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Syn Shi
School of Applied Knowledge Caldari State
158
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Posted - 2015.03.27 23:08:12 -
[91] - Quote
Kaarous Aldurald wrote:Ralph King-Griffin wrote:Too busy shiptoasting to log in and strike Though one could level the same accusation at myself also Actually, I rather doubt that it's the same accusation right now. My wife just had our second child(literally yesterday), so while I'm a tad busy, now that she's finally not having a high risk pregnancy (and the thrice weekly doctor visits that entailed), my schedule should free up quite a bit in the near future. But anyway, as far as my happiness goes. While I thank the random NPC alt for looking after my well being, I'm doing just fine.
Since Kaarous position is nothing is wrong it is obviously an exploit. Just cant be fixed yet due to old code. |
Jenshae Chiroptera
1169
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Posted - 2015.03.28 03:36:06 -
[92] - Quote
Serene Repose wrote: He rebuilds Harleys in the livingroom. I took a Harley 1100cc for a ride. Horrible bike. Drove like a car on low revs, vibrated like crazy, need fat heavy arms to damp the handle bar vibrations. Accelerated out of a corner, it kicked into high revs and threw me across the corner instead of taking me around it. If that iron gate had been closed, I would have been dead. Tore up someone's garden though.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Trevor Dalech
Dalechar Pest Control
100
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Posted - 2015.03.28 05:16:51 -
[93] - Quote
If you want to remove grid fu, you have to come up with an alternative.
Realize that: Having everyone in system on the same grid would cause to servers to explode from the load. Thus we need small grids. Having fixed grids would mean people popping over grid lines all the time, which would result in a very weird combat experience but can just as easily be "exploited" by someone who understands it.
The logical solution seems to be to dynamically enlarge grids when needed, hence grid fu.
If you want to claim that deliberately exploiting grid mechanics should be claimed to be an exploit, you have to come up with a way to detect it. However realize that grids change sizes all the time, almost every player action changes the grid. Mind boggling grid fu can easily happen by accident (it's happened to me a couple of times making perches.) you don't want to be labeling half the playerbase as exploiters.
Lastly, you're not being duped, you're not at a disadvantage. There is no reason you can't use grid fu as well, it's a level playing field. |
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