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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Sigras
Conglomo
1014
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Posted - 2015.03.09 19:25:52 -
[1] - Quote
To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...
Picture this Scenario
I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss. |
Sigras
Conglomo
1014
|
Posted - 2015.03.09 19:44:55 -
[2] - Quote
Eli Apol wrote:Sigras wrote:To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...
Picture this Scenario
I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss. I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one. WTB griffin or maulus with 250km lock range |
Sigras
Conglomo
1014
|
Posted - 2015.03.09 19:50:43 -
[3] - Quote
My point is that trollceptors are going to shape the meta. Every defense fleet will have to be set up specifically to defend against them which is something they just said in the OP that they didnt want.
The problem is they need to define "Military control of the grid" better.
If I have 20 command ships and 10 guardians vs your 15 vagabonds do I have military control of the grid? I would say yes, as my fleet can do as it pleases and yours cant come near mine, but yet I still cant cap the point. |
Sigras
Conglomo
1014
|
Posted - 2015.03.10 06:39:01 -
[4] - Quote
Sibyyl wrote:Promiscuous Female wrote:interceptor sees combat probes, then disengages No. CCP Fozzie wrote:You can't cancel an entosis link until the end of the cycle. Source. Are you saying you can't kill an interceptor that can't warp out? Can we all drop this tired argument? that doesnt mean you cant fly out of range... My Malediction does 3.5 km/s combat fit without links implants or heat.
In the 15 seconds from the time i see you on d-scan to the time you can lock me I can be out of your range.
IMHO skirmish ships do not constitute "effective military control" of a grid if they constantly have to run away... For that reason I feel that the entosis link should disable propulsion mods the same way the HIC bubble does. |
Sigras
Conglomo
1014
|
Posted - 2015.03.10 08:22:22 -
[5] - Quote
Arrendis wrote:Sigras wrote:IMHO skirmish ships do not constitute "effective military control" of a grid if they constantly have to run away... For that reason I feel that the entosis link should disable propulsion mods the same way the HIC bubble does. Would they also lose 80% of their mass like a HIC bubble, so a friend in another interceptor can do a high-speed bump and send it flying? Im not really sure why the HIC bubble reduces mass like that, but that isnt what I meant...
No prop mod, no remote assistance |
Sigras
Conglomo
1014
|
Posted - 2015.03.10 08:50:32 -
[6] - Quote
Dave Stark wrote:ok.
just ******* scrap the entowhatsit link entirely.
if you are on grid, within x distance of the capture node and uncloaked - the node behaves like you have a link active on it under the proposed system.
last man standing on the grid gets to start capturing the node. this reflects the "who has control of the grid" malarky. not actually having to fit anything extra to ships means there's literally 0 affect on what ships to pick or how to fit them other than whatever the fotm is. it's easy to understand - if you (or your alliance) are the last and only men standing on the grid you start capturing the node. simplicity in itself.
essentially, it's just king of the hill but i don't really see a problem with that. yeah because THAT will fix the troll interceptor problem...
I like the idea because it also provides so many more ways that CCP can balance and control the situation as well... /sarcasm |
Sigras
Conglomo
1014
|
Posted - 2015.03.10 20:09:37 -
[7] - Quote
Really this whole thread is trying to answer one question, what is "effective military control"?
If I have 20 battleships and 10 guardians on grid and you have 30 vagabonds and 10 scimitars on grid who has "effective military control"? Sure I cant catch you, but you cannot come near my fleet or you die.
Does a super kite-y fleet with the ability to run away exert military control?
The biggest problem is that the answer to that question IS going to effect the fleet meta out in 0.0 and there is no getting around that. |
Sigras
Conglomo
1014
|
Posted - 2015.03.10 20:53:11 -
[8] - Quote
Amyclas Amatin wrote:afkalt wrote:Amyclas Amatin wrote:Sigras wrote:Really this whole thread is trying to answer one question, what is "effective military control"?
If I have 20 battleships and 10 guardians on grid and you have 30 vagabonds and 10 scimitars on grid who has "effective military control"? Sure I cant catch you, but you cannot come near my fleet or you die.
Does a super kite-y fleet with the ability to run away exert military control?
The biggest problem is that the answer to that question IS going to effect the fleet meta out in 0.0 and there is no getting around that. You have 20 battleships and 10 guardians on one one system. I have 5 ceptors spread in 5 systems of the constellation and give you the finger. You have no presence in another 5 systems of the constellation but somehow feel entitled to "hold" them. Fixed that there. A doesn't imply B. you two idiots are completely missing the point...
Say CCP makes the link module 1 PG and 1 CPU with no cap cost and no other effects, sov warfare will be vagabonds and ishtars because up til now that is the one thing they're not good at in 0.0
In addition to being cheap, risk averse, hard to kill, difficult to catch and lethal in groups, they'll also be able to take and hold sov. |
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