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ISD Decoy
ISD Community Communications Liaisons
510
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Posted - 2015.05.13 14:46:00 -
[601] - Quote
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote. I have removed a rule breaking reply and another one quoting it. Please keep it respectful and on topic.
ISD Decoy
Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Ares Desideratus
Brutor Tribe Minmatar Republic
239
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Posted - 2015.05.13 14:59:06 -
[602] - Quote
Isn't calling me an emotionally immature little bully both disrespectful, off topic, and a personal attack? Oh but I guess he didn't use any bad words so it's alright. OK. I get it.
enjoy every moment or some one else will enjoy it for you
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24315
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Posted - 2015.05.13 15:14:12 -
[603] - Quote
0bama Barack ******* wrote:Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones. Ok lets say you are totally right. But still, those averages still hint a bit how much money CCP made compared to past, which matters way more than actual number of accounts/players online, as money is what keeps servers running and employees working at never ending balancing of the game (unlike in some other games, where they need less staff as after they see what is released, it usually is also what they want pretty soon, not in decades like with CCP). It's not about what is right. The numbers *have* to be included into the thought process, because they heavily influenced the number of accounts.
I agree that what matters is people putting money into the system, but the number of accounts don't tell much about that anymore.
The daily PCU only ever shows us how many US american people are playing, because that's when there is peak.
So, at best, it tells us something about the US customers and of course those who play at later a later time anywhere else ... which isn't the majority of people anyway.
It's bogus to look at this number. Imagine CCP manages to increase the amount of EU players by 5k, and the ones from the US drop by 5k. We'd not have lost anything, but as the USTZ has most people online people will scream just because the silly number drops.
PCU averages are bullshit, as they are limited to one TZ only. If people looked at the average number of people logged in during the peak of each respective TZ it would be actually telling something.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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0bama Barack Hussein
Science and Trade Institute Caldari State
0
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Posted - 2015.05.13 15:28:47 -
[604] - Quote
Solecist Project wrote:0bama Barack ******* wrote:Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones. Ok lets say you are totally right. But still, those averages still hint a bit how much money CCP made compared to past, which matters way more than actual number of accounts/players online, as money is what keeps servers running and employees working at never ending balancing of the game (unlike in some other games, where they need less staff as after they see what is released, it usually is also what they want pretty soon, not in decades like with CCP). The daily PCU only ever shows us how many US american people are playing, because that's when there is peak. So, at best, it tells us something about the US customers and of course those who play at later a later time anywhere else ... which isn't the majority of people anyway.
I don-¦t think last 36 hours with 22K people online is any peak.
Pretty sure those numbers from http://eve-offline.net/?server=tranquility show ACTUAL daily online average (24h) steady dropping, no matter if you compare 1 or 6 months, or 5 years, together.
And EVEN if you were correct and it shows daily peaks average of best TZ, drops in 5 years from 49K to 36K 6 months ago and then now 24K last month in USA...
Somehow still does not sound much more comforting, sorry.
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24328
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Posted - 2015.05.13 15:35:23 -
[605] - Quote
I wouldn't know a reason to doubt it. Chribba could tell us more.
In any way aee current numbers irrelevant, considering all the changes that are coming.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1781
|
Posted - 2015.05.13 15:37:31 -
[606] - Quote
Ares Desideratus wrote:Isn't calling me an emotionally immature little bully both disrespectful, off topic, and a personal attack? Oh but I guess he didn't use any bad words so it's alright. OK. I get it.
Discussing the moderation is a good move. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1781
|
Posted - 2015.05.13 15:43:20 -
[607] - Quote
Solecist Project wrote:I wouldn't know a reason to doubt it. Chribba could tell us more.
In any way aee current numbers irrelevant, considering all the changes that are coming.
MMO's always have change unless they are dead. Those change are always some people's last straw and some other's best thing since sliced bread. What we know is up until now, it seemed to be slowly going down. The next round of change will bring an upswing around the change date but the important info will be after that, when people have tried the new stuff and made their mind if it's better or not, worth playing or not and then continue playing or leave. Let's just all hope it at elast stabilize or even better bring growth but as of right now we have to wait for the next "wave". |
Jenshae Chiroptera
1497
|
Posted - 2015.05.13 15:48:37 -
[608] - Quote
Malcanis wrote:Ares Desideratus wrote:Malcanis wrote:Ares Desideratus wrote:Also, quit making assumptions about me. I've done nothing but take you at your word.... It was most entertaining seeing you back up so fast that your shoes smoked I've already been banned from this game, You are an *******. And a moron. Go cry to CCP to ban me now. Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway. So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there. Generally speaking: Neglected children do tend to seek negative attention and bolster their self esteem with delusions of being some sort of rebel. Obviously, no specific diagnosis could be made from forums but there are some indications from what has been seen here.
As to the structures, I think they have a lot of potential to be great but I do note that they are already making bandaid fixes for the dreadful plans that Fuzzy SOV is pushing through.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24352
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Posted - 2015.05.13 15:51:54 -
[609] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:Ares Desideratus wrote:Malcanis wrote:Ares Desideratus wrote:Also, quit making assumptions about me. I've done nothing but take you at your word.... It was most entertaining seeing you back up so fast that your shoes smoked I've already been banned from this game, You are an *******. And a moron. Go cry to CCP to ban me now. Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway. So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there. Generally speaking: Neglected children do tend to seek negative attention and bolster their self esteem with delusions of being some sort of rebel. Obviously, no specific diagnosis could be made from forums but there are some indications from what has been seen here. As to the structures, I think they have a lot of potential to be great but I do note that they are already making bandaid fixes for the dreadful plans that Fuzzy SOV is pushing through. Check Basil.... ^_^
Frosty... yeah what I said. ^_^
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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Ares Desideratus
Brutor Tribe Minmatar Republic
241
|
Posted - 2015.05.13 16:27:16 -
[610] - Quote
Jenshae Chiroptera wrote:Generally speaking: Neglected children do tend to seek negative attention and bolster their self esteem with delusions of being some sort of rebel. Obviously, no specific diagnosis could be made from forums but there are some indications from what has been seen here.
As to the structures, I think they have a lot of potential to be great but I do note that they are already making bandaid fixes for the dreadful plans that Fuzzy SOV is pushing through. Thank you for the casual psychological analysis. It is appreciated.
enjoy every moment or some one else will enjoy it for you
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0bama Barack Hussein
Science and Trade Institute Caldari State
0
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Posted - 2015.05.13 16:59:29 -
[611] - Quote
Somebody should study, why people change in internet into something they would otherwise never be for other humans, I guess :)
^^And BTW as I see it before, now and in future:
BEFORE / NOW: capturing sov needs one big sized expensive fleet, that needs to beat defences even at high costs.
JUNE: capturing sov needs several medium sized (comparatively) cheap fleets, that need to beat timers with little risk of interference.
I mean, it-¦s not like (even now) most people in Provi and such places are actually lining up to defend their home system at what ever cost, when they would need to... Many, many, many, dock instead.
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
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Jenshae Chiroptera
1497
|
Posted - 2015.05.13 17:20:00 -
[612] - Quote
0bama Barack ******* wrote:Somebody should study, why people change in internet into something they would otherwise never be for other humans, I guess :) The generally accepted theories are anonymity, lack of culpability and de-humanisation by not seeing the other person. A lot of empathising is triggered by body language cues. 0bama Barack ******* wrote:Before / Now: capturing sov needs one big sized expensive fleet, that needs to beat defences even at high costs. Also known as a long term goal.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Nevase Prometeus
University of Caille Gallente Federation
9
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Posted - 2015.05.13 17:42:41 -
[613] - Quote
The situation of EVE is crystal clear. When more than half of newcomer quit after got PVP . For anyplayer who don't want PVP but had to accept this EVE's sandbox concept. It feel like got bullied or even relate. who want to pay money to got bullied.
Anygame that could only maintain old players but cannot charm new player to stay will had troubles. When Old player bore and quit and new player feel playing game should give fun not anger and irritated . so they choose another games that had more 'fun' for thems.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24366
|
Posted - 2015.05.13 17:46:16 -
[614] - Quote
Nevase Prometeus wrote:The situation of EVE is crystal clear. When more than half of newcomer quit after got PVP . For anyplayer who don't want PVP but had to accept this EVE's sandbox concept. It feel like got bullied or even relate. who want to pay money to got bullied.
Anygame that could only maintain old players but cannot charm new player to stay will had troubles. When Old player bore and quit and new player feel playing game should give fun not anger and irritated . so they choose another games that had more 'fun' for thems.
lol troll. So weak.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
Baaldor > ... Sol's Haiku manner of response ...
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0bama Barack Hussein
Science and Trade Institute Caldari State
0
|
Posted - 2015.05.13 17:51:15 -
[615] - Quote
Nevase Prometeus wrote:maybe it's time for CCP to seperate account.
-PVP account -Non PVP account (cannnot join player corp)
double or tripple plex or game time's fee. a lot of people who need to play EVE for relax themself ready to pay for their quiet&peace.
LOL
Have you heard of Elite Dangerous?
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
|
Solecist Project
Shitt Outta Luck - GANKING4GOOD
24366
|
Posted - 2015.05.13 17:56:30 -
[616] - Quote
0bama Barack ******* wrote:Nevase Prometeus wrote:maybe it's time for CCP to seperate account.
-PVP account -Non PVP account (cannnot join player corp)
double or tripple plex or game time's fee. a lot of people who need to play EVE for relax themself ready to pay for their quiet&peace. LOL Have you heard of Elite Dangerous? That game would be so epic if it was an actual MMO with an actual sandbox ... ... and if not 90% of all stars realistically were yellow.
That annoys the **** out of me.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
Baaldor > ... Sol's Haiku manner of response ...
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0bama Barack Hussein
Science and Trade Institute Caldari State
0
|
Posted - 2015.05.13 18:05:31 -
[617] - Quote
Solecist Project wrote:0bama Barack ******* wrote:Nevase Prometeus wrote:maybe it's time for CCP to seperate account.
-PVP account -Non PVP account (cannnot join player corp)
double or tripple plex or game time's fee. a lot of people who need to play EVE for relax themself ready to pay for their quiet&peace. LOL Have you heard of Elite Dangerous? That game would be so epic if it was an actual MMO with an actual sandbox ... ... and if not 90% of all stars realistically were yellow. That annoys the **** out of me.
Well it kind of is, people in ED share same universe... Sure, in different instances, but one really could not see everybody in galaxy of 400 billion stars anyway at one time...
And actually, majority of stars in real Milky Way and and in ED are RED.
That kind of ignorance annoys...
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
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0bama Barack Hussein
Science and Trade Institute Caldari State
0
|
Posted - 2015.05.13 18:13:36 -
[618] - Quote
double post
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
|
Malcanis
Vanishing Point. The Initiative.
16368
|
Posted - 2015.05.13 19:35:25 -
[619] - Quote
Sgt Ocker wrote:Malcanis wrote:Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.
So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there. The concepts shown do look good. Not sure if I missed it or it just wasn't mentioned but can the citadel weapons be manually controlled, like pos guns? Stations for player controlled WH space, a real game changer - No more living out of a pos. Although this; (2nd sentence in particular) Quote:All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay. leaves me wondering. To preserve Wormhole space gameplay by making it so you can warp directly to player owned structures using the on-board scanner? Is that not the exact opposite of how WH space is searched now? Corps (many of whom live in wh's and are not in alliances) will not have the benefit of alliance invulnerability timers yet can plant the citadel structures in WH space. Which will be visible to anyone entering the system by simply opening the on-board scanner. That to me does not sound like it is "preserving" Wormhole gameplay but completely changing it.
I've only skimmed it really. Spring is a pretty busy time for those of us trying to turn a rubble-strewn wasteland into a garden, and I've prioritised planting an entire raised bed with salads over destroying spaceship hopes and dreams this evening..
The W-space implications have wholly passed me by. I'll try and get some time to read the blog and the more constructive comments this weekend. Truthfully, I just about have the attention to spare for the 0.0 implications. The W-space crew are more than capable of commenting on the effects on their patch. My preperations for the great changes ahead consist of making some effort to accumulate ISK: being able to just buy what you need compensates for a lot of lack of foresight
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16368
|
Posted - 2015.05.13 19:37:30 -
[620] - Quote
Solecist Project wrote: Check Basil.... ^_^
God dambit, I knew there was something I forgot to plant today.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Ishtanchuk Fazmarai
3537
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Posted - 2015.05.13 19:53:57 -
[621] - Quote
Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones.
TQ population consistently peaks around 18:00 GMT of sundays. Unless the peak shifts to another day and/or hour, comparing those peaks allows to determine change and tis direction.
Also as I already said: bots pay accounts, banned bots don't = CCP losses revenue. Also Alts don't stay logged in long enough to impact PCU = MCTs have little effect in PCU trends.
Twist it as you want it, EVE is a smaller game now than in 2011, and it's shrinking despite all efforts to keep the population up. Without those efforts it would sink like a rock.
Also, I suggest you to consider CCP's latest move to conceal its real situation, since they bought back their publicly traded bonds and now, not being a publicly traded company, they are not obliged to publish their financial reports. And guess what? THEY HAVE REMOVED THAT INFORMATION FROM THEIR WEBSITE.
This is how bloody well are going things for CCP, since they spent ~4.5 million $ to conceal their financials from public scrutiny.
And now let's move back to how ecstatic are the 62% with CCP's new PvP structures and how long are the queues of new players trampling each other in their passion to become owners of a Citadel or whatever the f*ck CCP releases later.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24384
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Posted - 2015.05.13 20:04:16 -
[622] - Quote
0bama Barack ******* wrote:And actually, majority of stars in real Milky Way and in ED are RED(ish, counting purple). 90% of all stars are of the same type of ours ... ... but you are right ! My bad!
And Sol is actually white, not yellow. Let's tell our children to draw a white sun onto the paper. :/
Doesn't change that when ever I cruised around E:D ... ... I encountered stars like ours. All the time.
Boring ****.
http://www.universetoday.com/24299/types-of-stars/ http://www.space.com/22437-main-sequence-stars.html http://www.universetoday.com/18689/color-of-the-sun/
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
Baaldor > ... Sol's Haiku manner of response ...
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Aza Ebanu
Junkyard Gunners. Strange Phenomenon
39
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Posted - 2015.05.13 20:14:52 -
[623] - Quote
Ishtanchuk Fazmarai wrote:Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones. TQ population consistently peaks around 18:00 GMT of sundays. Unless the peak shifts to another day and/or hour, comparing those peaks allows to determine change and tis direction. Also as I already said: bots pay accounts, banned bots don't = CCP losses revenue. Also Alts don't stay logged in long enough to impact PCU = MCTs have little effect in PCU trends. Twist it as you want it, EVE is a smaller game now than in 2011, and it's shrinking despite all efforts to keep the population up. Without those efforts it would sink like a rock. Also, I suggest you to consider CCP's latest move to conceal its real situation, since they bought back their publicly traded bonds and now, not being a publicly traded company, they are not obliged to publish their financial reports. And guess what? THEY HAVE REMOVED THAT INFORMATION FROM THEIR WEBSITE. This is how bloody well are going things for CCP, since they spent ~4.5 million $ to conceal their financials from public scrutiny.And now let's move back to how ecstatic are the 62% with CCP's new PvP structures and how long are the queues of new players trampling each other in their passion to become owners of a Citadel or whatever the f*ck CCP releases later. I know what you mean! Don't forget the two failed titles since 2011: Dust 514 and that vampire one that never made it.
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Aza Ebanu
Junkyard Gunners. Strange Phenomenon
40
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Posted - 2015.05.13 21:13:57 -
[624] - Quote
Nevase Prometeus wrote:The situation of EVE is crystal clear. When more than half of newcomer quit after got PVP . For anyplayer who don't want PVP but had to accept this EVE's sandbox concept. It feel like got bullied or even relate. who want to pay money to got bullied.
Anygame that could only maintain old players but cannot charm new player to stay will had troubles. When Old player bore and quit and new player feel playing game should give fun not anger and irritated . so they choose another games that had more 'fun' for thems.
Right on the money. The broken bounty hunter system is one of the biggest let downs in the game, amidst a few others. |
Ares Desideratus
Simply Wild. Frozen Karma.
241
|
Posted - 2015.05.13 21:29:05 -
[625] - Quote
So, now that you've all established that Eve is in fact dying, what is the solution?
I suggest a leaflet campaign.
enjoy every moment or some one else will enjoy it for you
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Jenn aSide
Smokin Aces.
10967
|
Posted - 2015.05.13 21:45:10 -
[626] - Quote
Ishtanchuk Fazmarai wrote:Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones. TQ population consistently peaks around 18:00 GMT of sundays. Unless the peak shifts to another day and/or hour, comparing those peaks allows to determine change and tis direction. Also as I already said: bots pay accounts, banned bots don't = CCP losses revenue. Also Alts don't stay logged in long enough to impact PCU = MCTs have little effect in PCU trends. Twist it as you want it, EVE is a smaller game now than in 2011, and it's shrinking despite all efforts to keep the population up. Without those efforts it would sink like a rock.
Too bad they won't let it die, then you could finally be proven right about something. At the end of the day, you don't like EVE, you should be welcoming any whiff of it's demise.
Quote: Also, I suggest you to consider CCP's latest move to conceal its real situation, since they bought back their publicly traded bonds and now, not being a publicly traded company, they are not obliged to publish their financial reports. And guess what? THEY HAVE REMOVED THAT INFORMATION FROM THEIR WEBSITE.
This is how bloody well are going things for CCP, since they spent ~4.5 million $ to conceal their financials from public scrutiny.
And now let's move back to how ecstatic are the 62% with CCP's new PvP structures and how long are the queues of new players trampling each other in their passion to become owners of a Citadel or whatever the f*ck CCP releases later.
You chose to play EVE Online. You knew or should have known it was a pvp focused game when you downloaded it. And yet somehow because CCP won't cater to your selfish desire to see the game change focuses, you remain. Somewhere, deep down, you have to acknowledge how screwed up that is.
EVE is doing fine , it will be here for years regardless of all the crowing going on.
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Sgt Ocker
Burning Sky Labs
461
|
Posted - 2015.05.13 22:05:06 -
[627] - Quote
Malcanis wrote:Sgt Ocker wrote:Malcanis wrote:Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.
So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there. The concepts shown do look good. Not sure if I missed it or it just wasn't mentioned but can the citadel weapons be manually controlled, like pos guns? Stations for player controlled WH space, a real game changer - No more living out of a pos. Although this; (2nd sentence in particular) Quote:All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay. leaves me wondering. To preserve Wormhole space gameplay by making it so you can warp directly to player owned structures using the on-board scanner? Is that not the exact opposite of how WH space is searched now? Corps (many of whom live in wh's and are not in alliances) will not have the benefit of alliance invulnerability timers yet can plant the citadel structures in WH space. Which will be visible to anyone entering the system by simply opening the on-board scanner. That to me does not sound like it is "preserving" Wormhole gameplay but completely changing it. I've only skimmed it really. Spring is a pretty busy time for those of us trying to turn a rubble-strewn wasteland into a garden, and I've prioritised planting an entire raised bed with salads over destroying spaceship hopes and dreams this evening.. The W-space implications have wholly passed me by. I'll try and get some time to read the blog and the more constructive comments this weekend. Truthfully, I just about have the attention to spare for the 0.0 implications. The W-space crew are more than capable of commenting on the effects on their patch. My preperations for the great changes ahead consist of making some effort to accumulate ISK: being able to just buy what you need compensates for a lot of lack of foresight It is more the concept of timers and vulnerability windows that has me wondering. Being able to warp directly to a WH structure is fine, as long as vulnerability is dealt with in a proper manner. Having different types of vulnerability for a personal or corp Citadel vs an alliance owned structure could open up real issues. The blog mentions using FozzieSov style vulnerability which is a problem for anyone not part of an alliance.
Technically a solo corp could go and plant a Citadel in unclaimed sov space but due to other restrictions to owning sov, they could not claim to own the system and therefore gain benefit from living in the space via isk making potential, defensive indexes, capital systems and the such.
Citadels do offer a means for smaller groups of players to move into the sov game if the mechanics are there to support it.
I strongly feel Citadels should have capture or destroy options. Entosis only destruction is very bland and uninteresting. While endlessly shooting structures with huge HP is quite tedious and boring. Shooting a structure (that can shoot back) whose HP can be reduced by the use of entosis links, would create interesting content. EG; XLarge Citadel has 20 mil shields, 15 mil armor and 10 mil hull. An Entosis link could reduce the shields (already at 25% due to being RF'd) by 0.5% per cycle, armor and hull by 1% per cycle. To capture a Citadel (other than smalls) you use entosis with PVP support to create timers. Once the timer is created the attackers can go away for a couple of days and decide if they want to capture the structure for their own use (or to sell it back to the current owners) which would entail them coming back with Entosis and DPS support. If they decide to destroy the structure, they return with DPS and Entosis support.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Aza Ebanu
Junkyard Gunners. Strange Phenomenon
40
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Posted - 2015.05.13 22:28:36 -
[628] - Quote
Sgt Ocker wrote:
I strongly feel Citadels should have capture or destroy options. Entosis only destruction is very bland and uninteresting. While endlessly shooting structures with huge HP is quite tedious and boring. Shooting a structure (that can shoot back) whose HP can be reduced by the use of entosis links, would create interesting content. EG; XLarge Citadel has 20 mil shields, 15 mil armor and 10 mil hull. An Entosis link could reduce the shields (already at 25% due to being RF'd) by 0.5% per cycle, armor and hull by 1% per cycle. To capture a Citadel (other than smalls) you use entosis with PVP support to create timers. Once the timer is created the attackers can go away for a couple of days and decide if they want to capture the structure for their own use (or to sell it back to the current owners) which would entail them coming back with Entosis and DPS support. If they decide to destroy the structure, they return with DPS and Entosis support.
You are on to something here. But the game design philosophy is predator v. prey. The devs think they have to put players in a vulnerable situation for a win/loss to happen. |
Sgt Ocker
Burning Sky Labs
461
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Posted - 2015.05.13 22:49:49 -
[629] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones. TQ population consistently peaks around 18:00 GMT of sundays. Unless the peak shifts to another day and/or hour, comparing those peaks allows to determine change and tis direction. Also as I already said: bots pay accounts, banned bots don't = CCP losses revenue. Also Alts don't stay logged in long enough to impact PCU = MCTs have little effect in PCU trends. Twist it as you want it, EVE is a smaller game now than in 2011, and it's shrinking despite all efforts to keep the population up. Without those efforts it would sink like a rock. Too bad they won't let it die, then you could finally be proven right about something. At the end of the day, you don't like EVE, you should be welcoming any whiff of it's demise. Quote: Also, I suggest you to consider CCP's latest move to conceal its real situation, since they bought back their publicly traded bonds and now, not being a publicly traded company, they are not obliged to publish their financial reports. And guess what? THEY HAVE REMOVED THAT INFORMATION FROM THEIR WEBSITE.
This is how bloody well are going things for CCP, since they spent ~4.5 million $ to conceal their financials from public scrutiny.
And now let's move back to how ecstatic are the 62% with CCP's new PvP structures and how long are the queues of new players trampling each other in their passion to become owners of a Citadel or whatever the f*ck CCP releases later.
You chose to play EVE Online. You knew or should have known it was a pvp focused game when you downloaded it. And yet somehow because CCP won't cater to your selfish desire to see the game change focuses, you remain. Somewhere, deep down, you have to acknowledge how screwed up that is. EVE is doing fine , it will be here for years regardless of all the crowing going on. When I 1st started playing eve, it was indeed a pvp focused game. Now it is a game based on the "biggest group wins".. Thing is, CCP is not only not catering for the individual and sandbox concept in current development. They are streaming headlong into trying to force every individual to be part of larger and larger groups. While publicly announcing a move toward smaller groups engaging to fight over things, current development is centered on players creating bigger and bigger groups. Sure 1 to 5 players can go RF an undefended structure in a few mins with an entosis link but that isn't content. The content only comes when large groups engage to fight over systems or constellations and regions. The existing large groups have nothing to gain by fighting each other so the only content will be big groups stomping small groups until they give up and leave. FozzieSov does nothing but reduce the time it takes for the large groups to stomp out any opposition. If FozzieSov was to bring valid change with it, the coalitions would be screaming objections from every direction. They have remained ominously quiet. As the giant coalitions are somewhat responsible for the current state of sov the fact these changes aren't being objected to would indicate, they are ok with them because they pose no threat to them.
"PVP" (player vs player) is becoming a thing of the past in today's eve.
Eve may well be around for years to come but it won't be anything like what many signed up for. Already we are seeing the long term planning and commitment to becoming a sov holder reduced to a couple of days of won or lost with the use of a new module. In some cases, without the need for a shot to be fired.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Ares Desideratus
Simply Wild. Frozen Karma.
241
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Posted - 2015.05.13 23:25:53 -
[630] - Quote
Strength in numbers, hasn't it always been that way?
enjoy every moment or some one else will enjoy it for you
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