Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Duke Onzo
State War Academy Caldari State
0
|
Posted - 2015.03.22 18:17:15 -
[1] - Quote
I am recently going into lvl 4 mission sec, and im goign to be using a raven navy issue.
I currently have no idea how to fit it and i need some help
High Slots - 8x cruise missile launcher
Med slot - 1 adaptive invul - 2x specific damage type shield hardner -1 specific shield hardner -1 x-l large shield booster -1 shield boost amp -1 micro jump drive
Low slots - 1 damage control - 4x ballistic control systems
Rigs - i have no idea what to put on rigs
I was thinking about removing the micro jump drive but i noticed that sometimes i can land on 0 in the mission and that can be bad.
also im aware that i will be controlling my rep cycle which means i need to gain capacitor faster then i need to do 1 cycle of my shield booster.
Please i would appreciate any advice.
Please no trolling i really need help! |
Kiddoomer
ScrewWork Inc.
16
|
Posted - 2015.03.22 18:34:22 -
[2] - Quote
2 rigors (missile rigs) are a good start, the third one could be a specific shield resistance or a capacitor control circuit.
A simple survey scanner proposal : post
|
ShahFluffers
Ice Fire Warriors Snuffed Out
7714
|
Posted - 2015.03.22 18:41:20 -
[3] - Quote
Soooo... you have a lot of tank but no damage application mods. I would suggest cutting some of the tank (you don't need too much if you are going to be engaging from range) and slapping on some Target Painters and a Cap Booster.
Something like this...
[Raven Navy Issue, PvE] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Co-Processor II
Large Micro Jump Drive X-Large Shield Booster II Adaptive Invulnerability Field II (NPC specific hardener) Heavy Capacitor Booster II, Cap Booster 800 Target Painter II Target Painter II
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Large Warhead Flare Catalyst I Large Warhead Flare Catalyst I Large Core Defense Capacitor Safeguard I
Warden II x3 (OR Curator x3) Hobgoblin II x5
NOTES:
- The Flare rigs are also there for better damage application against smaller targets.
- You will have to swap out the Sentry Drones depending on the type of NPC you face. Wardens will be effective against pretty much everything except Amarr, Blood Raiders, and Drones.
- Try not to send out the Light Drones against targets more than 15km from you. They will die very easily if the NPCs primary them. For the most part, Light Drones will be your primary means of point defense against NPC ships that your missiles will have trouble hitting. So take VERY good care of them.
- If you are taking too much damage for your Shield Booster to soak up, use the MicroJumpdrive to get away.
- In terms of fitting, your biggest issue will be CPU. You can "downgrade" some of the modules (like the Target Painters and Cap Booster) to Meta versions.
- Your range may be an issue. While the missiles can hit out to ~200+ kms you can only target stuff out to ~93 kms. So you may have to move around a little bit after you MJD.
How did you start?
The SP System
IFW
|
Chris Winter
Winters Are Coming
632
|
Posted - 2015.03.22 19:30:04 -
[4] - Quote
ShahFluffers wrote: ... Large Warhead Flare Catalyst I Large Warhead Flare Catalyst I Large Core Defense Capacitor Safeguard I ...
- The Flare rigs are also there for better damage application against smaller targets.
Don't do that. Flares don't help against smaller targets, they help against faster targets. Also, a Rigor I is always better for application than a Flare I. The Rigor helps against targets smaller than your missile's explosion radius (which the Flare doesn't), but also helps MORE against targets faster than your missile's explosion velocity than a Flare does.
Rules of thumb: - Never fit a Flare I if you have calibration left for a Rigor I. - Never fit a Flare II if you have calibration left for a Rigor II. - If you're running low on calibration due to already having fit Rigor IIs, a Flare II will be slightly better than a Rigor I. |
Duke Onzo
State War Academy Caldari State
0
|
Posted - 2015.03.22 20:00:42 -
[5] - Quote
Honestly I am trying to avoid cap boosters, anyway the fit looks great I'll consider it |
ShahFluffers
Ice Fire Warriors Snuffed Out
7714
|
Posted - 2015.03.22 20:17:56 -
[6] - Quote
Lol Chris. I always get confused between Flares and Rigors. I made the changes in my post.
Also Duke... Cap boosters are a FAR more efficient way of doing things because it allows a ship to be fitted for max performance within a given situation.
Fitting a ship for "cap stability" often requires that deep sacrifices be made in terms of performance.
Also... shield boosters are not known for being "cap efficient." Mechanically they are "burst tankers."
How did you start?
The SP System
IFW
|
stoicfaux
5532
|
Posted - 2015.03.22 20:22:46 -
[7] - Quote
Chris Winter wrote: Don't do that. Flares don't help against smaller targets, they help against faster targets.
Argh. Rigors and Flares have nothing to do with speed. Here are the missile damage formulas.
The first formula compares Explosion Radius against target sig radius. Only Rigors affect this.
The 2nd formula multiplies Target Sig / Explosion Radius * Explosion Velocity / Target Velocity. Both Rigors and Flares affect this. Furthermore since everything is multiplied, we really have: S/E * Ve/Vt * 1 / (1-rigor bonus) * (1+flare bonus) Thus Rigors and Flares are applied to both sig and speed in the 2nd missile formula.
The 2nd formula normally eclipses the 1st formula, so you can almost always ignore the fact that Flares have no impact on the first missile formula. (However, an exception would be when you're shooting at a very slow or stationary target with oversized missiles.)
In the context of the 2nd formula, a 15% Flare provides a 1 + .15 = 1.15 multiplier while a 15% Rigor provides a 1 / (1-.15) = 1.176 multiplier.
Quote:Rules of thumb: - Never fit a Flare I if you have calibration left for a Rigor I. - Never fit a Flare II if you have calibration left for a Rigor II. - If you're running low on calibration due to already having fit Rigor IIs, a Flare II will be slightly better than a Rigor I. Correct. Unless you're shooting stationary targets with oversized missiles, Rigor II > Flare II > Rigor I > Flare I because * Rigor II provides a 1 / (1-.2) = 1.25 bonus, * Flare II provides a 1 + .2 = 1.20 bonus, * Rigor I provides a 1 / (1 - .15) = 1.176 bonus * Flare I provides a 1 + .15 = 1.15 bonus.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|
lolcorpholder alt
ebil piwates inc.
76
|
Posted - 2015.03.22 20:27:14 -
[8] - Quote
My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I 01 x HYDRAULIC BAY THRUSTER I |
Duke Onzo
State War Academy Caldari State
0
|
Posted - 2015.03.22 20:28:05 -
[9] - Quote
I will be using a pith x x-l which gives me roughly estimate of 1k per cycle so I might not need the shield amp |
Chris Winter
Winters Are Coming
633
|
Posted - 2015.03.22 21:49:32 -
[10] - Quote
stoicfaux wrote:Chris Winter wrote: Don't do that. Flares don't help against smaller targets, they help against faster targets.
Argh. Rigors and Flares have nothing to do with speed. Here are the missile damage formulas. The first formula compares Explosion Radius against target sig radius. Only Rigors affect this. The 2nd formula multiplies Target Sig / Explosion Radius * Explosion Velocity / Target Velocity. Both Rigors and Flares affect this. Furthermore since everything is multiplied, we really have: S/E * Ve/Vt * 1 / (1-rigor bonus) * (1+flare bonus) Thus Rigors and Flares are applied to both sig and speed in the 2nd missile formula. The 2nd formula normally eclipses the 1st formula, so you can almost always ignore the fact that Flares have no impact on the first missile formula. (However, an exception would be when you're shooting at a very slow or stationary target with oversized missiles.) In the context of the 2nd formula, a 15% Flare provides a 1 + .15 = 1.15 multiplier while a 15% Rigor provides a 1 / (1-.15) = 1.176 multiplier. I am well aware of the formulas.
A rigor helps as long as you don't already have perfect application. If, for example, you're shooting a stationary frigate with a cruise missile, the rigor helps you apply damage better. A flare does nothing in this case.
A flare only helps if your target is moving faster the "minimum velocity factor" for its sig radius, as mentioned in the missile damage formula page.
I maintain that my statement that "flare's don't help against smaller targets, they help against faster targets" is true. It's also a much simpler way of phrasing it for people who may not want to delve into the formulas. |
|
Caleidascope
Republic Military School Minmatar Republic
576
|
Posted - 2015.03.22 21:58:33 -
[11] - Quote
Duke Onzo wrote:I am recently going into lvl 4 mission sec, and im goign to be using a raven navy issue.
I currently have no idea how to fit it and i need some help
High Slots - 8x cruise missile launcher
Med slot - 1 adaptive invul - 2x specific damage type shield hardner -1 specific shield hardner -1 x-l large shield booster -1 shield boost amp -1 micro jump drive
Low slots - 1 damage control - 4x ballistic control systems
Rigs - i have no idea what to put on rigs
I was thinking about removing the micro jump drive but i noticed that sometimes i can land on 0 in the mission and that can be bad.
also im aware that i will be controlling my rep cycle which means i need to gain capacitor faster then i need to do 1 cycle of my shield booster.
Please i would appreciate any advice.
Please no trolling i really need help! I do 3x rigor rigs on my ravens.
Life is short and dinner time is chancy
Eat dessert first!
|
Caleidascope
Republic Military School Minmatar Republic
576
|
Posted - 2015.03.22 22:01:48 -
[12] - Quote
lolcorpholder alt wrote:My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I 01 x HYDRAULIC BAY THRUSTER I Trains keep on rolling. Trolls keep on trolling.
Life is short and dinner time is chancy
Eat dessert first!
|
Caleidascope
Republic Military School Minmatar Republic
576
|
Posted - 2015.03.22 22:03:41 -
[13] - Quote
If you plan on looting and salvaging, consider using Mobile Tractor Unit (MTU) (about 5-6 mil) and a hand of salvage drones.
Life is short and dinner time is chancy
Eat dessert first!
|
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
255
|
Posted - 2015.03.22 22:32:37 -
[14] - Quote
What is it with people and that DCU? It's completely overrated. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
989
|
Posted - 2015.03.22 22:37:16 -
[15] - Quote
This is my CNR fit. the 3 target painters are probably excessive, but I haven't played with the damage formula enough to really know (also I will add I haven't flown my cnr in long enough to really know) probably best to drop one for an extra hardener, or prop mod. And if you are just starting out a MJD is a good choice for prop mod as it can get you out of trouble. In general I suggest limited use of MJDs as in many cases they reduce performance. however in some cases a MJD makes things go much quicker. something you will either learn on your own or learn from others.
change the drones to fit the mission. I like the sentries as they can instantly swap between targets I'm hitting, and can be useful in finishing NPCS off that my missiles leave in low structure. plus they can kill most npc frigs on approach.
and don't forget the hardwires I fly with these in 5% variations. buy whatever you can afford, 3% implants aren't all that expensive. CM-6 MP-7 GP-8 TN-9 RL-10
I usually carry t2 fury ammo for most targets, and some caldari navy ammo for the elite cruisers. some auto-targeting missiles can be nice too. some missions I will MJD and just use auto-targeting missiles
[Raven Navy Issue, Mine] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Signal Amplifier II
Caldari Navy X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hobgoblin II x5 Garde II x3
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
989
|
Posted - 2015.03.23 00:30:32 -
[16] - Quote
Celthric Kanerian wrote:What is it with people and that DCU? It's completely overrated.
not really much else to put in the 5th lowslot, and makes you more unattractive to gank. that said I prefer the signal amp for +scan res +lock range +2 targets. a drone damage amp seems like a decent idea too. I'm open to arguments for other mods, but those seem like the 3 best to me.
@ChainsawPlankto
|
Tsukino Stareine
Sock Robbers Inc. Low-Class
1105
|
Posted - 2015.03.23 00:47:11 -
[17] - Quote
eccm could be worth something if you're doing guristas a lot. |
Caleidascope
Republic Military School Minmatar Republic
576
|
Posted - 2015.03.23 00:47:55 -
[18] - Quote
Celthric Kanerian wrote:What is it with people and that DCU? It's completely overrated. You should see people bitching and moaning when they find out that I have more than 3 dps mods in low slots.
Life is short and dinner time is chancy
Eat dessert first!
|
RavenPaine
RaVeN Alliance
963
|
Posted - 2015.03.23 02:24:23 -
[19] - Quote
Chainsaw Plankton wrote:Celthric Kanerian wrote:What is it with people and that DCU? It's completely overrated. not really much else to put in the 5th lowslot, and makes you more unattractive to gank. that said I prefer the signal amp for +scan res +lock range +2 targets. a drone damage amp seems like a decent idea too. I'm open to arguments for other mods, but those seem like the 3 best to me.
I use 3 Ballistic Controls and 2 Power Diagnostics II in my lows. The Power Diagnostics x2 give me: 10% more shield hit points 17% faster shield recharge rate 10% more capacitor 17% faster capacitor recharge rate 12% more power grid
No Stacking penalty on this mod and the difference in tank is huge. Caldari Navy version would do even better. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
990
|
Posted - 2015.03.23 04:08:28 -
[20] - Quote
ECCM is in the makes sense category, but in general I don't seem to find jamming as a problem. A PDS gives a bunch of bonuses, but they are all bonuses I'm not really interested in on a CNR.
@ChainsawPlankto
|
|
Thalos Maedros
Hells Demon Brigade Scorpion Federation
0
|
Posted - 2015.03.23 04:33:05 -
[21] - Quote
lolcorpholder alt wrote:My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I 01 x HYDRAULIC BAY THRUSTER I
he is referring to a Raven Navy Issue in his post, your Raven is basic with Turret and Missile Hardpoints, the Navy Issue has no Turret hardpoints.
|
Cephelange du'Krevviq
Senex Legio The Old Contemptibles
284
|
Posted - 2015.03.23 05:31:12 -
[22] - Quote
ShahFluffers wrote:Target Painter II Target Painter II
No real reason to ever use a Tech II TP. Meta 4 is just as good and uses less cap.
"I am a leaf on the...ah, frak it!"
|
Duke Onzo
State War Academy Caldari State
0
|
Posted - 2015.03.23 11:00:10 -
[23] - Quote
Since we have high resist I'll drop the dcu for a power diagnostics |
Kamahl Daikun
Back To Basics.
56
|
Posted - 2015.03.23 19:19:32 -
[24] - Quote
To be honest, I don't run an active tank RNI. The amount of damage I take isn't that high. My fit looks something like:
8x Cruise Missile Launcher II
1x Adaptive Invuln II 2x Passive Resist Mods 1x Medium Shield Booster 1x Target Painter 1x MJD
5x Ballistic Control II
Light Drones make quick work of frigates, which are usually the biggest threat. Especially since it seems like most of them are out to web you. Keep Precision and Fury missiles for both scenarios. Sometimes it's straight up faster to take out the Frigates from range with Precisions. My cap skills aren't maxed so I'm pretty cap stable with all of my active mods running. The MSB is fitted because it soaks up most of the damage I take without draining my cap. MJD for dictating some range, and of course obligatory TPs.
As I said, I don't run an active fit because I just don't like them. My RNI fit still has decent tank, 80%+ resists for the damage type I'm expecting, and it applies damage pretty well with the TPs. |
Chris Winter
Winters Are Coming
635
|
Posted - 2015.03.23 19:27:39 -
[25] - Quote
Kamahl Daikun wrote:To be honest, I don't run an active tank RNI. The amount of damage I take isn't that high. My fit looks something like:
8x Cruise Missile Launcher II
1x Adaptive Invuln II 2x Passive Resist Mods 1x Medium Shield Booster 1x Target Painter 1x MJD
5x Ballistic Control II
Light Drones make quick work of frigates, which are usually the biggest threat. Especially since it seems like most of them are out to web you. Keep Precision and Fury missiles for both scenarios. Sometimes it's straight up faster to take out the Frigates from range with Precisions. My cap skills aren't maxed so I'm pretty cap stable with all of my active mods running. The MSB is fitted because it soaks up most of the damage I take without draining my cap. MJD for dictating some range, and of course obligatory TPs.
As I said, I don't run an active fit because I just don't like them. My RNI fit still has decent tank, 80%+ resists for the damage type I'm expecting, and it applies damage pretty well with the TPs. Medium shield booster is an active tank... |
Caleidascope
Republic Military School Minmatar Republic
578
|
Posted - 2015.03.23 21:52:23 -
[26] - Quote
Chris Winter wrote:Kamahl Daikun wrote:To be honest, I don't run an active tank RNI. The amount of damage I take isn't that high. My fit looks something like:
8x Cruise Missile Launcher II
1x Adaptive Invuln II 2x Passive Resist Mods 1x Medium Shield Booster 1x Target Painter 1x MJD
5x Ballistic Control II
Light Drones make quick work of frigates, which are usually the biggest threat. Especially since it seems like most of them are out to web you. Keep Precision and Fury missiles for both scenarios. Sometimes it's straight up faster to take out the Frigates from range with Precisions. My cap skills aren't maxed so I'm pretty cap stable with all of my active mods running. The MSB is fitted because it soaks up most of the damage I take without draining my cap. MJD for dictating some range, and of course obligatory TPs.
As I said, I don't run an active fit because I just don't like them. My RNI fit still has decent tank, 80%+ resists for the damage type I'm expecting, and it applies damage pretty well with the TPs. Medium shield booster is an active tank... They might mean managed active tank. All the x-large shield booster fits (and I do run them too) are managed fits, where you, the pilot, have to turn it on and off.
The medium shield booster is probably On full time. Meaning that the pilot does not manage it. They just turn on invulnerability and medium shield booster, and go do mission.
Notice also that this pilot did not list their rigs... Might be some ccc rigs there to keep the whole pinata cap stable. Or, since it is only medium shield booster, it is cap stable without any additional mods.
Life is short and dinner time is chancy
Eat dessert first!
|
Paranoid Loyd
4331
|
Posted - 2015.03.23 22:10:16 -
[27] - Quote
Thalos Maedros wrote:he is referring to a Raven Navy Issue in his post, your Raven is basic with Turret and Missile Hardpoints, the Navy Issue has no Turret hardpoints. History Lesson
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
Kamahl Daikun
Back To Basics.
56
|
Posted - 2015.03.23 22:48:26 -
[28] - Quote
Caleidascope wrote:Chris Winter wrote:Kamahl Daikun wrote:To be honest, I don't run an active tank RNI. The amount of damage I take isn't that high. My fit looks something like:
8x Cruise Missile Launcher II
1x Adaptive Invuln II 2x Passive Resist Mods 1x Medium Shield Booster 1x Target Painter 1x MJD
5x Ballistic Control II
Light Drones make quick work of frigates, which are usually the biggest threat. Especially since it seems like most of them are out to web you. Keep Precision and Fury missiles for both scenarios. Sometimes it's straight up faster to take out the Frigates from range with Precisions. My cap skills aren't maxed so I'm pretty cap stable with all of my active mods running. The MSB is fitted because it soaks up most of the damage I take without draining my cap. MJD for dictating some range, and of course obligatory TPs.
As I said, I don't run an active fit because I just don't like them. My RNI fit still has decent tank, 80%+ resists for the damage type I'm expecting, and it applies damage pretty well with the TPs. Medium shield booster is an active tank... They might mean managed active tank. All the x-large shield booster fits (and I do run them too) are managed fits, where you, the pilot, have to turn it on and off. The medium shield booster is probably On full time. Meaning that the pilot does not manage it. They just turn on invulnerability and medium shield booster, and go do mission. Notice also that this pilot did not list their rigs... Might be some ccc rigs there to keep the whole pinata cap stable. Or, since it is only medium shield booster, it is cap stable without any additional mods.
^That. The Adaptive Invuln and MSB are the only active tank mods. Usually when people are referring to active tanking, it's a metric ton of active mods that they turn on/off as needed. Then again, I remember a lot of scorn regarding using passive mods on the RNI so I typically just refer to it as more passive tanked. If there was a passive version of the Adaptive Invuln, I'd be using that too.
I use the MSB because all of the small damage can add up to a lot over time. I'm not blitzing missions so I find it pretty necessary. The build isn't exactly cap stable. You'll eventually run out but if it's taking you 10+ mins to clear a room, you're probably doing something wrong anyway.
I use Rigors and Flares in my Rigs. For a PvE Ship, I didn't wanna use tank/fitting/cap rigs since I can always just go dock up and immediately undock to refill shields if it's absolutely necessary. |
Aerie Evingod
Midwest Miners LLC
157
|
Posted - 2015.03.23 23:09:20 -
[29] - Quote
When people say active tank they are referring to the use of a shield booster or armor repaier. Shields can passive fit, unlike armor, where resists and shield recharge rate provide the tank. Finally there is buffer, though not used often in missions, consists of adding as much extra shield or armor (or structure) hit points and resists. |
Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
146
|
Posted - 2015.03.24 01:56:49 -
[30] - Quote
i have posted this fit often already used to fly this raven navy loved it, but cant be bothered with missions anymore its tanked against sansha so resist amps have to be rat specific ive trained the comp skills to 5 for exactly such cases im often not even forced to range tank when i watch the triggers mjd is in those cases more a get the **** save
[Raven Navy Issue, mission] F-89 Synchronized Signal Amplifier Ballistic Control System II Ballistic Control System II Ballistic Control System II Caldari Navy Ballistic Control System
Large Micro Jump Drive Heavy Capacitor Booster II, Cap Booster 800 Domination Thermic Dissipation Amplifier Domination EM Ward Amplifier X-Large Clarity Ward Booster I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst I
Hobgoblin II x5 Warrior II x5 Hornet II x5 Cap Booster 800 x15 Scourge Precision Cruise Missile x648 Scourge Fury Cruise Missile x2160
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |