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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Vorstellung
CTRL-Q Iron Oxide.
7
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Posted - 2015.02.27 07:51:10 -
[91] - Quote
awesome idea and the icons look neat and nice but u really need to change the design from "look good" to be "usefull":
right now the icons are awful! they are all way too similar. on the test picture all i see are red triangle shaped things. if you want us to distinguish the shipsize by their icons u need find different icons! they need to be catchy on first glance on the screen (the icons move around in space and even so in the overview when sorted by distance.
your icons for drones are fine and well designed but for the ships its imho horrible icon system the design
u should use more defined symbols for the sizes for example:
pod . shuttle .. frig + dessie +> cruiser * BC *> BS O carrier L scarrier L> dread 8 titan XX
this is just ascii and would be 300% more catchy on the eye...
represent a size with a specific icon, have a symbol for the "in between size like battlecruiser"
go on for industrial ships in same way.
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Vintare
Jedi Knight's Orden Jedi Path
1
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Posted - 2015.02.27 08:08:17 -
[92] - Quote
Any chance we can get ability to switch between icon sizes? Because while they where just a cross with variable umph, icons are just too damn small on high-res screens (like 15" FullHD notebook). So, ability to have a bigger icons would be greatly appriciated and will make distinguishing them much easier.
Especially the drones. |
Sturmwolke
637
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Posted - 2015.02.27 08:15:21 -
[93] - Quote
Combat ships line is passable. Freighter/indy line is still a jumbled mess (more specifically L and XL). Those shapes still aren't distinct enough to pass a cursory glance*. Sentry drone vs scout/hvy drone = clear distinction. Medium scout drone vs heavy drone = blurry distinction. Fighter vs fighter bomber = another blurry distinction that makes me seriously wonder if anyone really put any proper thought into this (wtf!?).
Structures, burn it.
* Compare these 2 lines, combat ship vs indy/freighter. Look at the L vs XL distinction for each line. Big difference.
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Zappity
Stay Frosty. A Band Apart.
1775
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Posted - 2015.02.27 08:15:30 -
[94] - Quote
Icons are too similar for small screens. The differences are too small for easy learning. Not enough use of colour to distinguish.
Zappity's Adventures for a taste of lowsec.
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Dixie Mason
ZERO TAX MERCS
7
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Posted - 2015.02.27 08:15:53 -
[95] - Quote
Trinkets friend wrote:You need to divorce yourself from the ego and pride invested in your work with ISIS, and begin moving to icons for ships that are completely distinguishable from one another by shape, versus size.
frigate = triangle destroyer = square cruiser = open diamond battlecruiser = solid diamond battleship = hexagon (blops or marauder = solid) capital = star (filled = carrier, empty = dread) supercarrier = open circle titan = filled circle
Everyone who plays this game understands the need to get fast and clear overview what's around. Scaled down representation of ships defines it. Make it simple
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Pak Narhoo
Splinter Foundation
1585
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Posted - 2015.02.27 08:36:53 -
[96] - Quote
And yet again CCP surprises us with a redundant unneeded not asked for add on/change.
It's all been said by the why/unneeded/it works now fine camp so I have nothing to add but that I'm happy that those who designed this have zero sight problems.
Seriously 1 pixel differences between icons that ALL look the same?
Oh well you cramm it down our throats anyway, what's the point in asking to redesign/reconsider this?
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Zappity
Stay Frosty. A Band Apart.
1775
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Posted - 2015.02.27 08:39:39 -
[97] - Quote
Trinkets friend wrote:You need to divorce yourself from the ego and pride invested in your work with ISIS, and begin moving to icons for ships that are completely distinguishable from one another by shape, versus size.
e; frigate = triangle destroyer = square cruiser = open diamond battlecruiser = solid diamond battleship = hexagon (blops or marauder = solid) capital = star (filled = carrier, empty = dread) supercarrier = open circle titan = filled circle
Please just do this. And leave the pod icon alone. My pod is never a wreck. Ahem.
Zappity's Adventures for a taste of lowsec.
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Thebriwan
LUX Uls Xystus
215
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Posted - 2015.02.27 08:42:36 -
[98] - Quote
+1000
Awesome! |
Vegare
Bitslix
83
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Posted - 2015.02.27 08:58:06 -
[99] - Quote
So how are these new icons going to work together with colortags and bracket backgrounds? Seems to be alot of information on very few pixels. |
Zappity
Stay Frosty. A Band Apart.
1775
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Posted - 2015.02.27 08:59:19 -
[100] - Quote
Thebriwan wrote:+1000
Awesome!
Edit: After reading some of the other comments:
That "I can not distinguish them from another" sound like bullshit to me. Why?
a) The new icons are MUCH better, then the ones we have now. b) Small screen anyone? Get a life! (Ahem a new display?) c) I need so memorize the different shapes! Seriously? Go play WoW!
There was a time when the line "Harden the f*** up" was what defined an eve player. To much wining today! You heard it folks. Get a life by, um, getting a bigger screen for your computer game.
"Harden the f*** up" doesn't sound like good design practice to me. Out of interest, was this run past the CSM?
Zappity's Adventures for a taste of lowsec.
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Chiho Hareka
Republic University Minmatar Republic
0
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Posted - 2015.02.27 09:03:28 -
[101] - Quote
As has been said, but cannot be overemphasized, there is too much distinction among the new icons.
It is too difficult to distinguish between similar sized types. And the very small detail distinctions are almost useless, they make it far too cluttered.
Please, simpler shapes, fewer sizes. Use some sort of accent or top line above a basic shape to indicate a "heavy" version of a basic ship size (e.g., for destroyer or battle cruiser, use frigate with line above, cruiser with line above). The line could be contoured to match the basic shape. Others have suggested comprehensive schemes.
The point of a UI should be to simplify complex information, not preserve the complexity.
Could you use bright/dim distinctions rather than color to distinguish foe/friend ? Or use reverse "coloring", e.g., instead of a clear or empty field as background, use a filled or white field, with dark/black shapes?
Anyway, from past experience in other games, I can tell that your proposed new graphics scheme will be far more confusing than helpful. |
Altrue
Exploration Frontier inc Brave Collective
1625
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Posted - 2015.02.27 09:09:26 -
[102] - Quote
Sniper Smith wrote: Secondary Suns exist in (some) WH's.
Nah these are system-wide effects. Or did I miss something??
Signature Tanking Best Tanking
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Yuri Pyrrhus
Pator Tech School Minmatar Republic
0
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Posted - 2015.02.27 09:11:38 -
[103] - Quote
I don't know if someone already have suggested it, but maybe it will be better if player ships' icons will be unfilled (just border) and NPC icons will be filled and without extra "plus" on the side.
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Gregor Parud
Ordo Ardish
1211
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Posted - 2015.02.27 09:13:09 -
[104] - Quote
Really good work, it's a welcome upgrade and it seems to be well thought out. However, using the same icon for mining barges and haulers is a bit weird, that really needs to be specified better.
I'm old Gregor.
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Nami Kumamato
School of Applied Knowledge Caldari State
537
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Posted - 2015.02.27 09:14:34 -
[105] - Quote
Information overload from my point of view. I am now considering my rejection/dismay step to be finished and I still don't like them.
If CCP wants to redesign the tactical info of UI I suggest drawing inspiration from Homeworld 2's super practical tactical overlay. (that game was and still is too good in way too many aspects - think it was made by the gods)
However if there is an option to turn it off or keep the old one - I'm satisfied.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Nishachara
Stillwater Corporation That Escalated Quickly.
25
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Posted - 2015.02.27 09:43:18 -
[106] - Quote
The icons seem to small on first glance, or to indistinguishable on smaller screens, maybe by adding vertical one, two or three lines through the icon for various sizes would make it more distinguishable. Also on your screenshot there is a true sansha battleship, can you put two +-s on npc faction ships, so they can be a bit more easely distinguished. Also on your screenshot there is no +-s on the icons of npc ships. |
Merritt
Misfits of Eve
0
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Posted - 2015.02.27 09:53:18 -
[107] - Quote
GÖª This is... a ship? GÖª This is some kind of other ship? GÖª Oh, this is a container. Yeah. GÖª OOH, got this one, this is a drone. GÖª Ah, yeah. NPC supercap. GÖª Another container, but this one has a password set from 3 years ago and is currently on fire. (How?) GÖª Corpse. GÖª Pod. GÖª Wreck! GÖª Yup. Station. I'm getting good at this game! |
Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2020
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Posted - 2015.02.27 09:57:40 -
[108] - Quote
I really like the new in-space icons. It has logic and structure. What I don't like is the lack of color in the menu's. If you want to click an icon, you need to find it first. A shape is a good start, but a color will make it stand out even more. So why would you remove something that makes it easier to select an icon ? I don't see the logic in this decision.
TORA FOR CSM X - A NEW HIGH-SEC
YOU EITHER LOVE US OR WE HATE YOU - DELETE THE WEAK , ADAPT OR DIE !
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Rain6637
GoonWaffe Goonswarm Federation
30632
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Posted - 2015.02.27 09:58:42 -
[109] - Quote
F AF BC C HA HI BS DS DN CA MS T RE L T3 ID MA JF RQ
as an exercise in intuitive design, guess what ship classes those represent.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1506
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Posted - 2015.02.27 10:45:07 -
[110] - Quote
TheSmokingHertog wrote:Getting used to the new NEOCOM symbols still, but I think over time, everyone will adjust, nice work.
I hate to break this to you, you will get older and your eyes will become less able to differentiate individual pixels.
So If adjusting means flying with your nose pressed against the monitor, then You may have a point but then ships attacking you from behind your left ear, will ruin your day.
There is one EvE. Many people. Many lifestyles. WE are EvE
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1506
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Posted - 2015.02.27 10:52:47 -
[111] - Quote
Thebriwan wrote:+1000
Awesome!
Edit: After reading some of the other comments:
That "I can not distinguish them from another" sound like bullshit to me. Why?
a) The new icons are MUCH better, then the ones we have now. b) Small screen anyone? Get a life! (Ahem a new display?) c) I need so memorize the different shapes! Seriously? Go play WoW!
There was a time when the line "Harden the f*** up" was what defined an eve player. To much wining today!
Yeah! Toughen up you wimp get younger... What?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Geanos
V I R I I Triumvirate.
11
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Posted - 2015.02.27 11:10:29 -
[112] - Quote
I suggest you guys take a look at World of Tanks tank type icons. They are clearly visible and extremely easy to recognize at any resolution. |
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CCP Arrow
C C P C C P Alliance
673
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Posted - 2015.02.27 11:16:29 -
[113] - Quote
Lil' Brudder Too wrote:CCP Arrow wrote: With 4K and even 5K monitors on the horizon we need to be ready and we want to be. So even though our current overview only gives us so much to work with, our design effort is to have icons that have a good base logic for their style and shapes which can work in various sizes once it becomes possible.
This argument feels like a straw man.... What % of your clientele do you believe will own 4k-5k monitors in that time...versus the number that will still be running just over min-specs? Of those that will be running Eve on 4k-5k monitors, how many of them are doing it for the sole purpose of enlarging the icon column of their overview, versus the number that will have their overview take up the same space as now, but use the extra resolution for...SPACE SHIPS AND SPACE!
I was pointing out the fact that we need to be ready to support larger versions of all icons once 4K and 5K monitors become mainstream, because on those monitors, the current icons actually look much smaller than on regular monitors. So I was agreeing with the problem of the size but reassuring players it is our plan to address it because it will become an even bigger issue with 4K and 5K monitors.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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V0LC4N3
Es and Whizz Hedonistic Imperative
2
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Posted - 2015.02.27 11:19:05 -
[114] - Quote
I like the stylisation but I feel you have overcomplicated them to they will actually make things more difficult. If you have the time have a read of: http://www.rogercooper.com/documents/FILE_N_1000508.pdf
It may not be directly applicable but the principles are the same. Good work though but I really recommend you move the "+" for neutrals to a colour designation. |
Zappity
Stay Frosty. A Band Apart.
1777
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Posted - 2015.02.27 11:21:08 -
[115] - Quote
Rain6637 wrote:F AF BC C HA HI BS DS DN CA MS T RE L T3 ID MA JF RQ
as an exercise in intuitive design, guess what ship classes those represent. That was my first thought, too. But it only works in English. Or possibly American.
Zappity's Adventures for a taste of lowsec.
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Basil Pupkin
Why So Platypus
120
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Posted - 2015.02.27 11:29:12 -
[116] - Quote
Sabriz Adoudel wrote:This is something I would never have thought to do, and that will be *very* annoying for a couple of weeks after rollout, but should be a good change in the medium to long term.
Edit: With respect to small screens - these will look bad, but probably still provide more information than the current icons do, particularly for ships. Cruisers and battlecruisers having the same icon at present is particularly bad. As if you PvF (player vs freighter) players need to distinguish them, freighters aside. Of all people you should welcome those, because they make your one and only target very distinguishable.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Nami Kumamato
School of Applied Knowledge Caldari State
538
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Posted - 2015.02.27 11:37:33 -
[117] - Quote
Zappity wrote:Rain6637 wrote:F AF BC C HA HI BS DS DN CA MS T RE L T3 ID MA JF RQ
as an exercise in intuitive design, guess what ship classes those represent. That was my first thought, too. But it only works in English. Or possibly American.
I'm pretty convinced that the vast majority of the other languages on planet Earth have indeed discovered by now the use of acronyms...and since most of them have an established designation for ships in their own dictionaries I don't see the problem. (ex. RO: Distrugator [DI/DS], EN: Destroyer[DE/DS], FR: Contre-Torpilleur/Destructuer [CT/DE/DS] )
CCP could add the specific acronym for each ship class based on the localization.
Also see for more juicy bits http://en.wikipedia.org/wiki/Hull_classification_symbol
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Sgt Ocker
Caldari Provisions Caldari State
333
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Posted - 2015.02.27 11:52:09 -
[118] - Quote
CCP Arrow wrote:Lil' Brudder Too wrote:CCP Arrow wrote: With 4K and even 5K monitors on the horizon we need to be ready and we want to be. So even though our current overview only gives us so much to work with, our design effort is to have icons that have a good base logic for their style and shapes which can work in various sizes once it becomes possible.
This argument feels like a straw man.... What % of your clientele do you believe will own 4k-5k monitors in that time...versus the number that will still be running just over min-specs? Of those that will be running Eve on 4k-5k monitors, how many of them are doing it for the sole purpose of enlarging the icon column of their overview, versus the number that will have their overview take up the same space as now, but use the extra resolution for...SPACE SHIPS AND SPACE! I was pointing out the fact that we need to be ready to support larger versions of all icons once 4K and 5K monitors become mainstream, because on those monitors, the current icons actually look much smaller than on regular monitors. So I was agreeing with the problem of the size but reassuring players it is our plan to address it because it will become an even bigger issue with 4K and 5K monitors. Makes sense.. plan and implement something now so it looks good on monitors 4 or 5 years from now. I wonder - when 4k and 5k monitors become mainstream, will eve still be running on single thread code? Planning for something to be mainstream 4 or 5 years down the track, using 10 year old outdated single thread code. How much foresight CCP has shown, it just boggles the mind.
NB; yes value for $ 4k and 5 k monitors will be "available" in under 5 years (maybe) but certainly won't be "mainstream". Right now the benchmark is around $1 per pixel = $4,000 for a 4k television which most platforms won't support, unless you have a $3,000 graphics card to run your 4k @1080p (optimal settings). 4 years from now production will have caught up with technology so your new icons may be warranted and appreciated by a minority of the player base who play 1 character on a highend machine.
I actually preferred it when Devs didn't tell us their logic and reasoning - It just makes no sense and is not at all logical from a mass player base point of view.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Tiberizzle
Amok. Goonswarm Federation
58
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Posted - 2015.02.27 11:55:03 -
[119] - Quote
the idea is good but the icons as they are all look blurry and misshapen, actually quite terrible
particularly on the frigate and cruiser images, the poor choice of angles (angles that translate into integer pixel ratio slopes are best for extremely low resolution graphics) for the low resolution and use of very fine angled detail for differentiating features are not scaling well at all to the low icon resolutions and the images become so blurry / antialiased after scaling that it's awkward to even differentiate between the cruiser and frigate icons, nevermind the cruiser and frigate subtypes
the design examples are rendered very poorly, e.g. the cruiser image appears to have its vertex like at like 2/5 - 3/5 of a pixel boundary causing it to lose vertex detail and appear to bulge on one side
basically they all looks like **** and are painful to even behold try harder or leave them the way they are |
V0LC4N3
Es and Whizz Hedonistic Imperative
3
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Posted - 2015.02.27 11:59:11 -
[120] - Quote
I was messing around with this ages ago into what was readable for a large body of tracks. Hence why I looked at the earlier link. Here are some examples: https://plus.google.com/photos/108351318484677285762/albums/6120491555049955457 (red hostile, blue friendly, green neutral etc)
Note the shape and colour change to identify hostility. The bottom right is deliberately notched so that something else could be placed in there eg a square or dot to show whether that ship has you targeted. Or a coloured dot showing what type of EW they have on you etc. The centre ship icon sucks compared to yours I know.
The point though is you can see at a glance;
Hostility - identified by different shapes and colours Craft Type - identified by lettering and inner ship shape icon
Good luck with it all I loved looking at this type of stuff ages ago. |
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