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Noriko Mai
2099
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Posted - 2015.03.18 23:33:25 -
[61] - Quote
Is it even the same data set? Longer periods may not use as many data points as short ones and therefor "eleminate" very low periods like downtime. Only Chribba can tell.
"Meh.." - Albert Einstein
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Flamespar
WarRavens
1302
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Posted - 2015.03.18 23:35:53 -
[62] - Quote
Indahmawar Fazmarai wrote:
As soon as you ask for a home in space, someone will ask for the abbilty to raze it to dust because of "balance" and "risk vs reward". And you know CCP will listen to those because, well, it's CCP.
Forget that you are CCP and get space housing right for a change.
I actually don't mind the possibility that other people could mess with our player structures in some way, as long as I can respond to the threat in some manner. By setting up a defensive weapons system for example, or by leaving the 'door' open and hiding behind it with a gun.
Obviously just what players can to each other would depend (as it already does) on the systems security level.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Chribba
Otherworld Enterprises Otherworld Empire
14116
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Posted - 2015.03.19 05:20:00 -
[63] - Quote
Noriko Mai wrote:Is it even the same data set? Longer periods may not use as many data points as short ones and therefor "eleminate" very low periods like downtime. Only Chribba can tell. Any graph (in the new version) should use all datapoints available in that period. So that includes downtimes, outages, that has been recorded, so if I am missing a datapoint for timestamp X it would not affect the graph - unless of course I've missed a whole period of time with actual top numbers or a period of downtime.
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Iroquoiss Pliskin
Hedion University Amarr Empire
21
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Posted - 2015.03.19 05:26:12 -
[64] - Quote
Afraid, I'll have to agree with Milla Goodpussy (is that a bought character? Did you "roleplay" the name into a griefing-ganking-scamming troll to avoid said things yourself? ) on practically all points. |
Kuronaga
Fatal Absolution Negative-Feedback
331
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Posted - 2015.03.19 06:28:08 -
[65] - Quote
Terrorfrodo wrote:In my playing experience, living in wormholes, I subjectively feel that I encounter more other players than two or three years ago, or at least as many. When I travel in hisec and go to Jita, numbers also seem on a stable, robust level.
News I hear from other areas of space also don't sound so bad: Low sec, which was for many years a barren wasteland, is bustling with activity. Nullsec may be a little stagnant, but I also haven't heard of any catastrophic drop in activity.
But if you look at the hard numbers of logged-in characters from eve-offline.net, they look quite sobering. And I'm not talking peak numbers here, but the 'period average':
Last 36 hours: 22k Last week: 24k 2 weeks: 25k 1 month: 25k 3 months: 30k 6 month: 36k 1 year: 39k 5 years: 49k All: 37k
That's a drop of more than 50% from the 5-year average. That is huge.
I think that objectively, EVE is a better game than ever. The new people in charge and the new release cycle have finally made EVE a professionally developed product. When I started playing, it still seemed like it was made by some dudes in a garage. Patches needed sometimes a day to deploy and broke half of the game. Frequent downtimes because of database corruption and so on. These things are mostly in the past now.
So, any theories why the numbers have dropped so drastically? War on botting? Fewer alts used? Less afk'ing?
A lot of things. CCP used to boldly proclaim that they were expanding the game beyond what is currently in it. WiS/Interior Exploration content was going to be a huge thing, Dust content was going to be a huge thing. There were going to be more and more ways to get immersed in the universe even if the spaceship thing wasn't for you.
CCP hit a few roadbumps, made some screwups and adopted a once burned, twice shy mentality. Just about everything innovative was cancelled or permanently set on the back burner (which means cancelled).
Valkyrie will be cancelled because it has no tie-ins to EVE, works with a device that will have a low adoption rate, and there are better games that do what Valkyrie does. It has no special gimmick that can save it.
Dust is on life support and its days are numbered, refusal to port to PS4 will ensure it is shut down. Legion is vaporware and would never work even if it was released. Hackers in a free to play persistent shooter would ensure nobody could ever take it seriously, especially with how bad CCP is at policing their existing games.
WiS is pretty much permanently dead. The ignorant community saw to that.
If you knew your game had no future other than more of the same, why would you expect its numbers to continue to raise forever? |
Indahmawar Fazmarai
3860
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Posted - 2015.03.19 07:44:26 -
[66] - Quote
Flamespar wrote:Indahmawar Fazmarai wrote:
As soon as you ask for a home in space, someone will ask for the abbilty to raze it to dust because of "balance" and "risk vs reward". And you know CCP will listen to those because, well, it's CCP.
Forget that you are CCP and get space housing right for a change.
I actually don't mind the possibility that other people could mess with our player structures in some way, as long as I can respond to the threat in some manner. By setting up a defensive weapons system for example, or by leaving the 'door' open and hiding behind it with a gun. Obviously just what players can to each other would depend (as it already does) on the systems security level.
If players can mess with it, then better it makes something useful for the owner. But then we'd call it a POS, would fit industrial facilties in it and we would exactly where we are now, but maybe with a prettier interface.
The point of space homing is to be useless thus invulnerable.
Anyway nothing like that is in the Rubicon roadmap, which shall we remember, consists of more zero security space with more zero security rewards to bother with in case you're interested in zero security space at all. From a ingame demographics sense, appealing to 20% nullseccers + 5% wormholers doesn't looks like a bright idea, but by denying content to highseccers the demographics can effectively change until those guys are in the majority and half of CCP gets the pink slip.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Malcanis
Vanishing Point. The Initiative.
16165
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Posted - 2015.03.19 08:16:38 -
[67] - Quote
Indahmawar Fazmarai wrote:Flamespar wrote:Indahmawar Fazmarai wrote:
As soon as you ask for a home in space, someone will ask for the abbilty to raze it to dust because of "balance" and "risk vs reward". And you know CCP will listen to those because, well, it's CCP.
Forget that you are CCP and get space housing right for a change.
I actually don't mind the possibility that other people could mess with our player structures in some way, as long as I can respond to the threat in some manner. By setting up a defensive weapons system for example, or by leaving the 'door' open and hiding behind it with a gun. Obviously just what players can to each other would depend (as it already does) on the systems security level. If players can mess with it, then better it makes something useful for the owner. But then we'd call it a POS, would fit industrial facilties in it and we would exactly where we are now, but maybe with a prettier interface. The point of space homing is to be useless thus invulnerable. Anyway nothing like that is in the Rubicon roadmap, which shall we remember, consists of more zero security space with more zero security rewards to bother with in case you're interested in zero security space at all. From a ingame demographics sense, appealing to 20% nullseccers + 5% wormholers doesn't looks like a bright idea, but by denying content to highseccers the demographics can effectively change until those guys are in the majority and half of CCP gets the pink slip.
Look, I get that you're salty because 0.0 is, finally, after 5 god damb years, finally getting some dev attention, but empire space has been rammed with content recently.
It's just that you'll have to actually undock to experience it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Terrorfrodo
Renegade Hobbits for Mordor
704
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Posted - 2015.03.20 17:52:28 -
[68] - Quote
Funny how despite the fact that I wrote that, the lower numbers notwithstanding, EVE feels as healthy and active as ever (see thread title), so many people use this thread to bemoan the dying of EVE or even demand its conversion into a theme park MMO, call for banning of griefing and non-consensual pvp or say similar despicable nonsense.
My point was that the bad (or bad-looking) numbers surprise me exactly because EVE doesn't feel as if there is a problem.
For my part, I'm quite satisfied with the possible explanation from Jenn aSide in post #5.
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Jenn aSide
Smokin Aces.
10262
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Posted - 2015.03.20 18:14:18 -
[69] - Quote
Terrorfrodo wrote:Funny how despite the fact that I wrote that, the lower numbers notwithstanding, EVE feels as healthy and active as ever (see thread title), so many people use this thread to bemoan the dying of EVE or even demand its conversion into a theme park MMO, call for banning of griefing and non-consensual pvp or say similar despicable nonsense.
My point was that the bad (or bad-looking) numbers surprise me exactly because EVE doesn't feel as if there is a problem.
For my part, I'm quite satisfied with the possible explanation from Jenn aSide in post #5.
If you look at the graphs CCP are putting up at fan fest and in the DEV blogs describing the 1st phase of the null changes, you see things like more ships doing more damage and more jumps in null and low and more wormholes being used and so on. EVE feels healthy because it is more healthy.
Unrealistic people who don't like EVE as it is or has been and who always demand 'more' and 'change' will never be happy with anything (though they think 'change' can make them happy, but they soon get bored of the changes and want more change, because that's how they are wired). Knowing that I don't worry to much about them
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Guttripper
State War Academy Caldari State
598
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Posted - 2015.03.20 18:45:14 -
[70] - Quote
Jenn aSide wrote:Unrealistic people who don't like EVE as it is or has been and who always demand 'more' and 'change' will never be happy with anything (though they think 'change' can make them happy, but they soon get bored of the changes and want more change, because that's how they are wired). Knowing that I don't worry to much about them
I guess Jenny's chain of thought got derailed... |
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Jenn aSide
Smokin Aces.
10262
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Posted - 2015.03.20 18:49:14 -
[71] - Quote
Guttripper wrote:Jenn aSide wrote:Unrealistic people who don't like EVE as it is or has been and who always demand 'more' and 'change' will never be happy with anything (though they think 'change' can make them happy, but they soon get bored of the changes and want more change, because that's how they are wired). Knowing that I don't worry to much about them
I guess Jenny's chain of thought got derailed...
Erm, no, maybe you didn't read the post I was replying to. The above is at the heart of the "EVE is Dying" segment of our virtual society, most of them want EVE to be some kind of themepark (because thempark games, where DEVs are constantly adding consumable 'content' are tailor made of people who like change for the sake of change) and they think telling CCP that EVE is dying will get CCP to change course.
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Guttripper
State War Academy Caldari State
598
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Posted - 2015.03.20 19:01:00 -
[72] - Quote
It seemed your last sentence you wrote, "Knowing that I don't worry to much about them" was going to have a conclusion statement attached that might have got snipped before posting.
"Knowing that I don't worry too much about them, their attempts at belittling the game won't change it from its current form."
(or)
"I know I don't worry too much about them and their theme park ideas."
And so on - just appeared ~lost~ upon initial reading. |
Serene Repose
2430
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Posted - 2015.03.20 22:12:53 -
[73] - Quote
Jenn aSide wrote:This post says volumes about you. Not a word in reply to my question, you made it all about me. As is typical, not a single neuron was spent on examining your own thoughts or actions.
And short time posting in GD? You sir, must be new here.
Vyl isn't new here. Compare you and him, you are the newcomer. I'm not surprised you're oblivious of that fact. By the way, you don't burn neurons like fuel when you think. ROFL "not a ... neuron was spent....examining...." ROFL
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Vyl Vit
1119
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Posted - 2015.03.20 22:14:05 -
[74] - Quote
Who's made this thread about whom?
Paradise is like where you are right now, only much, much better.
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Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1443
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Posted - 2015.03.20 22:35:30 -
[75] - Quote
A year ago The Mittani stabbed N3 is the heart until it died and now they all play FFXIV. |
Jenshae Chiroptera
The Volition Cult
1132
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Posted - 2015.03.21 01:49:00 -
[76] - Quote
Buggs wrote: Just know that CCP has a "rabbit up its sleeve weasel in their pants", and best for them to save it. Fixed.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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