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Morreia
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Posted - 2006.10.06 19:49:00 -
[1]
Edited by: Morreia on 06/10/2006 19:52:28 Edited by: Morreia on 06/10/2006 19:51:44 Soz, pressed enter.
Anyways, this is just one of those random ideas i get.
Do you think a module that effectivly creates time bubbles around missiles leaving target ship thereby slowing them down and also slowing down the explosion velocity would be ok.
This would mean they would be shorter range and wouldnt do as much damage, or even no damage if they couldn't catch up with the ship slowing them down.
They would therefore act in a very similar way to TD's.
Please comment.
P.S. I still think we need a mod to decrease sig radius but thats a different matter.
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Morreia
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Posted - 2006.10.06 20:58:00 -
[2]
Originally by: Jim McGregor
Nope, but a medium slot tracking disruptor for missiles is needed.
Thats effectivly what I meant by this idea. It would have all the same effects on missiles that tracking disruptors have on turrets. Apart from increasing the time it would take them to hit you if you are within their new max range.
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Morreia
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Posted - 2006.10.06 21:15:00 -
[3]
Look, I use missiles, I still however think its not fair how the only things you can effectivly do is fly a faster or smaller ship whereas turrets have EW designed to counter them.
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Morreia
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Posted - 2006.10.07 12:56:00 -
[4]
Edited by: Morreia on 07/10/2006 12:58:48
Originally by: Black Scorpio
This post was aimed at the following statement of yours:
Originally by: Jim McGregor [ As for the rest of your post, im sure others can comment on your lack of understanding of things...
this is a personal attack at the person not helping with the topic my man..
and this isn't?
Originally by: Black Scorpio
Originally by: Morreia Look, I use missiles, I still however think its not fair how the only things you can effectivly do is fly a faster or smaller ship whereas turrets have EW designed to counter them.
That DOESN'T make any sense Morreia.. I won't even begin to think what you really want from the game..
all you can do is fly faster or smaller ship in game? and these other guys have these "cool" features as distruptors, wooo, LOL...
out of mind?
All I'm saying is to reduce missile damage against your ship you either have to have smaller sig than missile explosion radius, go faster than explosion velocity or go faster than the missile.
Now with turrets you can go fast enough so they have trouble tracking you, have a smaller sig, or fit a EW module which means that they have an even harder time tracking you and hitting you because of range.
The thing is missiles have 3 effective ways to reduce damage whereas turrets have 4 (if you take it as going faster enough to reduce the chance and going fast enough to make it so they cn't hit you at all as different points which seeing as I did for missiles (going faster than explosion velocity and going faster than missile itself)). Because of this I think missiles need a med slot EWar mod to counter them. What I posted was just an idea of what this could be.
[EDIT] This could make for some interesting flying if the missile went aproximatly the same speed as your ship (slightly on the faster side) because then just orbiting wouldn't stop them hitting you but some skillful flying would. [/EDIT]
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Morreia
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Posted - 2006.10.08 08:49:00 -
[5]
Originally by: Axitikus
Originally by: Morreia Edited by: Morreia on 06/10/2006 19:52:28 Edited by: Morreia on 06/10/2006 19:51:44 Soz, pressed enter.
Anyways, this is just one of those random ideas i get.
Do you think a module that effectivly creates time bubbles around missiles leaving target ship thereby slowing them down and also slowing down the explosion velocity would be ok.
This would mean they would be shorter range and wouldnt do as much damage, or even no damage if they couldn't catch up with the ship slowing them down.
They would therefore act in a very similar way to TD's.
Please comment.
P.S. I still think we need a mod to decrease sig radius but thats a different matter.
Dont take this the wrong way but I wish I had a time bubble so I could go back and prevent you from making your OP
Please try to refrain from making such a pointless post.
All i'm saying I think think its wrong when turrets can't hit me but no matter what I do missiles still can even if it isn't for as much damage as what a turret would do if I was sitting still with the sig the size of NY.
Obviously you guys don't agree and this is just going to degenerate into a thread of who has more reputation on the forums and who has an older char so could someone please lock it.
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