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Thread Statistics | Show CCP posts - 6 post(s) |
HarlyQ
Amok. Goonswarm Federation
67
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Posted - 2015.03.03 17:23:58 -
[1] - Quote
Looking to buy supers to refine into minerals for these new mods. |
HarlyQ
Amok. Goonswarm Federation
70
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Posted - 2015.03.03 18:49:12 -
[2] - Quote
Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting. Not empty quoting of a quote |
HarlyQ
Amok. Goonswarm Federation
70
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Posted - 2015.03.03 18:52:44 -
[3] - Quote
Anton Menges Saddat wrote:I'm very much NOT feeling the primetime concept. It is idiotic and will restrict 'meaningful' battles to just one TZ and I cannot support that. I also say meaningful with quotations because I see no indication of actual benefits for taking/holding sov. Whye ven bother?
I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.
I also don't appreciate the way capitals and especially supercapitals keep getting nerfed. At this point I'm having difficulty seeing usage for supers at all because they can't assign fighters, will not be put on-grid to fight subs due to atrocious lock-times and gimped offensive abilities (only 1 wing of fighters, no regular drones) and dreads are the more sensible option for killing other capitals. Ok I have a fix for the time zone problem it's super simple I think CCP wants this. Move to another time zone ;) |
HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 18:57:34 -
[4] - Quote
Querns wrote:MajorScrewup wrote:There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain. I can confirm this statement I'm like one of of 25 goons that mine so it is hard to keep that index up. |
HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 18:58:53 -
[5] - Quote
Milla Goodpussy wrote:virm pasuul wrote:In all this fuss don't forget that destructible player built stargates are coming at some time. The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes......... I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish. but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic. I like the idea of the future exploding stations **** YEAH. |
HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 19:00:04 -
[6] - Quote
Tsikuu wrote:Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.
Shurley not missing talented people who have jumped ship for other gaming companies? Shurley NOT lacking in any real experience of playing the game? Shurley NOT killing EVE one cut at a time.
BRB training up some cepter alts to screw with sov. Hey take your time you got tell June :) |
HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 19:00:55 -
[7] - Quote
Dradis Aulmais wrote:Doesn't change a thing for us.
*clap clap clap*
Love it Holy crap you guys are still around. |
HarlyQ
Amok. Goonswarm Federation
76
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Posted - 2015.03.03 19:19:34 -
[8] - Quote
McBorsk wrote:I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end. You and the dabigredboat both. |
HarlyQ
Amok. Goonswarm Federation
76
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Posted - 2015.03.03 19:23:41 -
[9] - Quote
na'Vi Ronuken wrote:I think what you will end up seeing is coalitions consolidate to mega alliances based on TZ and corps would be tasked with living in their own consttillation.
This dev blog also does not describe what happens when sov flips while a super is in build. The supers go kaboooooooom it's obvious they don't like supers so they will just go POOF. |
HarlyQ
Amok. Goonswarm Federation
82
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Posted - 2015.03.06 04:10:13 -
[10] - Quote
Primary This Rifter wrote:Reasonable people: "If you want people to take sov, you need to make sov worth taking." Everyone else: "Well actually..."
It's like arguing with tumblr. I thought you knew that the average person that lives in highsec and lowsec has an IQ lower than tumblers. |
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HarlyQ
Amok. Goonswarm Federation
82
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Posted - 2015.03.06 04:17:28 -
[11] - Quote
I think they should implement this in FW to see how it goes I mean they need to test it someplace right and this is just another way of doing things I say we test it in lowsec and see how it goes ;) |
HarlyQ
Amok. Goonswarm Federation
84
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Posted - 2015.03.09 00:14:56 -
[12] - Quote
Jenn aSide wrote:Dracvlad wrote:Alavaria Fera wrote:davet517 wrote:Quote: Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us. I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it. As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess I think there is no issue with coalitions like yours still existing, I personally would hate to see you guys fall as you bring in so much content, but what is needed is a vibrant small alliance battlefield, and please don't say low sec... There are vibrant small alliance battlefields. They are called wormholes, low sec/faction warfare , High sec and NPC null. In other words the entire rest of New Eden. Why people think every part of EVE must be the same is beyond me. Because most people are stupid. |
HarlyQ
Amok. Goonswarm Federation
85
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Posted - 2015.03.09 00:51:30 -
[13] - Quote
Jenn aSide wrote:Duffyman wrote: Never forget Malcanis Law:
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
Obviously if these changes go ahead as proposed, it'll be the current powers that will abuse it to hell. You'll see...
That's Malcanis' law. Jenn's law is "No matter how many times reality proves Malcanis' law is true, people, including professional game developers, will forget the past 11 seconds later, like big ass human shaped gold fish" Still refining the wording of my law there, but you get the gist. You know self invented laws named after yourself is kinda sad please stop being a stupid person. Just say they are all being goldfish then you might get some traction with your stupid law. It's really stupid not sure if I made that clear. |
HarlyQ
Amok. Goonswarm Federation
85
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Posted - 2015.03.09 00:55:58 -
[14] - Quote
Vidicar Madorso wrote:I'm not convinced. If an attacking Corp or small alliance has 50 members I think there will be some thought put into that decision. The defender will have to decide if they want to pay for 15000 members to defend the sov of one corp? Likely they will assign a specific set of Corps that is suitably sized to handle the threat. Perhaps 500 members. Either way it requires decisions to be made and CCP is very much in favor of players having to make decisions No they won't just assign similar sized corps to handle it. Use overwhelming force every time all the time then people will realize that you don't screw with them, since they always dunk whoever tries to fight them. |
HarlyQ
Amok. Goonswarm Federation
85
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Posted - 2015.03.09 00:59:23 -
[15] - Quote
Maddaxe Illat wrote:I would like to thank you CCP for giving me my life back because if the change go thought as is I will unsub all 18 account. I will do this because even thought you say that you have people in Null sec. You have know Idea how this game you make works. Sov dose need to change but not this way. The best this that could happen to this game would be for CCP Fozzie to be fired Because he must have stock in star citizen or elite dangerous. Because he doesn't want anyone to play eve anymore Hey look a guy that can not evolve darwinism at its finest folks right here. So can I see what characters you are selling because I want to go from a 8 account setup to like 20 I like my alts we party hearty everynight. But seriously hit me up with a sale thread. |
HarlyQ
Amok. Goonswarm Federation
88
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Posted - 2015.03.09 03:50:49 -
[16] - Quote
Basil Pupkin wrote:Alavaria Fera wrote:Basil Pupkin wrote:Once again, Fozzie proves to be an obedient goon lad pog.
Is there anything in those changes which isn't a goon wet dream?
No, nothing, only goonies win. Like they took the biggest win in jump fatigue changes, and Fozzie's nerf-every-ship-and-tactic-goons-are-too-bad-to-use crusade.
#stopfozzie
I live in one of the +200% PVP regions. I believe there was a stated goal to bring more pvp in every region, so can we STOP changes which remove even more pvp from Deklein and bring even more to stupid forms of it to my side of the donut? I can't believe this. Isn't this thread full of goon tears and people eagerly anticipating the end of the goons' 0.0 dream? It looks very much like a thread discussing fatigue which if you remember promptly led to our downfall. Since when -20% PvP in Deklein is a downfall? It's a heaven's gift for isk printing bot fleets. A pure epic win. A freebies of vulgar proportions. Now don't get me wrong. If this goes live, I'm joining Mordu's Angels just to balance the scales, because goonies are gaining so much with this again, it's royally pissing me off, and makes me wish to actively enforce some balance. I'm not expecting a downfall, it'll take a lot more than me to break people who are getting so much free wins for free every year, but you got completely spoiled by it. You goons are always crying. You are so used to getting things by crying that you can't stop anymore. But now you seriously look like a crying kid who expected a Ferrari and got Lexus instead. This time you're practically getting handed keys to eve. And it's not even the first time, you had plenty given to you, just cba to use them before, until you felt like it, and even then you mostly used it to stomp unrelated people. The system itself has potential. To realize it, some steps need to be taken, like fixing cloaky camping to make sov worth anything (cloaky camped system is worth only its moons value, which is **** for most systems and will not cover ships and effort required to defend it from even less-then-moderate-sized threat), and balancing the heavy attacker bias it currently has. But I will object to it as long as only one favored alliance is getting all the benefits, while virtually everyone else (except maybe "Lowsechnaya Sholupen" or how were they called again?) is getting every shortcoming of it. But CCP don't give a puck. They are set on giving the goonies yet another toy for free. They will probably do it, and while pretending to listen, will do it on even more goon-favorable conditions than it is laid on us now. Hence grabbing everything I've got and heading for Pure Blind with it is the way to go. You got so much freebies that it's not surprising everyone in this thread wants to burn Deklein, but people who think it'll happen by itself are deluding themselves. Lol |
HarlyQ
Amok. Goonswarm Federation
89
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Posted - 2015.03.09 05:24:06 -
[17] - Quote
Gus Machado wrote:Free port is hilariously funny but good.
but the more i read this thread the more it resembles something i have seen before. The only difference being instead of having a ship circle a beacon in a plex killing npc to gain sov you have to activate an entosis link module on a sov based structure to do the same thing? and then for the second timer you get command nodes spread throughout the constellation (IE fw-plexes in different systems but the same constellation) and if the smaller entities do not fight now what makes you think they will fight after this change. lol we love content we crave content but ccp you give none of us incentive to keep sov. if you did you would see more fights because the invaders would want the benefits but right now this is turning into trolls online and its never going to get any better unless you give the smaller entities incentives to fight and the bigger sov holders incentives to stay and keep their sov truly this game will continue to degenerate into interceptors online. i mean why fly anything else.
that's my 2 cents at least.
ps: overpowered/non-catch able/with bubble immunity "lol"---------the greatest ship eve created "interceptors"
Not empty quoting. |
HarlyQ
Amok. Goonswarm Federation
90
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Posted - 2015.03.12 17:44:35 -
[18] - Quote
Rena'Thras wrote:Sgt Ocker wrote:Rena'Thras wrote:Another note on the vulnerability window:
A friend of mine put it very elegantly - This completely destroys the concept of a sandbox more than any other single change in the history of Eve.
.
At first I disputed his claim...but then I found I couldn't actually think of any other anti-sandbox change in Eve of this magnitude, and had to submit that he's right. I tend to dislike hyperbole, but I had to concede the point.
This change directly prevents sandbox/chaos theory random events from happening because it places an artificial, hard coded (to the mechanics set) rule that prevents interactions from occurring. That is, in the absence of it, Sov interactions can occur at any time and place - hence the sandbox. But once implemented, it presents an (more) artificial wall in the sandbox, a gatekeeper, saying you can only play with this part of the sandbox between the hours of 1400 and 1800.
.
So while my initial opposition to it was based on lore reasons (my forementioned "wtf" factor), I now also oppose it on the grounds of it being yet another policeman in the sandbox directing the children at play.
Considering that's one of the three major draws of Eve (space game, sandbox/shared universe, geopolitics), that's very unfortunate. It's one of the main things that gives Eve its appeal! Not a good thing to take away. Just another to add to the ever growing list of limitations placed on the "sandbox" nature of Eve. Jump range nerfs Fatigue Home System Clones and the biggest nerf ever introduced to Eve CCP Fozzie No see, I'm trying to offer CONSTRUCTIVE criticism. Honestly, I have no major issues with those changes you listed. Jump Range Nerfs - were necessary. IRL, the USA can't teleport their Carrier strike groups around the planet at a moment's notice. They have to prestige, pick what areas they think are most in need of the assets on, potentially, the shortest time scales (where will they need them in situations where they don't have days to wait for them to get on station), based, supply lines, etc. The fact that we're seeing more small scale engagements, use of Dreads, and more overall activity in several parts of Null that were previously within range of being hot dropped. So this change I would chalk up as good. . Fatigue - is kind of like the vulnerability window. That is, a problem that requires a solution, but this is a clunky and awkward solution. As people have said, the fatigue should've on the ship not the pilot, though that would be more difficult to code. Likewise, it should not effect sub spa traveling through bridges. And it causes a similar problem to Raid lockouts in fantasy MMOs where you have players having to coordinate their timers as well as their online time. Again, a clunky mechanic. The problem requires a solution, but this is not the BEST solution. . Home System Clones - I...don't get why this is even a problem(?) I think the CD could be a little lower 40 days or something, but I don't get how this system is a problem at all. . Anyway, if you want to contribute to meaningful change, you should be balanced and rational in your criticisms, note problems you have with the systems and why, and when you have ideas, propose them. You also need to be constructive even with criticizing. This is what I've attempted to do, at least. -shrug- ...now watch them completely disregard all that I've said, lol The US does not need to teleport their carriers anywhere you forget about the long range strike packages the SUPERS offer. |
HarlyQ
Amok. Goonswarm Federation
91
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Posted - 2015.03.13 06:00:27 -
[19] - Quote
Carniflex wrote:FT Diomedes wrote: Those who cannot currently organize themselves enough to hold space in Eve under existing mechanics will be no more successful in the new system.
War is a contest of two opposing wills and the side who gives in first loses. That doesn't make for a very good game, but that is how it has played out in Eve for as long as I have been playing it. Opponents are very rarely beaten physically - i.e. to the point where they have no more ships to fly or territory to contest. They are almost always beaten psychologically long before they reach that point. Only a few organizations have the morale to fight to the last ship - most will give up or failure cascade long before that point.
Weeks of AFK camping, followed by a few rounds of troll pinging, followed by an overwhelming assault once you have crushed the opponents' morale and desire to log in will still be the best way to capture space. That doesn't make for a very fun game, so most of the time, it is in everyone's best interest not to engage in massive sovereignty fights between the great powers.
In my experience the current system is not really anymore about will at its core but about having a critical supercapital mass. You can be willing to fight tooth and nail for your sov but under the current system if you do not have the supercapital blanket there is little you can do about it. A entity with sufficient number of supercaps can hold an empty system currently by doing about 4 ops a month (final timers) for keeping it. A new system is better in that regard. A smallish entity willing to fight for its space has a possibility of clinging into a system or two as actually keeping these systems would require a daily presence from the contestant. A large supercapital heavy entity still has an option to nuke the POS towers when ever feeling like it. I wonder how long it will take you to notice how the NEW system really works or I should say will work. |
HarlyQ
Amok. Goonswarm Federation
91
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Posted - 2015.03.13 06:02:08 -
[20] - Quote
Alavaria Fera wrote:ICBMs still take a while to destroy the hell out of the other guys
Where did our remote aoe doomsdays go again I was referring to the 2 billion space wing that we have like 100 of :) |
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