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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.10.11 11:45:00 -
[31]
Originally by: Miss Overlord they should only work in low sec perhaps mining factories would be a better term u could perhaps need ice to run them and NPC trade goods as an offset
I like this, treat them almost like a mobile POS, in that their mining lasers need ice products much like a titan's main gun or a cap ship jump drive.
perhaps they could even have a refining capability, you could refine goods but it would be slow and require fuel to refine stuff (offset convinience with speed). ========================================== Iy |
Sojuro Ryosaki
Gallente Ultra Renegades Group
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Posted - 2006.10.11 11:54:00 -
[32]
Edited by: Sojuro Ryosaki on 11/10/2006 11:54:54 Mining Platform
6 Strip Miner slots 3 Med Slots 3 Low Slots 10 Fighter capacity but only 5 may be used at a time Refining is 25% and takes 1 hr to processes Siege mode which increases mining amount by 50% for 15 minutes Mining Platform skill which allows usage of ship along with increasing mining time and refining time by 5% per level. Processing skills also would aid in refining efficiency. Can only process ore.(Figure I'd throw this in b4 some1 asks about salvaging loot with it) And 0.4 > operation (Almost forgot this part)
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.10.11 12:21:00 -
[33]
Give carriers fighter-sized mining drones... Mmmmm....
Meanwhile, how about Command Exhumers? I want a Hulk with 3 strip miners and a gang module slot...
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St Dragon
Blood Association of Dragons
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Posted - 2006.10.11 12:53:00 -
[34]
First of all i see no reason why you cant have a capital class mining ship of some sort or even a mobile refinery. After all its noty beyond resonable logic for the technology to be developed one day based on the freighter hull design for example.
As it is when dreads were being talked about [before they were released] a dev hinted that we amy one day see such a ship so who knows one day carebears may have a reason to move into low security space and amy even grow some Balls. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Patch86
Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.10.11 13:36:00 -
[35]
I say Fighter sized mining drones, and a mining smart bomb for it.
Seriously. Think about it. You have to move your miner into position, close proximity in the middle of the belt. You activate your mining smart bomb, and it pulls in a selection of Ores from all the asteroids in range. You get major m3 of mined goods..........but with veldspar and stuff for good measure.
Also, aggree that it should need cynos (and so be low sec only), and should need a sort of Siege mode to work, so it can't move while it is mining. MAybe make it a sort of soft siege mode that doesn't burn any fuel, just stops you moving (seeing as it'd be a for-profit machine, it'd be a bit off putting to have it need expensive fuel to work).
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Vendorella
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Posted - 2006.10.11 13:52:00 -
[36]
Originally by: Patch86 I say Fighter sized mining drones, and a mining smart bomb for it.
Seriously. Think about it. You have to move your miner into position, close proximity in the middle of the belt. You activate your mining smart bomb, and it pulls in a selection of Ores from all the asteroids in range. You get major m3 of mined goods..........but with veldspar and stuff for good measure.
Also, aggree that it should need cynos (and so be low sec only), and should need a sort of Siege mode to work, so it can't move while it is mining. MAybe make it a sort of soft siege mode that doesn't burn any fuel, just stops you moving (seeing as it'd be a for-profit machine, it'd be a bit off putting to have it need expensive fuel to work).
Why not allow it to mine ICE as well, but consume ice for fuel? You need a POS for high end CAP SHIP production anyway, so why not have ICE.
Will also cause the ice suppliers to move out of empire and the lowsec, and into 0.0, but costs would be controlled due to more people ice mining and supply being maintained.
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Paddlefoot Aeon
Neogen Industries Serenity Fallen
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Posted - 2006.10.11 13:53:00 -
[37]
Sorry, the above was my alt's post... :(
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.11 13:54:00 -
[38]
Originally by: Wild Rho Personally I don't think such a ship should function as an actual mining ship but rather a support platform that makes it much more feasible to mine in remote locations far from friendly stations etc.
Some basic ideas...
- Same basic agility as a carrier. - Uses jump drives to move around. - No weapon points (reliant on other ships for protection). - Can support gang mods and provides a bonus to the mining related gang modules.
When the ship is in a system it can enter an "anchored" mode. In this mode the ship becomes immobile but now has access to other abilities.
- Can process ore (much faster than a pos but also much less efficiently). - Huge hanger that other players can dump ore/modules into for processing (similar to how a corp hanger array operates). - Huge cargo bay where minerals from refined ore/mods are placed and other pilots can remove them for shipping back. - Limited production facility where blueprints can be installed to produce ammo (nothing larger).
Add 'locked down into a siege-type mode whilst refining/manufacturing', and I'd buy one of those.
What I do the rest of the time - Vote for a Jita bypass! |
Neveren
The Taining corp Knights Of the Southerncross
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Posted - 2006.10.11 14:00:00 -
[39]
well it should have a new module.. that we are going to call
Ore Extraction unit
and what it will do is Suck in ore from asteroids upto 60k away while in "Siege" Aka (Industial) Mode..
And you can select what ore type you want to extract..
It should have a 400k m3 cargo hold with NO refining ability.. having refining ability onboard would be too overpowered and allow macro mining in 0.0 While friendlys tank the belt..
It should not be able to Jettison caro containers.
it would be used as a MASSIVE and by massive really mean MASSIVE Industrial operations for capital class strip mining.
it would only be able to drop cargo into a Corp hangar. or Dock at a station. No jet canning.
therefore.. you put say a 3-4B Isk price tag, and Those that get them can WTF pwn 0.0 belts... and gather the minerals needed for extreme production.
Catch? Fuel..
For veldspar you need say... "Atmospheric gasses" (YES moon materials!)
And scale them upwards... OH you wanted to strip the 30 Crimson ark roids in your belt?.. yeah, Your going to need some Dysprosium Moon material for that...
So if you want to strip the Lowends.. thats fine because 95% of eve has moons that have the lowend Moon mins..
yey? or ney?
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Cosmar
Gallente Unified Refining Federation
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Posted - 2006.10.11 14:01:00 -
[40]
Make it so you can mine from a moon too. Slower and more ineficient then a POS, but then again it will cost more then the average POS.
As long as they are restricted from high-sec and have no offense of their own except maybe drones, i don't think making it really good at mining is going to flood the market or something - since they are expensive and need protection.
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DaemonBarber
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Posted - 2006.10.11 15:28:00 -
[41]
How about:
Give it a targeted 'smartbomb' that can only be activated on belt beacons and removes say 25% of the ore in a belt and scatters it into jetcans around the belt, give it a fire time that makes it profitable to hit large belts, but can't say run through every belt and hit them all one after the other. The percentage and the cycle time with a decent sized belt would have to compete with the rates of a hulk. At 25 percent each fire - it would take 5 fires to reduce a rock to 23% of is it's starting value - so it would never completely decimate a belt, only reduce it's overall value. Could also make it use crystals - so it has to be configured for an ore type.
Cause the firing of the weapon to lock it down in the belt for the duration of the cycle, so it can't just fire and run, have it burn fuel to fire. Give it a corp hangar array to hold the ore (which is only available when locked down, in station or in a POS bubble) so that haulers can simply haul to the ship. Don't give it a jump drive! It should not be able to move ore/mins/fuel etc to and from empire. Or - give it a jump drive but require the corp hangar array to be empty to jump (so it could transport to a POS, outpost or station, but after that it's up to the other ships to transport the goods). Maybe just increase the fuel cost significantly (triple or more?) to jump with goods in the corp hangar array, that way it's possible to jump to a system, mine the hell out of it, and jump back to your home base, but moving anything any distance is too costly.
Allowing low sec would be fine - since a lockdown would make you vulnerable, and the ore is open to anyone who wants to haul, so only an op would be able to keep the ore and the ship safe.
Not the best idea, but would be fun as hell. |
EFS Manager
Eve Financial Services
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Posted - 2006.10.11 16:04:00 -
[42]
Originally by: evistin Edited by: evistin on 11/10/2006 11:26:59 The Devourer.
0.4 and below only...
The ship can only mount Large Minning drones, which mount 2 strip miners II each in ore extraction or ice miners
Carries Fighter or minning Drone, up to 10 minning drones or 5 fighers.
Auto-refinery, base 30%, ore is refined automatically and stored, if module is turned on.
35,000m3 storage.
-May move ore directly to a freighter via a low-slot module
Jump drive cost the same as a carrier.
I think that is a pretty good idea. I want one!
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theblaze
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.11 16:22:00 -
[43]
Originally by: Wild Rho Personally I don't think such a ship should function as an actual mining ship but rather a support platform that makes it much more feasible to mine in remote locations far from friendly stations etc.
Some basic ideas...
- Same basic agility as a carrier. - Uses jump drives to move around. - No weapon points (reliant on other ships for protection). - Can support gang mods and provides a bonus to the mining related gang modules.
When the ship is in a system it can enter an "anchored" mode. In this mode the ship becomes immobile but now has access to other abilities.
- Can process ore (much faster than a pos but also much less efficiently). - Huge hanger that other players can dump ore/modules into for processing (similar to how a corp hanger array operates). - Huge cargo bay where minerals from refined ore/mods are placed and other pilots can remove them for shipping back. - Limited production facility where blueprints can be installed to produce ammo (nothing larger).
Looks like someone's been thinking about this a lot, eh Rho?
----
Originally by: Dekein They will fix the node crashes with little text over your modules that say "You are 119th in line to activate Tachyon Beam Laser II"
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.10.11 16:27:00 -
[44]
Edited by: Hippo117 on 11/10/2006 16:29:34 Edited by: Hippo117 on 11/10/2006 16:28:34 on 5 conditions.
1, cannot fit stabs. 2, cannot jump within 5 minutes of using a module. 3, does not warp away when logged off. 4, cannot be built in an empire pos. 5, cannot move while modules are active
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Booby > Rokh
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.10.11 16:40:00 -
[45]
Edited by: Haniblecter Teg on 11/10/2006 16:41:38 They've stated they want to add capitol class mining ships that will use a special mining array that will only work on low end roids, so the tens of millions of trit and pyrite can be easily collected.
EDIT: I highly doubt they'll allow it to mine someting profitable. Think about how easily it'd be to strip whole constellations of all the good roids. ---------------------------------------- Friends Forever
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Witch Doctor
Contraband Inc. Mercenary Coalition
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Posted - 2006.10.11 17:10:00 -
[46]
Rumor has it Cyvok has fired his doomsday device at a belt, and it turned all the roids to cans full of ore. So there you go - start saving up now.
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Hakera
Anari Higard
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Posted - 2006.10.11 17:10:00 -
[47]
before we get capital miners, there would need to be changes to spawns first.
primarily a more dynamic spawn type & rate
ie in
-0.1 to -0.5
- between 3 - 8 bs plus support spawn options with a mixed faction response
- presence of officers and convoys (elites)
-0.6 to -1.0
- between 3-15 bs + support spawn options
- cap ship spawns and meta cap modules to be dropped from them
aside from gas cloud miner, introduce stuff like darkmatter harvesting or anti-matter harvesting (syphoning energy from event horizons for eg) which needs a cap ship module etc, much like a bigger meaner form of mercoxit mining.
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Wild Rho
Amarr PIE Inc.
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Posted - 2006.10.12 09:54:00 -
[48]
Originally by: theblaze
Looks like someone's been thinking about this a lot, eh Rho?
eermm...
Oh and to FireFoxx80, I was actually thinking of chucking in the fact when it anchors it can go into a seige mode giving it some durability when attacked so there is a chance for reinforcements to arrive and defend it.
However I was worried about the potential abuse of from people putting it into seige and logging when attacked. However the counter to that would be to have the ship stay in space permenantly when it is anchored regardless of if the player is logged in or out.
I have the body of a supermodel. I just can't remember where I left it.
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.12 11:18:00 -
[49]
Originally by: Wild Rho
Originally by: theblaze
Looks like someone's been thinking about this a lot, eh Rho?
eermm...
Oh and to FireFoxx80, I was actually thinking of chucking in the fact when it anchors it can go into a seige mode giving it some durability when attacked so there is a chance for reinforcements to arrive and defend it.
However I was worried about the potential abuse of from people putting it into seige and logging when attacked. However the counter to that would be to have the ship stay in space permenantly when it is anchored regardless of if the player is logged in or out.
shoudl be pretty well much the same for carriers, dreads and all other cap ships motherships and titans to
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Zaphod Jones
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.10.12 11:52:00 -
[50]
::cough:: Capital Mining
ssssh !, don't tell them i posted that
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Manfred Doomhammer
Caldari ShadowTec Inc. Curatores Veritatis Alliance
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Posted - 2006.10.12 12:52:00 -
[51]
Edited by: Manfred Doomhammer on 12/10/2006 12:54:18 well.. a capital mining vessel would be great imho... Allthough i wouldnt place a refinery on it, rather id have it have a low slot module that allows it to pass its cargo to a freighter. Defense should be possible, allthough offensively id only give it some drone space like a dreadnaught maybe. Activation of the mining beams should cut out the engines for until 10 minutes after the miners are stopped.(and no jumping in that time span as well, but if the miners put some drain on the cap as well, that shouldnt be an issue anyways) This kind of ship could be a vital asset in Capital Production, yet it would also be a valuable asset that would need protection. jumprange no more than mothership i guess..
ah well. .just some ideas while the server is still down
/edit forgot, also i'd say that ship should be undockable (unless in a capital ship maintainance array) and stay in space permanently.. ----
Manfred Doomhammer CEO ShadowTec Inc.
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Waut
0utbreak
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Posted - 2006.10.12 13:13:00 -
[52]
Originally by: Napoleon Dynamite WE CAREBEARS NEED EM!
Agreed. And I'd love to blow them up
Outbreak! F*** Yeah! Coming again to save the motherf***ing day yeah! In Soviet EVE, roids pop YOU
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Benco97
Gallente Fedo Appreciation Group
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Posted - 2006.10.12 13:31:00 -
[53]
i'd just be happy with the refinary module that indys should have gotten... Come on, give my skill "Mobile refinary" an actual use ;.;
Head of the Fedo Appreciation Group (FAG) and Registered Fedo breeder (Sig kindly supplied by Zurtur) |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.12 14:29:00 -
[54]
Originally by: Wild Rho
Originally by: theblaze
Looks like someone's been thinking about this a lot, eh Rho?
eermm...
Oh and to FireFoxx80, I was actually thinking of chucking in the fact when it anchors it can go into a seige mode giving it some durability when attacked so there is a chance for reinforcements to arrive and defend it.
However I was worried about the potential abuse of from people putting it into seige and logging when attacked. However the counter to that would be to have the ship stay in space permenantly when it is anchored regardless of if the player is logged in or out.
Mechanics of it can be dealt with later.
I just think you need some risk to it, since a lot of people (farmers) will simply mine and refine belts until they are bare; regardless of the higher efficiency of POS/Outpost/Stations.
Saying to a gang: You can refine in a belt, but it'll be risky. You might need an escort Would be a lot more fun.
I am guessing that since we are talking about capital class ships, that they will have a fair more hitpoints than an indy, and will be able to sustain one or two alpha strikes anyway.
What I do the rest of the time - Vote for a Jita bypass! |
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