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Ekaterina Stepanova
Republic University Minmatar Republic
0
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Posted - 2015.02.22 13:42:49 -
[1] - Quote
so i got my mobile tracking unit attacked in high sec, concord doesn't intervene so if i attack back could the attackers corp come to his rescue? any other ways i could avoid this form happening or not get baited? |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1025
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Posted - 2015.02.22 16:24:48 -
[2] - Quote
not sure what happens when you shoot a mtu in high sec. I would have thought concord would have interevened. Are you at war with said person? |
Tibo Paralian
Dirt 'n' Glitter
46
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Posted - 2015.02.22 18:45:28 -
[3] - Quote
One becomes suspect when attacking mobile depots or MTUs. Concord will not attack. As long as you're not suspect or accepted a duel, their corp will not be able to engage you. They can still however bring logistics to help the attacker, which then themselves become suspect and are also free to engage. |
Ashlar Vellum
24th Imperial Crusade Amarr Empire
151
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Posted - 2015.02.22 19:03:23 -
[4] - Quote
- attacking mtus in high-sec gives you a suspect timer (yellow skull icon)
- player with suspect timer can be attacked by anyone (so if you attack him you won't get concordocken)
- if you attack player with a suspect timer you get a limited engagement (cyan icon with swords) between you and him
- player with suspect timer can get reps from his buds, they will get a suspect timers and can be attacked by anyone, but can not attack first without beeing concordocken
tldr; player who attacked your mtu can get reps from neutrals/corpies and that will give them suspect timers, but his buds can't shoot you unless you shoot them all first. |
Ambusher Ituin
Roughneck Raiders
7
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Posted - 2015.02.22 21:17:07 -
[5] - Quote
I enjoy ninja provocateurs because they add depth to the game. But when one flies into my mission, I immediately scoop up my MTU. The ninja has only one goal, to aggravate you until you fire on him GǪ after which you are fair game for him.
They'll often fly into your mission in small hulls. After being fired on, they'll return in a bigger ship that is PvP-fit and wipe out your PvE-fit mission ship. And they'll often have a logistic ship to support their combat hull.
If your mission has an objective (The Damsel, some reports, etc.) the ninja will try to capture it and ransom it back to you. If your mission had more than one room and you haven't reached the room with the objective, fly away and come back to finish the mission later. If you're in the room with the objective, take every possible step to capture it before the ninja does. If the ninja snags your objective, you can pay him or go to a major trade hub and purchase a replacement objective. It is not necessary to take a standings hit by failing the mission.
Remember, the ninja has scanned you down before he became aggressive. So his aggression is your first clue that he has an almost certain belief in winning any confrontation.
Trying to fight off a ninja is almost certain to end badly for you. But by being alert and scooping your MTU when you get unwanted visitors, you can minimize the damage.
Don't panic now GǪ there'll be plenty of time to do that later.
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Quattras Peione
Gentlemen of Fortune.
64
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Posted - 2015.02.23 19:43:57 -
[6] - Quote
Pretty much everything Ambusher said. As an addendum, my corp does occasional ops with a small fleet clearing L4s. The newbros who can't field sufficient firepower for the missions are relegated to overwatch. It's amazing how quickly a ninja will change his mind when that "solo" mission running battleship is suddenly accompanied by a squadron of assault frigate pilots with itchy trigger fingers. |
Vol Arm'OOO
Imperial Academy Amarr Empire
358
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Posted - 2015.02.23 20:34:13 -
[7] - Quote
Just to add to the above -- anybody who attacks an mtu is not interested in the mtu. Rather they want you to engage them; which means that they are prepared with logistics, etc. . . , to fight you, which in turn means that if you engage them you had better be prepared for a fight. Having ecm to disrupt the logi helps. Also its easy to protect your mtu - just sit at zero on it and as soon as someone goes suspect scoop it.
I don't play, I just fourm warrior.
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Estella Osoka
Perkone Caldari State
534
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Posted - 2015.02.23 20:43:49 -
[8] - Quote
Destroying an MTU does produce a killmail. |
Kathryn Painway
Just a Ride
11
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Posted - 2015.03.17 22:42:29 -
[9] - Quote
Estella Osoka wrote:Destroying an MTU does produce a killmail. ... though that's not what they're there for ultimately, it's an attempt to badger people, inciting them to anger, and/or just praying on their ignorance. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9073
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Posted - 2015.03.18 01:05:24 -
[10] - Quote
Kathryn Painway wrote:Estella Osoka wrote:Destroying an MTU does produce a killmail. ... though that's not what they're there for ultimately, it's an attempt to badger people, inciting them to anger, or a knee-jerk response. Bingo, most of us that shoot them would rather they weren't shiteing up our billboards.
And ambush, a lot of us don't reship and will just kick your ass in the piddly little frigate we flew in on.
Also , none of the Lords use logistics for Bear flipping, boosts yes but generally no logi.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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erg cz
Tribal Core
147
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Posted - 2015.03.18 09:59:16 -
[11] - Quote
Estella Osoka wrote:Destroying an MTU does produce a killmail.
Exactly. And some missions (agains faction) gives no NPC bounties other than tags in loot. So your MTU can contains tens of millions, actually. |
Drez Arthie
Center for Advanced Studies Gallente Federation
33
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Posted - 2015.03.20 00:50:00 -
[12] - Quote
When someone plays mission peek-a-boo the recipe is:
1) scoop MTU 2) complete mission as quickly as possible 3) abandon all wrecks 4) go turn in your mission and log off for a while |
Iyokus Patrouette
Sudden Buggery Prolapse.
377
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Posted - 2015.03.20 06:42:09 -
[13] - Quote
Drez Arthie wrote:When someone plays mission peek-a-boo the recipe is:
1) scoop MTU 2) complete mission as quickly as possible 3) abandon all wrecks 4) go turn in your mission and log off for a while
Number 4 makes me sad. 'log off for a while'. Seriously the Eve universe is massive with so many potential things to do. But once one guy warps into your mission pocket you decide to log off?
---- Advocate for the initiation of purple coloured wormholes----
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Gimme Sake
State War Academy Caldari State
58
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Posted - 2015.03.20 07:53:48 -
[14] - Quote
Iyokus Patrouette wrote:Drez Arthie wrote:When someone plays mission peek-a-boo the recipe is:
1) scoop MTU 2) complete mission as quickly as possible 3) abandon all wrecks 4) go turn in your mission and log off for a while Number 4 makes me sad. 'log off for a while'. Seriously the Eve universe is massive with so many potential things to do. But once one guy warps into your mission pocket you decide to log off?
To prevent ganker from entering your computer and shooting windows explorer application duh!!!
( -í° -£-û -í°) Hi, I'm Blob and I like to Blog.
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Dast Stark
Federal Defense Union Gallente Federation
0
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Posted - 2015.03.21 06:58:58 -
[15] - Quote
Tibo Paralian wrote:One becomes suspect when attacking mobile depots or MTUs. Concord will not attack. As long as you're not suspect or accepted a duel, their corp will not be able to engage you. They can still however bring logistics to help the attacker, which then themselves become suspect and are also free to engage.
ya this one makes snese i was attackd one time and this method worked but i killed him |
Drez Arthie
Center for Advanced Studies Gallente Federation
37
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Posted - 2015.03.21 11:41:15 -
[16] - Quote
Iyokus Patrouette wrote:Number 4 makes me sad. 'log off for a while'. Seriously the Eve universe is massive with so many potential things to do. But once one guy warps into your mission pocket you decide to log off?
The non-EVE universe is even more massive with even more potential things to do ... |
ZAKURELL0 LINDA
Black Scorpions Inc Fidelas Constans
60
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Posted - 2015.03.25 09:26:53 -
[17] - Quote
one simple action, drag all red crosses towards you and fly your ship towards the aggressor, when they are close enough, warp off.
it might end up with hilarious km btw
RIP Iron Lady
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Vicky Somers
Rusty Anchor
294
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Posted - 2015.03.26 16:22:42 -
[18] - Quote
Have a cloaked Falcon or Pilgrim on grid. If he's alone, tackle him and go afk for a while.
Moderate strength is shown in violence, supreme strength is shown in levity.
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infra52x
University of Caille Gallente Federation
43
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Posted - 2015.03.27 17:15:40 -
[19] - Quote
I will leave this here..
My 700 dps(A bit low, but that's the trade off for reaching hard to probe status), sig/sensor <1.08 ship(most mission gank scan alts will give up and go after easier to scan targets)..... I have yet to have anyone warp in on my mission pocket(years)
just saying
overcome,adapt improvise |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1462
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Posted - 2015.03.28 07:07:28 -
[20] - Quote
Ralph King-Griffin wrote:Kathryn Painway wrote:Estella Osoka wrote:Destroying an MTU does produce a killmail. ... though that's not what they're there for ultimately, it's an attempt to badger people, inciting them to anger, or a knee-jerk response. Bingo, most of us that shoot them would rather they weren't shiteing up our billboards. And ambush, a lot of us don't reship and will just kick your ass in the piddly little frigate we flew in on. Also , none of the Lords use logistics for Bear flipping, boosts yes but generally no logi. Pretty much this. Most mission runners will dock up or reship if allowed to once a LE is generated, so a dedicated flipper is likely to stay on grid and fight with what he's brought to the table. Warping off to reship just gives the potential victim a chance to bugger off. Bringing logi on grid tends to be more of a liability than a help, as they create another target for the victim and/or their friends.
Pointless to lose your logi ship to save a 10mil frigate. Speaking of those 10 mil frigates... usually they're set up to be fast and tanky, so with some exceptions they can usually tank whatever happens to be in the pocket with impunity. If it's an AF instead, replace impunity with indefinitely and some exceptions with few exceptions.
Best options are to not shoot them, fit your pve ship with a web and a neut and shoot them, or barring that pick up your batphone and open fire once you know help is on the way. While the flipper would absolutely love a shiny killmail, odds are good that they're just as interested in getting a fun fight.
Edit: the batphone is actually probably the best route. If you do know help is on the way then you have some wiggle room for playing with the flipper. It usually takes a decent chunk of time for a frigate to crack the tank on a battleship or marauder, and still a bit with a battlecruiser. As long as the cavalry lands on grid before their suspect timer drops you can have a really fun time with it. Lost an incursus to a pair of brutixes and a t1 logi this way a while back. I was full of smiles when the 3 week old newbro popped me with his brutix, and they had fun too.
I keep a thoughtgun next to the bed, fully loaded with nerdshot. Just in case.
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afkalt
Republic Military School Minmatar Republic
994
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Posted - 2015.03.31 11:56:18 -
[21] - Quote
I find having an armageddon in the pocket works better than the best bug spray. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9238
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Posted - 2015.03.31 12:36:21 -
[22] - Quote
afkalt wrote:I find having an armageddon in the pocket works better than the best bug spray. id be all over that in seconds dude
that would be a fun fight, unfortunately most of the bears who would know how to use one would also know not to shoot at me in the first place
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
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afkalt
Republic Military School Minmatar Republic
994
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Posted - 2015.03.31 13:57:16 -
[23] - Quote
Oh it's not alone, it's just the doorman |
March rabbit
Federal Defense Union
1576
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Posted - 2015.03.31 16:48:24 -
[24] - Quote
infra52x wrote:I will leave this here..
My 700 dps(A bit low, but that's the trade off for reaching hard to probe status), sig/sensor <1.08 ship(most mission gank scan alts will give up and go after easier to scan targets)..... I have yet to have anyone warp in on my mission pocket(years)
just saying
overcome,adapt improvise I have got 1 visit for like 5 years. Abandoned wrecks and scooped my MTU. Visitor warped out immediately.
No need to gimp your fit for such rare cases
The Mittani: "the inappropriate drunked joke"
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Lone Hitman
The Praxis Initiative Gentlemen's Agreement
2
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Posted - 2015.04.01 01:07:08 -
[25] - Quote
March rabbit wrote:infra52x wrote:I will leave this here..
My 700 dps(A bit low, but that's the trade off for reaching hard to probe status), sig/sensor <1.08 ship(most mission gank scan alts will give up and go after easier to scan targets)..... I have yet to have anyone warp in on my mission pocket(years)
just saying
overcome,adapt improvise I have got 1 visit for like 5 years. Abandoned wrecks and scooped my MTU. Visitor warped out immediately. No need to gimp your fit for such rare cases Plus there's the amusing fact that MTUs themselves can be probed out... |
Solomar Espersei
Quality Assurance
558
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Posted - 2015.04.01 20:09:43 -
[26] - Quote
Long time ninja here who just recently came back to New Eden.
I see the MTU as something the Dev's thought might revitalize the time-honored profession of PVE-hunting (as opposed to suicide-ganking their Tengus on the undock which is a rather different thing). It seems to have helped a bit, but ninja work pales to what it once was. I look around at the mission hubs (and at one point, me and my old corp pals in SN have worked 'em all) and it seems like very few mission boats are going down in flames except to what looks like war targets and the rare, but still occasional Bear Harvest.
Shooting the MTUs though is kind of LOLzy, which is what this sort of thing is all about anyway. Good to see that The Lords are trying to keep it going. Suddenly Ninjas and TEARS have just about gone the way of the Dodo it seems.
I think the larger problem is what Crimewatch has wrought. Having done away with Corp Aggro made all of high sec, and I do mean ALL but those of us who routinely fly around as suspects, much more risk-averse. I suspect this means High Sec is proportionally as crowded as ever, with almost no one really willing to become a Null Bear Slave, and the only real threat being my boys in Marmite (or similar). Sure CODE kills quite a few idiot miners, but mission bears and others appear to be quite snug and safe.
Quality Assurance
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Fourteen Maken
State Protectorate Caldari State
144
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Posted - 2015.04.02 18:40:33 -
[27] - Quote
Ekaterina Stepanova wrote:so i got my mobile tracking unit attacked in high sec, concord doesn't intervene so if i attack back could the attackers corp come to his rescue? any other ways i could avoid this form happening or not get baited?
Don't try to fight him in your pve mission ship. If you try to fight him in your missioning ship you will probably die or he'll get away long before you can kill him it's a no win situation. let him blap it and carry on with your business. |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1482
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Posted - 2015.04.03 03:51:12 -
[28] - Quote
Lack of a scram isn't really an issue to be honest. That just keeps your flipper from MWD'ing and/or warping away. If the reason you opened fire was to drive him off then you win if this happens. If you were wanting to destroy them then you want to employ modules such as energy neutralizers and stasis webs in addition to a warp disruptor. Neuts to shut down their fun toys, webs to slow em enough for your guns and drones to track properly, and the disruptor to make 20-24km your private killzone.
I keep a thoughtgun next to the bed, fully loaded with nerdshot. Just in case.
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MissMacross
I DONT LIKE YOU
0
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Posted - 2015.04.03 05:34:57 -
[29] - Quote
I just keep a Mobile depot and a pvp fit in my cargo hold 2 large neuts, warp jammer, faction web, 4 neutron 2's and drones work great on pretty much any thing..... |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2083
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Posted - 2015.04.03 15:40:12 -
[30] - Quote
It's a very common assumption that a player's corpmates would be able to assist them directly under this kind of circumstance. In fact people often thought the same thing under the previous aggression system.
If this is what people intuitively think would happen perhaps that's how the game should actually work. |
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