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SkottE
SkottE Technologies
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Posted - 2006.10.06 14:45:00 -
[1]
Ok I've found a moon and I want to harvest 1 raw material for it, so a large pos and a medium pos are not worth it.
All I want is to mine this thing in peace.
Caldari POS has more of a defensive position than the gallente one but then again the gallente one has more space to hold the materials so I don't have to transport stuff alot. Which is best for my little situation here. _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
Scarlet Coin
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Posted - 2006.10.06 15:00:00 -
[2]
Edited by: Scarlet Coin on 06/10/2006 14:59:58 I would put up the tower that is easiest to fuel, amarr is helium iso and caldari is oxy iso. what ever type of ice that is in your area to fuel it
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SkottE
SkottE Technologies
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Posted - 2006.10.06 15:11:00 -
[3]
Originally by: Scarlet Coin Edited by: Scarlet Coin on 06/10/2006 14:59:58 I would put up the tower that is easiest to fuel, amarr is helium iso and caldari is oxy iso. what ever type of ice that is in your area to fuel it
I'm gonna buy everything so It doesn't really matter _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
Guurzak
Minmatar
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Posted - 2006.10.06 16:04:00 -
[4]
It kinda does matter. Prices for locally-grown isotopes are likely to be much lower than prices for stuff that has to be flown halfway across the galaxy. Might want to check what your market looks like.
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SkottE
SkottE Technologies
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Posted - 2006.10.06 16:07:00 -
[5]
Originally by: Guurzak It kinda does matter. Prices for locally-grown isotopes are likely to be much lower than prices for stuff that has to be flown halfway across the galaxy. Might want to check what your market looks like.
I'm gonna be hauling in MASS bulk, so I won't have to buy feul again for a few months. _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
Iyanna Swift
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Posted - 2006.10.06 16:45:00 -
[6]
Keep in mind the sensor lock distance on a small POS when you make your calculations.
If I went gallente and didn't want to protect against dreads, I would probably do 2 small rails and 2 med rails with some cruise batteries. With webbers you'd need a quite fast inty to be able to outrun the tracking on small rails, and they get much better range. I would go with iridium or better damage ammo in the batteries and cruises set to who's space you're in.
If you went with a caldari tower, I would run a small and a medium rail or arty, so small ships scouting still get hit before they warp, and then a handful of cruise. One cruise of each type, then an additional therm and an EM or an Exp depending on what space you're in.
Damps can be useful, but your target range is low enough and your attack range is high enough... two arent needed. I would go with a couple disruptor batteries to take the enemies down. Again, you can hit at any distance you can target and you aren't worried about dreads.... maybe 2 multispec jammers if you have em, and maybe a racial for who's space you're near. Maybe.
Use the extra grid and CPU for a ship maint array (VERY useful) or something else. Make sure it all fits :p
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Guurzak
Minmatar
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Posted - 2006.10.06 16:52:00 -
[7]
I would probably do:
Gallente sm tower, moon harvester, coupling array, silo 3 @ med railgun, 2 @ small blaster 1 @ caldari ecm, 1 @ gallente ecm 1 @ warp disruptor, 1 @ web, 1 @ damp
Lots of ECM doesn't do anything but slow people down, if you're not shooting them at the same time. The heart of your defense is DPS.
Go with Caldari+Gallente jammers because Min and Amarr battleships are less common and have weaker sensors than the other two.
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SkottE
SkottE Technologies
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Posted - 2006.10.06 17:13:00 -
[8]
Originally by: Guurzak I would probably do:
Gallente sm tower, moon harvester, coupling array, silo 3 @ med railgun, 2 @ small blaster 1 @ caldari ecm, 1 @ gallente ecm 1 @ warp disruptor, 1 @ web, 1 @ damp
Lots of ECM doesn't do anything but slow people down, if you're not shooting them at the same time. The heart of your defense is DPS.
Go with Caldari+Gallente jammers because Min and Amarr battleships are less common and have weaker sensors than the other two.
On my caldari setup I have 7x cruise launchers, jsut wodnering, are cruise launchers the equivilent to small rails? Torps to medium then citadel to large? _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
Guurzak
Minmatar
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Posted - 2006.10.06 18:13:00 -
[9]
Missile launchers will not fire if your POS is in reinforced, but guns continue to operate. So, I don't give much thought to missile batteries.
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SkottE
SkottE Technologies
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Posted - 2006.10.06 22:48:00 -
[10]
Originally by: Guurzak Missile launchers will not fire if your POS is in reinforced, but guns continue to operate. So, I don't give much thought to missile batteries.
ah that sucks
I'm starting to get a really bigheadache abotu what race to use lol, plus what defence I should have, I'll probably go gallente in the end as I'm a gallente freak, however I keep thinking about the caldaripo s with all damaage types and that sexy -75% addition when it coems ot jamming (if the devs fix it). I'm thinking abit more towards the caldari POS because with the gallente one the 100% silo cap won't do me much because I have to refill the pos with feaul every week anyway. The silo bounus will allow the moon harvesting to go on for over 2 weeks (nearly 3 i think). However the control tower can't fit that much. If I was mining two minerals from 1 moon I'd go gallente np as I'd need the extra space. Just when I'm mining one minerals feels like a waste of bounes as I don't need it (or is there a way to keep the pos running for 3 weeks without refill?).
Also as said if someone wants to remove the pos they will... I was thinking (with thwe caldari version) I'd use the bonuses to the max and "annoy" whoever comes into play. Plus that they will be spamming all damage types.
Gallente side is insta gib. However you can jsut tank therm/kin and walla. If i do decide to take the caldari pos I'll fit 2x guns luike you said to pwn scouts.
are my thoughts clear or all fubard? lol _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
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Phr34k
Ominous Corp Ethereal Dawn
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Posted - 2006.10.06 23:06:00 -
[11]
Originally by: Guurzak Missile launchers will not fire if your POS is in reinforced, but guns continue to operate. So, I don't give much thought to missile batteries.
Actually, I believe anything that requires CPU will not fire while reinforced. Therefore, Minmatar guns are the only ones that will still fire in reinforced mode.
-------------------------------------------- Time was never money... |
Guurzak
Minmatar
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Posted - 2006.10.07 00:15:00 -
[12]
Neither hybrid nor laser batteries use any CPU.
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Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.10.07 15:22:00 -
[13]
The Gallente silo bonus doesn't work. The silo reverts to 20,000m3 at dt and the excess content is lost.
I would go for 1 warp disrupter, 1 web, as many ECM as you can fit and fill any grid left with a mix of blasters and autocannons.
The ECM cuts down on the damage output of your attackers. Completely useless against a dread but that's true of anything on any pos. Blasters have the highest dps and the autocannons let you add in some EM/exp damage so your attackers need to lower their dps to tank it. They will be able to sit outside 90 km and safely shoot your tower but at that range their dps will be lowered. They will thus need a lot of ships to avoid being jammed and the attackers left won't do much damage. The webber and disrupter are so that one person gets trapped. They can probably tank the pos but will have to crawl out to 150km before they can warp.
If you're not going to be able to defend the pos when it's attacked then at least use enough stront to make it an inconvenient time for them when it comes out of reinforced. 8-16 hours or 24 + 8-16 hours worth.
The pos is unlikely to kill anyone but it will annoy casual attackers so much that they will likely give up.
Alternatively fit your tower with silo, harvester and an offline hangar for fuel and nothing else - maybe 2 small guns. It will die to almost any attackers willing to take the time but the loss is reduced and the tower will run for longer without refueling. |
SkottE
SkottE Technologies
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Posted - 2006.10.07 16:19:00 -
[14]
Originally by: Hon Kovell The Gallente silo bonus doesn't work. The silo reverts to 20,000m3 at dt and the excess content is lost.
I would go for 1 warp disrupter, 1 web, as many ECM as you can fit and fill any grid left with a mix of blasters and autocannons.
The ECM cuts down on the damage output of your attackers. Completely useless against a dread but that's true of anything on any pos. Blasters have the highest dps and the autocannons let you add in some EM/exp damage so your attackers need to lower their dps to tank it. They will be able to sit outside 90 km and safely shoot your tower but at that range their dps will be lowered. They will thus need a lot of ships to avoid being jammed and the attackers left won't do much damage. The webber and disrupter are so that one person gets trapped. They can probably tank the pos but will have to crawl out to 150km before they can warp.
If you're not going to be able to defend the pos when it's attacked then at least use enough stront to make it an inconvenient time for them when it comes out of reinforced. 8-16 hours or 24 + 8-16 hours worth.
The pos is unlikely to kill anyone but it will annoy casual attackers so much that they will likely give up.
Alternatively fit your tower with silo, harvester and an offline hangar for fuel and nothing else - maybe 2 small guns. It will die to almost any attackers willing to take the time but the loss is reduced and the tower will run for longer without refueling.
thank you! Ok I've decided that I'm gonig to go for caldari pos with ecm (my first setup on starter post, gonna test how much damage/annoying it is agaisnt corp members (or other ppl) see how it does, if i don't like it I'll chang eth e setup to soemthing else! _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
dontlikemondays
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Posted - 2006.10.08 16:13:00 -
[15]
I see a mixture of racial guns/missiles used. With a pos does it not matter the type of guns you use?
I am not sure whether to go Caldari and use missiles which apparantly don't fire when in reinforced mode, or gallente for guns.... but if racial guns is not important I could use the caldari tower and hybrid guns?? Does it make much difference?
Cheers
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Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.10.09 01:27:00 -
[16]
Edited by: Hon Kovell on 09/10/2006 01:28:49 The towers all get a bonus to their racial weapon but it can still be worthwhile using another type. Artillery has the highest damage per salvo on any pos. Blasters have the highest dps on any pos (with antimatter - AC on a minnie tower edge ahead with mid-range ammo - and assuming your attacker comes within 90km).
It's also helpful to make sure that you deal all four damage types. It's not hard to tank a pos with a few ships but if you are dealing all four damage types they need to tank all four. That leaves them with no room for damage mods and may restrict them to smaller guns.
Artillery is useful on any pos as the damage from each salvo can pop many ships before they have a chance to rep/boost (up to 22440 raw on a wrecking hit, I think).
Missiles are hampered by reduced damage from sig, going offline in reinforced and using up cpu that hardeners or ECM could use. Guns miss more often as sig drops but when they do hit they will kill a small target. I'm not certain how big a problem that is, though. The launcher description says explosion radius bonus 25 %. If that takes a citadel torp with 1000m radius to 250m radius then they can do even more salvo damage to BS than artillery for the same grid as well as having higher dps. ECM stops any ship other than a non-sieged dread (or mothership and titan) from attacking you, which is nice. Hardeners make the attack longer, more expensive and more tedious. If you will have a defence fleet when the pos comes out of reinforced then pos guns will be ready to assist. Like many things, missiles have good and bad points.
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dontlikemondays
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Posted - 2006.10.09 08:43:00 -
[17]
Thank you for explaining
I am leaning towards the Caldari tower as it has more shields than the others. Add ecm and I think it does as well as any tower can hope for if people want to pop it.
Well, always learning..
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