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baltec1
Bat Country Goonswarm Federation
15062
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Posted - 2015.02.21 00:52:35 -
[61] - Quote
Paranoid Loyd wrote:Market McSelling Alt wrote:Hilarious, you even quoted the part where I said vs 40... but whatever. Golem can tank the whole game, except that it can't. Confirming you moved the goal posts when it suited you. Didn't you just call Baltec out for that?
Thats the problem when people try to move goalposts, we just move with them.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rain6637
GoonWaffe Goonswarm Federation
29964
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Posted - 2015.02.21 03:12:47 -
[62] - Quote
Glenda en Welle wrote:I've been looking into finishing up training for a Marauder but I haven't seen what they are used for... Any ideas like low sec level 5's or just faster level 4's? One of my characters started with just a Golem as a proverbial fishing pole. Wanted to see what the ISK could be like. Four... five days later she's got 300 mil + of loot, and 110 mil in wallet. Another 50k LP. Not bad for the afk safety of high sec.
So what a marauder is for is one character that wants to shoot its way to ISK for a PLEX in a week and a half.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Orlacc
806
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Posted - 2015.02.21 04:09:23 -
[63] - Quote
Marauders were designed for PVE.
"Measure Twice, Cut Once."
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SkyFlyer
DUST Expeditionary Team Good Sax
103
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Posted - 2015.02.21 06:54:45 -
[64] - Quote
Desimus Maximus wrote:Glenda en Welle wrote:I've been looking into finishing up training for a Marauder but I haven't seen what they are used for... Any ideas like low sec level 5's or just faster level 4's? Faster lvl 4's? no. You can blitz through 4's in a pirate BS much faster and at greater range creating less risk and more ISK. If you asked me, I'd luv to see Marauders used more in pvp but their cost is prohibitive. My advice, skip the Marauder and go for pirate BS. More dmg, faster runs, less ISK, less risk.
Their used plenty in PvP Good sir however you must just not be watching the correct Videos o7 |
SkyFlyer
DUST Expeditionary Team Good Sax
103
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Posted - 2015.02.21 07:09:44 -
[65] - Quote
Orlacc wrote:Marauders were designed for PVE.
You sir are so wrong its quiet frankly insulting :<
Marauders were designed for PvE , however due to the Introduction of Bastion Module I they have become more and more alive in PvP due to the sheer resistance of EWAR , such as Jams, TDs & Sensor Damps...
A lot of **** talk is in this Thread I gotta say regarding to the PvP side of Marauders, as a guy who Flies Marauders in PvP and makes Videos with them (can't link channel cause am at work) but if you look up Cruising Lands you will see....
But let me Explain:
Leyo - I give him props does a great job in his Golem killing a bunch of FW Scrubs, but any ****** can do that if they don't know how to kill a Golem (quiet simple believe me.)
But Personally having used all 4 Marauders for PvP I have come to a conclusion:
Vargur : The Best of them all you can fit it with an Active Tank ( Pith X Booster + 2x Cap Booster) or ASB ( x3 ) , you will always have atleast 1.1k DPS with tracking allowing you to even shoot Frigates at a decent range. You also have the ability to shoot at Logi at 50-60km due to the sweet love of Barrage
Golem: This thing can be a beast (see Leyos Vids) but is very tight on fitting requirements needing you to have near maximum Skills and even then you prolly need an implant or 2 if you want to fit Torps Neuts + an Active Tank. Personally I have tried it and I just don't like how missiles aren't that great at the moment (cough cough CCP fix this ****.)
Kronos: Again an absolutely beast even with Mediocore Fitting Skills you will be able to fit this Baby with a Beautiful Dual Rep tank with Neutrons. Again if you use Null you can hit out to roughly 30kms~~ (Thank you Bastion Fall off + Optimal !!) Sadly unlike the ASBs Anc Reppers take Capacitor (most stupidest **** ever) but I would always recommend to fit 2x Reps of Faction/Deadspace. The DPS in a Kronos can be quiet deadly as you don't need to fit a full Tank to have a monster on your hands :3
Paladin: I've only used it once , and i don't really feel comfortable commenting :<
Either way Guys, the Marauders are just fine (except needing a little fitting tweak on both the Golem & Paladin) and they do just fine in PvP even against Frigate (insert another F word here) , but you just got to pick your fights and make sure that the alliance you are shooting doesn't have a cyno handy ( been a victim of that plenty times! wahey! ) .
If you wanna discuss this further just email me or reply here as either Myself, or Blood ofGods are spec'd Marauder pilots and we love what we do :3 |
Bastion Arzi
Red Federation RvB - RED Federation
202
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Posted - 2015.02.21 12:07:17 -
[66] - Quote
Amen but I disagree that the vargur can hit frigs well. at range ye, but they have to be moving slow or not at all in my experience. The vargur can't track cruisers orbiting close that's how u kill it... |
SkyFlyer
DUST Expeditionary Team Good Sax
104
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Posted - 2015.02.21 12:15:49 -
[67] - Quote
Yes i agree if you let them come too close however a good PvPer prioritizes his attacks accordingly to the Hull Seize and not always the damage dealers, that's why if you see a cruiser closing in you web scram him and bbq him : ) |
Justin Zaine
197
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Posted - 2015.02.24 04:49:35 -
[68] - Quote
Market McSelling Alt wrote: Stupidity
Please, stop.
You have no idea what you're talking about and reading your replies is making me cringe.
Maybe you made a mistake and are trying to back pedal but if that's the case hurry it up, take your head out of your arse and your foot out of your mouth and move on already. You have no idea what you're talking about.
The evidence is clear, not only from the videos linked but from many other players who also pvp in Marauders, it can be and is being done.
Get over it.
Wheeeeeee
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Lan Wang
Coreli Corporation The Kadeshi
201
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Posted - 2015.02.24 11:49:41 -
[69] - Quote
marauders = highsecs answer to triage \o/ love my fckin vargur
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
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Market McSelling Alt
Bernie Madoff Investment Services LLC
107
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Posted - 2015.02.24 12:19:16 -
[70] - Quote
Justin Zaine wrote:Market McSelling Alt wrote: Stupidity
Please, stop. You have no idea what you're talking about and reading your replies is making me cringe. Maybe you made a mistake and are trying to back pedal but if that's the case hurry it up, take your head out of your arse and your foot out of your mouth and move on already. You have no idea what you're talking about. The evidence is clear, not only from the videos linked but from many other players who also pvp in Marauders, it can be and is being done. Get over it.
Yes, you are right... A 2bil isk ship fit with DED mods can take on 2bil worth of cruisers and Battlecruisers and still produce a loss mail. How very ignorant of me for pointing that out.
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afkalt
Republic Military School Minmatar Republic
753
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Posted - 2015.02.24 12:34:41 -
[71] - Quote
They certainly sucked in the last AT. There was certainly no occasion where the only things left at the end were the marauders having wiped the entire enemy fleet. Nope.
I think my favourite part of the thread was where you think you'll keep a marauder in place without a scram, I can only assume you believe the pilot to be a complete fool. |
Lloyd Roses
863
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Posted - 2015.02.24 12:48:22 -
[72] - Quote
Sadly, they decided to only hand high native recharge to the paladin and none of the others. So the only baby archon you can use is a paladin with full rack of armor-RR that just barely fits, while a small mini-nid with shield-RR doesn't exist :(
Funnily, whether you armor- or shieldtank your baby-archon doesn't matter, numbers end up being the same with shield having a fair bit more buffer. What the ****.
I GÖÑ Sleipnir
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Market McSelling Alt
Bernie Madoff Investment Services LLC
107
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Posted - 2015.02.24 12:50:06 -
[73] - Quote
Lloyd Roses wrote:Sadly, CP decided to only hand high native recharge to the paladin and none of the others. So the only baby archon you can use is a paladin with full rack of armor-RR that just barely fits, while a small mini-nid with shield-RR doesn't exist :(
Funnily, whether you armor- or shieldtank your baby-archon doesn't matter, numbers end up being the same with shield having a fair bit more buffer. What the ****.
Maybe the devs are all secretly Incursion Pilots? or maybe they got really confused by the Nightmare? |
Bastion Arzi
Red Federation RvB - RED Federation
202
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Posted - 2015.02.24 13:53:55 -
[74] - Quote
Confirming that marauders are **** for pvp
I never use mine for pvp ever
Lol |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
927
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Posted - 2015.02.24 15:46:56 -
[75] - Quote
Desimus Maximus wrote:Faster lvl 4's? no. You can blitz through 4's in a pirate BS much faster and at greater range creating less risk and more ISK.
If you asked me, I'd luv to see Marauders used more in pvp but their cost is prohibitive.
My advice, skip the Marauder and go for pirate BS. More dmg, faster runs, less ISK, less risk. Unless of course you are running missions against NPCs with nasty EWAR. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1419
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Posted - 2015.02.24 16:00:32 -
[76] - Quote
Antillie Sa'Kan wrote:Desimus Maximus wrote:Faster lvl 4's? no. You can blitz through 4's in a pirate BS much faster and at greater range creating less risk and more ISK.
If you asked me, I'd luv to see Marauders used more in pvp but their cost is prohibitive.
My advice, skip the Marauder and go for pirate BS. More dmg, faster runs, less ISK, less risk. Unless of course you are running missions against NPCs with nasty EWAR. Confirming that Bastion Modules are a godsend against Guristas and Serpentis missions with heavy ECM or damps. Pirate battleships tend to not fare as well as marauders on these missions because their DPS is shut down so much of the time. But in largely EWar-free missions, yeah, Pirate battleships will tend to get the job done faster.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
238
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Posted - 2015.02.24 17:38:24 -
[77] - Quote
I use a Paladin fitted with mega pulse lasers t2 for level 4 missions... I simply love blasting **** at 58 km with 1168 dps with my turrets |
Jallukola
41
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Posted - 2015.02.24 19:10:14 -
[78] - Quote
Golem is love, finally got around to get one, fitted with double-rigors though for PVE. pulls only 974DPS with current implants and skills, but I like it very much despite the slow damage application.
With love to my SS Cockerspaniel.
Leo Moracchioli - All About That Bass
Leo Moracchioli - Shake It Off
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Justin Zaine
201
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Posted - 2015.03.02 10:25:09 -
[79] - Quote
I was under the impression that the Golem would be the king of Marauders for PVE as Caldari ships typically are. Is that not the case?
I know that the Rattler can get upwards of 1500 dps if fit well and my Paladin gets over 1200 with conflag, but then again I suppose the dps shown on the golem is per second not per volley, and it can shoot the farthest of any Marauder...
Wheeeeeee
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Slave Desu
State War Academy Caldari State
0
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Posted - 2015.03.02 13:23:12 -
[80] - Quote
Golem is love, Golem is life. |
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March rabbit
Federal Defense Union
1550
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Posted - 2015.03.02 16:15:10 -
[81] - Quote
Desimus Maximus wrote:Glenda en Welle wrote:I've been looking into finishing up training for a Marauder but I haven't seen what they are used for... Any ideas like low sec level 5's or just faster level 4's? Faster lvl 4's? no. You can blitz through 4's in a pirate BS much faster and at greater range creating less risk and more ISK. If you asked me, I'd luv to see Marauders used more in pvp but their cost is prohibitive. My advice, skip the Marauder and go for pirate BS. More dmg, faster runs, less ISK, less risk. How do you deal with 'specialties' of NPC? I mean damping from serpentis, jamming from gurista, etc?
The Mittani: "the inappropriate drunked joke"
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Reiisha
Repracor Industries
723
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Posted - 2015.03.06 14:11:42 -
[82] - Quote
March rabbit wrote:Desimus Maximus wrote:Glenda en Welle wrote:I've been looking into finishing up training for a Marauder but I haven't seen what they are used for... Any ideas like low sec level 5's or just faster level 4's? Faster lvl 4's? no. You can blitz through 4's in a pirate BS much faster and at greater range creating less risk and more ISK. If you asked me, I'd luv to see Marauders used more in pvp but their cost is prohibitive. My advice, skip the Marauder and go for pirate BS. More dmg, faster runs, less ISK, less risk. How do you deal with 'specialties' of NPC? I mean damping from serpentis, jamming from gurista, etc?
That's not all.
How do pirate BS do more damage? One could make a case for the mach because of the double damage bonus, but in return it misses an 8th turret slot and has appaling range unless using less damaging ammo. It's also missing built-in tanking bonusses, leaving more slots for damage for marauders.
If there is a difference though, i doubt it ever reaches into the double digits in percentage, and given the extreme comfort and ease marauders offer i'd say pirate BS for missions are useful, but extremely overrated by this Desimus guy :)
There is an ISK different in acquiring the ship itself, but an initial different of, at most, 500m really isn't much when doing level 4's in the long run.
If you do things right, people won't be sure you've done anything at all...
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Anonymously Toasting
Imperial Academy Amarr Empire
0
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Posted - 2015.03.07 22:23:04 -
[83] - Quote
Reiisha wrote:March rabbit wrote:Desimus Maximus wrote:Glenda en Welle wrote:I've been looking into finishing up training for a Marauder but I haven't seen what they are used for... Any ideas like low sec level 5's or just faster level 4's? Faster lvl 4's? no. You can blitz through 4's in a pirate BS much faster and at greater range creating less risk and more ISK. If you asked me, I'd luv to see Marauders used more in pvp but their cost is prohibitive. My advice, skip the Marauder and go for pirate BS. More dmg, faster runs, less ISK, less risk. How do you deal with 'specialties' of NPC? I mean damping from serpentis, jamming from gurista, etc? That's not all. How do pirate BS do more damage? One could make a case for the mach because of the double damage bonus, but in return it misses an 8th turret slot and has appaling range unless using less damaging ammo. It's also missing built-in tanking bonusses, leaving more slots for damage for marauders. If there is a difference though, i doubt it ever reaches into the double digits in percentage, and given the extreme comfort and ease marauders offer i'd say pirate BS for missions are useful, but extremely overrated by this Desimus guy :) There is an ISK different in acquiring the ship itself, but an initial different of, at most, 500m really isn't much when doing level 4's in the long run.
I own a Mach and a Vargur. DED fit (swappable between the 2). The Mach far out dps's the Vargur pve wise. If I was dealing with guristas it would be different but using an AC fit the serpentis damping doesn't matter (also serpentis seem to favor blasters so the rats are generally always at a nice range and if not the Mach is fast as all hell). Using a ded tank on the Mach is already more than sufficient, on the Vargur (especially with bastion) it's overkill many times over. Being shield tanked I don't really have the option for removing tank mods for damage mods (webs, paints, tracking computers really only help with frigate rats anyways so marginal benifit - 100m3 drone bay on Mach is easily enough to deal with cruiser and BC rats while I kill BS's).
Like I said, guristas I'd probably use the Vargur but I mainly deal with serpentis. Tracking disrupted rats may cause an issue, but tank is good enough to just fly straight at target rat (dropping transversal to near zero) negating tracking issues.
I may also change to a Vargur if I were increasingly having to shoot at range (although Mach gets a nice falloff bonus as well) and was finding myself constantly pulsing the mwd going from target to target.
If I flew a Rattler it'd be the same thing, except that ship has great range and jams don't matter as much when your dps is drone dependant.
Pirate BS for PvE, my Vargur is awaiting new fittings to be a pvp toy.
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Little Kicks
Republic Military School Minmatar Republic
3
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Posted - 2015.03.08 02:36:11 -
[84] - Quote
Anonymously Toasting wrote:
I own a Mach and a Vargur. DED fit (swappable between the 2). The Mach far out dps's the Vargur pve wise. If I was dealing with guristas it would be different but using an AC fit the serpentis damping doesn't matter (also serpentis seem to favor blasters so the rats are generally always at a nice range and if not the Mach is fast as all hell). Using a ded tank on the Mach is already more than sufficient, on the Vargur (especially with bastion) it's overkill many times over. Being shield tanked I don't really have the option for removing tank mods for damage mods (webs, paints, tracking computers really only help with frigate rats anyways so marginal benifit - 100m3 drone bay on Mach is easily enough to deal with cruiser and BC rats while I kill BS's).
Like I said, guristas I'd probably use the Vargur but I mainly deal with serpentis. Tracking disrupted rats may cause an issue, but tank is good enough to just fly straight at target rat (dropping transversal to near zero) negating tracking issues.
I may also change to a Vargur if I were increasingly having to shoot at range (although Mach gets a nice falloff bonus as well) and was finding myself constantly pulsing the mwd going from target to target.
If I flew a Rattler it'd be the same thing, except that ship has great range and jams don't matter as much when your dps is drone dependant.
Pirate BS for PvE, my Vargur is awaiting new fittings to be a pvp toy.
Same here with the Mach/Vargur combo. I gotta say I miss buzzing around in the Mach, but the efficiency, added utility, and overkill tank of a Vargur makes up for the speed and fury lost.
Vargur example: before jumping into the final room of Dread Scarlet, I use my mobile depot to swap mods and quickly charge cap while I sort and toss loot. I load up the tank + mwd, scoop the depot and hit the gate. Burning to the BS's, I pretend I'm a Mach and start painting and melting the cruisers. I let the shield drop to 25%, hit the Bastion and look for my L shield booster. Oops, still in my cargohold. Drop the depot, overheat the invuln, and gank to tank. I never touched armor in the 60s it took to load up the SB. (I opted for the XLSB to fill up quick).
All this proves is I'm a dummy and my 2 bil ship saved my arse. Yes. I scooped up the loot from the MTU, salvaged the BS hulls, and warped to the next mission.
A Mach would have cleared Scarlet faster, left behind the loot, beat me to the next mission, and offered much less margin for error in managing the DPS. The Vargur has made me dim and lazy; I'm ok with that. |
Desudes
Adversity. Psychotic Tendencies.
430
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Posted - 2015.03.09 11:54:46 -
[85] - Quote
Little Kicks wrote:Anonymously Toasting wrote:
I own a Mach and a Vargur. DED fit (swappable between the 2). The Mach far out dps's the Vargur pve wise. If I was dealing with guristas it would be different but using an AC fit the serpentis damping doesn't matter (also serpentis seem to favor blasters so the rats are generally always at a nice range and if not the Mach is fast as all hell). Using a ded tank on the Mach is already more than sufficient, on the Vargur (especially with bastion) it's overkill many times over. Being shield tanked I don't really have the option for removing tank mods for damage mods (webs, paints, tracking computers really only help with frigate rats anyways so marginal benifit - 100m3 drone bay on Mach is easily enough to deal with cruiser and BC rats while I kill BS's).
Like I said, guristas I'd probably use the Vargur but I mainly deal with serpentis. Tracking disrupted rats may cause an issue, but tank is good enough to just fly straight at target rat (dropping transversal to near zero) negating tracking issues.
I may also change to a Vargur if I were increasingly having to shoot at range (although Mach gets a nice falloff bonus as well) and was finding myself constantly pulsing the mwd going from target to target.
If I flew a Rattler it'd be the same thing, except that ship has great range and jams don't matter as much when your dps is drone dependant.
Pirate BS for PvE, my Vargur is awaiting new fittings to be a pvp toy.
Same here with the Mach/Vargur combo. I gotta say I miss buzzing around in the Mach, but the efficiency, added utility, and overkill tank of a Vargur makes up for the speed and fury lost. Vargur example: before jumping into the final room of Dread Scarlet, I use my mobile depot to swap mods and quickly charge cap while I sort and toss loot. I load up the tank + mwd, scoop the depot and hit the gate. Burning to the BS's, I pretend I'm a Mach and start painting and melting the cruisers. I let the shield drop to 25%, hit the Bastion and look for my L shield booster. Oops, still in my cargohold. Drop the depot, overheat the invuln, and gank to tank. I never touched armor in the 60s it took to load up the SB. (I opted for the XLSB to fill up quick). All this proves is I'm a dummy and my 2 bil ship saved my arse. Yes. I scooped up the loot from the MTU, salvaged the BS hulls, and warped to the next mission. A Mach would have cleared Scarlet faster, left behind the loot, beat me to the next mission, and offered much less margin for error in managing the DPS. The Vargur has made me dim and lazy; I'm ok with that.
Or you could just kill scarlet on the last gate and tractor the implant before warping off ?
Excuse me, but what the f*ck are you desu?
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Ravasta Helugo
Republic University Minmatar Republic
321
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Posted - 2015.03.10 16:18:05 -
[86] - Quote
Desudes wrote:
Or you could just kill scarlet on the last gate and tractor the implant before warping off ?
I always kill her twice. Easy monies.
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