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Thread Statistics | Show CCP posts - 5 post(s) |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1206
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Posted - 2015.08.05 02:47:34 -
[1] - Quote
Suggestion:
Upon destruction of a station all hangar modules are ejected towards the planet the station was anchored on. After surviving reentry and killing a few thousand peasants down on the planet (are null-sec planets inhabited?) the hangar modules start broadcasting a beacon signal to their owner. Upon paying the surviving peasants a moderate fee for the trouble, the capsuleer may cherry pick their cargo through the use of a Customs Office in orbit around the planet, being able to only take as much as their ship is able to carry. Alternatively the capsuleer can pay an even bigger sum to some NPC mercenary deep space hauling service to ship the crash landed cargo to a station of their choosing. Price based on size of cargo and distance to drop-off location.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1206
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Posted - 2015.08.05 14:14:36 -
[2] - Quote
Borg Stoneson wrote:TigerXtrm wrote:Suggestion:
Upon destruction of a station all hangar modules are ejected towards the planet the station was anchored on.... From what I understand the new structures wont be locked to moons or planets but rather can be placed anywhere
Closest available planet then.
Quote:Still convinced its technically not feasible for the code to change the location of all items in a station at one go. Haven't any of you ever seen what happens when 200 slowcats undock and deploy drones? We're talking MILLIONS of objects here. You are going to have TIDI so bad it'll reach -88 miles per hour and send you back to to 1984.
It's not remotely the same. Displaying and tracking entities in space is something completely different from moving database entries from one place to another. Server impact would be minimal.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1206
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Posted - 2015.08.05 15:13:26 -
[3] - Quote
SFM Hobb3s wrote:TigerXtrm wrote:Borg Stoneson wrote:TigerXtrm wrote:Suggestion:
Upon destruction of a station all hangar modules are ejected towards the planet the station was anchored on.... From what I understand the new structures wont be locked to moons or planets but rather can be placed anywhere Closest available planet then. Quote:Still convinced its technically not feasible for the code to change the location of all items in a station at one go. Haven't any of you ever seen what happens when 200 slowcats undock and deploy drones? We're talking MILLIONS of objects here. You are going to have TIDI so bad it'll reach -88 miles per hour and send you back to to 1984. It's not remotely the same. Displaying and tracking entities in space is something completely different from moving database entries from one place to another. Server impact would be minimal. Having been in a system where the inhabitants of a station started making contracts with the express purpose of generating lag, and succeeding, I would beg to differ.
At worst the database move could always be done during downtime, but CCP is always improving their server infrastructure. If something like this is ever implemented I'm assuming they'll do it in a way that does not put insane strain on the server.
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