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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 21:41:47 -
[1] - Quote
Apparently i can't post in idea's and suggestions due to being on trial. So, i'll do it right here.
So i saw the Retribution Trailer for EVE online, and well who doesn't want to be a bounty-hunter. As I'm currently training towards a Manticore i was sadly disappointed in hearing the mechanics of the bounty system. So i figured CCP's game designers needed a bit of help.
They got the idea right in regards to linking the bounty payment towards character assets, but yet have seem to come up with a rather soft-core approach.
[img]http://s18.postimg.org/on48rm1ph/Bounty_system_overhaul_42wswud3.jpg[/img]
If the flowchart is not clear, let me know so i can clarify.
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Cannibal Kane
Snuggle Society Snuggle Society.
4804
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Posted - 2015.03.04 21:57:02 -
[2] - Quote
I suggest you play the game further before thinking up ideas.
By simply allowing players to hunt down players freely that has a bounty will cause complete anarchy. People like me will have a field day.
So I am not going to say why your idea is bad, but only ask that you actually play the game and you will realize why your idea is bad.
"Kane is the End Boss of Highsec." -Psychotic Monk
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Paranoid Loyd
4019
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Posted - 2015.03.04 22:02:21 -
[3] - Quote
Cannibal Kane wrote:I suggest you play the game further before thinking up ideas.
By simply allowing players to hunt down players freely that has a bounty will cause complete anarchy. People like me will have a field day.
So I am not going to say why your idea is bad, but only ask that you actually play the game and you will realize why your idea is bad. Couldn't have said it better myself.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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J'Poll
Green Skull LLC
5912
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Posted - 2015.03.04 22:09:56 -
[4] - Quote
Amen brother Kane...
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 22:27:06 -
[5] - Quote
As the first chart says, legal bounty placement. Therefore, it would be common sense to only place said 'legal bounties' on pilots with negative security status.
But i thank you for pointing out the obvious, after all, to some it is not so obvious. |
Cannibal Kane
Snuggle Society Snuggle Society.
4805
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Posted - 2015.03.04 22:35:29 -
[6] - Quote
Privateer Cove wrote:As the first chart says, legal bounty placement. Therefore, it would be common sense to only place said 'legal bounties' on pilots with negative security status.
But i thank you for pointing out the obvious, after all, to some it is not so obvious.
Well considering that you can already shoot freely at -5 and below characters what is your point then or the point?
Your idea also says nothing about negative sec status chars.
I have a positive sec status and a bounty of over 2 Billion ISK on me. Very few people will try and claim that bounty and even then it is not a simple matter of just attacking me.
"Kane is the End Boss of Highsec." -Psychotic Monk
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Paranoid Loyd
4019
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Posted - 2015.03.04 22:38:56 -
[7] - Quote
Sec status does not determine if you are bad or good. It may be an indicator, but some of the most dangerous people I know have a sec status of 5.0 or just below it.
Kane is arguably one of the most dangerous people around and he currently has a positive sec status.
I currently have a -4.2 sec status but in a day or two it will be back to .05.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 22:57:57 -
[8] - Quote
Cannibal Kane wrote:Privateer Cove wrote:As the first chart says, legal bounty placement. Therefore, it would be common sense to only place said 'legal bounties' on pilots with negative security status.
But i thank you for pointing out the obvious, after all, to some it is not so obvious. Well considering that you can already shoot freely at -5 and below characters what is your point then or the point? Your idea also says nothing about negative sec status chars. I have a positive sec status and a bounty of over 2 Billion ISK on me. Very few people will try and claim that bounty and even then it is not a simple matter of just attacking me.
Right you are, that would mean the defining factor is what is a legal bounty and what is an illegal bounty. Of course the mathematical implication of defining those factors is infinite. Therefore security status is taken as a standard. I will adjust the flow chart accordingly and be more concrete.
I'm sure people would be interested in trying there hand on a 2B ISK payout. Of course the aftermath would be is that they can't show there faces in high-sec anymore to a certain extent. Also, the risk of them attacking you is one they have to decide for themselves if its worth it or not.
This would make bounty-hunting a dependable career path, yet still it depends on user generated content for the most part.
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Orlacc
824
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Posted - 2015.03.04 23:03:26 -
[9] - Quote
I am sure you are a swell guy, but as stated you will need to play a bit before any suggestions will be taken seriously. That, and the fact that CCP and we players have been trying for years to come up with a system that works.
Yours would not.
"Measure Twice, Cut Once."
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 23:04:39 -
[10] - Quote
Paranoid Loyd wrote:Sec status does not determine if you are bad or good. It may be an indicator, but some of the most dangerous people I know have a sec status of 5.0 or just below it.
Kane is arguably one of the most dangerous people around and he currently has a positive sec status.
I currently have a -4.2 sec status but in a day or two it will be back to .05.
I understand your point, but you have to draw the line somewhere when re-designing a mechanic. Currently the line is drawn at a % of active asset pay-out. Regardless of that, bounty-hunting if lucrative comes with its risks.
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Steppa Musana
Pator Tech School Minmatar Republic
25
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Posted - 2015.03.04 23:06:45 -
[11] - Quote
Paranoid Loyd wrote:Kane is arguably one of the most dangerous people around and he currently has a positive sec status Lol. Where do you guys come up with this nonsense, seriously?
I hear this all the time about Kane, from people like you who have no business making that claim. You sit around at the same gate every day doing the exact same thing and somehow you are an authority on the most dangerous pilots.... Yeah, right. Authority on bot aspirancy maybe.
Arguably one the most dangerous people around... Sorry but killing 50-60 carebears a month in a T3 doesnt make him dangerous. There are people that will solo multiple PVP ships and come out on top, consistently. They are dangerous. Blowing up miners or failfit missioners while in a T3 doesn't make you anything but some random pirate.
I mean no offense to you Kane, you seem like a swell guy, Im just tired of hearing this ridiculous claim about you from the highsec grief community. Just another part of the hive mind they are all connected to. |
Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 23:10:30 -
[12] - Quote
Orlacc wrote:I am sure you are a swell guy, but as stated you will need to play a bit before any suggestions will be taken seriously. That, and the fact that CCP and we players have been trying for years to come up with a system that works.
Yours would not.
I'm sure you're a swell guy as well all though that opinion is entirely subjective. I'll ask you kindly to stick to constructive feedback.
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Paranoid Loyd
4020
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Posted - 2015.03.04 23:10:59 -
[13] - Quote
I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Cannibal Kane
Snuggle Society Snuggle Society.
4806
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Posted - 2015.03.04 23:13:36 -
[14] - Quote
Steppa Musana wrote:Paranoid Loyd wrote:Kane is arguably one of the most dangerous people around and he currently has a positive sec status Lol. Where do you guys come up with this nonsense, seriously? I hear this all the time about Kane, from people like you who have no business making that claim. You sit around at the same gate every day doing the exact same thing and somehow you are an authority on the most dangerous pilots.... Yeah, right. Authority on bot aspirancy maybe. Arguably one the most dangerous people around... Sorry but killing 50-60 carebears a month in a T3 doesnt make him dangerous. There are people that will solo multiple PVP ships and come out on top, consistently. They are dangerous. Blowing up miners or failfit missioners while in a T3 doesn't make you anything but some random pirate. I mean no offense to you Kane, you seem like a swell guy, Im just tired of hearing this ridiculous claim about you from the highsec grief community. Just another part of the hive mind they are all connected to.
Yep I hear that a lot as well to.
But I guess it comes from the fact in the past that is what happened. I use to post stories about engaging people outnumbered and winning. in the end though what actually happens is reputation and less people want to try and engage you so you end up killing the idiots.
I think the last real fight I had was a few month ago, it was a 12 vs me. They lost 8 ships and the rest ran.
but let's not derail this bad idea thread.
"Kane is the End Boss of Highsec." -Psychotic Monk
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 23:20:23 -
[15] - Quote
Paranoid Loyd wrote:I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic.
As the chart says, a bounty pay out cannot be extracted if the character in question with a bounty has been captured that does not have the required assets available. Therefore, destroying yourself would equal stealing from yourself. And as long the bounty is not paid in full, all assets of the character in question are frozen. Which means, ALL assets are basically compounded and liquified in statis untill the bounty payment has been reached.
Come on people, this ain't rocket science. |
Cannibal Kane
Snuggle Society Snuggle Society.
4806
|
Posted - 2015.03.04 23:26:35 -
[16] - Quote
Privateer Cove wrote:Paranoid Loyd wrote:I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic. As the chart says, a bounty pay out cannot be extracted if the character in question with a bounty has been captured that does not have the required assets available. Therefore, destroying yourself would equal stealing from yourself. And as long the bounty is not paid in full, all assets of the character in question are frozen. Which means, ALL assets are basically compounded and liquified in statis untill the bounty payment has been reached. Come on people, this ain't rocket science.
I think you are missing Loyd point.
So I will once again state, play the game, learn the game and you will understand.
I am removing myself from this conversation since I can see this will just keep going in circles.
o/ Enjoy.
EDIT: This should maybe be moved by the ISD out of here and into F&I so the forum trolls can tear you apart.
"Kane is the End Boss of Highsec." -Psychotic Monk
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.04 23:40:08 -
[17] - Quote
Cannibal Kane wrote:Privateer Cove wrote:Paranoid Loyd wrote:I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic. As the chart says, a bounty pay out cannot be extracted if the character in question with a bounty has been captured that does not have the required assets available. Therefore, destroying yourself would equal stealing from yourself. And as long the bounty is not paid in full, all assets of the character in question are frozen. Which means, ALL assets are basically compounded and liquified in statis untill the bounty payment has been reached. Come on people, this ain't rocket science. I think you are missing Loyd point. So I will once again state, play the game, learn the game and you will understand. I am removing myself from this conversation since I can see this will just keep going in circles. o/ Enjoy. EDIT: This should maybe be moved by the ISD out of here and into F&I so the forum trolls can tear you apart.
The point that Loyd has, is having a bounty paid in full was in the the past vulnerable to exploitation.
I'll explain it simple, basically the character in question has to match the bounty with his own assets. When he does, it gets compounded and basically is "Removed from the game". But the sum of bounties paid, gets re-directed to the bounty hunter.
So when an "alt" captures the target in question. He basically trades assets of his character for a bounty.
To simplify it even further, you have to match the bounty with your own assets. |
Paranoid Loyd
4020
|
Posted - 2015.03.04 23:55:13 -
[18] - Quote
Steppa Musana wrote:Paranoid Loyd wrote:Kane is arguably one of the most dangerous people around and he currently has a positive sec status Lol. Where do you guys come up with this nonsense, seriously? I hear this all the time about Kane, from people like you who have no business making that claim. You sit around at the same gate every day doing the exact same thing and somehow you are an authority on the most dangerous pilots.... Yeah, right. Authority on bot aspirancy maybe. Arguably one the most dangerous people around... Sorry but killing 50-60 carebears a month in a T3 doesnt make him dangerous. There are people that will solo multiple PVP ships and come out on top, consistently. They are dangerous. Blowing up miners or failfit missioners while in a T3 doesn't make you anything but some random pirate. I mean no offense to you Kane, you seem like a swell guy, Im just tired of hearing this ridiculous claim about you from the highsec grief community. Just another part of the hive mind they are all connected to.
Confirming this is my only character and I don't do anything but sit at a gate all day. With that logic you have no roll in the game besides forum shiptoaster.
My claim about him being one of the most dangerous pilots has nothing to do with the way I play the game or my ability to gather intel sitting at a gate. (That being said, you would be surprised how much intel you can gain just sitting at a gate)
He is dangerous because of his knowledge of the game and his use of the mechanics, he is also a man of his word instead of someone who just spews garbage all day without doing anything about it. The reason I use the term "one of the most dangerous" is he has done most of what he has done solo in a game that is designed to not be easy solo. Not to mention he has a reputation that precedes him due to his ability to generate content. He may not be the greatest pilot or have as many shiny kills as you would (in your opinion) expect for someone to be properly labeled as dangerous but there is a lot more to being considered dangerous than having a kill board that only has shiny kills.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Paranoid Loyd
4020
|
Posted - 2015.03.04 23:56:53 -
[19] - Quote
Privateer Cove wrote:Cannibal Kane wrote:Privateer Cove wrote:Paranoid Loyd wrote:I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic. As the chart says, a bounty pay out cannot be extracted if the character in question with a bounty has been captured that does not have the required assets available. Therefore, destroying yourself would equal stealing from yourself. And as long the bounty is not paid in full, all assets of the character in question are frozen. Which means, ALL assets are basically compounded and liquified in statis untill the bounty payment has been reached. Come on people, this ain't rocket science. I think you are missing Loyd point. So I will once again state, play the game, learn the game and you will understand. I am removing myself from this conversation since I can see this will just keep going in circles. o/ Enjoy. EDIT: This should maybe be moved by the ISD out of here and into F&I so the forum trolls can tear you apart. The point that Loyd has, is having a bounty paid in full was in the the past vulnerable to exploitation. I'll explain it simple, basically the character in question has to match the bounty with his own assets. When he does, it gets compounded and basically is "Removed from the game". But the sum of bounties paid, gets re-directed to the bounty hunter. So when an "alt" captures the target in question. He basically trades assets of his character for a bounty. To simplify it even further, you have to match the bounty with your own assets. Did you not see the part about manipulating the market to artificially inflate the value of said assets?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.05 00:16:28 -
[20] - Quote
Paranoid Loyd wrote:Privateer Cove wrote:Cannibal Kane wrote:Privateer Cove wrote:Paranoid Loyd wrote:I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic. As the chart says, a bounty pay out cannot be extracted if the character in question with a bounty has been captured that does not have the required assets available. Therefore, destroying yourself would equal stealing from yourself. And as long the bounty is not paid in full, all assets of the character in question are frozen. Which means, ALL assets are basically compounded and liquified in statis untill the bounty payment has been reached. Come on people, this ain't rocket science. I think you are missing Loyd point. So I will once again state, play the game, learn the game and you will understand. I am removing myself from this conversation since I can see this will just keep going in circles. o/ Enjoy. EDIT: This should maybe be moved by the ISD out of here and into F&I so the forum trolls can tear you apart. The point that Loyd has, is having a bounty paid in full was in the the past vulnerable to exploitation. I'll explain it simple, basically the character in question has to match the bounty with his own assets. When he does, it gets compounded and basically is "Removed from the game". But the sum of bounties paid, gets re-directed to the bounty hunter. So when an "alt" captures the target in question. He basically trades assets of his character for a bounty. To simplify it even further, you have to match the bounty with your own assets. Did you not see the part about manipulating the market to artificially inflate the value of said assets?
You will have to invest more than the actual worth of the bounty. As such it would be infeasible. |
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1016
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Posted - 2015.03.05 00:17:34 -
[21] - Quote
Paranoid Loyd wrote:Privateer Cove wrote:Cannibal Kane wrote:Privateer Cove wrote:Paranoid Loyd wrote:I make you mad and you decide to put a bounty on me. You are really mad and want me dead so you put a 1 bil isk bounty on me. When you put the 1 bil isk bounty on me I get in a hauler load it with loot that has been manipulated to inflate it's value so the system thinks it is worth 1 bil isk, I then kill my self with an alt and collect your isk.
You have to design a system that can not be manipulated to kill one's self for profit. This is the whole issue with the bounty mechanic. As the chart says, a bounty pay out cannot be extracted if the character in question with a bounty has been captured that does not have the required assets available. Therefore, destroying yourself would equal stealing from yourself. And as long the bounty is not paid in full, all assets of the character in question are frozen. Which means, ALL assets are basically compounded and liquified in statis untill the bounty payment has been reached. Come on people, this ain't rocket science. I think you are missing Loyd point. So I will once again state, play the game, learn the game and you will understand. I am removing myself from this conversation since I can see this will just keep going in circles. o/ Enjoy. EDIT: This should maybe be moved by the ISD out of here and into F&I so the forum trolls can tear you apart. The point that Loyd has, is having a bounty paid in full was in the the past vulnerable to exploitation. I'll explain it simple, basically the character in question has to match the bounty with his own assets. When he does, it gets compounded and basically is "Removed from the game". But the sum of bounties paid, gets re-directed to the bounty hunter. So when an "alt" captures the target in question. He basically trades assets of his character for a bounty. To simplify it even further, you have to match the bounty with your own assets. Did you not see the part about manipulating the market to artificially inflate the value of said assets?
Not to mention the market manipulation of liquidating the assets without the hassle of selling them.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Paranoid Loyd
4020
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Posted - 2015.03.05 00:18:14 -
[22] - Quote
Privateer Cove wrote:You will have to invest more than the actual worth of the bounty. No you wouldn't if you did it right, you would actually profit from the manipulation as well. As Kane said learn to play the game before you try to change it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.05 00:29:09 -
[23] - Quote
Paranoid Loyd wrote:Privateer Cove wrote:You will have to invest more than the actual worth of the bounty. No you wouldn't if you did it right, you would actually profit from the manipulation as well. As Kane said learn to play the game before you try to change it.
So you're telling me, certain players can corner the market on PLEX. Whilst PLEX is being safeguarded by CCP.
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Paranoid Loyd
4020
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Posted - 2015.03.05 00:31:40 -
[24] - Quote
When did I say PLEX? It's hardly the only thing on the market.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1016
|
Posted - 2015.03.05 00:32:34 -
[25] - Quote
Privateer Cove wrote:Paranoid Loyd wrote:Privateer Cove wrote:You will have to invest more than the actual worth of the bounty. No you wouldn't if you did it right, you would actually profit from the manipulation as well. As Kane said learn to play the game before you try to change it. So you're telling me, certain players can corner the market on PLEX. Whilst PLEX is being safeguarded by CCP.
PLEX is not safegaurded by CCP in terms of it's isk value.
Market manipulation is a key form of gameplay in EVE.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Kaiserin Schlacht
Rolling Static Gone Critical
4
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Posted - 2015.03.05 00:38:44 -
[26] - Quote
A functional and meaningful bounty system is on every EVE players wishlist.
Its just so darn difficult considering the sheer amount of exploitation in this game |
Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.05 01:01:41 -
[27] - Quote
Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
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Paranoid Loyd
4021
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Posted - 2015.03.05 01:06:00 -
[28] - Quote
How do you relate the value of Fedos to the value of PLEX?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1017
|
Posted - 2015.03.05 01:07:01 -
[29] - Quote
Privateer Cove wrote:Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
Asset value and PLEX prices are determined though player actions on the market. You've solved nothing.
Really, they weren't kidding when they said learn the game.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.05 01:10:53 -
[30] - Quote
Paranoid Loyd wrote:How do you relate the value of Fedos to the value of PLEX?
I'm unaware of the definition Fedos, could you clarify this? |
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Paranoid Loyd
4021
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Posted - 2015.03.05 01:13:11 -
[31] - Quote
It's one of the many items on the market that can have it's value manipulated.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Privateer Cove
Caldari Provisions Caldari State
0
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Posted - 2015.03.05 01:18:59 -
[32] - Quote
Ned Thomas wrote:Privateer Cove wrote:Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
Asset value and PLEX prices are determined though player actions on the market. You've solved nothing. Really, they weren't kidding when they said learn the game.
Well it is a game that allows these elements, don't interchange game play with game mechanics. There should always be ways for players to undermine mechanics through game play. The aim of this system is that players can't simply use an alternative character to collect the bounty. Therefore making exploitation less feasible, however the direction CCP took with the current bounty system is quite shy. This is most likely a wait&see approach.
You have to understand though, and I'm sure you agree it might be beneficial to work on this together. Rather than imposing it can't be done.
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Paranoid Loyd
4021
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Posted - 2015.03.05 01:22:02 -
[33] - Quote
We have, for much longer than you have been around, see post 9 as we have now come full circle.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1017
|
Posted - 2015.03.05 01:25:58 -
[34] - Quote
Privateer Cove wrote:Ned Thomas wrote:Privateer Cove wrote:Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
Asset value and PLEX prices are determined though player actions on the market. You've solved nothing. Really, they weren't kidding when they said learn the game. Well it is a game that allows these elements, don't interchange game play with game mechanics. There should always be ways for players to undermine mechanics through game play. The aim of this system is that players can't simply use an alternative character to collect the bounty. Therefore making exploitation less feasible, however the direction CCP took with the current bounty system is quite shy. This is most likely a wait&see approach. You have to understand though, and I'm sure you agree it might be beneficial to work on this together. Rather than imposing it can't be done.
A bounty system is very simple: I hire someone to collect someone else's corpse. On delivery of the corpse, the bounty is paid.
A bounty system in game that is in any way profitable will exploited for maximum profit by single player if possible and by large groups of players if necessary. Again, all you have proposed is an easy way for a player to liquidize their assets without having to actually sell them with an added benefit of maintaining the item's scarcity. We're not here to undermine game mechanics, man. We're here to throttle them until they do what we want
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Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 01:52:26 -
[35] - Quote
Paranoid Loyd wrote:We have, for much longer than you have been around, see post 9 as we have now come full circle.
Might i read your suggestions and implementations. |
Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 02:04:42 -
[36] - Quote
Ned Thomas wrote:Privateer Cove wrote:Ned Thomas wrote:Privateer Cove wrote:Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
Asset value and PLEX prices are determined though player actions on the market. You've solved nothing. Really, they weren't kidding when they said learn the game. Well it is a game that allows these elements, don't interchange game play with game mechanics. There should always be ways for players to undermine mechanics through game play. The aim of this system is that players can't simply use an alternative character to collect the bounty. Therefore making exploitation less feasible, however the direction CCP took with the current bounty system is quite shy. This is most likely a wait&see approach. You have to understand though, and I'm sure you agree it might be beneficial to work on this together. Rather than imposing it can't be done. A bounty system is very simple: I hire someone to collect someone else's corpse. On delivery of the corpse, the bounty is paid. A bounty system in game that is in any way profitable will exploited for maximum profit by single player if possible and by large groups of players if necessary. Again, all you have proposed is an easy way for a player to liquidize their assets without having to actually sell them with an added benefit of maintaining the item's scarcity. We're not here to undermine game mechanics, man. We're here to throttle them until they do what we want
Penalize the est.value when assets are liquified, and that problem is solved. Of course this would heavily punish people who have bounties on there heads. I'm afraid people will complain that the bounty system would become to effective, and everyone would be a bounty hunter. |
Ned Thomas
Signal Cartel EvE-Scout Enclave
1019
|
Posted - 2015.03.05 02:19:37 -
[37] - Quote
Privateer Cove wrote:Ned Thomas wrote:Privateer Cove wrote:Ned Thomas wrote:Privateer Cove wrote:Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
Asset value and PLEX prices are determined though player actions on the market. You've solved nothing. Really, they weren't kidding when they said learn the game. Well it is a game that allows these elements, don't interchange game play with game mechanics. There should always be ways for players to undermine mechanics through game play. The aim of this system is that players can't simply use an alternative character to collect the bounty. Therefore making exploitation less feasible, however the direction CCP took with the current bounty system is quite shy. This is most likely a wait&see approach. You have to understand though, and I'm sure you agree it might be beneficial to work on this together. Rather than imposing it can't be done. A bounty system is very simple: I hire someone to collect someone else's corpse. On delivery of the corpse, the bounty is paid. A bounty system in game that is in any way profitable will exploited for maximum profit by single player if possible and by large groups of players if necessary. Again, all you have proposed is an easy way for a player to liquidize their assets without having to actually sell them with an added benefit of maintaining the item's scarcity. We're not here to undermine game mechanics, man. We're here to throttle them until they do what we want Penalize the est.value when assets are liquified, and that problem is solved. Of course this would heavily punish people who have bounties on there heads. I'm afraid people will complain that the bounty system would become to effective, and everyone would be a bounty hunter.
No, people will just kill themselves with alts after doing what is necessary to make themselves profitable to kill. It will not be hard, and there will be no loss.
Really, learn the game.
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Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 02:29:34 -
[38] - Quote
And what is it that is necessary, if you can't provide a means to beat the system then your argument holds no value. You assume the system is beatable because previous ones have been. Since you have experience, i ask you kindly to give me valid arguments so that i may improve upon. But, if you cannot, then surely you to understand i cannot take your statement seriously.
Don't get me wrong though, we're on the same side and i applaud your patience.
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1019
|
Posted - 2015.03.05 03:10:43 -
[39] - Quote
Privateer Cove wrote:And what is it that is necessary, if you can't provide a means to beat the system then your argument holds no value. You assume the system is beatable because previous ones have been. Since you have experience, i ask you kindly to give me valid arguments so that i may improve upon. But, if you cannot, then surely you to understand i cannot take your statement seriously.
Don't get me wrong though, we're on the same side and i applaud your patience.
It has been blatantly explained to you how your system would be exploited and abused.
Keep in mind, the "soft" bounty system we have now is a corrected system because of player abuse that ties the bounty to a penalized asset loss.
If you need any further explanation than is already available in this thread, I have to repeat: You do not understand Eve, the players of Eve, or the nature of gameplay in Eve. You need to learn these things, and then you will easily see why this idea is a bad one.
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Hill Attor
Republic Military School Minmatar Republic
0
|
Posted - 2015.03.05 03:38:55 -
[40] - Quote
Ok, let me recap this thread.
You propose something. Which is great cause the bounty system is not perfect, way from perfect.
Then Cannibal Kane (2011), Paranoid Loyd (2013), J'Poll (2010), Orlacc (2009) and Ned Thomas (2014) are all saying you are wrong... And need to play the game a little more cause you are missing a few thing...
I think you did a good move by showing your idea, but it looks like your idea is actually not so good. Just by looking the reply you got. I think I can double my isk every week with your system. And that's from a january 2015 new eve player. I've been scamed, gank, and lost maybe 20m+.
I may even put my own "Bounty" thread soon in the Feature forum. If I do soon enough, i'll put a link in your thread so you can take a look (and discuss it here). But again, my system may have a flaw or two, need to test a lot of thing but can't right now.
Listen to the people who answer you (before me of course), learn a little more and rethink your bounty system. You will see what's wrong.
See you in eve.
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Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 03:57:49 -
[41] - Quote
Hill Attor wrote:Ok, let me recap this thread.
You propose something. Which is great cause the bounty system is not perfect, way from perfect.
Then Cannibal Kane (2011), Paranoid Loyd (2013), J'Poll (2010), Orlacc (2009) and Ned Thomas (2014) are all saying you are wrong... And need to play the game a little more cause you are missing a few thing...
I think you did a good move by showing your idea, but it looks like your idea is actually not so good. Just by looking the reply you got. I think I can double my isk every week with your system. And that's from a january 2015 new eve player. I've been scammed, ganked, and lost maybe 20m+.
I may even put my own "Bounty" thread soon in the Feature forum. If I do soon enough, I'll put a link in your thread so you can take a look (and discuss it here). But again, my system may have a flaw or two, need to test a lot of thing but can't right now.
Listen to the people who answer you (before me of course), learn a little more and rethink your bounty system. You will see what's wrong.
See you in eve.
Fair enough, I'll rework the design to improve its readability.
Simply trying to get concrete answers how to bypass such a system. I think the problem is players expecting a perfect system. Also my version is nothing but two steps further than the current system. It introduces liquidation, and improved pay-outs. Its simply designed to diminish exploitation. People will always try to manipulate things in there favor, its human nature. You simply have to allow that to a certain extent. |
Ned Thomas
Signal Cartel EvE-Scout Enclave
1019
|
Posted - 2015.03.05 04:02:24 -
[42] - Quote
Ok, final point then: liquidation and higher payouts are the things that will be exploited in your system. Once you understand how those two things are easily abused, you'll see the problems.
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Silo Cannis
Hermetic Order of The Golden Nebula
0
|
Posted - 2015.03.05 04:17:29 -
[43] - Quote
The bounty system in the game isn't really in-depth, but it is fair.
Security status gains do little over-all and some gankers prefer to keep their sec. status higher in order to lure other players into a false sense of security around them. That is one game mechanic that has evolved from the current system and is unique to EVE mentality.
Part of the pleasure I get when placing a bounty on someone is that I am helping make said person a target to players that are more skilled than myself. Receiving the 'Bounty has been collected' mail is satisfying. I don't really care if it's a 'legal' or 'illegal' bounty.
ou either do it out of anger or do it out of trolling - both reasons completely valid within the world of EVE. In fact, I placed 10,000,000 on your head just now. Happy flying. |
Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 04:46:56 -
[44] - Quote
Silo Cannis wrote:The bounty system in the game isn't really in-depth, but it is fair.
Security status gains do little over-all and some gankers prefer to keep their sec. status higher in order to lure other players into a false sense of security around them. That is one game mechanic that has evolved from the current system and is unique to EVE mentality.
Part of the pleasure I get when placing a bounty on someone is that I am helping make said person a target to players that are more skilled than myself. Receiving the 'Bounty has been collected' mail is satisfying. I don't really care if it's a 'legal' or 'illegal' bounty.
ou either do it out of anger or do it out of trolling - both reasons completely valid within the world of EVE. In fact, I placed 10,000,000 on your head just now. Happy flying.
With my system, they collect 10,000,000 and all my ship assets get liquified til there worth is equal to 10,000,000 market value and destroyed so i can't profit from destroying myself.
If players kill me now they can only collect 20% of my ships asset value. Which is in my opinion not very encouraging to bother with as a Bounty Hunter.
But if Eve players prefer that sort of soft mechanic then there's no purpose for me designing a prototype indeed. My background in hardcore games does not help me out here i guess haha. Was worth a shot!
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Silo Cannis
Hermetic Order of The Golden Nebula
0
|
Posted - 2015.03.05 04:58:58 -
[45] - Quote
Since you're new, take a look at the Implants/Skill Hardwiring section on the market. People rocking heavy bounties didn't get there without some sort of non-refundable investment. |
Silo Cannis
Hermetic Order of The Golden Nebula
0
|
Posted - 2015.03.05 05:08:46 -
[46] - Quote
People get killed all the time - the players that last are heavily funded already because of the years of time they put into playing the game. The point I am making is there is no real point to 'exploit' the current system like you are suggesting.
You are looking at the game as if the players are petty and accomplishments in EVE don't bring about a sense of pride. Even being a successful scammer is looked upon with sense of respect by other players for their creativity and tenacity.
This isn't your grind-and-go MMO like World of Warcraft. The quick buck is never made. |
Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 05:30:50 -
[47] - Quote
Silo Cannis wrote:People get killed all the time - the players that last are heavily funded already because of the years of time they put into playing the game. The point I am making is there is no real point to 'exploit' the current system like you are suggesting.
You are looking at the game as if the players are petty and accomplishments in EVE don't bring about a sense of pride. Even being a successful scammer is looked upon with sense of respect by other players for their creativity and tenacity.
This isn't your grind-and-go MMO like World of Warcraft. The quick buck is never made.
Well, don't you think getting the kill on a high bounty as a new player would bring a sense of pride. And that the quik buck is only true in the sense if you manage to actually beat one of the best players in the game. Which a person in the beginning posts claimed?
I want that bounty from that acclaimed pilot, because i want it to be meaningful. I want Vic to realize that he made the mistake of his life. I want to rub it in his face, telling that his 10 years of piloting ain't worth a dime because i was there to hunt him down.
I get it though, some people want to play with little risk decent reward. But i prefer to pilot 100 destroyers to the depths of space just so i can get the kill on that 2B ISK bounty. I personally could care less for that 2B ISK bounty, i'd simply put it on Vic again to take his last bit of pride.
Bounty Hunting is the mechanic for people who want extreme risk extreme reward. Its not gratification, its a challenge. |
Silo Cannis
Hermetic Order of The Golden Nebula
0
|
Posted - 2015.03.05 05:54:18 -
[48] - Quote
From the other side, having your name on the top bounty list is why pirates want to be pirates. It's going to take you a year to train your skills (in game and out) high enough to be able to take down someone that is good enough to have incurred a 1 Billion bounty. And the amount of money he made destroying people to get there makes that 1 Billion not worth destroying himself over. You won't be getting 'high bounties as a new player'. You can dream and aspire to it. There are guys in the game with 10,000,000 ISK on their heads (you're welcome) that I know I wouldn't even think about trying take out for another six months.
The top bounty right now is 110billion ISK-ish. That player has a 5.0 security status (which would make his bounties 'illegal'). His character was created in 2009. The amount of ISK he has gained through pissing off enough people, would be enough to satisfy the risk involved in the process. As well, he wouldn't be working alone because it would be impossible to stay alive, which means it's not solely him benefiting the rewards. Maybe one of his 'friends' will turn their back on him and take the reward - and it would be well deserved because that's just how the game is played.
This is what everyone means when they were saying 'go play the game first and come back to tell us what you think'. You are missing the entire dynamic of what EVE is to it's dedicated community. They market it in trailers as some fast paced epic space battle with an deep player driven economy, but its time and its work at the very least...if you know what you're doing.
*addition* Bounty hunting can also be just sitting outside of Jita, waiting for someone to fly by that if flagged and scooping that kill before someone else does. Something to do when you're bored, in other words. |
Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 16:36:29 -
[49] - Quote
Edited the flow chart due to over complication.
Could this be moved to the "Idea's and Suggestions" forum. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2051
|
Posted - 2015.03.05 17:14:34 -
[50] - Quote
You could largely fix the bounty system by increasing the maximum payout to 100% of the bounty up to the value of the ship and having better value calculations.
If you also want to fix killrights you have to unfuck crimewatch too, which is another can of worms. Particularly it's a can of worms that 90% of the player base has very little understanding of but harbors very strong and largely misplaced feelings about. |
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J'Poll
Green Skull LLC
5913
|
Posted - 2015.03.05 19:08:39 -
[51] - Quote
This is fun.
A trial newbie with no idea about the game mechanics has the solution to the problem.
Too bad, cause of same lack of knowledge, all his ideas suck even more.
Priceless
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Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 19:33:32 -
[52] - Quote
Vimsy Vortis wrote:You could largely fix the bounty system by increasing the maximum payout to 100% of the bounty up to the value of the ship and having better value calculations.
If you also want to fix killrights you have to unfuck crimewatch too, which is another can of worms. Particularly it's a can of worms that 90% of the player base has very little understanding of but harbors very strong and largely misplaced feelings about.
Interesting notion, thanks for mentioning. I'll have a look when i get to it.
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Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 19:39:41 -
[53] - Quote
J'Poll wrote:This is fun.
A trial newbie with no idea about the game mechanics has the solution to the problem.
Too bad, cause of same lack of knowledge, all his ideas suck even more.
Priceless
Surely you understand I'm forced to disregard your opinion entirely if you cannot logically deduce your reasoning. |
ergherhdfgh
Imperial Academy Amarr Empire
406
|
Posted - 2015.03.05 20:17:38 -
[54] - Quote
I've not read this entire thread. however OP I can see from your responses that you do not understand this game at all, which is fine you are new you are not supposed to know the game. Also it's not impossible that someone new could come up with a good idea that has eluded vets for years, sometimes a fresh perspective is needed, sometimes a better way of doing things has to come from outside.
But with regards to this system that you have come up with it show an ignorance to so many basic aspects of the game that you are not even considering. I don't think that you even understand how the bounty system currently works but I'm uncertain as it seems english might be a second language for you so I might not be getting exactly what you mean.
I have to agree with others here in saying that if you play this game a bit you will begin to understand why your idea will not work. However if you would like to get a better idea as to why then maybe look into how the bounty system was changed several years ago and why it got changed again to what we have now in a very short amount of time. Then maybe you will begin to understand some of the complicating factors that you are just not seeing currently. |
ergherhdfgh
Imperial Academy Amarr Empire
406
|
Posted - 2015.03.05 20:25:15 -
[55] - Quote
Privateer Cove wrote:
Surely you understand I'm forced to disregard your opinion entirely if you cannot logically deduce your reasoning.
It's not that he can't, J'Poll certainly can. It's that you comments show such a basic lack of understanding of so many concepts of core gameplay mechanics that we would have to spend the next week educating you on how eve works. Or you could just play the game a little and you will eventually figure it out for yourself.
FFS like so many have said in here play the game a bit and then come back here and look at this post. I think a year from now you will giggle at your own post.
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Privateer Cove
Caldari Provisions Caldari State
0
|
Posted - 2015.03.05 21:00:16 -
[56] - Quote
ergherhdfgh wrote:I've not read this entire thread. however OP I can see from your responses that you do not understand this game at all, which is fine you are new you are not supposed to know the game. Also it's not impossible that someone new could come up with a good idea that has eluded vets for years, sometimes a fresh perspective is needed, sometimes a better way of doing things has to come from outside.
But with regards to this system that you have come up with it show an ignorance to so many basic aspects of the game that you are not even considering. I don't think that you even understand how the bounty system currently works but I'm uncertain as it seems english might be a second language for you so I might not be getting exactly what you mean.
I have to agree with others here in saying that if you play this game a bit you will begin to understand why your idea will not work. However if you would like to get a better idea as to why then maybe look into how the bounty system was changed several years ago and why it got changed again to what we have now in a very short amount of time. Then maybe you will begin to understand some of the complicating factors that you are just not seeing currently.
There are simply two main points the systems needs to do;
1
People are motivated by the concept and game mechanic of a bounty hunting and see it as a possible means to play the game, or as a part of.
2.
Limiting abuse without influencing point 1.
As it stands my current suggestion does nothing but make a linear extrapolation. I understand that this may be to simple of a approach, however, simply telling this won't do is simply not good enough of an explanation for me. All though you have a point in me having a limited amount of experience, it does not justify expressing yourself as such without giving a detailed explanation as to why. It is simply to ambiguous.
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ergherhdfgh
Imperial Academy Amarr Empire
406
|
Posted - 2015.03.05 22:29:18 -
[57] - Quote
Privateer Cove wrote:
As it stands my current suggestion does nothing but make a linear extrapolation. I understand that this may be to simple of a approach, however, simply telling this won't do is simply not good enough of an explanation for me. All though you have a point in me having a limited amount of experience, it does not justify expressing yourself as such without giving a detailed explanation as to why. It is simply to ambiguous.
I have already told you as well as every other vet in here. This is a deep game. A game that is known for it's learning cliff. I'm not joking nor exaggerating when I tell you that it would take me a week of explaining this game to you before we could even have an intelligent conversation on the topic. I'm not talking down to you as if I were some brainiac god of knowledge. I am telling you that you just need some time in the game. I'm not investing a week of my time explaining it to you.
There are simpler aspects of this game that could be explained to someone that does not know the game in a few paragraphs, this is not one of them. |
J'Poll
Green Skull LLC
5917
|
Posted - 2015.03.05 22:40:34 -
[58] - Quote
Privateer Cove wrote:J'Poll wrote:This is fun.
A trial newbie with no idea about the game mechanics has the solution to the problem.
Too bad, cause of same lack of knowledge, all his ideas suck even more.
Priceless Surely you understand I'm forced to disregard your opinion entirely if you cannot logically deduce your reasoning.
Sorry, why on earth should I wadte my time explaining the game and all its deep underlying mechanics that are at play to a new player.
For the third time, go learn the game and you will find out yourself that your idea is "stupid" (as in, it cant work in the way your idea does).
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J'Poll
Green Skull LLC
5917
|
Posted - 2015.03.05 22:46:08 -
[59] - Quote
Privateer Cove wrote:Paranoid Loyd wrote: Did you not see the part about manipulating the market to artificially inflate the value of said assets?
You will have to invest more than the actual worth of the bounty. As such it would be infeasible.
Hahahahaha.
Are you serious?
Game mechanics...learn them.
Market manipulation is both easy and very lucrative if done right.
Hell, some basic research on it would showed you that it has been done before (hintL Goons + FW overhaul).
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J'Poll
Green Skull LLC
5917
|
Posted - 2015.03.05 22:48:28 -
[60] - Quote
Privateer Cove wrote:Paranoid Loyd wrote:Privateer Cove wrote:You will have to invest more than the actual worth of the bounty. No you wouldn't if you did it right, you would actually profit from the manipulation as well. As Kane said learn to play the game before you try to change it. So you're telling me, certain players can corner the market on PLEX. Whilst PLEX is being safeguarded by CCP.
HAHAHAHAHAHA
Okay, now I"m just dying from laughter.
A. You can easily corner markets other then PLEX and make "useless" good actually appear to be even more expensive.
B. CCP does NOT safeguard PLEX. If you think that, you have a very very tiny amount of brain matter.
PLEX are as much free on the market as anything else. CCP has NO control over the amount of PLEX in the game and neither control the prices. Both are all done by us players, so yes, it's easy to manipulate PLEX prices if you have either the ISK for it...or are willing to spent a bunch of RL cash on the game.
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J'Poll
Green Skull LLC
5917
|
Posted - 2015.03.05 22:49:39 -
[61] - Quote
Privateer Cove wrote:Paranoid Loyd wrote:How do you relate the value of Fedos to the value of PLEX? I'm unaware of the definition Fedos, could you clarify this?
I call troll....8.5/10 for this one.
And reported.
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J'Poll
Green Skull LLC
5917
|
Posted - 2015.03.05 22:52:27 -
[62] - Quote
Privateer Cove wrote:Ned Thomas wrote:Privateer Cove wrote:Well the important points to get clear currently are:
Defining asset est.value Defining illegal/legal bounty placement
Defining and liquidating est.value can be done by making PLEX the standard guideline for measuring bounty value. Defining bounty placement depends on where to draw to line, it has no benefit of exploitation.
Problem solved
Asset value and PLEX prices are determined though player actions on the market. You've solved nothing. Really, they weren't kidding when they said learn the game. Well it is a game that allows these elements, don't interchange game play with game mechanics. There should always be ways for players to undermine mechanics through game play. The aim of this system is that players can't simply use an alternative character to collect the bounty. Therefore making exploitation less feasible, however the direction CCP took with the current bounty system is quite shy. This is most likely a wait&see approach. You have to understand though, and I'm sure you agree it might be beneficial to work on this together. Rather than imposing it can't be done.
That system is already in place....you numbnuts.
Unless you are willing to blow up assets worth 5 times the value of your bounty with an alt, but anybody with the IQ higher then a slug doesn't do that.
So, you are trying to fix something that isn't broken....
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J'Poll
Green Skull LLC
5917
|
Posted - 2015.03.05 22:57:08 -
[63] - Quote
Let me give you 2 tips:
* Read up on how payments based on market values + market manipulations can EASILY be exploited to hell (also known as Jita 4-4 among capsuleers) and back.
* Read up on how sec status works and how binding a bounty to a sec status did not work in the past, and thus won't work in the present or future (actually, with Tag-4-Sec it would work even worse then before).
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Loraine Gess
Confedeferate Union of Tax Legalists
479
|
Posted - 2015.03.05 23:09:06 -
[64] - Quote
Just posting to confirm what kane & co. have repeatedly said: This is an awful idea that has no idea how game mechanics work, or how determined players would be to utterly break them. And the proposed system would be easily broken.
Again, read the tales about the goons abusing FW. |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
4350
|
Posted - 2015.03.05 23:18:54 -
[65] - Quote
Quote:Forum rules5. Trolling is prohibited.Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
Nope.
Closed.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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