Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Artmedis Valben
|
Posted - 2006.10.05 12:42:00 -
[1]
With the coming of Revelations, and more specifically Invention. Pressure on ME and Copy slots is growing. Waiting times are getting longer. Its been a week now, and at the 60-70 stations my corp is doing research at, average wait for ME has risen by more than a day, and the average wait for copy slots has doubled.
This raises a few questions. 1. Will invention require access to a research slot? If so, will they be at all NPC research facilities as well as in mobile labs? Will a new category of Research slots be created. What will be their number?
2. Will there be new labs opening at existing stations to meet incresing demand? More specifcally will the number of copy slots be increased? Would such an increase in the number of copy slots per facility also affect mobile labs at POSes and Outposts?
Anyone? Artmedis Valben
3. To meet the current demand for research slots, ME slots need to double in number and copy slots will need to triple in number when the full impact of invention is upon us. This effect will not be fully realized until several 1000s af each of the 12 data interfaces have been found. Is there any info on drop rates and general locations to project a timeframe for this to happen? Will faction specific interfaces only be found within the confines of each factions space?
|
xlop
Gallente
|
Posted - 2006.10.05 12:45:00 -
[2]
tbh there needs to be a reduction in ALL slots!
you can build and reserch everything at a POS! they should decrease npc services and make it more player run via a POS
you should keep some npc slots for the noobs , but they should be very expensive. like 1mil isk per 6h
-- Imperial College London FTW -- |
Aodha Khan
Minmatar Blood Inquisition
|
Posted - 2006.10.05 13:44:00 -
[3]
Originally by: xlop tbh there needs to be a reduction in ALL slots!
you can build and reserch everything at a POS! they should decrease npc services and make it more player run via a POS
Agreed.
So in war, the way is to avoid what is strong and to strike at what is weak.
|
GC13
Caldari FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.05 14:12:00 -
[4]
Originally by: xlop tbh there needs to be a reduction in ALL slots!
you can build and reserch everything at a POS! they should decrease npc services and make it more player run via a POS
you should keep some npc slots for the noobs , but they should be very expensive. like 1mil isk per 6h
Wow, because we all know that newbies have the cash for a starbase and either the standing to put it up in 0.5 or the ability to defend it in 0.3. And we all know that spending 4M ISK for a modest amount of research is easily within a newbie's grasp but would deter well-estabilished players.
If all that makes sense to you, then... Well...
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
Tator K'Tal
Minmatar
|
Posted - 2006.10.05 14:20:00 -
[5]
Edited by: Tator K''Tal on 05/10/2006 14:20:13
Player provided research services are only a small percentage of the overall cost of moving into production. Does it matter if players or NPC are charging for the service? It's still going to cost.
|
annab
|
Posted - 2006.10.05 14:29:00 -
[6]
Originally by: xlop tbh there needs to be a reduction in ALL slots!
you can build and reserch everything at a POS! they should decrease npc services and make it more player run via a POS
you should keep some npc slots for the noobs , but they should be very expensive. like 1mil isk per 6h
I can see the point of reduction the research slots but to do this there needs to be few changes.
1. Rent out slots to other player/corps so labs don't go unused. Rent set by corp/owner.
2. Cheaper POS a bil is alot of isk. (Going on area costs)
3. POS rentable slots need to be findable but not to corp who are at war/enermy. So they can't use it as a tool to find there targets.
4. If in safe sec concord need to come in and stop players attacking the POS unless at war. This is not working at the moment.
5. The POS fule parts should be mineable/buildable we don't want the problems we had with RAMs and T2.
6. POS can't be set up by/owned by players in NPC corps. So that they are attackable.
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2006.10.05 14:38:00 -
[7]
Originally by: annab 5. The POS fule parts should be mineable/buildable we don't want the problems we had with RAMs and T2.
I thought this wasn't a problem since all parts (ecept charters) is available through npc market and ice mining.
EVE-Files | EVE-Search | Monitor this Thread |
|
Arushia
Nova Inc.
|
Posted - 2006.10.05 16:34:00 -
[8]
Originally by: Chribba
Originally by: annab 5. The POS fule parts should be mineable/buildable we don't want the problems we had with RAMs and T2.
I thought this wasn't a problem since all parts (ecept charters) is available through npc market and ice mining.
Try getting stuff from the NPC market in a place like Cloud Ring with no NPC-controlled stations.
|
Vasiliyan
PAX Interstellar Services Veritas Immortalis
|
Posted - 2006.10.05 16:38:00 -
[9]
The number of slots should increase a little to compensate for the increased number of pilots, but the station managers should show a little more business sense and raise prices in response to queues. At the moment research is so cheap that it makes little sense not to do it.
Things will get interesting when the contracts system shakes up and improves the BPC market.
|
Magunus
The Forsakened Few The ARR0W Project
|
Posted - 2006.10.05 16:41:00 -
[10]
Originally by: annab
Originally by: xlop tbh there needs to be a reduction in ALL slots!
you can build and reserch everything at a POS! they should decrease npc services and make it more player run via a POS
you should keep some npc slots for the noobs , but they should be very expensive. like 1mil isk per 6h
I can see the point of reduction the research slots but to do this there needs to be few changes.
1. Rent out slots to other player/corps so labs don't go unused. Rent set by corp/owner.
2. Cheaper POS a bil is alot of isk. (Going on area costs)
3. POS rentable slots need to be findable but not to corp who are at war/enermy. So they can't use it as a tool to find there targets.
4. If in safe sec concord need to come in and stop players attacking the POS unless at war. This is not working at the moment.
5. The POS fule parts should be mineable/buildable we don't want the problems we had with RAMs and T2.
6. POS can't be set up by/owned by players in NPC corps. So that they are attackable.
Yep, it'd be nice is players could set mobile labs to 'public' and have them just show up in the existing lab interface. They could still set prices and such. That'd make the high standing and licences needed for a high sec POS more valuable and would cause some empire wars as people jockey for locations. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
|
Karazaan
Rakyra
|
Posted - 2006.10.05 17:09:00 -
[11]
Sure the demand is going up since invention seem to use bpc to 'try' the process. I think the limit will be more the consumable that will come with it than the bpc thou. We'll see.
Now about new players doing invention, I don't think they will be able to. If it's like all the other system in eve, there will be specialization to do it (or maybe just to do it right). Anyway, I doubt a new player or alt should be able to do it. It's a process for experimented scientists only.
I'm not elitist, only realist. A new player should'nt pilot a dread even if he bought a character that is able to do it, as theit's joy of the game will wear off pretty fast.
Are you an Eve specialist or an Eve generalist? |
Faruda
|
Posted - 2006.10.05 17:17:00 -
[12]
Originally by: xlop tbh there needs to be a reduction in ALL slots!
you can build and reserch everything at a POS! they should decrease npc services and make it more player run via a POS
you should keep some npc slots for the noobs , but they should be very expensive. like 1mil isk per 6h
Great idea! Look, dude. 1. POS is destructable. What do you think about loosing few BPOs? 2. Noob will pay 1 millions/6hr? Great idea. Really great. I propose to increase price upto 20mill/1 hour and call it "Special offer for noobs only"
|
Karazaan
Rakyra
|
Posted - 2006.10.05 17:19:00 -
[13]
Edited by: Karazaan on 05/10/2006 17:20:05 Edited by: Karazaan on 05/10/2006 17:19:34
Originally by: Faruda
1. POS is destructable. What do you think about loosing few BPOs?
I just want to point out that the bpo can be in a corporate hangar into an npc station in the same system as the pos (for now, later it should be possible to have greater distance between them). So the BPOs are never at risk.
bad quote tags |
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2006.10.05 17:35:00 -
[14]
Originally by: Arushia Try getting stuff from the NPC market in a place like Cloud Ring with no NPC-controlled stations.
True, didn't think that far, I'm sorry for my empirish-carebearish ignorance
EVE-Files | EVE-Search | Monitor this Thread |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |