider, at least in the short term, turning to Kernite mining!
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Lyta Alexander
Gallente Lyta Alexander Conglomerate
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Posted - 2006.10.05 17:15:00 -
[10]
i thought they took most of the vcourier missions out? all my lvl4 was giving me was the same 6000m3 mission and some crazy 'kill multiple battleship' ones. i went back to my cruiser and my lvl2 agent caus of that, is it safe to go back yet? my stanbding dropped by 1 caus of having to deny many missions :/
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Elaine1959
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Posted - 2006.10.06 08:34:00 -
[11]
All courrier missions were eliminated for a while, but one of the recent patches has added some new courrier missions written in the new code.
I am working for Manufacturing and Production agents. Seems to be the case now that at whatever level you run missions they are all level 1 in terms of toughness. There is a combat mission thrown in now and again but these can be declined without penalty. To be honest running Level 4 courrier missions has never been easier.
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Megan Ryder
VentureCorp CORE.
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Posted - 2006.10.06 09:41:00 -
[12]
Edited by: Megan Ryder on 06/10/2006 09:42:36 the reason the prices have crashed, is because after taking out all the courier missions, they only re-added the easy ones.
the result is, afk easy courier missions, every 10-12 missions you get a +4 implant important mission.
I can run these whilst pvp'ing or doing lvl4 kill missions on my main account, and get a +4 implant every 1-2 days.
needs fixing imho
EDIT: reading the thread ftw, others have already pointed this out
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.06 11:37:00 -
[13]
I rememeber paying 150mil for each +4 at one point in time. When i finally got a full +4 set on my training clone 6 months ago, I was over the moon. Even when I pvp'ed in them, I almost got a hart attack :)
Now, they are worth penuts. But that the price your pay... :)
Now there is talk of new +7 implants coming in kali.
Anyhow, I dont really see +4's dropping that much further. Perhaps around 25-30mil at lowest, as it becomes a afkzors method to make money insted of afk bookmark copying. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Stephar
The High Priest
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Posted - 2006.11.03 05:47:00 -
[14]
Post is about a month old, but it's got the info from the beginning of October. Here's what my home region (Domain) looks like now:
+4 Perception = 40 mil +4 Intelligence = 42 mil +4 Memory = 35 mil +4 Willpower = 45 mil +4 Charisma = 18 mil
Everything is still dropping, just not as rapidly as last month.
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Moyra Rumsfeld
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Posted - 2006.11.03 06:06:00 -
[15]
Originally by: Lord WarATron
... Now there is talk of new +7 implants coming in kali. ...
Huh ? Do you have any info where this talk is ? Looked in kali development but didn't find anything. Do you have a link maybe ? Really interested in this
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.03 10:32:00 -
[16]
I got a +4 set for hugging the tutorial agent
theyre definetly handing them out too easy
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |
migwar
Lawless Industries
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Posted - 2006.11.03 11:48:00 -
[17]
I think another is the LP rewards, only the implants and faction BS offers are worth taking, Doing lv3 missions i cant realisticly work toward the 500k LP thats now required for a BS, so i just farm the implant offers. |
Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.04 11:16:00 -
[18]
demand isnt rising to be honest they would be 20m if the resellers didnt keep putting a price cap on em
Of course other items are now rising ( factional loot from low sec and 0.0 is a nice little spinner) t2 implants continue to hold reasonable value
Its just a matter of knowing whats what and if something becomes less valuable changing youre gameplay to adjust.
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