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Thread Statistics | Show CCP posts - 1 post(s) |
0bama Barack Hussein
Science and Trade Institute Caldari State
39
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Posted - 2015.06.27 16:19:23 -
[1711] - Quote
Svenja Timofeyeva wrote:BrundleMeth wrote:No one gets a bloody thing... Predictable. Selfish. Bitter.
No it actually is not, selfish i mean, CCP gets it if he biomasses it! |
Jonah Gravenstein
Machiavellian Space Bastards
24087
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Posted - 2015.06.27 16:22:19 -
[1712] - Quote
GankYou wrote:Jonah Gravenstein wrote: My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP
Entrepreneurs are hardcore PvPers - just not of the spaceship kind. That they are, I kept it to pewpew spaceships to keep it simple because some people believe that everything else is PvE.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Ishtanchuk Fazmarai
3724
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Posted - 2015.06.27 16:30:23 -
[1713] - Quote
Svenja Timofeyeva wrote:Lim Yoona wrote:Friday night US Prime = 19,000 online When that in relevant EVE time? If everyone understood we all share one time, no one would ever need to convert around anymore.
EVE's prime time it's around 18:00-19:00 on sundays, when night Russian, evening European and noon American meet.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Market McSelling Alt
Bernie Madoff Investment Services LLC
306
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Posted - 2015.06.27 16:39:38 -
[1714] - Quote
Scipio Artelius wrote:Market McSelling Alt wrote:That is because CCP has been using our subscription money to fund their failed projects. Next on the list is the expansion of DUST (failed) and Valkyrie (will fail)
Perhaps if they didn't treat us like their personal crowd-sourcing finance group they would pay more attention to what is happening in the only viable game they own. This from a financial auditor? What rubbish. Youy pay for a product from CCP, just like you pay for products from other companies. After you give them your money, it's no longer yours, it's theirs. So if you don't want to feel like you are a source of crowd funding (which you aren't), then quit the game. Simple. Don't buy CCP's products.
The profits from Eve have made it possible for CCP to explore and experiment with other games. There are many accounting formats to use when running a company but most will have a breakdown of where your margin is coming from. Eve undoubtedly has had great enough margins over the years to allow CCP to expand, hire, upgrade and seed financing for other projects.
From a financial standpoint you could say we, the subscribers, provided the working capital for CCP to ignore us and spend resources on other games.
I am sorry if that truth doesn't please you.
Best description of Eve Online and why the community is the way it is
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Ishtanchuk Fazmarai
3724
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Posted - 2015.06.27 16:41:35 -
[1715] - Quote
GankYou wrote:Jonah Gravenstein wrote: My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP
Entrepreneurs are hardcore PvPers - just not of the spaceship kind.
It would be nice that players who regularly interact to NPCs also could be PvPrs not of the spaceship kind. NPC could (should) be much more than grindable faucets...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Samir Duran Xadi
Imperial Academy Amarr Empire
24
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Posted - 2015.06.27 16:48:43 -
[1716] - Quote
Svenja Timofeyeva wrote:More teams working on same thing is like too many cooks working on same food. You people not understand how to spread development funds. You think throwing more money at more people brings better product, but only adds limited amount of teams and increases team sizes, adding effort for dividing work, increasing inefficiency. In two years latest people point at you and laugh.
You couldn't be more wrong. Do you see Riot starting failed projects left and right? Do you see Valve making half life 3 and all sorts of crap people are asking them to make? No. They take care, further develop and throw resources at the games that are making them money. Even Blizzard has more people on WoW than ever.
CCP, a much much smaller company, had its chance to take EVE into the future so it can compete with modern games. Instead they chose to waste their money with failed projects. What were they even thinking? Now they are into panic mode and usually for developers that means hurting their game again and again with poor decisions. Eve will not be the first or the last good game to die due to poor decision making and resource management. |
Giaus Felix
Hedion University Amarr Empire
11
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Posted - 2015.06.27 16:50:45 -
[1717] - Quote
Ishtanchuk Fazmarai wrote:GankYou wrote:Jonah Gravenstein wrote: My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP
Entrepreneurs are hardcore PvPers - just not of the spaceship kind. It would be nice that players who regularly interact to NPCs also could be PvPrs not of the spaceship kind. NPC could (should) be much more than grindable faucets... They already are, 2 glaring examples of non spaceship PvP that many people who regularly interact with NPCs do are market trading and industry.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
306
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Posted - 2015.06.27 16:59:14 -
[1718] - Quote
Giaus Felix wrote:Ishtanchuk Fazmarai wrote:GankYou wrote:Jonah Gravenstein wrote: My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP
Entrepreneurs are hardcore PvPers - just not of the spaceship kind. It would be nice that players who regularly interact to NPCs also could be PvPrs not of the spaceship kind. NPC could (should) be much more than grindable faucets... They already are, 2 glaring examples of non spaceship PvP that many people who regularly interact with NPCs do are market trading and industry.
In raw definition yes, Industry and Market trading are very much so PVP activities. But not in the exact context most here have been talking about.
The only difference between an Industrial operation and a PVP (traditional definition) operation is the PVP operation clicks and presses F1 and a ship dies while the Industrial Operation collects resources in competition with other players and clicks Run and a ship is born to be used by another player.
Your point is valid, there is tons of non-spaceship pvp in this game, people just don't consider anything that doesn't leave corpses pvp.
Best description of Eve Online and why the community is the way it is
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das licht
Aliastra Gallente Federation
8
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Posted - 2015.06.28 06:51:19 -
[1719] - Quote
EVE is as good as dead. It will not finish the second decade to be honest! |
Malcanis
Vanishing Point. The Initiative.
16580
|
Posted - 2015.06.28 06:55:40 -
[1720] - Quote
EVE is 12 years old now. As far as MMOs are concerned, the community is sailing through uncharted waters, because any other active MMO of comparable age is basically PvE. Back in EVE's dim, distant pre-cambrian era, any batshit insane organisational model and leadership could find itself a niche in the game's ecology. Now the game is densely populated with people who can
(1) Fly just about any ship with any weapon (2) Have seen what happens when those batshit orgs and dumbkopf leaders run things (3) Join orgs that are very well co-ordinated and run by people who know what the **** they're doing.
Natural result: most of EVE's ecological niches are filled with damb great tyrannosaurs, and the ones that aren't are infested with velociraptors. No room for small furry creatures to emerge in the daylight. Meaning that any new entrants into the environment are going to have to evolve right through 12 years of learning and progress before they're going to be competitive. There only only two general classes of outcomes to this situation:
i) CCP hit us with a giant meteor - a set of game changes so overwhelming that nearly all the accumulated doctrines, assets, knowledge and skill becomes useless. Basically they'd have to change EVE into EVE II, but you could interpret fozziesov as an attempt to break up the 0.0 meta in this way.
ii) The only hope for any substantial change on the map comes from when an existing organisation dies and the component parts bud off to form one of more new entities. hopefully hoovering up some starry-eyed newbies while they do so.
Class (i) outcomes naturally alienate a lot of whiny entitled veteran players
Class (ii) outcomes naturally alienate a lot of whiny entitled new players
CCP meet Rock and his friend Hard Place. You'll be spending the rest of EVE's existence in the company of these two.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Sgt Ocker
Military Bustards FUBAR.
619
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Posted - 2015.06.28 07:27:28 -
[1721] - Quote
Malcanis wrote:EVE is 12 years old now. As far as MMOs are concerned, the community is sailing through uncharted waters, because any other active MMO of comparable age is basically PvE. Back in EVE's dim, distant pre-cambrian era, any batshit insane organisational model and leadership could find itself a niche in the game's ecology. Now the game is densely populated with people who can
(1) Fly just about any ship with any weapon (2) Have seen what happens when those batshit orgs and dumbkopf leaders run things (3) Join orgs that are very well co-ordinated and run by people who know what the **** they're doing.
Natural result: most of EVE's ecological niches are filled with damb great tyrannosaurs, and the ones that aren't are infested with velociraptors. No room for small furry creatures to emerge in the daylight. Meaning that any new entrants into the environment are going to have to evolve right through 12 years of learning and progress before they're going to be competitive. There only only two general classes of outcomes to this situation:
i) CCP hit us with a giant meteor - a set of game changes so overwhelming that nearly all the accumulated doctrines, assets, knowledge and skill becomes useless. Basically they'd have to change EVE into EVE II, but you could interpret fozziesov as an attempt to break up the 0.0 meta in this way.
ii) The only hope for any substantial change on the map comes from when an existing organisation dies and the component parts bud off to form one of more new entities. hopefully hoovering up some starry-eyed newbies while they do so.
Class (i) outcomes naturally alienate a lot of whiny entitled veteran players
Class (ii) outcomes naturally alienate a lot of whiny entitled new players
CCP meet Rock and his friend Hard Place. You'll be spending the rest of EVE's existence in the company of these two.
There is still a small gap between rock and his buddy. If Devs are on the ball they may just slip through that gap and see the dinosaurs scrambling to hold onto their domination. Some of the things seen on Duality recently should be throwing up really big red flags for Devs. Lets hope they are taking note.
Valid change will always alienate some and there will always be those who whine just for the sake of it but as long as change is good for the majority those who can't or won't change with it will find something else to do.
It is when change is biased toward a single play style and not balanced that it becomes bad and when that happens - Vets and rookies alike are entitled to feel entitled.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Ishtanchuk Fazmarai
3730
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Posted - 2015.06.28 08:38:07 -
[1722] - Quote
Malcanis wrote:EVE is 12 years old now. As far as MMOs are concerned, the community is sailing through uncharted waters, because any other active MMO of comparable age is basically PvE. Back in EVE's dim, distant pre-cambrian era, any batshit insane organisational model and leadership could find itself a niche in the game's ecology. Now the game is densely populated with people who can
(1) Fly just about any ship with any weapon (2) Have seen what happens when those batshit orgs and dumbkopf leaders run things (3) Join orgs that are very well co-ordinated and run by people who know what the **** they're doing.
Natural result: most of EVE's ecological niches are filled with damb great tyrannosaurs, and the ones that aren't are infested with velociraptors. No room for small furry creatures to emerge in the daylight. Meaning that any new entrants into the environment are going to have to evolve right through 12 years of learning and progress before they're going to be competitive. There only only two general classes of outcomes to this situation:
i) CCP hit us with a giant meteor - a set of game changes so overwhelming that nearly all the accumulated doctrines, assets, knowledge and skill becomes useless. Basically they'd have to change EVE into EVE II, but you could interpret fozziesov as an attempt to break up the 0.0 meta in this way.
ii) The only hope for any substantial change on the map comes from when an existing organisation dies and the component parts bud off to form one of more new entities. hopefully hoovering up some starry-eyed newbies while they do so.
Class (i) outcomes naturally alienate a lot of whiny entitled veteran players
Class (ii) outcomes naturally alienate a lot of whiny entitled new players
CCP meet Rock and his friend Hard Place. You'll be spending the rest of EVE's existence in the company of these two.
Nicely put, Malcanis. +1 like from me (no kidding).
EVE is effectively a gerontocracy, where the old farts prevent the development of new blood since that would threaten their special interests and their position. Also since CCP began applying "customer oriented design" they've trapped themselves in a conservative stance of doing again what the old farts liked in the past and dismiss what wasn't even attempted, let alone go out and look for different customers (someday I'll share a story about that).
So yes, apparently either CCP burns the retirement house or a plague sweeps the ranks and leaves plenty of new room for newcomers...
...but I dissent. Since there is a third way.
iii) CCP acknowledges that their sandbox haves unexploited niches and opens them in ways which force everyone to be a rookie. Those empty niches are unlike anything seen before, and previous experience serves nothing. Some of the dinosaurs will take that road. Some of the flurry creatures will take it too.
Avatars are a unexploited niche. NPCs are another unexploited niche. Even ride-of-the-month is a unexploited niche (if you're desperate enough).
There is always a way out from a 2D plane... shall you take my hand and give it a try?
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Malcanis
Vanishing Point. The Initiative.
16582
|
Posted - 2015.06.28 09:48:34 -
[1723] - Quote
'Avatars' aren't an "unexploited niche" because CCP are not able to implement them, dont have the resources to commit to implement then even if they were able, and would be unwilling to do so even if they had the resources and ability. Which they dont.
No matter how desperately you wish that this was not the case, it sadly is.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16585
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Posted - 2015.06.28 10:59:47 -
[1724] - Quote
"NPCs" - enjoyable and engaging PvE might be more doable. CCP have shown extremely limited ability to produce fun PvE, but at least they would if they could.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Ishtanchuk Fazmarai
3730
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Posted - 2015.06.28 11:13:45 -
[1725] - Quote
Malcanis wrote:'Avatars' aren't an "unexploited niche" because CCP are not able to implement them, dont have the resources to commit to implement then even if they were able, and would be unwilling to do so even if they had the resources and ability. Which they dont.
No matter how desperately you wish that this was not the case, it sadly is.
As you may have noticed, my warhorse now it's NPCs. I'd be happy to throw money into CCP's needy hands if they as much as bothered with expanding the avatar customization options (no new clothes for buying since November... why?) but so far I've given up on avatar gameplay. CCP Seagull was my last hope and she misfired seriously with the Hallelujah Plan aka Rubicon Plan aka Apochrypha 2.0.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Seven Koskanaiken
FinFleet Northern Coalition.
1567
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Posted - 2015.06.28 11:39:06 -
[1726] - Quote
Ishtanchuk Fazmarai wrote:iii) CCP acknowledges that their sandbox haves unexploited niches and opens them in ways which force everyone to be a rookie. Those empty niches are unlike anything seen before, and previous experience serves nothing. Some of the dinosaurs will take that road. Some of the flurry creatures will take it too. Avatars are a unexploited niche. NPCs are another unexploited niche. Even ride-of-the-month is a unexploited niche (if you're desperate enough). There is always a way out from a 2D plane... shall you take my hand and give it a try?
2 Years ago it was announced we were getting the ability to build stargates which would open into some new space, "new space" implying there was something different about it rather than just "more nullsec", basically a blank slate where they could do the EVE2 thing. They released some ghost exploration sites and ascendency implants which were supposed to have something to do with the gate construction.
2 years on and the ghosts and ascendancies are pretty much all there is to show for it. |
Malcanis
Vanishing Point. The Initiative.
16587
|
Posted - 2015.06.28 12:36:30 -
[1727] - Quote
Seven Koskanaiken wrote:Ishtanchuk Fazmarai wrote:iii) CCP acknowledges that their sandbox haves unexploited niches and opens them in ways which force everyone to be a rookie. Those empty niches are unlike anything seen before, and previous experience serves nothing. Some of the dinosaurs will take that road. Some of the flurry creatures will take it too. Avatars are a unexploited niche. NPCs are another unexploited niche. Even ride-of-the-month is a unexploited niche (if you're desperate enough). There is always a way out from a 2D plane... shall you take my hand and give it a try? 2 Years ago it was announced we were getting the ability to build stargates which would open into some new space, "new space" implying there was something different about it rather than just "more nullsec". It''s exactly the sort of high stakes, high risk, mega infrastructure project that you could get large old groups gambling their massive isk and asset wealth into, with the real risk it could all go ****-up and bankrupt or implode them if handled wrongly, and provide actual conflict-over-something-of-value instead of third-partying-and-farming-for-the-gf's. In return for some sort of bigger reward you could find in current space obv. They released some ghost exploration sites and ascendency implants which were supposed to have something to do with the gate construction. 2 years on and the ghosts and ascendancies are pretty much all there is to show for it.
The roadmap - and stuff that Seagull has outright said since - was explicit: new shiny no gates until the new structures and sov systems are reworked because the new space depends on those fuctions working properly.
That said, CCP are definitely behind schedule on that roadmap.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16587
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Posted - 2015.06.28 12:39:55 -
[1728] - Quote
Ishtanchuk Fazmarai wrote: (no new clothes for buying since November... why?)
In the immediate aftermath of Incarnagate, CCP someone-or-other mentioned that there were a bunch of unreleased items. I strongly suspect, even if I can't prove, that most or probably all of the trickle of t-shirts we've seen since then are those very same assets, conveniently re-labelled. How many remain is a subject for speculation.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Kaarous Aldurald
Black Hydra Consortium. CODE.
13524
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Posted - 2015.06.28 12:41:39 -
[1729] - Quote
Malcanis wrote:'Avatars' aren't an "unexploited niche" because CCP are not able to implement them, dont have the resources to commit to implement then even if they were able, and would be unwilling to do so even if they had the resources and ability. Which they dont.
No matter how desperately you wish that this was not the case, it sadly is.
Yep. EVE's problems, such as they are, will not be fixed by throwing money down that black hole.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Vincent Athena
V.I.C.E.
3461
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Posted - 2015.06.28 13:50:41 -
[1730] - Quote
I noticed that PLEX trading volume at Jita are mirroring the PCU values shown on EVE-Offline. At the same time, the PLEX is going up in cost. This means; if the reason for fewer people on-line is due to fewer subs, then those leaving are not those who buy PLEX, but those who create and sell PLEX. Thus, its not the multiboxers who are leaving, or those with armies of cyno alts. Its people who are willing to spend cash on PLEX.
Know a Frozen fan? Check this out
Frozen fanfiction
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Ishtanchuk Fazmarai
3737
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Posted - 2015.06.28 16:44:43 -
[1731] - Quote
Malcanis wrote:Ishtanchuk Fazmarai wrote: (no new clothes for buying since November... why?) In the immediate aftermath of Incarnagate, CCP someone-or-other mentioned that there were a bunch of unreleased items. I strongly suspect, even if I can't prove, that most or probably all of the trickle of t-shirts we've seen since then are those very same assets, conveniently re-labelled. How many remain is a subject for speculation.
Those items are well known since they've been having market tabs since Incarna but never have been released. There is at least one jumpsuit that was seen on Sisi and hasn't been released, plus different versions of existing and released items.
Not kidding, I have been waiting for the standard version of the 'Structure' dress since April 2011. Why it wasn't released with Incarna is a mistery... how it hasn't been released 4 years later is one of my favorite !!CCP!! items.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Ishtanchuk Fazmarai
3737
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Posted - 2015.06.28 17:11:01 -
[1732] - Quote
Malcanis wrote:Seven Koskanaiken wrote:Ishtanchuk Fazmarai wrote:iii) CCP acknowledges that their sandbox haves unexploited niches and opens them in ways which force everyone to be a rookie. Those empty niches are unlike anything seen before, and previous experience serves nothing. Some of the dinosaurs will take that road. Some of the flurry creatures will take it too. Avatars are a unexploited niche. NPCs are another unexploited niche. Even ride-of-the-month is a unexploited niche (if you're desperate enough). There is always a way out from a 2D plane... shall you take my hand and give it a try? 2 Years ago it was announced we were getting the ability to build stargates which would open into some new space, "new space" implying there was something different about it rather than just "more nullsec". It''s exactly the sort of high stakes, high risk, mega infrastructure project that you could get large old groups gambling their massive isk and asset wealth into, with the real risk it could all go ****-up and bankrupt or implode them if handled wrongly, and provide actual conflict-over-something-of-value instead of third-partying-and-farming-for-the-gf's. In return for some sort of bigger reward you could find in current space obv. They released some ghost exploration sites and ascendency implants which were supposed to have something to do with the gate construction. 2 years on and the ghosts and ascendancies are pretty much all there is to show for it. The roadmap - and stuff that Seagull has outright said since - was explicit: new shiny no gates until the new structures and sov systems are reworked because the new space depends on those fuctions working properly. That said, CCP are definitely behind schedule on that roadmap.
Seriously? I was under the impression that the development schedule of the Rubicon plan was to last until late 2016 since it was a three years development plan starting with the Winter expansion of 2013. So according to my impression, CCP is on schedule with their plan.
A different matter is that the Rubicon Plan was already late when it was incepted. Sovereignty needed a replacement to be released in 2013, and at the current pace it is dubious how many people will be left to take on Apochrypha 2.0 once it comes to fruition 16 months from now.
Fozziesov is Summer 2015 expansion. The first new structures are Winter 2015 expansion. New space and second wave of new structures will be implemented by Summer 2016. The full implementation of the Rubicon plan will be in Winter 2016.
Who's gonna be left playing by then? Who's gonna be loggin in, and why?
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1263
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Posted - 2015.06.28 18:04:36 -
[1733] - Quote
Vincent Athena wrote:I noticed that PLEX trading volume at Jita are mirroring the PCU values shown on EVE-Offline. At the same time, the PLEX is going up in cost. This means; if the reason for fewer people on-line is due to fewer subs, then those leaving are not those who buy PLEX, but those who create and sell PLEX. Thus, its not the multiboxers who are leaving, or those with armies of cyno alts. Its people who are willing to spend cash on PLEX.
And that trend started right after "the largest battle online ever" and the losing side said "**** this" and quit.
(less people buying PLEX to fund capitol ship construction).
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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0bama Barack Hussein
Science and Trade Institute Caldari State
41
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Posted - 2015.06.28 19:13:48 -
[1734] - Quote
Cipher Jones wrote:Vincent Athena wrote:I noticed that PLEX trading volume at Jita are mirroring the PCU values shown on EVE-Offline. At the same time, the PLEX is going up in cost. This means; if the reason for fewer people on-line is due to fewer subs, then those leaving are not those who buy PLEX, but those who create and sell PLEX. Thus, its not the multiboxers who are leaving, or those with armies of cyno alts. Its people who are willing to spend cash on PLEX. And that trend started right after "the largest battle online ever" and the losing side said "**** this" and quit. (less people buying PLEX to fund capitol ship construction).
This is how i see it, correct me if i-¦m wrong:
Must be very complex isue for CCP too to keep the balance in isk created in game and PLEX-¦s sold out of the game...
Majority aims to PLEX their accounts (not everybody has spare money, especially if they do not love EvE so much that other non-subscription game would not do instead of it), and simply might stop doing so if even hard work (read grind) is not enough.
Then there are those who buy PLEX-¦s and sell them, if they drop out (or stop buying PLEX-¦s into game) in bigger numbers than PLEX-consumers do, result is higher PLEX price and more "account plexers" again might drop out.
Then again if EvE has at some point left more people selling PLEX than buying them, PLEX price will drop and less of them will be intrested to purchase and sell them, so price again bounces up (again dropping some others who can-¦t afford to pay with RL money+ and/or have no time or have other kind of problems making isk, believe me there are plenty)....
And so it goes on, like a dance between 2 very close stars, another sucking life from other... |
Arthur Aihaken
Perkone Caldari State
4475
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Posted - 2015.06.28 19:42:18 -
[1735] - Quote
Sov is a lost cause, and attempts to "fix" it are going to continue to drag on for years at the detriment of every other aspect of the game.
I am currently away, traveling through time and will be returning last week.
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Sgt Ocker
Military Bustards FUBAR.
622
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Posted - 2015.06.28 21:50:05 -
[1736] - Quote
Arthur Aihaken wrote:Sov is a lost cause, and attempts to "fix" it are going to continue to drag on for years at the detriment of every other aspect of the game. Close Arthur but not quite. "The rest of the game" is actually getting some new content - Drifters - which could bring some interesting stuff to the surface. It does need a little balancing so you don't "need" a 30 man fleet to travel through numerous wormholes and 5 or 6 locked gates just to get to the action, which if done right can be completed by a single player (the other 29 are fodder for the sleepers along the way). Drifters are interesting as long as you can handle the boring parts of them.
Sov, is getting a lot of resources put into it, just not in the right balance. Eve is supposed to be a sandbox (tactics, unknowns, strategy) but when it comes to sov, it is being redesigned and pretty much resembles, a one size fits all rack of tracksuits. I'm actually sorry I joined Duality for the "testing" of the new mechanics, as it confirmed my worst thoughts about Fozziesov.
CCP is making an effort across the board to renew interest in Eve, they just need to become a little more open minded in their approach. If that happened, it could cause a real upset and see - Dedicated Highsec players venturing out and chasing down the Drifter threat inside wormholes - Sov wars that actually encourage real conflict (not "camp the undock, wave wand") for everyone in nulsec.
-- - -- - -- - -- - -- Fleet warp changes. Changes to how fleets operate too is just not complete, it favors a fighting style (preferred by certain groups) that is not engaging and makes engaging those doctrines more difficult. Slippery Petes, are a perceived problem and the fleet warp changes do nothing to address this, aside from allowing them to be refit without all the ECCM that will no longer necessary.
CCP again has taken something that needed balancing and completely changed it to something worse. Adding more layers of complexity "is not balance". Like the Ishtar, Devs took a perceived problem and changed it without doing anything to alter the problem. Devs can change whatever they like but if the change doesn't address the problem it is pointless. The single best way to reduce player action and interaction is introducing change that is biased toward creating less conflict (making it harder to catch your enemy).
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Brujo Loco
Brujeria Teologica
1491
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Posted - 2015.06.28 23:44:28 -
[1737] - Quote
Jenshae Chiroptera wrote:Dersen Lowery wrote:Jenshae Chiroptera wrote: - remembering to take drugs. Hey, whatever you have to do to make the experience bearable!. Virtual ones. RL ones are a waste of money, they don't work on me. Ambulance crew double dosed me on morphine, I took one micro-nap and shrugged off the second dose. ... and kids, they are really stupid things to take, look what it did to this guy. I have read some of his work. He has superstition, drug induced fantasy and science in his head with enough intelligence, to mesh them in such a way that he and some others actually believe it.
This thread is MEH, like all things eve, all will come to pass and EVE will keep on in one form of another (even in-existence) but ... that link
Instantly reminded me of Terence McKenna ...
I always enjoyed the products of the mind, be them real or not
Nice link!
Carry on!
Cheers!
o/
Inner Sayings of BrujoLoco:
http://eve-files.com/sig/brujoloco
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Jenshae Chiroptera
1771
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Posted - 2015.06.29 00:15:51 -
[1738] - Quote
Malcanis wrote:... Natural result: most of EVE's ecological niches are filled with damb great tyrannosaurs, and the ones that aren't are infested with velociraptors. No room for small furry creatures to emerge in the daylight. Meaning that any new entrants into the environment are going to have to evolve right through 12 years of learning and progress before they're going to be competitive. ... Worm Holes -> ISK -> PLEX -> train all three characters on the same account for different fleets and roles. Multiple trained accounts is 3x multiplier on skills while paying for one account.
Furry little Brave?
I am glad to see you think that new players need an area to grow.
Hmmm .... CCP could make a perma-death constellation, where your SP increases rapidly but you need to take a one way jump to Empire at some point, no cloaks, no SP gains in stations or while offline.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
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Taniel Rah
Viziam Amarr Empire
1
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Posted - 2015.06.29 03:25:51 -
[1739] - Quote
So I decided to play Eve few days ago, been a while. Then i started to think about what i need to do when i logged in. I was going to login and do some faction warfare.
So login. Outfit a ship. Fly around until i could get a fight. Maybe do some missions.
At that point just closed eve and when to play PS2.
Cancelled subscription on my accounts.
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Arthur Aihaken
Perkone Caldari State
4475
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Posted - 2015.06.29 03:50:28 -
[1740] - Quote
Sgt Ocker wrote:Sov, is getting a lot of resources put into it, just not in the right balance. Eve is supposed to be a sandbox (tactics, unknowns, strategy) but when it comes to sov, it is being redesigned and pretty much resembles, a one size fits all rack of tracksuits. I'm actually sorry I joined Duality for the "testing" of the new mechanics, as it confirmed my worst thoughts about Fozziesov. I stand by my original point: Sov is a lost cause. And Fozziesov is going to be an unmitigated disaster. But most of the devs are so isolated in their own little bubbles they can't see the forrest for the trees.
I am currently away, traveling through time and will be returning last week.
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