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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
DieZor
Cocky Labrats Coalition Of Carebear Killers
4
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Posted - 2011.12.02 09:11:00 -
[1] - Quote
This is a x-post from Reddit Fitting a ship with a shitton of modules in hangar, stacked or unstacked, can be a major pain in the ass if you don't have fit saved. CCP once came up with a brilliant new fitting screen where you could easily access all the applicable modules on the left side of the fitting screen and fit them with a single click. Not a single right click or click&drag was involved. Screenshot Here. I can't understand why they scrapped this brilliant idea.
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Edit: If this was scrapped because of some limitation of the old gui system, as suggested in this thread, then I think this feature should be re-introduced to the fitting screen, in light of the recent introduction of the Carbon UI. |
DeLaBu
FireStar Inc Curatores Veritatis Alliance
17
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Posted - 2011.12.02 09:15:00 -
[2] - Quote
Can't see your image link. Stupid imageshack frog picture again. |
Oylmpia
Oylmpia Holdings Ltd
0
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Posted - 2011.12.02 09:19:00 -
[3] - Quote
Is it possible somehow to fit many modules with just 1 drag/click/something? Like 8 turrets.. it's annoying to drag each one individually :P |
DieZor
Cocky Labrats Coalition Of Carebear Killers
4
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Posted - 2011.12.02 09:49:00 -
[4] - Quote
DeLaBu wrote:Can't see your image link. Stupid imageshack frog picture again.
Dropbox mirror |
Sellendis
The Ares project
21
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Posted - 2011.12.02 09:49:00 -
[5] - Quote
Cute fitting windows, i can see why it got scrapped...it had possible sense in ship fitting with multiple modules... Also..goddamn i miss that old font. :) |
Daedalus II
The Older Gamers
71
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Posted - 2011.12.02 09:51:00 -
[6] - Quote
DieZor wrote:This is a x-post from RedditFitting a ship with a shitton of modules in hangar, stacked or unstacked, can be a major pain in the ass if you don't have fit saved. CCP once came up with a brilliant new fitting screen where you could easily access all the applicable modules on the left side of the fitting screen and fit them with a single click. Not a single right click or click&drag was involved. Screenshot Here. I can't understand why they scrapped this brilliant idea. I remember that and also wonder why it disappeared.
But that sort of things seem to happen all the time, just look at the nice blue CQ<->hangar button we had above the undock button for a while on SiSi. I also remember a new neocom that looked really nice but for some reason got scrapped.
It's like the devs happen to look at the forum that particular day and happened to see a random negative post about that particular feature and then decided right then and there that the eve population hated the feature and removed it. |
Florestan Bronstein
The Waterworks
194
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Posted - 2011.12.02 10:02:00 -
[7] - Quote
http://cdn.gamerant.com/wp-content/uploads/Dust-514-Vehicle-Fitting-Screen.jpg |
ghost st
The Scope Gallente Federation
1
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Posted - 2011.12.02 10:03:00 -
[8] - Quote
I remember seeing it aswell, it was scrapped in favor of the current (ok maybe a few generations back) one when it had issues.
If I recall correctly the problem was with moving the fitting window, it was stuck right in the middle of the screen. |
Pak Narhoo
Knights of Kador
57
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Posted - 2011.12.02 10:05:00 -
[9] - Quote
Yeah, reminds me, I was a few month's ago on SiSi and marveled over the new overview icons that made it instantly visible if there where battleships, (battle)cruisers, frigates or what ever ships on the overview.
Now that I think is a great loss it got (apparently) scrapped too. |
Aethlyn
54
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Posted - 2011.12.02 10:07:00 -
[10] - Quote
Oylmpia wrote:Is it possible somehow to fit many modules with just 1 drag/click/something? Like 8 turrets.. it's annoying to drag each one individually :P I'm quite sure you're able to drag stacks of turrets, although I'm not 100% sure right now.
As for the concept/preliminary image: I think it's a bit obsolete. All they did was attatching a inventory window. And let's be honest, once you've got a decent amount of items in your hangar (e.g. from missioning), that will be as useful as the usual hangar view. I rather see them improving the filter options for the existing window, so you could do stuff like searching for "slot:mid cat:shield" and get all mid slot shield items listed. Looking for more thoughts? Read my blog or follow me on Twitter. |
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MotherMoon
Huang Yinglong
202
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Posted - 2011.12.02 10:35:00 -
[11] - Quote
http://www.youtube.com/watch?v=UBrTgSesxP8
I just resubbed when I saw this thread. Becuase it needs to beknown. That the neo neocom was really awesome, and I would, seriously, buy 5 years wroth of eve subs if they brought it back. Becuase it show they would always advance and move forward and thus are worth my money.
Also the badass fitting window OPTIONAL fitting tool was awesome. With the new fitting save features it would be awesome if they worked together. But it was stupid because it was collapsible. Meaning anyone could of just pressed the arrows once and never have to deal with the window they hate so much.
In fact CCP could of made it start minimized. but a lot of people would of used it. And they allready fixed that whole eve can't read items inside cans limit. So having cans of items could even be built into the old version of the window.
It's dumb, it's dumb they pulled those 2 UI advances. Without giving them a good run on TQ and getting real feedback.
the neo neocom was pulled after a 3 page thread of whining. |
MotherMoon
Huang Yinglong
202
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Posted - 2011.12.02 10:37:00 -
[12] - Quote
Aethlyn wrote:Oylmpia wrote:Is it possible somehow to fit many modules with just 1 drag/click/something? Like 8 turrets.. it's annoying to drag each one individually :P I'm quite sure you're able to drag stacks of turrets, although I'm not 100% sure right now. As for the concept/preliminary image: I think it's a bit obsolete. All they did was attatching a inventory window. And let's be honest, once you've got a decent amount of items in your hangar (e.g. from missioning), that will be as useful as the usual hangar view. I rather see them improving the filter options for the existing window, so you could do stuff like searching for "slot:mid cat:shield" and get all mid slot shield items listed.
It's not just a inventory window, it let you picks items in your hanger by weapon type, armor mods, shield mods, cap mods, everything had a little drop down box that only showed the items that you would want to equip to your ship.
it even had a drone filter, and ammo filter. So if you only wanted to open an inventory window with just the ammo you have in station, YOU COULD DO THAT. |
Solstice Project
Cult of Personality
222
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Posted - 2011.12.02 11:00:00 -
[13] - Quote
Aethlyn wrote:I'm quite sure you're able to drag stacks of turrets, although I'm not 100% sure right now.
Unless they've changed that already, which i don't really believe ...
... no.
Also ... "i'm quite sure" ... "although i'm not 100%" sure.
*lol*
Also ... fitting is easy as hell already anyway.
If they removed everything that annoys every idiot out there, we'd have a point and click adventure.
Vagina ! |
Aethlyn
54
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Posted - 2011.12.02 11:06:00 -
[14] - Quote
Yeah, not 100% sure, i told you. :D
MotherMoon: Okay, that makes it a lot more useful. But at the same time, such filtering would be neat for all item listings. Looking for more thoughts? Read my blog or follow me on Twitter. |
MotherMoon
Huang Yinglong
202
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Posted - 2011.12.02 11:22:00 -
[15] - Quote
Aethlyn wrote:Yeah, not 100% sure, i told you. :D
MotherMoon: Okay, that makes it a lot more useful. But at the same time, such filtering would be neat for all item listings. completely. They could of patched the one you see in the future to be more and more useful. Or even put the tech right into the normal hanger item view.
just don't like they gave up on it.
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DieZor
Cocky Labrats Coalition Of Carebear Killers
4
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Posted - 2011.12.02 13:18:00 -
[16] - Quote
If this was scrapped because of some limitation of the old gui system, as suggested here, then I think this feature should be re-introduced to the fitting screen, in light of the recent introduction of the Carbon UI. |
MotherMoon
Huang Yinglong
202
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Posted - 2011.12.02 23:07:00 -
[17] - Quote
we can only hope |
MotherMoon
Huang Yinglong
202
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Posted - 2011.12.02 23:07:00 -
[18] - Quote
ffffff double post |
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CCP karkur
C C P C C P Alliance
28
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Posted - 2011.12.02 23:31:00 -
[19] - Quote
The fitting window just had a lot of issue before we released Apocrypha. There were all sorts of problems with the left hand side, and the performance of the inventory filter was pretty bad. When it came down to it, that was something we were willing to drop in order to be able to fix all the other issues in the window and deliver a solid fitting window (that's at least how I remember it). I think there were also some concerns about the window size, but I think the biggest factor was that there was just too much work to make it fully functional and not enough time (even though people were borrowed from other teams to help out with it). |
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Zagdul
Clan Shadow Wolf Fatal Ascension
218
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Posted - 2011.12.02 23:50:00 -
[20] - Quote
CCP karkur wrote:The fitting window just had a lot of issue before we released Apocrypha. There were all sorts of problems with the left hand side, and the performance of the inventory filter was pretty bad. When it came down to it, that was something we were willing to drop in order to be able to fix all the other issues in the window and deliver a solid fitting window (that's at least how I remember it). I think there were also some concerns about the window size, but I think the biggest factor was that there was just too much work to make it fully functional and not enough time (even though people were borrowed from other teams to help out with it). What about the neocom that got scrapped due to people not being able to accept change?
It's not Rocket Surgery |
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DieZor
Cocky Labrats Coalition Of Carebear Killers
4
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Posted - 2011.12.02 23:59:00 -
[21] - Quote
CCP karkur wrote:The fitting window just had a lot of issue before we released Apocrypha. There were all sorts of problems with the left hand side, and the performance of the inventory filter was pretty bad. When it came down to it, that was something we were willing to drop in order to be able to fix all the other issues in the window and deliver a solid fitting window (that's at least how I remember it). I think there were also some concerns about the window size, but I think the biggest factor was that there was just too much work to make it fully functional and not enough time (even though people were borrowed from other teams to help out with it).
Considering the new possibilities the Carbon UI engine promises, do you see a possible reintroduction of this feature in the near future?
The same question applies to the fancy NeoCom :)
thanks for answering |
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CCP karkur
C C P C C P Alliance
28
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Posted - 2011.12.02 23:59:00 -
[22] - Quote
Zagdul wrote: What about the neocom that got scrapped due to people not being able to accept change?
I didn't think it was ready for TQ, but I just don't know enough about this to answer that question. |
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xxxak
Intergalactic Syndicate Nulli Secunda
113
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Posted - 2011.12.03 00:01:00 -
[23] - Quote
CCP karkur wrote:The fitting window just had a lot of issue before we released Apocrypha. There were all sorts of problems with the left hand side, and the performance of the inventory filter was pretty bad. When it came down to it, that was something we were willing to drop in order to be able to fix all the other issues in the window and deliver a solid fitting window (that's at least how I remember it). I think there were also some concerns about the window size, but I think the biggest factor was that there was just too much work to make it fully functional and not enough time (even though people were borrowed from other teams to help out with it).
The prototype window looks AMAZING.
Could you guys please add that back to your to-do list! :) The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |
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CCP karkur
C C P C C P Alliance
28
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Posted - 2011.12.03 00:18:00 -
[24] - Quote
DieZor wrote: Considering the new possibilities Carbon UI, do you see a possible reintroduction of this feature in the near future?
The same question applies to the fancy NeoCom :)
thanks for answering
Well, of course almost anything is possible, if you just put the time needed into it. I don't think CarbonUI would really help with the issues we had with the fitting window. I'm pretty sure these were issues that can be solved, but we just ran out of time and if we wanted to bring this feature back we would need to put time into fixing them. I know it's a clich+¬, but it just comes down to prioritization (and also just if we really want it back). |
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Nova Fox
Novafox Shipyards
486
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Posted - 2011.12.03 00:41:00 -
[25] - Quote
My list of wants
- Drop and Replace module.
When I drag a new module over an already fitted one I would like for it to replace the module on the fitting if its allowed in that slot.
- Reintroduce the slot filter VIA slot select.
A small button would be by each slot level, selecting this enables the filter and only modules allowed for that slot appears. Weapons by mount type would have thier own buttons so you can do top guns or missiles.
- Ammo Magazines for all ships.
Extremly annoyed that when I dump my cargo from whatever incursion I went on that my favorite ammo gets dumped with it. Unlike Bays they just a partition in the regular cargo bay, just ammo in this partition would not normally be viewed when opening regular cargo. Nothing would automatically dump into the partition anyting put into it has to be manual and only ammo/charges/scripts would be allowed. The partion is dynamic and eats into regular cargo.
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Lors Dornick
Kallisti Industries
79
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Posted - 2011.12.03 05:30:00 -
[26] - Quote
Nova Fox wrote:
Ammo Magazines for all ships. Extremly annoyed that when I dump my cargo from whatever incursion I went on that my favorite ammo gets dumped with it. Unlike Bays they just a partition in the regular cargo bay, just ammo in this partition would not normally be viewed when opening regular cargo. Nothing would automatically dump into the partition anyting put into it has to be manual and only ammo/charges/scripts would be allowed. The partion is dynamic and eats into regular cargo.
[/list] This indeed.
It's annoying to always remember to select the ammo and invert selection every single time you want to drop off loot.
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oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
4
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Posted - 2011.12.03 05:32:00 -
[27] - Quote
Zagdul wrote: What about the neocom that got scrapped due to people not being able to accept change?
Eve is full of players being afraid of change,Always screaming "oh no,they are changing my Flying in Spacegame" |
Liam Mirren
28
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Posted - 2011.12.03 05:42:00 -
[28] - Quote
CCP karkur wrote:I think there were also some concerns about the window size.
Indeed, people who don't have ridiculously large screens would be severely hampered by it. Admittedly it looks cool but I don't think it's very workable.
Excellence is not a skill, it's an attitude. |
Kyra Felann
The Scope Gallente Federation
7
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Posted - 2011.12.03 06:34:00 -
[29] - Quote
I remember that too. I wish they would've kept that in. I liked the idea of being able to fit your ship with only one window open.
Also, please bring back the NeoNeoCom. It needed some work, but the concept was awesome.
I think the UI needs to be dragged kicking and screaming into the modern day. People who cannot accept change (the same ones whining about the font) will complain, but the game will be improved and they'll stop whining once they get used to it. |
Zagdul
Clan Shadow Wolf Fatal Ascension
220
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Posted - 2011.12.03 08:17:00 -
[30] - Quote
CCP karkur wrote:Zagdul wrote: What about the neocom that got scrapped due to people not being able to accept change?
I didn't think it was ready for TQ, but I just don't know enough about this to answer that question. You guys were on the right path with what you were building in the new Neocom. I personally liked it, however I'm someone who quickly took a liking to the new Windows 7 peek features in the task bar and the new organization of the system tray and how they organize the start menu. In the IT world, I was a minority on release.
If you take the taskbar we use in Windows 7 and compare it to the one we had back in the late 90's with 3.1, you'll find that the basic functionality of what's down there is still the same. Shoot, we can even turn off all the "fluff" that is Windows 7 and switch to classic view to dumb it down to what we've been accustomed to in the past. If you did anything in the IT world when the switch from 98/2000 > XP happened and the uproar of this new fangdangeled start menu and fisher price task bar that MS released, so many people quickly turned it all off. Some people have a hard time adapting and adjusting to something new. Please, keep these people in mind when migrating to something new.
In my opinion, with something as vital as the neocom, you need to keep this principle in mind. Remember when MS changed the start menu in XP, or upgraded that one to Vista. How many people wanted to turn off all those extra things in the XP menu? I adapted and appreciated the new menu, but so many XP computers I worked on removed the XP theme and switched the start menu to classic.
The idea behind the taskbar and it's basic functionality was to allow for a place to dock programs that you don't need on your current screen. It's functionality is to remove clutter and the future neocom can easily achieve this.
I currently have over 20 chat channels that open upon launch, this clutter is something I'd like to have cleaned up.
As it stands, "features" people have requested: - Customizable to where we can add/remove and create mini sub-menus (seems you had that down pat in the beta). - Ability to lock items to the neocom while not locking the whole thing. "Quick Launch" - Ability to "minimize" to it so chat windows become a part of it. - Ability to move the bar itself to any side of your monitor - The ability to have it auto-hide. - Icon Stacking - Right click functionality for things which have multiple tabs. I.E: right click map > open system map / star map / auto pilot settings. - Skinning via textures stored on my computer. - Some kind of integrated assets feature... maybe a search area to where I can type in it and it pops open my assets or something. - "Peek" for hover over of minimized chat windows. "Many intel channels, wanna just minimize them all off my screen and hover over to peek at what's going on to remove clutter"
I can't remember much more that was being requested. But re-inventing windows taskbar may not be far off from what people, considering we're already used to using it, were requesting :)
Anyway, good luck with building your projects. I don't envy you.
It's not Rocket Surgery |
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