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HELLBOUNDMAN
Engineering Without Permits
213
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Posted - 2015.06.08 16:10:29 -
[391] - Quote
Nou Mene wrote:I think this is mainly a non-issue for older players. Personally i can fly a somewhat wide variety of ships and even if i want to get others with what i have i can get in most content available. The problem comes for newbros, and how opressive is the system for them. I'll think some kind of mechanism should be created for new accounts (i'd love if i could say new players) to be able to get into "med-term" content quickly. Buying SP it would be a pay-to-win button and it would damage the game imo. Transfer/remap SP still only benefits older players.
I'd tried inviting friends to play EVE but is hard to tell them that they need to wait a week to start flying something and that they should just spend that first week reading guides.
I propose two differents ideas: - Give at first subscription period one "special role ship plan" that last a couple months (until you can fly proper ships and fittings) and lets you fly one of this new ships with no skills: A HAC-like ship that performs as ~T2 fitted; Mining ship (same idea); etc.
- Give some buffer SP at the first sub, and after sometime. Enough to jump into something useful at the start. (i'd like to avoid giving everyone a link/falcon/logi alt).
THB, I believe the only thing that really separates newbros from the rest of us is support skills.
I mean, how awesome was it to climb into your first bs/bc only to find out that you can't fit crap and/or don't have the cap for a decent fit?
Perhaps we should do away with these mandatory baseline support skills?
If we did that, newbros would be able to focus on training to fly ship, as opposed to training to be able to ACTUALLY fly the ship.
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Kasumi Gotto
Minmatar Brotherhood Ushra'Khan
0
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Posted - 2015.06.09 20:47:07 -
[392] - Quote
I had a character that I made in 2003 where I had been hoping for years for a way to remap skill points. Among the many reasons I sold him was being unable to do this once I settled into role I liked in Eve and which ships I liked after the first 4 years as all kinds of re-balancing took place. My opinions on the chosen types I like haven't really changed since then.
Given that they have since made it where unallocated skill points can happen, and we have attribute modifiers that directly affect SP amount per hour, I can't see why it couldn't just be made so that you could do it within skill groups as navigation skills largely (almost entirely I think) use the same two attributes for training the skill level. Simply make it so when you get rid of the skill or reduce it, it goes into the navigation pool to be used on another navigation skill. That would seem to me to be the fairest way of doing it without breaking too much stuff while at least appeasing those people who would want this feature even if it is in a limited capacity. I can think of one particular spaceship command skill on this character I would like to evenly trade for another in this way, not to mention some missile and gunnery skills. |
Dalto Bane
Knights of the Posing Meat FETID
162
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Posted - 2015.06.13 10:31:25 -
[393] - Quote
I really hope this idea never sees the light of day. I feel that it would take the consequences out of choices in regards to where a player choices to allocate their SP. Also pay to win..
Drops Mic
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Tiddle Jr
Galvanized Inc.
235
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Posted - 2015.06.13 11:03:39 -
[394] - Quote
If you are keeping paying for 30 days license or spend real money to extend subscription you already "paying-to-win" otherwise you should stop doing this.
To kep or remove Attributes it is something tricky case where CCP can't make a finial descition yet.
The more problem come from Skill Ranking which is directly impacting your SP/Hour. From my point of view it is same broken as current Meta levels of modules. |
Sumeragy
Revolution of Chaos Nemesis Enterprises.
8
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Posted - 2015.06.14 12:19:18 -
[395] - Quote
As far i dont like the idear of paying to get something even for isk. CCP should provide INGAME Content like the Sisters Epic Arc that everyplayer can do and gain Skillpoints for it. CCP already has a way to give players skillpoints why not make an Activ way of earning skills.
You need to get X standing whit the Caldari Navy Corperation to start the "Skill Point gain Missions" and u get points like the R&D agents. Whit those Points from the station u can Buy like the Loli Points skill points for Caldari Race spezific skills. You know Caldaris are main Shield tanks and Rockets users so u can apply your earned points only to the Race Corperation you where flying the missions.
I dont like the Idear oohh i got money so lets win by buying plex and earning skill points. Let the PPL farm the points if they want it. That would help that the plex wont rise even more because ppl will buy more plex for skill points then for skins and everyone could do it even whitout having to invest isk/real money.
As far this Idear goes -1 |
Tiddle Jr
Galvanized Inc.
236
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Posted - 2015.06.14 13:45:30 -
[396] - Quote
Skills farming sounds same stupid as buy them for iskies. |
Sumeragy
Revolution of Chaos Nemesis Enterprises.
10
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Posted - 2015.06.15 21:52:47 -
[397] - Quote
Tiddle Jr wrote:Skills farming sounds same stupid as buy them for iskies.
You are right i think so too but EvE needs new Blood (players). CCP needs to change the way we earn skills or lessen the time needed to skill. CCP is loosing players all the time that we need to replace the current systems wont atrect new ppl. Well we all know why.
Farming skills can create more contet and bring new player togheter! If it would go my way CCP should shorten the time for skills by half and this alone should help a lot.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1206
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Posted - 2015.06.15 22:01:07 -
[398] - Quote
Sumeragy wrote:Tiddle Jr wrote:Skills farming sounds same stupid as buy them for iskies. You are right i think so too but EvE needs new Blood (players). CCP needs to change the way we earn skills or lessen the time needed to skill. CCP is loosing players all the time that we need to replace the current systems wont atrect new ppl. Well we all know why. Farming skills can create more contet and bring new player togheter! If it would go my way CCP should shorten the time for skills by half and this alone should help a lot.
And then people would want it halved again. The current system is fine, players will always come and go. it's the average number that matters. |
Nomee Convex
Criminal Violence
0
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Posted - 2015.06.16 01:52:02 -
[399] - Quote
I've been play eve for years seen CCP change Skill points several times for new toons, I personally likes when you could build a toon based on race religion etc etc and gain SP in different areas, not like now all races are same with wasted skills in areas I have no interest owning skills in, I've seen the Learning skills come and go, read many threads how buying SP is a I WIN EVE - seen new players buy old toons and lose a command ship to a noob solo.
CCP has 3 types of Cerebral Accelerator in game, there almost useless for new players due to the exorbitant prices, and the fact new players don't understand the skills and how important they can be.
So Why not make them for existing players also, put a once a year use, like skill remaps. There are 3 types CCP could work with that and develop them for proper use, Just putting it out there. Could be a nice booster once a year. I'm not saying i have all the answer and buy this thread no one really does. BUT saying a flat NO to boosting skills is selfish, eve can support a boost using Cerebral Accelerator it can add more content and open a wider market for these items, might even reduce the price to a realistic value.
I also believe people that think BUYING SP is a I WIN EVE are very ignorant to what eve really is about, but that's your view as this is my view.. |
Ellendras Silver
CrashCat Corporation
171
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Posted - 2015.06.16 21:37:33 -
[400] - Quote
buying SPs should be a big NO no matter how many topics it is bad for the game and unfair to people who trained years to get where they are. it is the essence of sandbox game dont ruin it
buying remaps is a NO also but giving one with Xmas gift is fine, if CCP decides to sell remaps i can live with it and perhaps use it someday. buying SPs is a deal breaker for me.
[u]Carpe noctem[/u]
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Nomee Convex
Criminal Violence
0
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Posted - 2015.06.16 22:50:45 -
[401] - Quote
Ellendras Silver wrote:buying SPs should be a big NO no matter how many topics it is bad for the game and unfair to people who trained years to get where they are. it is the essence of sandbox game dont ruin it
buying remaps is a NO also but giving one with Xmas gift is fine, if CCP decides to sell remaps i can live with it and perhaps use it someday. buying SPs is a deal breaker for me.
Can I have your stuff when you quit ? |
SandKid
Caldari Colonial Defense Ministry Templis CALSF
189
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Posted - 2015.06.17 02:08:49 -
[402] - Quote
No.
Much of EvE's culture is built on the hard fact that the sp you have and how it is allocated is an indicator of your dedication to the game as well as your choices in forming your character. At any point in time a player can choose to radically change the direction of that character (from combat training to science, for example).
That change comes with a cost that is acceptable and reasonable: you start at the bottom of that path, like the person who started there at the beginning of their character and now has to start at the beginning to be a combat pilot. Choices in EvE matter and they say a lot about who you are and what you value.
New players do not benefit from even a small sp reallocation option. We all learn in EvE even years after we started. A new player may spread their sp in their first months all over the place, but this doesn't place them at a disadvantage of any sort. "Jack of All Trades" is not at all bad. No skill is useless in EvE and specialization, while quicker, naturally had an opportunity cost of other specializations.
A final point: few other games have the concept of respec at the level it would apply to in EvE. EvE does not have classes...so a respect is a TRUE character wipe. In WoW, a respec only affects key skills - you're still a paladin. In Borderlands, a respec grants radically different bonuses for your class, but if you want to play as a lvl 30 Siren and you're a lvl 30 commando...well, best get rolling on that new character. From the start. Like everyone else.
EvE can't do this. It's an all or nothing system because in EvE you can be ANYTHING (a great part of the game). SP resets will destroy the longevity of the game - you remove the desire to always learn something new as once a set amount of SP is reached you can simply remap until you see what you want to see. All that is left are veteran players in such a system. New players will not have the sense of investment we do and thus won't stick. It won't kill the game, but it will certainly not help its growth either.
On the topic of attribute remaps, I do think a year is a bit long but short term remaps aren't a good idea. I feel reducing the timer to six months would be a happy medium. No remap purchases in this scenario.
If CCP really wants the cash...of course you do...then I would propose remap purchases have a separate timer of six months. Here's me example... -Timer is at Zero, I can use a free remap now -I buy a remap in Nex or on Market and have it in my item hangar where I am docked. --Option 1: I use my remap in character sheet, 1 year CD to next remap --Option 2: I use my purchased remap, 6 month CD to next free remap (so it expends my free remap as well, but I only wait six months)
You can't use a free remap unless timer is at zero (and thus have a free remap). -If this system was implemented, all players would have their timer set to zero and, where applicable, given one free remap. This is only fair to ensure everyone can immediately take advantage of new system. -Free remap is effectively buying a six month timer as opposed to waiting a year. Would cost some sum of Aurum, is an item (like everything else skill related) that could be traded for isk.
I wouldn't call this pay to win or anything of that sort anymore than PLEX is pay to win (which I think it is, but that's another story). CCP gets some income from those who are impatient or make poor calculations, people who are tight-wads (like me) wait their year as normal and don't care. |
Tiddle Jr
Galvanized Inc.
238
|
Posted - 2015.06.17 04:25:25 -
[403] - Quote
While agree almost with everything SandKid said i'm nevertheless got different vision on SP system.
The biggest and most expensive asset you have in this game is - TIME. it will help you to develop your plans or it completely destroy them. The longer you here the more knowledge you gain from the game. So your own knowledge (experince) is not equal to the skills learned. You have already paid twice for skills 1) purchased game time subscription 2) bought skill book from Market.
So originally the skill points of your toon turned into the form of the goods which is similar to the assets which you could buy from the market. And as a owner of this goods (assets) you have fuul right to do with them everything you want. But you can't. For some reason CPP decided that this type of asset is "locked" for any kind of "move" & usage. Except this skill point allow you to use other assets in game. Sounds tricky. Cause now Skill Points system is one way ticket. And as you said you have to deal with it or leave it. Which is not right at my opinion.
Back to the 'time" statement. You saying that if someone decided to change profile and wanna be a perfect miner after a years of perfect combat he shoul dstart right from the gorund. it means that this someone should spend another years of training just becasue it is logical and fair. ANd ehre is your main treasure pops up - TIME. Are you ready to do that? Be honest with yourslef. Caus eyou know what it means, there is no any other way in this game other than be a "Jack of All Trades". Char bazar is not the way it's an option which CCP allows to have only because they don't want to touch this "holy cow" SP system.
give you a simple example. I had a perfect Rorqual toon, cost me a few years to train. Hope i shouldn't tell what happen wiht this side of the game, it's dead now. 95% useless. What should i do with that toon? Start to training Combat capital ships? Down from the gorund? I must be mad. Of course some of the core skills has already been trained (navigation, starships command etc.)
I sold this toon for cheap beacause i have no use for it anymore and i don't want to waste my TIME on refocus it. Beeter to go to char bazar as many do, wait as ALL we do.
Honestly still can't find anything criminal and game crushing issues within SP re-map.
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2D34DLY4U
BACKUPLEGION
23
|
Posted - 2015.06.18 20:19:54 -
[404] - Quote
Attributes are a terrible concept and should be removed together with learning implants that are an even worse problem since they create a (bad for gameplay IMO) link between short term benefit choices (with corresponding risk/reward) and long term character development that should be treated as a different "game" than whatever you are currently doing on a given play session (PVP'ers are gimped, etc).
I like the idea of toying around with different learning speed times based on risk/reward of location (say low sec could have better SP/hour to populate it more, in the same way that previously high level agents did for mission hubs), sadly in the end if its fixed everyone will just clone jump which is also terrible gameplay IMO.
Perhaps someone can figure out a smart way to gamify SP/hour by creating a link with something else other than location (that makes sense!), or create some good way to introduce dynamism in this location scheme so that SP/hour varies and players are forced to roam around to the best locations and not just clone jump.
Buying SP and/or performing in game actions for SP seems a bad idea since you will never "balance" all the possible player activities in the sandbox in terms of the "worthiness" of SP/hour of each, meaning this is best left untouched.
I do like the idea of buying a character from the bazaar and then for a special price biomassing this character and copying all his skills to another one you already have, note overlapping skills would be lost so this means a hefty price would be paid by whoever would use this feature however we avoid the immersion breaking pool mechanisms that while popular make the worthiness of time spent training quite meaningless. Note this mechanism could also be used for name changing since you copy everything from one character to the other so probably better to limit usage like we do with neural remaps. |
lord xavier
Immortalis Inc. Shadow Cartel
77
|
Posted - 2015.06.19 19:20:17 -
[405] - Quote
Buying skillpoints: While the idea could be good and geared towards new players. At the same time without being able to determine what account is a new player account or just an alt account. It would just result in being able to make a new "Hic" alt immediately for people with extra real life or in-game money.
Remapping skillpoints: Could be useful as a one time option. This would allow for all those new (and old) players who started out, training a bunch of stuff they will never use on those characters. The people who pvp and have 10mil mining/industrial skills. I think it is absolutely a terrible idea to consider anything outside of a one time feature as it would give the ability to cater to the "Flavor of the Month/Year" ships. If it was based on a large amount of isk/plex. It would just cater to the rich while leaving the poorer out in the cold.
Implants: I think +3, +4 and +5s work just fine. If someone wants to use them, awesome. If they feel that not spending the 50m-500m is a waste of isk because they get podded so much then they get a degraded training time to their skills. When I lived in Null I still used +4 implants. I never could justify +5s, as 500m pods would get expensive, but a +3 or +4 was fine and well within an easy replacement rate through ratting, sites and such.
Combining Character SP: No. I could spend 12 months. Training multiple characters, Train one for Perfect Hybrid, One for Perfect Lasers, One for Perfect Projectiles, One for Perfect Missiles, One for Perfect Amarr, One for Perfect Gallente, One for Perfect Caldari, One for Perfect Minmatar. One for Perfect Armor/Shield, One for Perfect engineering. One for Perfect EWAR. One for Perfect Drones. Then combine them all and in 12 months have as much SP as my main for very minimal SP loss if done correctly. All because I had a lot of out of game money and/or in-game money to plex 10+ training accounts at a time as well as a fee to transfer and combine them.
Also, in the same aspect. I could buy a max industrialist, or a max "All around supercarrier/dread/Carrier character." Combine it with my main. Now instead of having all carriers/dreads to 4, with minimal supercarrier skills. I could have a main who is a maxed out combat, all ships bar titans pilot for what, 30b + Transfer fee? That takes maybe 3 weeks to get. Sure, there would be some wasted skillpoints for the benefit of having four carriers to 5 instead of 1. four dreads to 5 instead of 1. Five capital weapon skills to 5, instead of two. There
It would lower down the amount of training needed for alts. Just used a neutral heavy indictor character to sit in a system AFK waiting for a supercapital to jump in? Oh okay, Biomass and send all the skill points to a brand new, just made three minutes ago character. Bam, character is 1 hour old, sitting in a system with a warp speed rigged onyx ready to catch the next one.
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Skydott
Burnin plasma ball
28
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Posted - 2015.06.20 18:34:13 -
[406] - Quote
One line: Give ability to recieve unalocated SP when skill queue is inactive at paid accounts (PLEX/card/GTC)
Example. I train gallente titan lvl 5 and i dont know what i want training for now. So i STOP skill learning but SP is going to unalocated SP pool according to my remap/implants . After few month of recieveng free SP (only and only for payed accounts and only for character where it stops) i decide to fly tengu / cerberus / jackdaw, cause new missile guidence computeers reliesed, and i just inject skill , put unalocated SP from pool to skill and i fly all i want. many ppl , i think almost all, asking themeselfs at some point "OMG what to learn next" . Going further! you want to sell character! and well hello! you have a great offer at market for buyers . They will buy and correct skills in way they want. For this characters you may probably increase transfer up to 3 PLEX for service.
No need in selling SP from new eden store. no need to make SP rebalance for PLEX. Time most precious resourse in EVE Online, so let it work on goodnes of all pilots.
Also can be setted limit for free SP pool. like 1-2-3-15mil skill points. I think that will satisfied all request of SP problems
For those who said : different remaps giving different number of SP for different skill brsnches. Yes it is. but we always can ask ccp create formula for SP "exchange" if you have int/memory that will be 1.3:1 if you want to train pers/will skill. Or you just can restrict injecting SP in other/different attribute skill branch.
PS: something like that. |
Evan Giants
Plundering Penguins Solyaris Chtonium
10
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Posted - 2015.06.22 14:42:35 -
[407] - Quote
What about for every year of subscription, you get to reallocate 1 million SP? It's like month worth of SP or so.
Just to be clear, you don't have to subscribe for year, you can subscribe monthly and after 12th months, you get 1 million SP reallocation.
This would allow everyone to clean up their mistakes from early on or move SP from unused skills. This would also give extra incentives to do more stuff and stay subscribed. |
Elsa Hayes
Science and Trade Institute Caldari State
81
|
Posted - 2015.06.24 19:47:58 -
[408] - Quote
I do not see the real problem speaking against selling 1 month worth of skill training for 1 plex. Yes some people maybe able to make instant high SP alts but what is so bad about it?
CCP sells plex, players will still sell chars for isks, new people who started to like the game can now cut some serious time delay and start training for the real goodies much sooner than "wasting" 3 months worth of training to bring the basics, tanking fitting,navigation, drones, etc up to level.
You could limit the amount of SP that can be obtained through plex to the maximum of 3 or 4 months worth per year or so to avoid people instantly spawning super cap pilots. |
Aerasia
Republic University Minmatar Republic
7
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Posted - 2015.06.25 20:30:09 -
[409] - Quote
2D34DLY4U wrote:Attributes are a terrible concept and should be removed Actually, I think the Attributes are the only part of the skill system worth saving.
Imagine a perfect skill system, in which all characters automatically have "V" in everything. Dump 20 year skill plans, the equipment restrictions, all of it. We've improved the skill system infinitely by simply removing it, but we do have a small issue in gameplay that every character is exactly the same as every other.
Imagine then that we also add a +/- modifier to the benefits of each skill based on your attributes. A skill which normally provides +20% to something could provide +22% if your relevant attribute is high, or +18% if it's your dump stat. Players can still tweak their attributes to help with fitting strategies, but we don't need to deal with the SP cancer any more.
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Yolo
Intergalactic Combined Technologies
164
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Posted - 2015.06.30 05:47:57 -
[410] - Quote
I would not mind people buying attribute remaps, I mean, its not a instant fix for anything and for some skill categories there simply isnt a years worth of training.
- since 2003, bitches
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Barrogh Habalu
Forever Winter Absolute Zero.
896
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Posted - 2015.06.30 11:49:11 -
[411] - Quote
Skydott wrote:One line: Give ability to recieve unalocated SP when skill queue is inactive at paid accounts (PLEX/card/GTC) I wish I could do this, at least using some low, baseline amount of SP/hour. Could've helped that time when I was unable to update, and therefore login for who knows what reasons making me waste about a month of training or maybe even more.
Then again, I didn't care enough to start making drama of it in support channels, so I guess I deserve that
Less useful now that we have ability to cover entire subscription time with skill queue just in case, and some people will argue that creating pools of "emergency use" SP, even if at lower rate than normally, would be to strong, so I don't know really... |
Horza Tareem
Brutor Tribe Minmatar Republic
2
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Posted - 2015.07.01 08:37:21 -
[412] - Quote
Re-posting this from another thread : Hello.
Let's get some stuff out of the way first. I know this "****" pops on like once a week. I know a "simple search" would show me it is so. I know the copypasta of why "skill reset is bad"
Let's start with the latter:
Quote: Tippia wrote: It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
Then the thread list (which I've read + several more which I haven't listed):
Quote: Thread 1 Thread 2 Thread 3 Thread 4 Thread 5 Thread 6 Thread 7 Thread 8
I find all your answers to those proposals pertinent (most of them in the range of "No." to "No ******* way!"). This is because resetting skill points for everyone is a bad idea and should never happen in EVE (barring some major systems changes) - a statement with which I concur wholeheartedly.
Having said that, I find the new player experience lacking because of this situation. In order for the game to survive, new players are needed and they're up for grabs. Currently the NPE is enhanced by a tutorial system, some tutorial missions, the opportunity system and (to a lesser extent) the mastery/certificates system.
However, the Aura tutorial and the tutorial missions (including the SoE arc) are done in probably a day, if you are new to the game. Say a week if you only play sparingly and you need instructions on how to operate a gui.
The real problem, I find, faces the new player when he tries to go beyond the early PVE part of the game and starts going into player-created content, which is a shifty ************. Doctrine ships, fitting requirements for them, t2 weapons/tank, not even mentioning the personal skill involved in piloting.
Instead of dipping his toe in everything and picking his flavor, a new player is usually stuck in boring/expendable roles - tackler, scout, etc. What if you want to try your hand at higher classes of ships, at some point? You don't even know how if flies, how would you know whether you want to commit 10 days to learning BS 4 (in one faction, mind you!) . What if you don't like projectile weapons? What if you want to use missiles, because you heard they're noob friendly?
What if you (most common, of what I saw) decide to mine because it's chill like that and at some point you end up with useless 1mil sp - I know you have a different interpretation of skill usage - but to a new player that is the difference between staying or going. I know I've been there and decided to go on, but ever time I come up on a bad decision like this it rips a piece of my heart. I'm currently at 12-13mil sp and have some ****** skills that would've best been used somewhere else.
Anyways, I digress.
My proposal is this :
Allow for re-allocation of a maximum of 10mil sp, once per character, Available right after you learned those 10mil sp (not before so you don't mess up). The cost may be whatever (it might even be free). You will select which skills you want to "drain". When a skill reaches 0 sp in this way it is downgraded to the inferior rank (taking into account skill unlocking restrictions) If a skill reaches 0 sp at rank 1 it is deleted (taking into account skill unlocking restrictions) Skill books are not refunded. This can happen in multiple sessions until you reach 10mil sp moved around (you can even move the re-skilled ones if you're so inclined)
I think this will not allow the older characters to re-skill to something overpowered (10 mil sp is not such a big deal). It will be only once a char so can't be abused. (may result in some tickets but I guess it's negligible) It will only be available once you reach 10 mil sp (and that would be the prime time to use it, I guess). It won't be mandatory, so you can save it for later. It won't cause such an impact on character trades, implant market, etc.
Remember before you bash that, while very complex and engaging and as close to real life as a game can be at the moment, EvE is still a game, which can't exist without its players. Also, as a game, it proposes a certain user experience - while some artificial friction can be added to some parts of it (like it happens with the combat UI at the moment), I don't think this change to the SP system will impact it negatively.
Moreover, an influx and retention of new players will improve even the game of the veteran ones.
Don't hate - meditate. |
Terra Chrall
Royal Amarr Institute Amarr Empire
50
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Posted - 2015.07.01 15:04:06 -
[413] - Quote
I'd be fine with attributes be removed from the skill training system and being used for something else to differentiate characters.
But if not, then I think changing remaps from annual to monthly would be a great way to give players more flexibility and not feel locked into long term decisions unduly.
As far as SP refunds if CCP ever thought it was worth doing, it could be worked into a feature like remaps where every # of days, weeks, months, you can use a skill refund. You choose a skill and can down rank it 1 level refunding those points. Or just leave it how it is and accept that is how the skill points are. They are earned not refunded or reallocated. |
Dersen Lowery
Scanners Live in Vain
1683
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Posted - 2015.07.01 15:07:36 -
[414] - Quote
Horza Tareem wrote:Quote: Thread 1 Thread 2 Thread 3 Thread 4 Thread 5 Thread 6 Thread 7 Thread 8
That's incredibly informative, thank you.
Horza Tareem wrote:My proposal is this :
Allow for re-allocation of a maximum of 10mil sp, once per character, Available right after you learned those 10mil sp (not before so you don't mess up). The cost may be whatever (it might even be free). You will select which skills you want to "drain". When a skill reaches 0 sp in this way it is downgraded to the inferior rank (taking into account skill unlocking restrictions) If a skill reaches 0 sp at rank 1 it is deleted (taking into account skill unlocking restrictions) Skill books are not refunded. This can happen in multiple sessions until you reach 10mil sp moved around (you can even move the re-skilled ones if you're so inclined)
This is not a bad idea. I did such a bad job of shepherding Dersen to his first 10M SP ("ooh, a new skill! train it to 3!") that I could have used it myself. But when you're new, 10M SP is a long, long way away. I remember when a corpmate urged me to train Salvaging V as soon as possible--this was back when salvage income was actually worth something, so it was decent advice. But OMG 15 day train! That was my first encounter with what skill training in EVE is like once you're out of the tadpole stage, and I did not like it.
But salvaging isn't a critical skill, especially not now. The problem I've encountered repeatedly--both as a genuine new player and as the author of a few alts--is that there is a large brace of skills that you have to train merely so that you can fill the slots on a T1 ship. That's their only direct benefit.
Why?
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Baali Tekitsu
AQUILA INC Verge of Collapse
820
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Posted - 2015.07.01 22:09:37 -
[415] - Quote
ISD reopen my thread it had nothing to do with buying SP or remaps.
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Aminari Talar
Banananah Pasta Syndicate
10
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Posted - 2015.07.02 03:24:45 -
[416] - Quote
As a game developer, i have always loved eve's skill system. My only Complaint is that it does not have some way to artificially increase speed.
Im not really sure how i'd change this in eve, but in our game we have a more simplistic version of the (eves) skill system, and we use a sort of "on death chance to drop" little globals (like in diablo 3) but they give artificial stock piles, that allow players to "place" skill points much like people do in eve when something gets changed around.
I have always thought of some idea that for example, you can do some research in a station, a new "play style" Called "scientist" that has its own skills, that let you do research, to have "Skill points" to sell via some new item called a "Data sheet" Which allows you to have a sort of skill "group set" (like "electronics" or "engineering") that has points that can be used in a specific field, in place of "real time" research, as a way to artificially speed up research time.
Other then that im pretty happy with eve's skill system.
I do think that eve has some problems that grow over time, but i think for the most part those problems go away with simple time reductions to get ships.
For example, right now ishtars are killing everything, and for a normal player to be competitive he needs to have a hac (unless he has a great set up etc but im speaking in a general case).
So a good counter to nano ishtar problems would be to lower the time to get in one, so more people are in it, and the meta is more balanced.
I find it to be a highly problematic issue that hacs and tier 3 ships dominate the pvp meta so greatly. I miss the days where Recons, and command ships were doing a great job, and i long for days where hics become more viable then dictors.
I think a lot of all of these issues is the massive training time, and i would love to see cruiser 5 get a 15 day reduction. |
Zola Kado
The 1st Regiment HUN Reloaded
1
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Posted - 2015.07.11 12:01:15 -
[417] - Quote
Skill point remap would be a nice feature. |
Sp3ktr3
Caldari Provisions Caldari State
0
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Posted - 2015.07.14 21:39:18 -
[418] - Quote
I would entirely support a one-time free skill allocation per account. You know, to fix that first EvE character that we all ruined. |
Max Deveron
Deveron Shipyards and Technology
206
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Posted - 2015.07.17 05:53:15 -
[419] - Quote
JoeSomebody wrote:GordonO wrote:This is silly.. everyone would then just join the code and gank the hell out of everyone who didn't. Nothing stops you from doing that right now. Yet major opposing alliances exist and have been for a very long time. Quote: Would you buy a car if you were told that every time someone passes you your car will become less fuel efficient ?? That's an invalid comparison, but even if it was, what we have right now is much worse. Those who started earlier will forever be in the lead and have the best cars.
You sir are an idiot...... Those whom started the "race" earlier are of course farther down the road than you. What do expect every one to BRAKE to a STOP every time a new racer begins............thats ludicrous and STUPID.
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Max Deveron
Deveron Shipyards and Technology
206
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Posted - 2015.07.17 06:35:30 -
[420] - Quote
SilentAsTheGrave wrote:I just wish they would get rid of learning implants and trash the attribute system.
Very specifically....why? |
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