Schnoo
The Schnoo
16
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Posted - 2011.12.02 07:06:00 -
[1] - Quote
TLDR: Add friendly NPCs in missions, wider variety of missions, so on. Also, these concepts can easily be added to FW (PVP) missions. The main idea is just to make the missioning system a bit richer.
Missions are one of the main letdowns new players face when trying out EVE, as it's the first thing they face. A friend of mine who recently tried EVE, told me: "I was expecting a Freelancer like game, where I could be able to pew pew ships and so on. What I got was a UI cluttered game in which I was given to run boring missions which were all the same." And he's right, all EVE missions are essentially the same. And people like to fight PVE content, even more so if it's group content. While I haven't missioned much after 2 years or so of a break, what little I did still confirms that there are no: 1) Protect a stationary object mission which you do in coordination with NPCs. 2) Go undetected, slipping pass NPCs and loot/destroy/hack/disable something (precision destruction). 3) Do an assault the stationary object mission in coordination with NPCs. 4) Assist a convoy - all the missions that included assisting convoys happened after those same convoys were already destroyed. 5) Destroy a convoy - really, only the convoy (transport ships) destruction should be required, not three gates of grinding through NPCs. 6) Find a ship/stationary object/asteroid (probing) located in a system 7) Transport goods inside a mission (from one structure to another, perhaps even multiple times). Makes it more than a simple courier mission, as you have to tank/fight the NPCs. 8) Scripted events, f.e boss fights where you'd need to avoid bombs, jam certain NPCs, warp disrupt convoys, so on. Boss NPCs - NPCs who tend to be much stronger than the rest - a lone BS in a t2 mission. Usual "boss" NPCs tend to be weakest link (if we used all the Kruul's DNA people have, we could repopulate planets). 9) Better speed missions - there were a few new missions which had NPCs spawn based on a timer, but we need more, including: catch the NPC - all NPCs studly stay at their optimal, how about we have some that flee (subwarp) at fast speeds 1k+, preferably even stuff that aren't snipable (optimal disrupt if you must). Not a finite list.
Also, EVE needs a better display of objectives, such as f.e having a "0/1 Sansha Commander" or "0/2 Minmattar Flying Wrecks".
Usually, most current missions are just done by warping someplace and killing stuff. Sometimes, if a player isn't a high skill pilot, people check eve survival guide to see what type of damage they should be doing (if configurable), what type of damage they should defend against (if their omni is too weak), and in which order should they kill stuff in order to minimize spawns. That's about it.
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