Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bastion Arzi
Red Federation RvB - RED Federation
202
|
Posted - 2015.02.19 19:57:56 -
[1] - Quote
Are there any bs missile systems that will apply decent damage to cruisers?
I'm going to try a golem for pvp because in theory it never misses.
Thanks |
Cephelange du'Krevviq
Senex Legio The Old Contemptibles
274
|
Posted - 2015.02.19 20:14:49 -
[2] - Quote
Rapid Heavy Missile Launchers would probably be the best. Torps would work, also, but you'd even more damage application enhancers, such as webs and TPs.
"I am a leaf on the...ah, frak it!"
|
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
923
|
Posted - 2015.02.19 20:26:44 -
[3] - Quote
Oddly enough cruise missiles actually have better application than torps. But Rapid Heavies are probably your best bet. I hear they can very nasty when loaded with precision ammo. |
Bastion Arzi
Red Federation RvB - RED Federation
202
|
Posted - 2015.02.19 20:44:58 -
[4] - Quote
I suppose rapid heavies it is then. Many thanks |
Cephelange du'Krevviq
Senex Legio The Old Contemptibles
274
|
Posted - 2015.02.19 21:10:23 -
[5] - Quote
Antillie Sa'Kan wrote:Oddly enough cruise missiles actually have better application than torps. But Rapid Heavies are probably your best bet. I hear they can very nasty when loaded with precision ammo.
Honestly never used torps (aside from in a Stealth Bomber) in PvP, and I've never used cruise missiles in PvP, so I appreciate the info.
"I am a leaf on the...ah, frak it!"
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
968
|
Posted - 2015.02.20 05:25:03 -
[6] - Quote
I would look at range on the missiles. it is possible to launch a navy cruise missile ~400km with a golem. Okay so you won't actually be firing at that range or anything like it, but it means that someone is unlikely to out run your missiles. but say a precision heavy missile only has a range around 40km, which, well, a kiting cruiser might not ever get hit by that.
damage application is pretty important too. but I can't really say much on that other than make a spread sheet.
@ChainsawPlankto
|
Zhilia Mann
Tide Way Out Productions
2259
|
Posted - 2015.02.20 05:54:36 -
[7] - Quote
Chainsaw Plankton wrote:I can't really say much on that other than make a spread sheet.
Steal this. At least the basics are in place for you already.
|
Bullet Therapist
Caldari Provisions Caldari State
261
|
Posted - 2015.02.20 06:23:05 -
[8] - Quote
Bastion Arzi wrote:I suppose rapid heavies it is then. Many thanks
An issue you might run into with rapid heavies is that against some tanky cruisers you'll fail to kill them in one reload cycle. You've really got to prioritize your targets well to make them work. I haven't used them on a golem, but I have used them on ravens and typhoons, and with a web and TP they apply damage well enough. |
Bastion Arzi
Red Federation RvB - RED Federation
202
|
Posted - 2015.02.20 12:41:52 -
[9] - Quote
Zhilia Mann wrote:Chainsaw Plankton wrote:I can't really say much on that other than make a spread sheet. Steal this. At least the basics are in place for you already.
thanks for that. could you pls explain it? i dont understand whats going on. |
elitatwo
Eve Minions Poopstain Removal Team
569
|
Posted - 2015.02.20 15:24:22 -
[10] - Quote
Cephelange du'Krevviq wrote:Rapid Heavy Missile Launchers would probably be the best. Torps would work, also, but you'd even more damage application enhancers, such as webs and TPs.
After they violated torpedos they don't even hit a planet when you sit on the surface..
signature
|
|
Voyager Arran
GoonWaffe Goonswarm Federation
556
|
Posted - 2015.02.20 15:30:41 -
[11] - Quote
I'm not sure about Rapid Heavies on a Marauder. You're going to be self-tackled in 60 second intervals and it's difficult for you to disengage even when you aren't in turret mode, so you're really going to be feeling that reload time. It may still be worth it for the better application on targets outside of web range, but just make sure you're looking at the DPS including reload times instead of just raw DPS when you make your evaluations. |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
923
|
Posted - 2015.02.20 15:48:07 -
[12] - Quote
Voyager Arran wrote:I'm not sure about Rapid Heavies on a Marauder. You're going to be self-tackled in 60 second intervals and it's difficult for you to disengage even when you aren't in turret mode, so you're really going to be feeling that reload time. It may still be worth it for the better application on targets outside of web range, but just make sure you're looking at the DPS including reload times instead of just raw DPS when you make your evaluations. If you are considering disengaging then a marauder isn't the ship for you. You either win, your friends show up, or you die. Disengaging is not one of the options on the table. |
Voyager Arran
GoonWaffe Goonswarm Federation
557
|
Posted - 2015.02.20 16:55:55 -
[13] - Quote
Antillie Sa'Kan wrote:Voyager Arran wrote:I'm not sure about Rapid Heavies on a Marauder. You're going to be self-tackled in 60 second intervals and it's difficult for you to disengage even when you aren't in turret mode, so you're really going to be feeling that reload time. It may still be worth it for the better application on targets outside of web range, but just make sure you're looking at the DPS including reload times instead of just raw DPS when you make your evaluations. If you are considering disengaging then a marauder isn't the ship for you. You either win, your friends show up, or you die. Disengaging is not one of the options on the table.
What are gates / stations???
Also good job picking the most tangential aspect of my point to attack. |
Bastion Arzi
Red Federation RvB - RED Federation
202
|
Posted - 2015.02.20 17:21:46 -
[14] - Quote
I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder |
Cephelange du'Krevviq
Senex Legio The Old Contemptibles
274
|
Posted - 2015.02.20 17:39:34 -
[15] - Quote
Bastion Arzi wrote:I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder
Looking at that Vargur loss, I don't know that having missiles would have done you much good. If they're orbiting close, a Web is pretty much a necessity (which also helps with guns, obviously). If you were to go with RHMLs, you wouldn't have had the sustained DPS needed for that fight, from what I am looking at.
"I am a leaf on the...ah, frak it!"
|
Bastion Arzi
Red Federation RvB - RED Federation
202
|
Posted - 2015.02.20 17:43:51 -
[16] - Quote
But I would have had dps at least. Hitting nothing and just waiting to die sucks. Also in that fight I forgot all my drones :s
|
Voyager Arran
GoonWaffe Goonswarm Federation
557
|
Posted - 2015.02.20 18:02:49 -
[17] - Quote
Cephelange du'Krevviq wrote:Bastion Arzi wrote:I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder Looking at that Vargur loss, I don't know that having missiles would have done you much good. If they're orbiting close, a Web is pretty much a necessity (which also helps with guns, obviously). If you were to go with RHMLs, you wouldn't have had the sustained DPS needed for that fight, from what I am looking at.
A web would definitely help, with the caveat that if you are using missiles they don't really have any reason to get within web range.
MJD'ing would at least force someone into hard tackle (unless the brought a Lachesis). |
Tiddle Jr
Galvanized Inc.
58
|
Posted - 2015.02.20 21:36:35 -
[18] - Quote
Why you ever need a maradeur to pvp?? This ship designed for different job. Of course you could convert it into pvp role but how many of them you are ready to lose before you understand it's not the right choice. |
Bastion Arzi
Red Federation RvB - RED Federation
202
|
Posted - 2015.02.20 21:38:54 -
[19] - Quote
A few at least. It's too much fun harassing a fleet and making it out alive... |
Tiddle Jr
Galvanized Inc.
58
|
Posted - 2015.02.20 21:43:11 -
[20] - Quote
I see now if it's only a fun factor and you have fat wallet, then why not.
Good luck |
|
SkyFlyer
DUST Expeditionary Team Good Sax
104
|
Posted - 2015.02.21 08:45:05 -
[21] - Quote
Marauders were designed for PvE , however due to the Introduction of Bastion Module I they have become more and more alive in PvP due to the sheer resistance of EWAR , such as Jams, TDs & Sensor Damps...
A lot of **** talk is in this Thread I gotta say regarding to the PvP side of Marauders, as a guy who Flies Marauders in PvP and makes Videos with them (can't link channel cause am at work) but if you look up Cruising Lands you will see....
But let me Explain:
Leyo - I give him props does a great job in his Golem killing a bunch of FW Scrubs, but any ****** can do that if they don't know how to kill a Golem (quiet simple believe me.)
But Personally having used all 4 Marauders for PvP I have come to a conclusion:
Vargur : The Best of them all you can fit it with an Active Tank ( Pith X Booster + 2x Cap Booster) or ASB ( x3 ) , you will always have atleast 1.1k DPS with tracking allowing you to even shoot Frigates at a decent range. You also have the ability to shoot at Logi at 50-60km due to the sweet love of Barrage Blink
Golem: This thing can be a beast (see Leyos Vids) but is very tight on fitting requirements needing you to have near maximum Skills and even then you prolly need an implant or 2 if you want to fit Torps Neuts + an Active Tank. Personally I have tried it and I just don't like how missiles aren't that great at the moment (cough cough CCP fix this ****.)
Kronos: Again an absolutely beast even with Mediocore Fitting Skills you will be able to fit this Baby with a Beautiful Dual Rep tank with Neutrons. Again if you use Null you can hit out to roughly 30kms~~ (Thank you Bastion Fall off + Optimal !!) Sadly unlike the ASBs Anc Reppers take Capacitor (most stupidest **** ever) but I would always recommend to fit 2x Reps of Faction/Deadspace. The DPS in a Kronos can be quiet deadly as you don't need to fit a full Tank to have a monster on your hands :3
Paladin: I've only used it once , and i don't really feel comfortable commenting :<
Either way Guys, the Marauders are just fine (except needing a little fitting tweak on both the Golem & Paladin) and they do just fine in PvP even against Frigate (insert another F word here) , but you just got to pick your fights and make sure that the alliance you are shooting doesn't have a cyno handy ( been a victim of that plenty times! wahey! ) .
If you wanna discuss this further just email me or reply here as either Myself, or Blood ofGods are spec'd Marauder pilots and we love what we do :3 |
SkyFlyer
DUST Expeditionary Team Good Sax
104
|
Posted - 2015.02.21 08:46:47 -
[22] - Quote
Tiddle Jr wrote:Why you ever need a maradeur to pvp?? This ship designed for different job. Of course you could convert it into pvp role but how many of them you are ready to lose before you understand it's not the right choice.
Please look at my post and learn2play after looking at your kb i wont even say anything |
Tiddle Jr
Galvanized Inc.
62
|
Posted - 2015.02.21 11:59:47 -
[23] - Quote
Please look at my post and learn2play after looking at your kb i wont even say anything SkyFyler
You made me laugh, and if you judge my eve career only by kb efficiency, i feel really sorry for you.
The guy asked what is the good way to kill cruisers and suggested golem as a possible tool. I feel very strongly that golem is fine to do that, but there are many others and same or more effective tools to do that prior you decide to jump into a golem.
And by the way all your posts are begins with or ends by the words that rest of the pilots should learn how to fly or play this game, looks like you have already won this game. Good for you sir. |
SkyFlyer
DUST Expeditionary Team Good Sax
104
|
Posted - 2015.02.21 12:16:51 -
[24] - Quote
Nah I barely ever say it except when one claims that a marauder isnt the right choice my kind friend :)
Also kb effiency doesn't matter take a look at mine after all : ) |
elitatwo
Eve Minions Poopstain Removal Team
569
|
Posted - 2015.02.22 09:39:10 -
[25] - Quote
Cephelange du'Krevviq wrote:Bastion Arzi wrote:I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder Looking at that Vargur loss, I don't know that having missiles would have done you much good. If they're orbiting close, a Web is pretty much a necessity (which also helps with guns, obviously). If you were to go with RHMLs, you wouldn't have had the sustained DPS needed for that fight, from what I am looking at.
Abbadon with 8x large smartbombs and 4 plates muahahahahahaha
signature
|
Caleb Seremshur
The Atomic Fallout Kids
483
|
Posted - 2015.02.22 11:00:46 -
[26] - Quote
Bastion Arzi wrote:But I would have had dps at least. Hitting nothing and just waiting to die sucks. Also in that fight I forgot all my drones :s
Essentially this: having *a* web or even 2 in order to hit targets and then still missing just doesn't work.
Faction warfare pilot and solo/small gang PVP advocate
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |