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Drez Arthie
Center for Advanced Studies Gallente Federation
33
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Posted - 2015.03.20 00:27:16 -
[1] - Quote
One would think that you warp when the velocity component in the intended direction of travel reaches the required fraction of max speed (dot product of your velocity vector with unit vector pointing to warp destination). Maybe that is too physics-y though, who knows what the code actually does. |

Drez Arthie
Center for Advanced Studies Gallente Federation
33
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Posted - 2015.03.20 00:55:59 -
[2] - Quote
Anhenka wrote:Drez Arthie wrote:One would think that you warp when the velocity component in the intended direction of travel reaches the required fraction of max speed (dot product of your velocity vector with unit vector pointing to warp destination). Maybe that is too physics-y though, who knows what the code actually does. That's precisely what it does.
I don't think so, because if you undock in a really slow ship, the velocity with which the station spits you out seems to somehow interfere with aligning for warp. If it were a pure v_current (dot) v_intended formula, the velocity in another arbitrary direction would not affect your time to hit warp.
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Drez Arthie
Center for Advanced Studies Gallente Federation
33
|
Posted - 2015.03.20 01:37:45 -
[3] - Quote
Anhenka wrote:
I have no idea what a pure v_current (dot) v_intended formula is, but I can say for absolute certain that I am correct in this instance.
Yes if a station spits you at at speed, it will take you longer to be moving in a direction other than the one it spits out out towards. If you attempt to warp in the direction it spits you out in you will instantly enter warp, known as an instaundock.
If you are going 10k m/sec SpaceEast, and you suddenly need to go directly SpaceNorthEast towards a particular point in space, it takes a hell of a lot more DeltaV to get your vector to within a degree or so of SpaceNortheast than it takes to accelerate to 3/4 of your max speed towards SpaceNorthEast from a standstill.
And that's even if you could burn in the direction that would give you a least time align. But you always to burn directly towards you align. Plus the magic space drag that occurs when your speed is higher than the speed you want to be going or your max speed tends to bung things up, but the basis premise is the same.
Source: 6 years and change of playing this game with a keen interest in the game mechanics. Also Kerbal Space Program.
10k m/sec SpaceEast is 7.1k m/sec SpaceNorthEast. Source: PhD Physics, but even high school physics would tell you |

Drez Arthie
Center for Advanced Studies Gallente Federation
33
|
Posted - 2015.03.20 01:57:33 -
[4] - Quote
Anhenka wrote: If the formula you stated earlier does not fit the situations I have explained, then you are not using the right model to try and explain it.
You're right, the model of "75% max velocity in the direction of warp" does not fit what actually happens in the game. There must be another model under the hood. |

Drez Arthie
Center for Advanced Studies Gallente Federation
33
|
Posted - 2015.03.20 02:48:52 -
[5] - Quote
Misty Allure wrote:Drez Arthie wrote:
10k m/sec SpaceEast is 7.1k m/sec SpaceNorthEast. Source: PhD Physics, but even high school physics would tell you
Wait, what? Can you break that down for us scrubs that didn't go to 'high school'
NorthEast = North/sqrt(2) + East/sqrt(2), not that complicated |

Drez Arthie
Center for Advanced Studies Gallente Federation
36
|
Posted - 2015.03.20 07:40:47 -
[6] - Quote
Justin Zaine wrote:I can't count the number of times i've killed wartarget industrials because someone in their corp told them "If you mine aligned, you'll be safe hurr durr."
"aligned" means your last command was "align to", and you have reached the minimum speed to enter warp (see earlier tedious argument about what direction you should be moving). Stopping your ship means you are no longer aligned. It's even more obvious if your destination is up or down, since our ships think they are submarines and settle into an imaginary horizontal position, which does not point toward up or down destinations.
Then again, you can mine while aligned for warp, but to do it continuously requires going back and forth between destinations in opposite directions from the mining site. It makes mining mildly more interesting to keep that up. |
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