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Sigras
Conglomo
1020
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Posted - 2015.03.19 07:31:29 -
[91] - Quote
Bobbyd wrote:Iv'e read a few posts from people supporting jump fatigue. for those people please ask your self do you support the fatigue timer or the outcome of the patch which added four measures to combat fast travel?
And if it is the actual fatigue timer, does it fill you with joy when you use a jump drive to see that timer go up and you now cannot use your jump drive again, or do you like the fact that it is hindering other players from using their jump drives to ruin your day? Is waiting 2-3 months for a level 5 skill to finish training particularly fun? not really, but is it good for the game? even necessary? Absolutely otherwise the player base would have no sense of progression...
Bobbyd wrote:For the low sec guys out there that say they can use caps more now, removing fatigue would not change this, between the first four measures I listed here it will still take a considerable amount of time to mobilize a cap fleet, move cynos, wait out jump cool down timers, to mess with your dread/carrier/super fleet and almost certainly long enough to wait out siege timers. I call BS here. I was in a small 500 man alliance and we had several dozen cyno alts ready to take us anywhere within 30 LY in minutes. I have 5 dedicated cyno alts myself! With cap ships being able to use gates, we could be even more strategic about that and our reach would probably have been around the same...
Now consider goonswarm or N3 and the massive number of alts they would have... They would have no problem showing up half way across the map in 20 minutes with 100 supercaps. For cap ships, crossing New Eden should be a time measured in DAYS not hours.
Bobbyd wrote:Also I will add for those that have hate towards Alliances/Coalitions that hold massive amounts of unused Sov and to many blues, Believe it or not most of their leaderships like the current set up as it gives capital heavy entities almost no opposition to there capital fleets and complete dominance of areas around there staging systems. enemy capital fleets are to far away to worry about and gives them almost absolute power in their jump ranges. ( again just my view that I have experienced first hand) This is exactly why we need to wait for all the changes to be released to see how the meta shakes out before making any major knee-jerk reactions because your favorite playstyle got nerfed for the sake of the game. |
Samillian
Angry Mustellid The Periphery
744
|
Posted - 2015.03.19 08:57:06 -
[92] - Quote
Bobbyd wrote:For the low sec guys out there that say they can use caps more now, removing fatigue would not change this, between the first four measures I listed here it will still take a considerable amount of time to mobilize a cap fleet, move cynos, wait out jump cool down timers, to mess with your dread/carrier/super fleet and almost certainly long enough to wait out siege timers.
I was recently in an engagement that had 25+ carriers on field for nearly an hour, without the Pheobe changes that particular party would have been unthinkable for either side. Your proposal to remove Jump Fatigue would mean our little party and incidents like it would almost certainly be gate crashed by larger entities who no longer had to worry about the long term consequences of their actions only deal with short term logistical problems which they have more than proved themselves capable of.
Just about everybody I know likes being able to actually do interesting stuff which was impossible prior to these changes and while moving is now a proper pain I'm happy to accept that in return for the much improved quality of life in LowSec.
NBSI shall be the whole of the Law
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Bobbyd
Kenshin. DARKNESS.
81
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Posted - 2015.03.19 09:08:45 -
[93] - Quote
Sigras wrote:I call BS here. I was in a small 500 man alliance and we had several dozen cyno alts ready to take us anywhere within 30 LY in minutes. I have 5 dedicated cyno alts myself! With cap ships being able to use gates, we could be even more strategic about that and our reach would probably have been around the same...
Now consider goonswarm or N3 and the massive number of alts they would have... They would have no problem showing up half way across the map in 20 minutes with 100 supercaps. For cap ships, crossing New Eden should be a time measured in DAYS not hours.
This is clearly not the case, even if you had many cynos alts ready each 5ly jump you would have to wait out a cool down timer,
If the cool down timer was a hard set number like 10 minutes it would take a minimum of 5 cynos to get 30 ly like in your example, and that's 50 minutes of cool down timers, allow for server ticks and fleet co-ordination you are looking at over an hour to travel 30 ly, that is if you had the cynos in place which in most cases you will not! This trip would cost somewhere in the ball park of 20mill ISK for one direction and after the engagement you would have the same travel time home. this turns into a 60 ly round trip and a 3 hour OP costing 40m ISK per ship.
more likely to be the case you will have to burn cynos to where you need them and that said jump chain would take hours.
Currently you can travel 30 ly in 5 hours if you wait each hour for the fatigue timer to run out assuming you have no fatigue to start with, or if you jump as soon as your cool down timer runs out you will end up with enough fatigue that you can get used to 26 days of jump fatigue limiting you to 1 jump per day.
Keep in mind the old carrier jump range was over 20 ly and is now 5 ly.
Now lets talk one side of the map to there other, that's about 100 lys. That would take you a ballpark of 22-25 cynos at 10 min per jump would mean a minimum of 3 and a half hours of just cool down timers amusing you sat at the keyboard the whole time jumping as soon as you could. add in the time to move cyno alts, keeping mind you no longer can death clone cyno alts, so this means jumping many stargates in null sec and low sec to set up the chain.
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StupidMonkeyBeSpankinIt
Walking On Marshmallows
0
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Posted - 2015.03.20 22:38:54 -
[94] - Quote
IDK, my .02, jump fatigue sucks. It totally kills my game play. Running multiple capital capable accounts, it is now frustrating as ever, to move around. I may have a particular play style, I wonder if anyone else has said anything from the perspective I am coming from. I know I have not said anything, I did not know this was coming up for change at the time, I have real life to deal with as well... I come back and all **** is breaking loose. Why is Eve changing SO much, its so unfamiliar now. I was so nice to log on and mine, explore, find some low sec pirates to chase, or sit and ship spin... I feel, now its frustrating, Ive put more investment in the game, over the last five years, I have seen so much change in Eve and I wonder why it all had to happen anyway. I get that things need to be improved, and CCP wants to improve their "product" but, at the expense of making Eve unattractive, or far more a pain in the ass than worth dealing with... won't you loose game players? Aren't you concerned at all, for the solo'rs or the nomads? Just for example, jumping what used to be a one JD jump, is now four... and with that four jumps, I have to wait 15 days before I can jump back...
To be honest, I want my ******* money back, Im pretty upset about it ( as upset as one will get about a stupid ass video game) and simply, Im looking for another game to play now. I feel raped. thank you ccp, for taking and changing stuff so rapidly, so much, drastically killing it for those invested, yet taking their time, and sticking to them selves... IDK if anyone else feels this way, I really dont care if you dont like my attitude about it, Im not really mad, im just bent... tbh, cause you know, I really love Eve... and I love playing it so much I ignore my gf for hours, and call in sick to work every month, just to stay home and play Eve... I feel like Eve is a huge part of my life, my interest, Space travel and exploration, science and geeky ****, ya know? You all know... you all are here playing it too... I get that there is a need maybe, to control what the big fish are doing in Capitals...
so along with my gripe, I provide a few suggestions?
for fleets with multiple capitals, provide a jump fatigue... or for reduce the timer, and give back the range to the ships... or knock down the fatigue timer and allow a skill to reduce the effects, and put a cap on the accumulated fatigue time one must wait before they can jump... or perhaps, allow single capital ships to roam free, or with little effect with a fast recovery... or provide a booster or implant, or drug one can take to reduce the effects of the fatigue... or something to get the solo capital pilot back in the game.
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BravoPrime
Garoun Investment Bank
0
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Posted - 2015.03.20 23:31:58 -
[95] - Quote
Adapt and overcome bra! |
Sigras
Conglomo
1021
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Posted - 2015.03.21 02:31:16 -
[96] - Quote
StupidMonkeyBeSpankinIt wrote:IDK, my .02, jump fatigue sucks. It totally kills my game play. Running multiple capital capable accounts, it is now frustrating as ever, to move around. I may have a particular play style, I wonder if anyone else has said anything from the perspective I am coming from. I know I have not said anything, I did not know this was coming up for change at the time, I have real life to deal with as well... I come back and all **** is breaking loose. Why is Eve changing SO much, its so unfamiliar now. I was so nice to log on and mine, explore, find some low sec pirates to chase, or sit and ship spin... I feel, now its frustrating, Ive put more investment in the game, over the last five years, I have seen so much change in Eve and I wonder why it all had to happen anyway. I get that things need to be improved, and CCP wants to improve their "product" but, at the expense of making Eve unattractive, or far more a pain in the ass than worth dealing with... won't you loose game players? Aren't you concerned at all, for the solo'rs or the nomads? Just for example, jumping what used to be a one JD jump, is now four... and with that four jumps, I have to wait 15 days before I can jump back...
To be honest, I want my ******* money back, Im pretty upset about it ( as upset as one will get about a stupid ass video game) and simply, Im looking for another game to play now. I feel raped. thank you ccp, for taking and changing stuff so rapidly, so much, drastically killing it for those invested, yet taking their time, and sticking to them selves... IDK if anyone else feels this way, I really dont care if you dont like my attitude about it, Im not really mad, im just bent... tbh, cause you know, I really love Eve... and I love playing it so much I ignore my gf for hours, and call in sick to work every month, just to stay home and play Eve... I feel like Eve is a huge part of my life, my interest, Space travel and exploration, science and geeky ****, ya know? You all know... you all are here playing it too... I get that there is a need maybe, to control what the big fish are doing in Capitals...
so along with my gripe, I provide a few suggestions?
for fleets with multiple capitals, provide a jump fatigue... or for reduce the timer, and give back the range to the ships... or knock down the fatigue timer and allow a skill to reduce the effects, and put a cap on the accumulated fatigue time one must wait before they can jump... or perhaps, allow single capital ships to roam free, or with little effect with a fast recovery... or provide a booster or implant, or drug one can take to reduce the effects of the fatigue... or something to get the solo capital pilot back in the game. TL;DR "I was using something completely broken to make myself and my corp overpowered, and CCP nerfed it which upsets me."
I know I'm being a bit sarcastic here, but honestly, back in the day you could AOE Doomsday through an open cyno from several systems away! There were plenty of people who used (I would say abused) that mechanic, and dedicated tons of time to their remote cyno doomsday defense.
Then CCP changed it and there was much wailing and gnashing of teeth, but it made the game better. Honestly, I would rather deal with CCP's mentality than EA's where they make a game and leave it broken until it dies.
You were using a game element that made you more powerful than you should have been. It got fixed. Sit down shut up and deal with it |
Alvatore DiMarco
Capricious Endeavours Ltd
3579
|
Posted - 2015.03.21 03:54:31 -
[97] - Quote
Bobbyd wrote:CCP tackled this by; 1) Increasing the fuel used by jump drives making it more expensive. we now have to consider if its cost effective to move via jump drive.
2) Shortening most jump drives to 5 Ly
3) Removed death cloning so have to burn there gate to gate with cynos one after the other.
4) Added a jump cool down timer.
5) Adding a fatigue timer that increases exponentially.
the first four measures do reduce forced projection of large capital fleets with no major draw back to game play,
The fifth measure in my opinion is overkill.
Iv'e read a few posts from people supporting jump fatigue. for those people please ask your self do you support the fatigue timer or the outcome of the patch which added four measures to combat fast travel?
And if it is the actual fatigue timer, does it fill you with joy when you use a jump drive to see that timer go up and you now cannot use your jump drive again, or do you like the fact that it is hindering other players from using their jump drives to ruin your day? Alright then, let's begin.
1) This is exactly the point.
2) I see nothing wrong with this, as it effectively increases the size of the galaxy
3) Good.
4) When you consider a device like a Jump Drive, it's not unreasonable that it should need to flush coolant through its system or go through some other post-jump self-check/self-maintenance before returning to operational status.
5) Good thinking on CCP's part. If it was simply additive instead of exponential, the timer would increase pretty slowly and people would just brute-force their way through it without really caring about the accumulation.
I support both the changes to combat/noncombat fast travel and the timer. Not because someone is prevented from ruining my day but because it puts extreme pressure on the mega-empires to crack and break into smaller factions as they starve for targets and turn on themselves in a desperate hunger for targets. It also makes geography important since now where you live has a direct correlation to how much pew you get; living in deep blue null or remote areas is now undesirable unless you're absolutely a nullbear who wants to spend all day PvEing and shoving daisies into your exhaust port. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1637
|
Posted - 2015.03.21 05:04:56 -
[98] - Quote
Jenn aSide wrote:
As I said in my post before this one, I will be able to functionally ignore it in a few days anyways as I have multiple accounts. That's not the point, the point is actually a philosophical one: A game should have balance (and the jump mechanics changes were their to balance force projection), but without actually punishing people for having fun.
Translation : I already have a way to get around the limitation the game put on jump drive/bridge but they should be made less harsh anyway because :reasons:. |
Tycho VI
Brave Newbies Inc. Brave Collective
11
|
Posted - 2015.03.21 05:49:26 -
[99] - Quote
yeah i think that the fatigue accumulated when using a jump bridge should be on a different scale then using a capital jump drive. |
Alvatore DiMarco
Capricious Endeavours Ltd
3580
|
Posted - 2015.03.21 07:56:59 -
[100] - Quote
Tycho VI wrote:yeah i think that the fatigue accumulated when using a jump bridge should be on a different scale then using a capital jump drive.
Then I'll just send my jump-drive-equipped ship through the jump bridge network as far as I can instead of using the jump drive. Thus is the travel nerf counter-nerfed.
No. |
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Tear Jar
Glorious Revolutionary Armed Forces of Highsec CODE.
324
|
Posted - 2015.03.21 08:36:34 -
[101] - Quote
Bobbyd wrote:Aiyshimin wrote:-1
fatigue was necessary to make the game function again, if you have a problem with fatigue, do like normal rational people and jump less.
I think that's the issue here, fatigue was supposed to make the game functional again, I look at the sov map and its still looks to me like 2 coalitions hold most of sov split almost 50/50. to many blues is an issue in its self, http://dl.eve-files.com/media/corp/Verite/influence.pngIn stead of fatigue opening up opportunities I feel its limiting them, making us choose this fleet or that one but cannot do both, Null sec is large and if you choose to live in a remote location you may find its going to take a lot of jumps to find the fun fights, now fatigue doesn't limit gate use but time to get to a system is considered by players when joining fleets, all so this will impact the choice of ships to use due to travel time. Jump drives opened up opportunities to use slower and more diverse fleet comps. Sure you could just go live in Low Sec Or NPC Null Sec but that would mean leaving your friends and social community that keeps you logging into eve. I talk with many people on TeamSpeak in different Alliances about the Jump Fatigue, and the general feedback is that its had adverse effects on their game play and only a handful have given positive feedback but suggested an adjustment to the fatigue multiplier. I do not enjoy blobs or power projection but surly there is a better way to combat this than Jump Fatigue.
There really isn't. When people can quickly jump halfway across the map, then they can afford to blue up everyone near them.
If you want to be part of the solution instead of the problem, then start shooting the people who live near you. |
Tycho VI
Brave Newbies Inc. Brave Collective
11
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Posted - 2015.03.21 09:03:53 -
[102] - Quote
Alvatore DiMarco wrote:Tycho VI wrote:yeah i think that the fatigue accumulated when using a jump bridge should be on a different scale then using a capital jump drive. Then I'll just send my jump-drive-equipped ship through the jump bridge network as far as I can instead of using the jump drive. Thus is the travel nerf counter-nerfed. No.
you can fix that pretty easily just make it so caps cant use JB lol
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Joan Miles
Center for Advanced Studies Gallente Federation
15
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Posted - 2015.03.21 09:47:51 -
[103] - Quote
No it looks good at its current state. Plus lets wait for incoming summer changes and see hot it fits.
Also all these posts about how Jump Fatigue is working and causing so many tears must make someone in a covert CCP facility grin. |
bonkerss
MASS A DEATH Mordus Angels
3
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Posted - 2015.03.21 10:55:14 -
[104] - Quote
Jump fatigue needs to be applied to the ship used not To the player
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Bobbyd
Kenshin. DARKNESS.
82
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Posted - 2015.03.21 11:06:26 -
[105] - Quote
Its funny to read posts from people that do not use jump drives.
Most common post is "Oh space tears, so it is working" .
Most people do not realise it isn't putting pressure on the large coalitions, their leadership has well adapted in what they need to do to function as before. you won't find N3 or CFC leadership complaining about the Jump Fatigue.
Here's the reason why and like most people in Low Sec are now finding, its safer for them to use their capitals.
I have first hand experienced Titan fleets jumping gate to gate un-scouted with the FC command "Free Burn to Destination" due to there being no real threat to our capital dominance in the region we were staged.
Where jump fatigue is hurting is the individual player looking to diversify their game play. you don't need to be in a large coalition to feel the adverse effects of Jump Fatigue.
You will find that fatigue is manageable to an extent that the large coalitions can still run their required ops to continue in there current manner.
A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation,
Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.
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Samillian
Angry Mustellid The Periphery
751
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Posted - 2015.03.21 11:10:35 -
[106] - Quote
I am an individual player looking to diversify my game and it isn't hurting me in the slightest, in fact it has improved the quality of my EvE time immensely.
NBSI shall be the whole of the Law
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Bailian Moxtain
North Eastern Swat Pandemic Legion
25
|
Posted - 2015.03.21 11:17:13 -
[107] - Quote
Buff ranges, reduce max fatigue from 30 days (which is ...) to like 3 days while keeping the 1hour-timer and introduce bowhead with jumpdrive. I think fatigue is okay'ish, but the current state is just aids. Moving rigged ships out of deep 0,0, well forget it. |
Joan Miles
Center for Advanced Studies Gallente Federation
17
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Posted - 2015.03.21 12:11:14 -
[108] - Quote
Bobbyd wrote: A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation.
Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.
This seems like a good idea and could actually work. Maybe apply something like this, plus enforce Jump Fatigue when using the mechanic off Alliance/Corp limits. |
Elenahina
agony unleashed Agony Empire
245
|
Posted - 2015.03.21 12:12:57 -
[109] - Quote
bonkerss wrote:Jump fatigue needs to be applied to the ship used not To the player
And again someone who doesn't understand that the ships are not the force projection CCP is trying to counter.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Elenahina
agony unleashed Agony Empire
245
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Posted - 2015.03.21 12:16:44 -
[110] - Quote
Bobbyd wrote: A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation.
Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.
The bolded part is the funny bit.
Oh no, I have to send two cyno pilots instead of one. You do realize the large coalitions already send in multiple cynos in case one dies, right? What you have proposed is, essentially, a return to the previous status quo.
Though that's not surprising, since that's what you've been asking for all along.
Bobbyd wrote: You will find that fatigue is manageable
If you put some thought into it, that part is completely accurate.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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FT Diomedes
The Graduates Forged of Fire
891
|
Posted - 2015.03.21 13:12:13 -
[111] - Quote
Elektrea wrote:There has been an increase of capital usage around eve thanks to the changes, don't confuse your alliances ****** positioning and tactics with 'failed' mechanics.
As much as I sometimes get annoyed at having fatigue, I love being able to use my capitals and Supercapitals with less fear that someone five regions away will join the pig pile.
The Greatest Ship Ever. Credit to Shahfluffers.
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Iain Cariaba
1170
|
Posted - 2015.03.21 16:16:29 -
[112] - Quote
Bobbyd wrote:You will find that fatigue is manageable to an extent that the large coalitions can still run their required ops to continue in there current manner. Ever thought that this is because they, you know, manage their jump fatigue? I never thought the concept of taking half a dozen gates in a carrier, rather than jumping the same distance when not an emergency, to be very difficult to figure out.
Bobbyd wrote:Most common post is "Oh space tears, so it is working." In the case of your thread, this is entirely true. Everyone else has managed to work with the new system, so if you cannot, perhaps you should sell off your capitals to someone who can.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Reiisha
Repracor Industries
735
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Posted - 2015.03.21 19:10:11 -
[113] - Quote
Sougiro Seta wrote:It was bad for the game that you could get from Paragon Soul to Venal in <1h, but it's also bad if it takes 2 weeks.
No it's not.
If you want to fight, logistics and strategy come into play when deciding where and when to use your caps. You don't get to go to the other side of the galaxy to blap something and then back again within a day anymore and that's a good thing.
As many have said before, the problem isn't the jump fatigue, it's having too many blues. No one is stopping you from attacking people closer to home. Or, you could also simply move to a border region instead of hiding in the back :)
It's very strange hearing the so called 'hardcore' nullsec players complaining about suddenly having to wrap their heads around strategic asset management.
If you do things right, people won't be sure you've done anything at all...
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Donnachadh
United Allegiance of Undesirables
198
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Posted - 2015.03.21 19:24:19 -
[114] - Quote
Joan Miles wrote:No it looks good at its current state. Plus lets wait for incoming summer changes and see hot it fits.
Also all these posts about how Jump Fatigue is working and causing so many tears must make someone in a covert CCP facility grin. It makes a whole lot more than people at CCP grin and be happy.
Bobbyd wrote: Most common post is "Oh space tears, so it is working" . I get tired of this, CCP changes the game and craps on someone else's play style and people like laugh at them and their tears and tell them to adapt or get out. It is not so damned funny when it is you that gets crapped on is it?
But hey keep on crying rivers I am loving every minute of it and laughing my back side off in the process. To see the high and mighty like you squirming around and crying about how CCP is screwing up your game play style is the stuff that dreams are made of.
I still say you need to stow the complaints, sit back in your chair and wait a spell to see how the whole plan unfolds BEFORE you toss the baby out with the bath water. |
XavierVE
Reasonable People Of Sound Mind
324
|
Posted - 2015.03.21 19:31:54 -
[115] - Quote
Reset your neighbors, you big baby.
I hear if you don't have blues around you for THREE REGIONS DEEP, you can actually get some PvP. Crazy notion, huh? |
FT Diomedes
The Graduates Forged of Fire
894
|
Posted - 2015.03.21 20:41:10 -
[116] - Quote
OP, I love the irony. How the wheel has turned. You see, we lived in Delve until Phoebe. We realized that after Phoebe, we would not have CFC support in Delve, because of how isolated it was geographically. With jump fatigue, the CFC was overextended. So, we were forced to run off to Fountain and the OP and his friends took over Delve. Now he is complaining that it is too isolated and hard to get out of there. My sympathies.
At least someone paid PIZZA to get back down to Delve and provide you with some "content."
And there's always the lovely little Fountain invasion going on. I suppose you are irritated at not being able to jump bridge from your nice, safe ratting areas up to ZXB? See you on the battlefield.
The Greatest Ship Ever. Credit to Shahfluffers.
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Hopelesshobo
Tactical Nuclear Penguin's
435
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Posted - 2015.03.21 21:09:02 -
[117] - Quote
I think a better solution then to get rid of jump fatigue would be for CCP to reset everyone's standings every downtime. This should allow the OP to find fights much closer to home instead of having to travel halfway across nulsec to find someone to shoot. That or maybe the OP needs to learn how to utilize wormholes to travel quickly in the small gangs he has seen die off.
Lowering the average to make you look better since 2012.
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Tycho VI
Brave Newbies Inc. Brave Collective
12
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Posted - 2015.03.21 23:37:03 -
[118] - Quote
XavierVE wrote:Reset your neighbors, you big baby.
I hear if you don't have blues around you for THREE REGIONS DEEP, you can actually get some PvP. Crazy notion, huh?
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Alvatore DiMarco
Capricious Endeavours Ltd
3581
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Posted - 2015.03.22 06:10:45 -
[119] - Quote
bonkerss wrote:Jump fatigue needs to be applied to the ship used not To the player
That's the dumbest thing you've ever written. Applying it to the ship would completely invalidate the nerf. Get out.
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Serendipity Lost
Repo Industries
876
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Posted - 2015.03.22 07:28:37 -
[120] - Quote
I think the interesting thing about Jenny is how she on one hand cries evil game breaking shinanigans on CCP for jump fatigue, but on the other is oblivious to the cruel shackles (that would be doctrines and CTAs that wonk her fatigue timer) that her alliance of choice imposes on her.
Her choice in the matter is to rail against CCP (the thing that she can not change) and blunder on oblivious to how her alliance carelessly abuses her (the thing that she can change).
Poor poor Jenny.
Sweet sweet Jenny - from your posts in this thread, I think you are actually angry towards your alliance for having zero respect for your game time and fatigue counter as they publish CTAs and fatigue inducing fleets willy nilly to support their needs and that they just aren't getting their arms around how the game changes really affect the players. (hint: they are playing the game pre fatigue style and it's cramping your style).
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