Gemini Tordanis
Elysian. Orderly Misconduct
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Posted - 2015.04.09 18:37:05 -
[1] - Quote
Firstly, you guys are doing great work with this production for such a niche market. There are tons of flight-sims out there, and it's quite the challenge finding the balance between game-design goals and the various flight preferences of the user base.
I have a passion for flight sims, and I also prefer full control of my craft with no 'easy-mode' assistance. But that certainly isn't the case for your entire target demographic.
My 2 cents:
-Will VR be required for this? I am extremely interested in Valkyrie and would love to own a VR headset, but I am not sure I would be able to afford one personally. It would be nice if users could opt in or out of VR. Not sure if that is even on the table. What about technology like TrackIR (no clunky face mask but still uses your head as a POV tracker)
Considering you aren't going for space sim (Read: Star Citizen), and you prefer to lean towards arcade, I don't see why VR could be mandated, (although it is pretty cool). Perhaps the POV hat on joysticks could be used for non-VR users. You could also consider implementing a feature that allows the pilot to focus on their target.
-Even though I prefer no drift correction, I do see why it would be useful for game design and VR stabilization. I would agree that given the option of drift correction on or off to players would give unfair advantage to pilots who elect off. This would allow the ship to effectively have a greater firing arc, thus providing more opportunities for damage output.
- Again, while I prefer full control of the throttle, I understand you have a constant throttle with boost/brake capabilities in this design. Given that directive, I liked the user suggestion of having the throttle similar to Ace Combat play style (50% with boost/brake capability). Can/Will there be an option to cut engines and stop the fighter? It could be useful for squadrons to be able to hold position. You could integrate the drift correction thrusters to keep the fighter from over-drifting beyond your arcade-style intentions. The moment the engine fires back up, the fighter can go back to minimum speed.
Thanks for your hard work. |